mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
241c337dc3
svn-id: r30346
636 lines
19 KiB
C++
636 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/menu.h"
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#include "lure/luredefs.h"
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#include "lure/decode.h"
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#include "lure/surface.h"
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#include "lure/res_struct.h"
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#include "lure/res.h"
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#include "lure/strings.h"
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#include "lure/room.h"
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#include "lure/events.h"
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#include "lure/lure.h"
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#if defined(_WIN32_WCE)
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#define LURE_CLICKABLE_MENUS
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#endif
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namespace Lure {
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MenuRecord::MenuRecord(const MenuRecordBounds *bounds, int numParams, ...) {
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// Store list of pointers to strings
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va_list params;
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_numEntries = numParams;
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_entries = (const char **) malloc(sizeof(const char *) * _numEntries);
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va_start(params, numParams);
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for (int index = 0; index < _numEntries; ++index)
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_entries[index] = va_arg(params, const char *);
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// Store position data
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_hsxstart = bounds->left; _hsxend = bounds->right;
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_xstart = bounds->contentsX << 3;
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_width = (bounds->contentsWidth + 3) << 3;
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}
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const char *MenuRecord::getEntry(uint8 index) {
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if (index >= _numEntries) error("Invalid menuitem index specified: %d", index);
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return _entries[index];
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}
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/*--------------------------------------------------------------------------*/
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static Menu *int_menu = NULL;
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const MenuRecordLanguage menuList[] = {
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{EN_ANY, {{40, 87, 3, 7}, {127, 179, 13, 12}, {224, 281, 27, 10}}},
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{IT_ITA, {{40, 98, 4, 6}, {120, 195, 14, 11}, {208, 281, 24, 13}}},
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{FR_FRA, {{40, 90, 3, 7}, {120, 195, 13, 11}, {232, 273, 23, 13}}},
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{DE_DEU, {{44, 95, 1, 11}, {135, 178, 8, 23}, {232, 273, 22, 15}}},
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{ES_ESP, {{40, 90, 3, 8}, {120, 195, 11, 13}, {208, 281, 17, 18}}},
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{UNK_LANG, {{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}}
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};
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Menu::Menu() {
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int_menu = this;
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StringList &sl = Resources::getReference().stringList();
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Common::Language language = LureEngine::getReference().getLanguage();
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MemoryBlock *data = Disk::getReference().getEntry(MENU_RESOURCE_ID);
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PictureDecoder decoder;
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_menu = decoder.decode(data, SCREEN_SIZE);
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delete data;
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const MenuRecordLanguage *rec = &menuList[0];
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while ((rec->language != UNK_LANG) && (rec->language != language))
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++rec;
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if (rec->language == UNK_LANG)
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error("Unknown language encountered in top line handler");
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_menus[0] = new MenuRecord(&rec->menus[0], 1, sl.getString(S_CREDITS));
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_menus[1] = new MenuRecord(&rec->menus[1], 3,
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sl.getString(S_RESTART_GAME), sl.getString(S_SAVE_GAME), sl.getString(S_RESTORE_GAME));
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_menus[2] = new MenuRecord(&rec->menus[2], 3,
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sl.getString(S_QUIT), sl.getString(S_SLOW_TEXT), sl.getString(S_SOUND_ON));
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_selectedMenu = NULL;
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}
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Menu::~Menu() {
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for (int ctr=0; ctr<NUM_MENUS; ++ctr) delete _menus[ctr];
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delete _menu;
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}
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Menu &Menu::getReference() {
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return *int_menu;
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}
