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https://github.com/libretro/scummvm.git
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711 lines
18 KiB
C++
711 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_SCENES_H
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#define FULLPIPE_SCENES_H
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namespace Fullpipe {
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struct Bat;
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struct BehaviorMove;
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struct Hanger;
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class AniHandler;
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class MctlLadder;
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struct Ring;
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class StaticANIObject;
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struct Swinger;
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struct WalkingBearder;
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int defaultUpdateCursor();
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int sceneIntro_updateCursor();
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void sceneIntro_initScene(Scene *sc);
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int sceneHandlerIntro(ExCommand *cmd);
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void scene01_fixEntrance();
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void scene01_initScene(Scene *sc, int entrance);
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int sceneHandler01(ExCommand *cmd);
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void scene02_initScene(Scene *sc);
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int sceneHandler02(ExCommand *ex);
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void scene03_setEaterState();
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int scene03_updateCursor();
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void scene03_initScene(Scene *sc);
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int sceneHandler03(ExCommand *cmd);
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int scene04_updateCursor();
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void scene04_initScene(Scene *sc);
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int sceneHandler04(ExCommand *cmd);
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void scene05_initScene(Scene *sc);
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int sceneHandler05(ExCommand *cmd);
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void scene06_initScene(Scene *sc);
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void scene06_initMumsy();
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int sceneHandler06(ExCommand *cmd);
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int scene06_updateCursor();
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void scene07_initScene(Scene *sc);
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int sceneHandler07(ExCommand *cmd);
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void scene08_initScene(Scene *sc);
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void scene08_setupMusic();
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int sceneHandler08(ExCommand *cmd);
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int scene08_updateCursor();
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int scene09_updateCursor();
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void scene09_initScene(Scene *sc);
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int sceneHandler09(ExCommand *cmd);
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void scene10_initScene(Scene *sc);
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int sceneHandler10(ExCommand *cmd);
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int scene10_updateCursor();
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void scene11_initScene(Scene *sc);
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void scene11_setupMusic();
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int sceneHandler11(ExCommand *cmd);
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int scene11_updateCursor();
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void scene12_initScene(Scene *sc);
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int sceneHandler12(ExCommand *ex);
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void scene13_initScene(Scene *sc);
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int sceneHandler13(ExCommand *ex);
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void scene14_initScene(Scene *sc);
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void scene14_setupMusic();
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int sceneHandler14(ExCommand *cmd);
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int scene14_updateCursor();
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int scene15_updateCursor();
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void scene15_initScene(Scene *sc);
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int sceneHandler15(ExCommand *cmd);
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void scene16_initScene(Scene *sc);
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int sceneHandler16(ExCommand *cmd);
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int scene16_updateCursor();
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void scene17_initScene(Scene *sc);
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void scene17_restoreState();
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int sceneHandler17(ExCommand *cmd);
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int scene17_updateCursor();
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void scene18_preload();
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void scene18_setupEntrance();
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void scene18_initScene1(Scene *sc);
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void scene18_initScene2(Scene *sc);
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int sceneHandler18(ExCommand *cmd);
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int scene18_updateCursor();
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void scene19_preload();
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void scene19_setMovements(Scene *sc, int entranceId);
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void scene19_initScene2();
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void scene19_setMovements(Scene *sc, int key);
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int sceneHandler19(ExCommand *cmd);
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int scene19_updateCursor();
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void scene19_setSugarState(Scene *sc);
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void scene20_initScene(Scene *sc);
