..
animation.cpp
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
2007-03-17 00:53:21 +00:00
animation.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
collision.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
control.cpp
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
2007-03-17 15:44:26 +00:00
control.h
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
2007-03-17 15:44:26 +00:00
credits.cpp
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
2007-03-17 00:53:21 +00:00
credits.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
debug.cpp
debug.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
eventman.cpp
eventman.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
logic.cpp
Slighty modified Patch #1571787 : "Support for Mac Broken Sword 1". sword1macdemo
2006-11-12 19:05:51 +00:00
logic.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
memman.cpp
memman.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
menu.cpp
menu.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
module.mk
* Renamed config.mak to config.mk
2006-06-24 08:48:11 +00:00
mouse.cpp
Slighty modified Patch #1571787 : "Support for Mac Broken Sword 1". sword1macdemo
2006-11-12 19:05:51 +00:00
mouse.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
music.cpp
Updated the BS1 music code to use the new looping feature in our MP3/Ogg decoders
2007-03-02 23:53:20 +00:00
music.h
Removed obsolete code
2007-03-03 00:17:26 +00:00
object.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
objectman.cpp
Slighty modified Patch #1571787 : "Support for Mac Broken Sword 1". sword1macdemo
2006-11-12 19:05:51 +00:00
objectman.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
resman.cpp
Slighty modified Patch #1571787 : "Support for Mac Broken Sword 1". sword1macdemo
2006-11-12 19:05:51 +00:00
resman.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
router.cpp
Slighty modified Patch #1571787 : "Support for Mac Broken Sword 1". sword1macdemo
2006-11-12 19:05:51 +00:00
router.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
screen.cpp
Slighty modified Patch #1571787 : "Support for Mac Broken Sword 1". sword1macdemo
2006-11-12 19:05:51 +00:00
screen.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
sound.cpp
Changed the AppendableAudioStream code to use a queue of buffers, instead of a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible)
2007-02-28 14:48:26 +00:00
sound.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
staticres.cpp
sword1.cpp
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
2007-03-17 00:53:21 +00:00
sword1.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
sworddefs.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
swordres.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00
text.cpp
Slighty modified Patch #1571787 : "Support for Mac Broken Sword 1". sword1macdemo
2006-11-12 19:05:51 +00:00
text.h
Last batch of header consistency fixes. At least for the game engines.
2007-02-20 18:04:13 +00:00