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uint8 Menu::execute() {
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OSystem &system = *g_system;
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Mouse &mouse = Mouse::getReference();
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Events &events = Events::getReference();
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Screen &screen = Screen::getReference();
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mouse.setCursorNum(CURSOR_ARROW);
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system.copyRectToScreen(_menu->data(), FULL_SCREEN_WIDTH, 0, 0,
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FULL_SCREEN_WIDTH, MENUBAR_Y_SIZE);
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_selectedMenu = NULL;
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_surfaceMenu = NULL;
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_selectedIndex = 0;
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while (mouse.lButton() || mouse.rButton()) {
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while (events.pollEvent()) {
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if (events.quitFlag) return MENUITEM_NONE;
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if (mouse.y() < MENUBAR_Y_SIZE) {
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MenuRecord *p = getMenuAt(mouse.x());
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if (_selectedMenu != p) {
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// If necessary, remove prior menu
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if (_selectedMenu) {
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toggleHighlight(_selectedMenu);
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screen.updateArea(0, 0, FULL_SCREEN_WIDTH, _surfaceMenu->height() + 8);
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delete _surfaceMenu;
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_surfaceMenu = NULL;
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_selectedIndex = 0;
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}
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_selectedMenu = p;
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// If a new menu is selected, show it
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if (_selectedMenu) {
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toggleHighlight(_selectedMenu);
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_surfaceMenu = Surface::newDialog(
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_selectedMenu->width(), _selectedMenu->numEntries(),
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_selectedMenu->entries(), false, DEFAULT_TEXT_COLOUR, false);
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_surfaceMenu->copyToScreen(_selectedMenu->xstart(), MENUBAR_Y_SIZE);
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}
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system.copyRectToScreen(_menu->data(), FULL_SCREEN_WIDTH, 0, 0,
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FULL_SCREEN_WIDTH, MENUBAR_Y_SIZE);
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}
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}
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// Check for changing selected index
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uint8 index = getIndexAt(mouse.x(), mouse.y());
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if (index != _selectedIndex) {
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if (_selectedIndex != 0) toggleHighlightItem(_selectedIndex);
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_selectedIndex = index;
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if (_selectedIndex != 0) toggleHighlightItem(_selectedIndex);
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}
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}
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system.updateScreen();
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system.delayMillis(10);
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}
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if (_surfaceMenu) delete _surfaceMenu;
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// Deselect the currently selected menu header
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if (_selectedMenu)
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toggleHighlight(_selectedMenu);
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// Restore the previous screen
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screen.update();
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if ((_selectedMenu == NULL) || (_selectedIndex == 0)) return MENUITEM_NONE;
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else if (_selectedMenu == _menus[0])
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return MENUITEM_CREDITS;
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else if (_selectedMenu == _menus[1]) {
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switch (_selectedIndex) {
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case 1:
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return MENUITEM_RESTART_GAME;
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case 2:
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return MENUITEM_SAVE_GAME;
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case 3:
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return MENUITEM_RESTORE_GAME;
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}
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} else {
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switch (_selectedIndex) {
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case 1:
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return MENUITEM_QUIT;
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case 2:
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return MENUITEM_TEXT_SPEED;
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case 3:
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return MENUITEM_SOUND;
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}
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}