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int sceneHandler20(ExCommand *ex);
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int scene21_updateCursor();
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void scene21_initScene(Scene *sc);
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int sceneHandler21(ExCommand *cmd);
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void scene22_initScene(Scene *sc);
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void scene22_setBagState();
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int sceneHandler22(ExCommand *cmd);
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int scene22_updateCursor();
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void scene23_initScene(Scene *sc);
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void scene23_setGiraffeState();
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int sceneHandler23(ExCommand *cmd);
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int scene23_updateCursor();
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void scene24_initScene(Scene *sc);
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void scene24_setPoolState();
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int sceneHandler24(ExCommand *cmd);
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void scene25_initScene(Scene *sc, int entrance);
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void scene25_setupWater(Scene *sc, int entrance);
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int sceneHandler25(ExCommand *cmd);
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int scene25_updateCursor();
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void scene26_initScene(Scene *sc);
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void scene26_setupDrop(Scene *sc);
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int sceneHandler26(ExCommand *cmd);
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int scene26_updateCursor();
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void scene27_initScene(Scene *sc);
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int sceneHandler27(ExCommand *ex);
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int scene27_updateCursor();
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void scene28_initScene(Scene *sc);
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int sceneHandler28(ExCommand *ex);
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int scene28_updateCursor();
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int scene29_updateCursor();
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void scene29_initScene(Scene *sc);
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int sceneHandler29(ExCommand *cmd);
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int scene30_updateCursor();
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void scene30_initScene(Scene *sc, int flag);
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int sceneHandler30(ExCommand *cmd);
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void scene31_initScene(Scene *sc);
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int sceneHandler31(ExCommand *ex);
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void scene32_initScene(Scene *sc);
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void scene32_setupMusic();
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int sceneHandler32(ExCommand *cmd);
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int scene32_updateCursor();
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void scene33_initScene(Scene *sc);
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void scene33_setupMusic();
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int sceneHandler33(ExCommand *cmd);
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int scene33_updateCursor();
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void scene34_initScene(Scene *sc);
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void scene34_initBeh();
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int sceneHandler34(ExCommand *cmd);
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int scene34_updateCursor();
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void scene35_initScene(Scene *sc);
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int sceneHandler35(ExCommand *cmd);
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int scene36_updateCursor();
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void scene36_initScene(Scene *sc);
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int sceneHandler36(ExCommand *cmd);
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void scene37_initScene(Scene *sc);
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int sceneHandler37(ExCommand *ex);
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int scene37_updateCursor();
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void scene38_initScene(Scene *sc);
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int sceneHandler38(ExCommand *ex);
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int sceneFinal_updateCursor();
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void sceneFinal_initScene();
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int sceneHandlerFinal(ExCommand *cmd);
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void sceneDbgMenu_initScene(Scene *sc);
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int sceneHandlerDbgMenu(ExCommand *cmd);
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struct Ball {
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Ball *p0;
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Ball *p1;
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StaticANIObject *ani;
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Ball() : p0(0), p1(0), ani(0) {}
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};
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typedef Common::Array<Ball *> BallArray;
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struct BallChain {
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Ball *pHead;
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Ball *field_8;
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int numBalls;
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Ball *pTail;
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byte *cPlex;
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int cPlexLen;
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BallChain() : pHead(0), field_8(0), pTail(0), numBalls(0), cPlex(0), cPlexLen(0) {}
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~BallChain() { free(cPlex); }
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void init(Ball **ball);
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Ball *sub04(Ball *ballP, Ball *ballN);
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void removeBall(Ball *ball);
