scummvm/engines
Johannes Schickel 8a0ec2a3e5 - moving KyraEngine_v3 declaration to newly added kyra3.h
- implements a little bit init stuff
- implements some music handling

svn-id: r23610
2006-07-27 18:29:14 +00:00
..
agi Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. 2006-07-22 14:50:50 +00:00
cine Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. 2006-07-22 14:50:50 +00:00
gob Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
kyra - moving KyraEngine_v3 declaration to newly added kyra3.h 2006-07-27 18:29:14 +00:00
lure Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
queen Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
saga Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
scumm Fix bug #1496523 - MM: Weird Ed appears backwards at door 2006-07-24 12:49:58 +00:00
simon Check uppercase and lowercase, when confirming quit in Simon the Sorcerer 1/2 2006-07-25 03:46:56 +00:00
sky Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
sword1 Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
sword2 Using FilesystemNode::name instead of FilesystemNode::displayName in the sword2 detector code too. 2006-07-22 14:39:54 +00:00
module.mk update make subsystem 2006-05-23 23:51:59 +00:00