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return MENUITEM_NONE;
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}
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MenuRecord *Menu::getMenuAt(int x) {
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for (int ctr = 0; ctr < NUM_MENUS; ++ctr)
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if ((x >= _menus[ctr]->hsxstart()) && (x <= _menus[ctr]->hsxend()))
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return _menus[ctr];
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return NULL;
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}
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uint8 Menu::getIndexAt(uint16 x, uint16 y) {
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if (!_selectedMenu) return 0;
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int ys = MENUBAR_Y_SIZE + Surface::textY();
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int ye = MENUBAR_Y_SIZE + (_surfaceMenu->height() - Surface::textY());
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if ((y < ys) || (y > ye)) return 0;
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uint16 yRelative = y - ys;
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uint8 index = (uint8) (yRelative / 8) + 1;
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if (index > _selectedMenu->numEntries()) index = _selectedMenu->numEntries();
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return index;
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}
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#define MENUBAR_SELECTED_COLOUR 0xf7
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void Menu::toggleHighlight(MenuRecord *menuRec) {
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const byte colourList[4] = {4, 2, 0, 0xf7};
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const byte *colours = LureEngine::getReference().isEGA() ? &colourList[0] : &colourList[2];
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byte *addr = _menu->data();
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for (uint16 y=0; y<MENUBAR_Y_SIZE; ++y) {
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for (uint16 x=menuRec->hsxstart(); x<=menuRec->hsxend(); ++x) {
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if (addr[x] == colours[0]) addr[x] = colours[1];
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else if (addr[x] == colours[1]) addr[x] = colours[0];
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}
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addr += FULL_SCREEN_WIDTH;
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}
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}
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void Menu::toggleHighlightItem(uint8 index) {
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const byte colourList[4] = {EGA_DIALOG_TEXT_COLOUR, EGA_DIALOG_WHITE_COLOUR,
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VGA_DIALOG_TEXT_COLOUR, VGA_DIALOG_WHITE_COLOUR};
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const byte *colours = LureEngine::getReference().isEGA() ? &colourList[0] : &colourList[2];
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byte *p = _surfaceMenu->data().data() + (Surface::textY() +
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((index - 1) * FONT_HEIGHT)) * _surfaceMenu->width() + Surface::textX();
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int numBytes =_surfaceMenu->width() - Surface::textX() * 2;
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for (int y = 0; y < FONT_HEIGHT; ++y, p += _surfaceMenu->width()) {
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byte *pTemp = p;
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for (int x = 0; x < numBytes; ++x, ++pTemp) {
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if (*pTemp == colours[0]) *pTemp = colours[1];
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else if (*pTemp == colours[1]) *pTemp = colours[0];
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}
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}
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_surfaceMenu->copyToScreen(_selectedMenu->xstart(), MENUBAR_Y_SIZE);
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}
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/*--------------------------------------------------------------------------*/
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uint16 PopupMenu::ShowInventory() {
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Resources &rsc = Resources::getReference();
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StringData &strings = StringData::getReference();
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uint16 numItems = rsc.numInventoryItems();
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uint16 itemCtr = 0;
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char **itemNames = (char **) Memory::alloc(sizeof(char *) * numItems);
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uint16 *idList = (uint16 *) Memory::alloc(sizeof(uint16) * numItems);
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HotspotDataList::iterator i;
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for (i = rsc.hotspotData().begin(); i != rsc.hotspotData().end(); ++i) {
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HotspotData *hotspot = *i;
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if (hotspot->roomNumber == PLAYER_ID) {
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idList[itemCtr] = hotspot->hotspotId;
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char *hotspotName = itemNames[itemCtr++] = (char *) malloc(MAX_HOTSPOT_NAME_SIZE);
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strings.getString(hotspot->nameId, hotspotName);
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}
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}
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uint16 result = Show(numItems, const_cast<const char **>(itemNames));
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if (result != 0xffff) result = idList[result];
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for (itemCtr = 0; itemCtr < numItems; ++itemCtr)