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void reset() { pHead = 0; pTail = 0; field_8 = 0; numBalls = 0; free(cPlex); cPlex = 0; cPlexLen = 0; }
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};
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class Vars {
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public:
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Vars();
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GameVar *swallowedEgg1;
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GameVar *swallowedEgg2;
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GameVar *swallowedEgg3;
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StaticANIObject *sceneIntro_aniin1man;
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bool sceneIntro_needSleep;
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bool sceneIntro_needGetup;
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bool sceneIntro_skipIntro;
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bool sceneIntro_playing;
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bool sceneIntro_needBlackout;
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PictureObject *scene01_picSc01Osk;
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PictureObject *scene01_picSc01Osk2;
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StaticANIObject *scene02_guvTheDrawer;
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int scene02_boxDelay;
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bool scene02_boxOpen;
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StaticANIObject *scene03_eggeater;
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StaticANIObject *scene03_domino;
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PictureObject *scene04_bottle;
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StaticANIObject *scene04_hand;
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StaticANIObject *scene04_plank;
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StaticANIObject *scene04_clock;
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StaticANIObject *scene04_spring;
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StaticANIObject *scene04_mamasha;
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StaticANIObject *scene04_boot;
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StaticANIObject *scene04_speaker;
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Common::Point scene04_jumpingKozyawki[20];
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Common::Point scene04_jumpRotateKozyawki[20];
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Common::List<StaticANIObject *> scene04_kozyawkiObjList;
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Common::List<GameObject *> scene04_bottleObjList;
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Common::List<StaticANIObject *> scene04_kozyawkiAni;
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MctlLadder *scene04_ladder;
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int scene04_ladderOffset;
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bool scene04_coinPut;
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bool scene04_soundPlaying;
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bool scene04_dudeOnLadder;
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int scene04_dynamicPhaseIndex;
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int scene04_sceneClickX;
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int scene04_sceneClickY;
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int scene04_dudePosX;
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int scene04_dudePosY;
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int scene04_bottleY;
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StaticANIObject *scene04_walkingKozyawka;
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int scene04_speakerVariant;
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int scene04_speakerPhase;
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bool scene04_bottleIsTaken;
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bool scene04_kozyawkaOnLadder;
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int scene04_bottleWeight;
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bool scene04_var07;
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bool scene04_ladderClickable;
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bool scene04_handIsDown;
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bool scene04_dudeInBottle;
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bool scene04_kozHeadRaised;
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bool scene04_bottleIsDropped;
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bool scene04_bigBallIn;
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int scene04_bigBallCounter;
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bool scene04_bigBallFromLeft;
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bool scene04_clockCanGo;
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bool scene04_objectIsTaken;
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int scene04_springOffset;
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StaticANIObject *scene04_lastKozyawka;
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int scene04_springDelay;
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StaticANIObject *scene05_handle;
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StaticANIObject *scene05_wacko;
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StaticANIObject *scene05_bigHatch;
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int scene05_wackoTicker;
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int scene05_handleFlipper;
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int scene05_floatersTicker;
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StaticANIObject *scene06_mumsy;
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int scene06_manX;
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int scene06_manY;
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int scene06_ballX;
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int scene06_ballY;
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StaticANIObject *scene06_someBall;
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StaticANIObject *scene06_invHandle;
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StaticANIObject *scene06_liftButton;
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StaticANIObject *scene06_ballDrop;
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bool scene06_arcadeEnabled;
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bool scene06_aimingBall;
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StaticANIObject *scene06_currentBall;
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StaticANIObject *scene06_ballInHands;
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StaticANIObject *scene06_flyingBall;
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Common::Array<StaticANIObject *> scene06_balls;
