scummvm/engines/lure
Max Horn d4660cce55 Removing more semicola
svn-id: r26597
2007-04-26 19:08:53 +00:00
..
disassembly
animseq.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
animseq.h
debug-input.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
debug-input.h
debug-methods.cpp
debug-methods.h
debugger.cpp Added sub-option to hotspot command to allow the activation or deactivation of hotspots 2007-02-16 04:50:42 +00:00
debugger.h
decode.cpp
decode.h
disk.cpp
disk.h
events.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
events.h Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
game.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
game.h
hotspots.cpp General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code 2007-04-22 22:42:01 +00:00
hotspots.h Removing more semicola 2007-04-26 19:08:53 +00:00
intro.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
intro.h Removing more semicola 2007-04-26 19:08:53 +00:00
lure.cpp Got rid of Lure::System 2007-03-17 00:39:18 +00:00
lure.h Got rid of Lure::System 2007-03-17 00:39:18 +00:00
luredefs.h General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code 2007-04-22 22:42:01 +00:00
memory.cpp
memory.h
menu.cpp Bugfix to restore the correct part of the screen when the menu changes 2007-04-15 10:44:37 +00:00
menu.h
module.mk Got rid of Lure::System 2007-03-17 00:39:18 +00:00
palette.cpp
palette.h
res_struct.cpp Added code to prevent NPCs from moving when being talked to 2007-04-19 06:46:56 +00:00
res_struct.h Removing more semicola 2007-04-26 19:08:53 +00:00
res.cpp Added code to prevent NPCs from moving when being talked to 2007-04-19 06:46:56 +00:00
res.h General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code 2007-04-22 22:42:01 +00:00
room.cpp Added line to ensure the current room number field variable is kept up to date 2007-02-17 03:42:43 +00:00
room.h Implemented handling for barmen (rooms 29, 32, and 35) 2007-04-14 03:48:24 +00:00
screen.cpp
screen.h
scripts.cpp General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code 2007-04-22 22:42:01 +00:00
scripts.h General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code 2007-04-22 22:42:01 +00:00
strings.cpp Altered message display to correctly handle optional display of hotspot/character article prefixes 2007-04-15 12:12:21 +00:00
strings.h Removing more semicola 2007-04-26 19:08:53 +00:00
surface.cpp Bugfix to have multiple savegame names list vertically 2007-04-17 03:47:47 +00:00
surface.h Added proper support for showing a hotspot or character's name in dialogs where the message contains a placeholder mark for it 2007-02-14 02:37:53 +00:00