scummvm/image/codecs/msrle.h
2021-12-26 18:48:43 +01:00

53 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef IMAGE_CODECS_MSRLE_H
#define IMAGE_CODECS_MSRLE_H
#include "image/codecs/codec.h"
namespace Image {
/**
* Microsoft Run-Length Encoding decoder.
*
* Used by BMP/AVI.
*/
class MSRLEDecoder : public Codec {
public:
MSRLEDecoder(uint16 width, uint16 height, byte bitsPerPixel);
~MSRLEDecoder();
const Graphics::Surface *decodeFrame(Common::SeekableReadStream &stream);
Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
private:
byte _bitsPerPixel;
Graphics::Surface *_surface;
void decode8(Common::SeekableReadStream &stream);
};
} // End of namespace Image
#endif