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int scene06_numBallsGiven;
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int scene06_mumsyNumBalls;
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int scene06_eggieTimeout;
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int scene06_eggieDirection;
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int scene06_mumsyGotBall;
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int scene06_ballDeltaX;
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int scene06_ballDeltaY;
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int scene06_sceneClickX;
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int scene06_sceneClickY;
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int scene06_mumsyPos;
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BehaviorMove *scene06_mumsyJumpBk;
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BehaviorMove *scene06_mumsyJumpFw;
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int scene06_mumsyJumpBkPercent;
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int scene06_mumsyJumpFwPercent;
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BehaviorMove *scene07_lukeAnim;
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int scene07_lukePercent;
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StaticANIObject *scene07_plusMinus;
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StaticANIObject *scene08_batuta;
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StaticANIObject *scene08_vmyats;
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StaticANIObject *scene08_clock;
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bool scene08_inAir;
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bool scene08_flyingUp;
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int scene08_onBelly;
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int scene08_stairsOffset;
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int scene08_snoringCountdown;
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bool scene08_inArcade;
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bool scene08_stairsVisible;
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int scene08_manOffsetY;
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int scene09_dudeY;
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StaticANIObject *scene09_flyingBall;
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int scene09_numSwallenBalls;
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StaticANIObject *scene09_gulper;
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StaticANIObject *scene09_spitter;
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StaticANIObject *scene09_grit;
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bool scene09_gulperIsPresent;
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bool scene09_dudeIsOnLadder;
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int scene09_interactingHanger;
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int scene09_intHangerPhase;
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int scene09_intHangerMaxPhase;
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BallArray scene09_balls;
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Common::Array<Hanger *> scene09_hangers;
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BallArray scene09_gulpedBalls;
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int scene09_numMovingHangers;
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int scene09_clickY;
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Common::Point scene09_hangerOffsets[4];
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StaticANIObject *scene10_gum;
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StaticANIObject *scene10_packet;
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StaticANIObject *scene10_packet2;
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StaticANIObject *scene10_inflater;
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PictureObject *scene10_ladder;
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int scene10_hasGum;
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StaticANIObject *scene11_swingie;
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StaticANIObject *scene11_boots;
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StaticANIObject *scene11_dudeOnSwing;
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PictureObject *scene11_hint;
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AniHandler scene11_aniHandler;
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bool scene11_arcadeIsOn;
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bool scene11_scrollIsEnabled;
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bool scene11_scrollIsMaximized;
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int scene11_hintCounter;
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int scene11_swingieScreenEdge;
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int scene11_crySound;
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double scene11_swingAngle;
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double scene11_swingOldAngle;
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double scene11_swingSpeed;
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double scene11_swingAngleDiff;
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double scene11_swingInertia;
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int scene11_swingCounter;
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int scene11_swingCounterPrevTurn;
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int scene11_swingDirection;
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int scene11_swingDirectionPrevTurn;
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bool scene11_swingIsSwinging;
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bool scene11_swingieStands;
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int scene11_dudeX;
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int scene11_dudeY;
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int scene11_swingMaxAngle;
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int scene12_fly;
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int scene12_flyCountdown;
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StaticANIObject *scene13_whirlgig;
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StaticANIObject *scene13_guard;
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StaticANIObject *scene13_handleR;
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StaticANIObject *scene13_handleL;
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StaticANIObject *scene13_bridge;
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bool scene13_guardDirection;
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int scene13_dudeX;
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StaticANIObject *scene14_grandma;