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free(itemNames[itemCtr]);
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delete itemNames;
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delete idList;
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return result;
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}
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#define MAX_NUM_DISPLAY_ITEMS 20
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uint16 PopupMenu::ShowItems(Action contextAction, uint16 roomNumber) {
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Resources &res = Resources::getReference();
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ValueTableData &fields = res.fieldList();
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RoomDataList &rooms = res.roomData();
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HotspotDataList &hotspots = res.hotspotData();
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StringData &strings = StringData::getReference();
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Room &room = Room::getReference();
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Screen &screen = Screen::getReference();
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Mouse &mouse = Mouse::getReference();
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RoomDataList::iterator ir;
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HotspotDataList::iterator ih;
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uint16 entryIds[MAX_NUM_DISPLAY_ITEMS];
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uint16 nameIds[MAX_NUM_DISPLAY_ITEMS];
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char *entryNames[MAX_NUM_DISPLAY_ITEMS];
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int numItems = 0;
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int itemCtr;
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uint32 contextBitflag = 1 << (contextAction - 1);
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// Loop for rooms
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for (ir = rooms.begin(); ir != rooms.end(); ++ir) {
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RoomData *roomData = *ir;
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// Pre-condition checks for whether to skip room
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if ((roomData->hdrFlags != 15) && ((roomData->hdrFlags & fields.hdrFlagMask()) == 0))
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continue;
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if (((roomData->flags & HOTSPOTFLAG_MENU_EXCLUSION) != 0) || ((roomData->flags & HOTSPOTFLAG_FOUND) == 0))
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continue;
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if ((roomData->actions & contextBitflag) == 0)
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continue;
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// Add room to list of entries to display
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if (numItems == MAX_NUM_DISPLAY_ITEMS) error("Out of space in ask list");
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entryIds[numItems] = roomData->roomNumber;
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nameIds[numItems] = roomData->roomNumber;
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entryNames[numItems] = (char *) Memory::alloc(MAX_HOTSPOT_NAME_SIZE);
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strings.getString(roomData->roomNumber, entryNames[numItems]);
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++numItems;
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}
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// Loop for hotspots
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for (ih = hotspots.begin(); ih != hotspots.end(); ++ih) {
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HotspotData *hotspot = *ih;
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if ((hotspot->headerFlags != 15) &&
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((hotspot->headerFlags & fields.hdrFlagMask()) == 0))
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continue;
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if (((hotspot->flags & HOTSPOTFLAG_MENU_EXCLUSION) != 0) || ((hotspot->flags & HOTSPOTFLAG_FOUND) == 0))
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// Skip the current hotspot
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continue;
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// If the hotspot is room specific, skip if the character will not be in the specified room
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if (((hotspot->flags & HOTSPOTFLAG_ROOM_SPECIFIC) != 0) &&
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(hotspot->roomNumber != roomNumber))
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continue;
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// If hotspot does not allow action, then skip it
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if ((hotspot->actions & contextBitflag) == 0)
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continue;
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// If a special hotspot Id, then skip displaying
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if ((hotspot->nameId == 0x17A) || (hotspot->nameId == 0x147))
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continue;
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// Check if the hotspot's name is already used in an already set item
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itemCtr = 0;
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while ((itemCtr < numItems) && (nameIds[itemCtr] != hotspot->nameId))
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++itemCtr;
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if (itemCtr != numItems)
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// Item's name is already present - skip hotspot
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continue;
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// Add hotspot to list of entries to display
