scummvm/image/bmp.h
2021-12-26 18:48:43 +01:00

93 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* @file
* Image decoder used in engines:
* - buried
* - hugo
* - mohawk
* - wintermute
*/
#ifndef IMAGE_BMP_H
#define IMAGE_BMP_H
#include "common/scummsys.h"
#include "common/str.h"
#include "image/image_decoder.h"
namespace Common {
class SeekableReadStream;
class WriteStream;
}
namespace Graphics {
struct Surface;
}
namespace Image {
/**
* @defgroup image_bmp BMP decoder
* @ingroup image
*
* @brief Decoder for BMP images.
*
* Used in engines:
* - Hugo
* - Mohawk
* - Petka
* - Wintermute
* - Ultima8
* @{
*/
class Codec;
class BitmapDecoder : public ImageDecoder {
public:
BitmapDecoder();
virtual ~BitmapDecoder();
// ImageDecoder API
void destroy();
virtual bool loadStream(Common::SeekableReadStream &stream);
virtual const Graphics::Surface *getSurface() const { return _surface; }
const byte *getPalette() const { return _palette; }
uint16 getPaletteColorCount() const { return _paletteColorCount; }
private:
Codec *_codec;
const Graphics::Surface *_surface;
byte *_palette;
uint16 _paletteColorCount;
};
/**
* Outputs an uncompressed BMP stream of the given input surface.
*/
bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input);
/** @} */
} // End of namespace Image
#endif