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https://github.com/libretro/scummvm.git
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93 lines
2.1 KiB
C++
93 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/**
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* @file
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* Image decoder used in engines:
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* - buried
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* - hugo
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* - mohawk
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* - wintermute
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*/
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#ifndef IMAGE_BMP_H
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#define IMAGE_BMP_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "image/image_decoder.h"
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namespace Common {
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class SeekableReadStream;
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class WriteStream;
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}
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namespace Graphics {
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struct Surface;
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}
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namespace Image {
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/**
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* @defgroup image_bmp BMP decoder
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* @ingroup image
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*
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* @brief Decoder for BMP images.
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*
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* Used in engines:
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* - Hugo
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* - Mohawk
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* - Petka
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* - Wintermute
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* - Ultima8
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* @{
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*/
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class Codec;
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class BitmapDecoder : public ImageDecoder {
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public:
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BitmapDecoder();
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virtual ~BitmapDecoder();
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// ImageDecoder API
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void destroy();
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virtual bool loadStream(Common::SeekableReadStream &stream);
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virtual const Graphics::Surface *getSurface() const { return _surface; }
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const byte *getPalette() const { return _palette; }
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uint16 getPaletteColorCount() const { return _paletteColorCount; }
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private:
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Codec *_codec;
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const Graphics::Surface *_surface;
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byte *_palette;
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uint16 _paletteColorCount;
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};
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/**
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* Outputs an uncompressed BMP stream of the given input surface.
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*/
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bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input);
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/** @} */
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} // End of namespace Image
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#endif
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