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if (numItems == MAX_NUM_DISPLAY_ITEMS) error("Out of space in ask list");
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entryIds[numItems] = hotspot->hotspotId;
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nameIds[numItems] = hotspot->nameId;
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entryNames[numItems] = (char *) Memory::alloc(MAX_HOTSPOT_NAME_SIZE);
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strings.getString(hotspot->nameId, entryNames[numItems]);
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++numItems;
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}
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if (numItems == 0)
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// No items, so add a 'nothing' to the statusLine
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strcat(room.statusLine(), "(nothing)");
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room.update();
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screen.update();
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mouse.waitForRelease();
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if (numItems == 0)
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// Return flag for no items to ask for
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return 0xfffe;
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// Display items
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uint16 result = Show(numItems, const_cast<const char **>(entryNames));
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if (result != 0xffff) result = entryIds[result];
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// Deallocate display strings
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for (itemCtr = 0; itemCtr < numItems; ++itemCtr)
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Memory::dealloc(entryNames[itemCtr]);
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return result;
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}
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static int entryCompare(const char **p1, const char **p2) {
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return strcmp(*p1, *p2);
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}
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typedef int (*CompareMethod)(const void*, const void*);
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Action PopupMenu::Show(uint32 actionMask) {
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StringList &stringList = Resources::getReference().stringList();
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int numEntries = 0;
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uint32 v = actionMask;
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int index;
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int currentAction;
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uint16 resultIndex;
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Action resultAction;
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for (index = 1; index <= EXAMINE; ++index, v >>= 1) {
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if (v & 1) ++numEntries;
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}
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const char **strList = (const char **) Memory::alloc(sizeof(char *) * numEntries);
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int strIndex = 0;
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for (currentAction = 0; currentAction < (int)EXAMINE; ++currentAction) {
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if ((actionMask & (1 << currentAction)) != 0) {
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strList[strIndex] = stringList.getString(currentAction);
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++strIndex;
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}
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}
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// Sort the list
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qsort(strList, numEntries, sizeof(const char *), (CompareMethod) entryCompare);
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// Show the entries
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resultIndex = Show(numEntries, strList);
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resultAction = NONE;
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if (resultIndex != 0xffff) {
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// Scan through the list of actions to find the selected entry
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for (currentAction = 0; currentAction < (int)EXAMINE; ++currentAction) {
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if (strList[resultIndex] == stringList.getString(currentAction)) {
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resultAction = (Action) (currentAction + 1);
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break;
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}
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}
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}
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Memory::dealloc(strList);
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return resultAction;
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}
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Action PopupMenu::Show(int numEntries, Action *actions) {
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StringList &stringList = Resources::getReference().stringList();
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const char **strList = (const char **) Memory::alloc(sizeof(char *) * numEntries);
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Action *actionPtr = actions;
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for (int index = 0; index < numEntries; ++index)
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strList[index] = stringList.getString(*actionPtr++);
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uint16 result = Show(numEntries, strList);
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delete strList;
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if (result == 0xffff) return NONE;