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int scene14_sceneDeltaX;
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int scene14_sceneDeltaY;
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bool scene14_arcadeIsOn;
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bool scene14_dudeIsKicking;
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bool scene14_ballIsFlying;
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bool scene14_dudeCanKick;
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int scene14_sceneDiffX;
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int scene14_sceneDiffY;
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StaticANIObject *scene14_pink;
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StaticANIObject *scene14_flyingBall;
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Common::List<StaticANIObject *> scene14_balls;
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bool scene14_grandmaIsHere;
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int scene14_dudeX;
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int scene14_dudeY;
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int scene14_grandmaX;
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int scene14_grandmaY;
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int scene14_dude2X;
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int scene14_ballDeltaX;
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int scene14_ballDeltaY;
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int scene14_ballX;
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int scene14_ballY;
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int scene14_hitsLeft;
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Common::Point scene14_mouseCursorPos;
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int scene15_chantingCountdown;
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StaticANIObject *scene15_plusminus;
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PictureObject *scene15_ladder;
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StaticANIObject *scene15_boot;
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Common::List<StaticANIObject *> scene16_figures;
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StaticANIObject *scene16_walkingBoy;
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StaticANIObject *scene16_walkingGirl;
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int scene16_walkingCount;
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StaticANIObject *scene16_wire;
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StaticANIObject *scene16_mug;
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StaticANIObject *scene16_jettie;
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StaticANIObject *scene16_boot;
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bool scene16_girlIsLaughing;
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int scene16_sound;
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bool scene16_placeIsOccupied;
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int scene17_flyState;
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bool scene17_sugarIsShown;
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int scene17_sceneOldEdgeX;
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int scene17_flyCountdown;
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StaticANIObject *scene17_hand;
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bool scene17_handPhase;
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int scene17_sceneEdgeX;
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bool scene18_inScene18p1;
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StaticANIObject *scene18_whirlgig;
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Common::Array<Swinger *> scene18_swingers;
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int scene18_wheelCenterX;
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int scene18_wheelCenterY;
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bool scene18_bridgeIsConvoluted;
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int scene18_whirlgigMovMum;
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bool scene18_girlIsSwinging;
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int scene18_rotationCounter;
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int scene18_manY;
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bool scene18_wheelFlipper;
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bool scene18_wheelIsTurning;
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int scene18_kidIsOnWheel;
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int scene18_boyIsOnWheel;
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int scene18_girlIsOnWheel;
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bool scene18_boyJumpedOff;
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int scene18_manWheelPos;
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int scene18_manWheelPosTo;
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int scene18_kidWheelPos;
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int scene18_kidWheelPosTo;
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int scene18_jumpDistance;
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int scene18_jumpAngle;
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bool scene18_manIsReady;
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bool scene18_enteredTrubaRight;
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StaticANIObject *scene18_boy;
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StaticANIObject *scene18_girl;
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StaticANIObject *scene18_domino;
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int scene18_boyJumpX;
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int scene18_boyJumpY;
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int scene18_girlJumpX;
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int scene18_girlJumpY;
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bool scene19_enteredTruba3;
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int scene20_fliesCountdown;
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StaticANIObject *scene20_grandma;
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StaticANIObject *scene21_giraffeBottom;
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int scene21_giraffeBottomX;
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int scene21_giraffeBottomY;
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int scene21_pipeIsOpen;
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double scene21_wigglePos;
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bool scene21_wiggleTrigger;
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StaticANIObject *scene22_bag;
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StaticANIObject *scene22_giraffeMiddle;