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else return actions[result];
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}
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uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
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if (numEntries == 0) return 0xffff;
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Events &e = Events::getReference();
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Mouse &mouse = Mouse::getReference();
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OSystem &system = *g_system;
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Screen &screen = Screen::getReference();
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Rect r;
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bool isEGA = LureEngine::getReference().isEGA();
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byte bgColour = isEGA ? EGA_DIALOG_BG_COLOUR : 0;
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byte textColour = isEGA ? EGA_DIALOG_TEXT_COLOUR : VGA_DIALOG_TEXT_COLOUR;
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byte whiteColour = isEGA ? EGA_DIALOG_WHITE_COLOUR : VGA_DIALOG_WHITE_COLOUR;
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uint16 oldX = mouse.x();
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uint16 oldY = mouse.y();
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const uint16 yMiddle = FULL_SCREEN_HEIGHT / 2;
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#ifndef LURE_CLICKABLE_MENUS
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mouse.cursorOff();
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mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
|
|
|
|
// Round up number of lines in dialog to next odd number
|
|
uint16 numLines = (numEntries / 2) * 2 + 1;
|
|
if (numLines > 5) numLines = 5;
|
|
#else
|
|
mouse.pushCursorNum(CURSOR_ARROW);
|
|
|
|
// In WinCE, the whole menu is shown and the items are click-selectable
|
|
uint16 numLines = numEntries;
|
|
#endif
|
|
|
|
// Figure out the character width
|
|
uint16 numCols = 0;
|
|
for (int ctr = 0; ctr < numEntries; ++ctr) {
|
|
int len = strlen(actions[ctr]);
|
|
if (len > numCols)
|
|
numCols = len;
|
|
}
|
|
|
|
// Create the dialog surface
|
|
Common::Point size;
|
|
Surface::getDialogBounds(size, numCols, numLines, false);
|
|
Surface *s = new Surface(size.x, size.y);
|
|
s->createDialog(true);
|
|
|
|
int selectedIndex = 0;
|
|
bool refreshFlag = true;
|
|
r.left = Surface::textX();
|
|
r.right = s->width() - Surface::textX() + 1;
|
|
r.top = Surface::textY();
|
|
r.bottom = s->height() - Surface::textY() + 1;
|
|
|
|
for (;;) {
|
|
if (refreshFlag) {
|
|
// Set up the contents of the menu
|
|
s->fillRect(r, bgColour);
|
|
|
|
for (int index = 0; index < numLines; ++index) {
|
|
#ifndef LURE_CLICKABLE_MENUS
|
|
int actionIndex = selectedIndex - (numLines / 2) + index;
|
|
#else
|
|
int actionIndex = index;
|
|
#endif
|
|
if ((actionIndex >= 0) && (actionIndex < numEntries)) {
|
|
s->writeString(Surface::textX(), Surface::textY() + index * FONT_HEIGHT,
|
|
actions[actionIndex], true,
|
|
#ifndef LURE_CLICKABLE_MENUS
|
|
(index == (numLines / 2)) ? whiteColour : textColour,
|
|
#else
|
|
(index == selectedIndex) ? whiteColour : textColour,
|
|
#endif
|
|
false);
|
|
}
|
|
}
|
|
|
|
s->copyToScreen(0, yMiddle-(s->height() / 2));
|
|
system.updateScreen();
|
|
refreshFlag = false;
|
|
}
|
|
|
|
while (e.pollEvent()) {
|
|
if (e.quitFlag) {
|
|
selectedIndex = 0xffff;
|
|
goto bail_out;
|
|
|
|
} else if (e.type() == Common::EVENT_WHEELUP) {
|
|
// Scroll upwards
|
|
if (selectedIndex > 0) {
|
|
--selectedIndex;
|
|
refreshFlag = true;
|
|
}
|
|
} else if (e.type() == Common::EVENT_WHEELDOWN) {
|
|
// Scroll downwards
|
|
if (selectedIndex < numEntries - 1) {
|
|
++selectedIndex;
|
|
refreshFlag = true;
|
|
}
|
|
} else if (e.type() == Common::EVENT_KEYDOWN) {
|
|
uint16 keycode = e.event().kbd.keycode;
|
|
|
|
if (((keycode == Common::KEYCODE_KP8) || (keycode == Common::KEYCODE_UP)) && (selectedIndex > 0)) {
|
|
--selectedIndex;
|
|
refreshFlag = true;
|
|
} else if (((keycode == Common::KEYCODE_KP2) || (keycode == Common::KEYCODE_DOWN)) &&
|
|
(selectedIndex < numEntries-1)) {
|
|
++selectedIndex;
|
|
refreshFlag = true;
|
|
} else if ((keycode == Common::KEYCODE_RETURN) || (keycode == Common::KEYCODE_KP_ENTER)) {
|
|
goto bail_out;
|
|
} else if (keycode == Common::KEYCODE_ESCAPE) {
|
|
selectedIndex = 0xffff;
|
|
goto bail_out;
|
|
}
|
|
|
|
#ifdef LURE_CLICKABLE_MENUS
|
|
} else if (e.type() == Common::EVENT_LBUTTONDOWN || e.type() == Common::EVENT_MOUSEMOVE) {
|
|
int16 x = mouse.x();
|
|
int16 y = mouse.y() - yMiddle + (s->height() / 2);
|
|
if (r.contains(x, y)) {
|
|
selectedIndex = (y - r.top) / FONT_HEIGHT;
|
|
if (e.type() == Common::EVENT_LBUTTONDOWN)
|
|
goto bail_out;
|
|
else
|
|
refreshFlag = true;
|
|
}
|
|
#else
|
|
} else if ((e.type() == Common::EVENT_LBUTTONDOWN) ||
|
|
(e.type() == Common::EVENT_MBUTTONDOWN)) {
|
|
//mouse.waitForRelease();
|
|
goto bail_out;
|
|
#endif
|
|
} else if (e.type() == Common::EVENT_RBUTTONDOWN) {
|
|
mouse.waitForRelease();
|
|
selectedIndex = 0xffff;
|
|
goto bail_out;
|
|
}
|
|
}
|
|
|
|
#ifndef LURE_CLICKABLE_MENUS
|
|
// Warping the mouse to "neutral" even if the top/bottom menu
|
|
// entry has been reached has both pros and cons. It makes the
|
|
// menu behave a bit more sensibly, but it also makes it harder
|
|
// to move the mouse pointer out of the ScummVM window.
|
|
|
|
if (mouse.y() < yMiddle - POPMENU_CHANGE_SENSITIVITY) {
|
|
if (selectedIndex > 0) {
|
|
--selectedIndex;
|
|
refreshFlag = true;
|
|
}
|
|
mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
|
|
} else if (mouse.y() > yMiddle + POPMENU_CHANGE_SENSITIVITY) {
|
|
if (selectedIndex < numEntries - 1) {
|
|
++selectedIndex;
|
|
refreshFlag = true;
|
|
}
|
|
mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
|
|
}
|
|
#endif
|
|
|
|
system.delayMillis(20);
|
|
}
|
|
|
|
bail_out:
|
|
#ifndef LURE_CLICKABLE_MENUS
|
|
mouse.setPosition(oldX, oldY);
|
|
mouse.cursorOn();
|
|
#else
|
|
mouse.popCursor();
|
|
#endif
|
|
screen.update();
|
|
return selectedIndex;
|
|
}
|
|
|
|
} // end of namespace Lure
|