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bool scene22_dudeIsOnStool;
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bool scene22_interactionIsDisabled;
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bool scene22_craneIsOut;
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int scene22_numBagFalls;
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|
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StaticANIObject *scene23_calend0;
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StaticANIObject *scene23_calend1;
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StaticANIObject *scene23_calend2;
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StaticANIObject *scene23_calend3;
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bool scene23_topReached;
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bool scene23_isOnStool;
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|
int scene23_someVar;
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StaticANIObject *scene23_giraffeTop;
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StaticANIObject *scene23_giraffee;
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|
|
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bool scene24_jetIsOn;
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bool scene24_flowIsLow;
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bool scene24_waterIsOn;
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StaticANIObject *scene24_water;
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StaticANIObject *scene24_jet;
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StaticANIObject *scene24_drop;
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|
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StaticANIObject *scene25_water;
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StaticANIObject *scene25_board;
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StaticANIObject *scene25_drop;
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bool scene25_dudeIsOnBoard;
|
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bool scene25_waterIsPresent;
|
|
bool scene25_boardIsSelectable;
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bool scene25_beardersAreThere;
|
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int scene25_beardersCounter;
|
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Common::Array<StaticANIObject *> scene25_bearders;
|
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bool scene25_sneezeFlipper;
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|
|
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StaticANIObject *scene26_chhi;
|
|
StaticANIObject *scene26_drop;
|
|
PictureObject *scene26_sockPic;
|
|
StaticANIObject *scene26_sock;
|
|
StaticANIObject *scene26_activeVent;
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|
|
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PictureObject *scene27_hitZone;
|
|
StaticANIObject *scene27_driver;
|
|
StaticANIObject *scene27_maid;
|
|
StaticANIObject *scene27_batHandler;
|
|
bool scene27_driverHasVent;
|
|
StaticANIObject *scene27_bat;
|
|
bool scene27_dudeIsAiming;
|
|
bool scene27_maxPhaseReached;
|
|
bool scene27_wipeIsNeeded;
|
|
bool scene27_driverPushedButton;
|
|
int scene27_numLostBats;
|
|
int scene27_knockCount;
|
|
int scene27_aimStartX;
|
|
int scene27_aimStartY;
|
|
int scene27_launchPhase;
|
|
BallChain scene27_balls;
|
|
Common::Array<Bat *> scene27_bats;
|
|
Common::Array<Bat *> scene27_var07;
|
|
|
|
bool scene28_fliesArePresent;
|
|
bool scene28_beardedDirection;
|
|
PictureObject *scene28_darkeningObject;
|
|
PictureObject *scene28_lighteningObject;
|
|
bool scene28_headDirection;
|
|
bool scene28_headBeardedFlipper;
|
|
bool scene28_lift6inside;
|
|
|
|
StaticANIObject *scene29_porter;
|
|
StaticANIObject *scene29_shooter1;
|
|
StaticANIObject *scene29_shooter2;
|
|
StaticANIObject *scene29_ass;
|
|
BallChain scene29_balls;
|
|
BallChain scene29_redBalls;
|
|
BallChain scene29_flyingRedBalls;
|
|
BallChain scene29_greenBalls;
|
|
bool scene29_manIsRiding;
|
|
bool scene29_arcadeIsOn;
|
|
bool scene29_reachedFarRight;
|
|
bool scene29_rideBackEnabled;
|
|
int scene29_shootCountdown;
|
|
int scene29_shootDistance;
|
|
int scene29_manIsHit;
|
|
int scene29_scrollSpeed;
|
|
bool scene29_scrollingDisabled;
|
|
int scene29_hitBall;
|
|
Common::Array<WalkingBearder *> scene29_bearders;
|
|
int scene29_manX;
|
|
int scene29_manY;
|
|
AniHandler scene29_aniHandler;
|
|
|
|
StaticANIObject *scene30_leg;
|
|
int scene30_liftFlag;
|
|
|
|
int scene31_chantingCountdown;
|
|
StaticANIObject *scene31_cactus;
|
|
StaticANIObject *scene31_plusMinus;
|
|
|
|
bool scene32_flagIsWaving;
|
|
bool scene32_flagNeedsStopping;
|
|
bool scene32_dudeIsSitting;
|
|
int scene32_cactusCounter;
|
|
bool scene32_dudeOnLadder;
|
|
bool scene32_cactusIsGrowing;
|
|
StaticANIObject *scene32_flag;
|
|
StaticANIObject *scene32_cactus;
|
|
StaticANIObject *scene32_massOrange;
|
|
StaticANIObject *scene32_massBlue;
|
|
StaticANIObject *scene32_massGreen;
|
|
StaticANIObject *scene32_button;
|
|
|
|
StaticANIObject *scene33_mug;
|
|
StaticANIObject *scene33_jettie;
|
|
StaticANIObject *scene33_cube;
|
|
int scene33_cubeX;
|
|
bool scene33_handleIsDown;
|
|
int scene33_ventsX[9];
|
|
int scene33_ventsState[9];
|
|
|
|
StaticANIObject *scene34_cactus;
|
|
StaticANIObject *scene34_vent;
|
|
StaticANIObject *scene34_hatch;
|
|
StaticANIObject *scene34_boot;
|
|
bool scene34_dudeClimbed;
|
|
bool scene34_dudeOnBoard;
|
|
bool scene34_dudeOnCactus;
|
|
int scene34_fliesCountdown;
|
|
|
|
StaticANIObject *scene35_hose;
|
|
StaticANIObject *scene35_bellyInflater;
|
|
int scene35_flowCounter;
|
|
int scene35_fliesCounter;
|
|
|
|
StaticANIObject *scene36_rotohrust;
|
|
StaticANIObject *scene36_scissors;
|
|
|
|
Common::Array<Ring *> scene37_rings;
|
|
int scene37_lastDudeX;
|
|
bool scene37_cursorIsLocked;
|
|
StaticANIObject *scene37_plusMinus1;
|
|
StaticANIObject *scene37_plusMinus2;
|
|
StaticANIObject *scene37_plusMinus3;
|
|
int scene37_soundFlipper;
|
|
int scene37_dudeX;
|
|
|
|
StaticANIObject *scene38_boss;
|
|
StaticANIObject *scene38_tally;
|
|
StaticANIObject *scene38_shorty;
|
|
StaticANIObject *scene38_domino0;
|
|
StaticANIObject *scene38_dominos;
|
|
StaticANIObject *scene38_domino1;
|
|
StaticANIObject *scene38_bottle;
|
|
int scene38_bossCounter;
|
|
int scene38_lastBossAnim;
|
|
int scene38_bossAnimCounter;
|
|
int scene38_tallyCounter;
|
|
int scene38_lastTallyAnim;
|
|
int scene38_tallyAnimCounter;
|
|
int scene38_shortyCounter;
|
|
int scene38_lastShortyAnim;
|
|
int scene38_shortyAnimCounter;
|
|
|
|
int sceneFinal_var01;
|
|
int sceneFinal_var02;
|
|
int sceneFinal_var03;
|
|
|
|
PictureObject *selector;
|
|
};
|
|
|
|
struct Ring {
|
|
StaticANIObject *ani;
|
|
int x;
|
|
int y;
|
|
int numSubRings;
|
|
int subRings[10];
|
|
bool state;
|
|
|
|
Ring();
|
|
};
|
|
|
|
} // End of namespace Fullpipe
|
|
|
|
#endif /* FULLPIPE_SCENES_H */
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