mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
0c681f85a4
svn-id: r39147
170 lines
4.2 KiB
C++
170 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SKY_STRUC_H
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#define SKY_STRUC_H
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namespace Sky {
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struct DisplayedText {
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byte *textData;
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uint32 textWidth;
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uint16 compactNum;
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};
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#include "common/pack-start.h" // START STRUCT PACKING
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struct DataFileHeader {
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uint16 flag; // bit 0: set for colour data, clear for not
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// bit 1: set for compressed, clear for uncompressed
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// bit 2: set for 32 colours, clear for 16 colours
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uint16 s_x;
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uint16 s_y;
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uint16 s_width;
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uint16 s_height;
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uint16 s_sp_size;
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uint16 s_tot_size;
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uint16 s_n_sprites;
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int16 s_offset_x;
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int16 s_offset_y;
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uint16 s_compressed_size;
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} PACKED_STRUCT;
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struct TurnTable {
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uint16 turnTableUp[5];
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uint16 turnTableDown[5];
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uint16 turnTableLeft[5];
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uint16 turnTableRight[5];
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uint16 turnTableTalk[5];
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} PACKED_STRUCT;
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struct MegaSet {
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uint16 gridWidth; // 0
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uint16 colOffset; // 1
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uint16 colWidth; // 2
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uint16 lastChr; // 3
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uint16 animUpId; // 4
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uint16 animDownId; // 5
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uint16 animLeftId; // 6
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uint16 animRightId; // 7
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uint16 standUpId; // 8
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uint16 standDownId; // 9
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uint16 standLeftId; // 10
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uint16 standRightId; // 11
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uint16 standTalkId; // 12
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uint16 turnTableId; // 13
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} PACKED_STRUCT;
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struct Compact {
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uint16 logic; // 0: Entry in logic table to run (byte as <256entries in logic table
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uint16 status; // 1
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uint16 sync; // 2: flag sent to compacts by other things
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uint16 screen; // 3: current screen
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uint16 place; // 4: so's this one
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uint16 getToTableId; // 5: Address of how to get to things table
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uint16 xcood; // 6
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uint16 ycood; // 7
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uint16 frame; // 8
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uint16 cursorText; // 9
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uint16 mouseOn; // 10
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uint16 mouseOff; // 11
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uint16 mouseClick; // 12
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int16 mouseRelX; // 13
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int16 mouseRelY; // 14
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uint16 mouseSizeX; // 15
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uint16 mouseSizeY; // 16
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uint16 actionScript; // 17
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uint16 upFlag; // 18: usually holds the Action Mode
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uint16 downFlag; // 19: used for passing back
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uint16 getToFlag; // 20: used by action script for get to attempts, also frame store (hence word)
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uint16 flag; // 21: a use any time flag
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uint16 mood; // 22: high level - stood or not
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uint16 grafixProgId; // 23
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uint16 grafixProgPos;// 24
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uint16 offset; // 25
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uint16 mode; // 26: which mcode block
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uint16 baseSub; // 27: 1st mcode block relative to start of compact
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uint16 baseSub_off; // 28
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uint16 actionSub; // 29
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uint16 actionSub_off;// 30
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uint16 getToSub; // 31
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uint16 getToSub_off; // 32
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uint16 extraSub; // 33
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uint16 extraSub_off; // 34
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uint16 dir; // 35
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uint16 stopScript; // 36
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uint16 miniBump; // 37
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uint16 leaving; // 38
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uint16 atWatch; // 39: pointer to script variable
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uint16 atWas; // 40: pointer to script variable
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uint16 alt; // 41: alternate script
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uint16 request; // 42
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uint16 spWidth_xx; // 43
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uint16 spColour; // 44
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uint16 spTextId; // 45
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uint16 spTime; // 46
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uint16 arAnimIndex; // 47
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uint16 turnProgId; // 48
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uint16 turnProgPos; // 49
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uint16 waitingFor; // 50
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uint16 arTargetX; // 51
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uint16 arTargetY; // 52
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uint16 animScratchId;// 53: data area for AR
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uint16 megaSet; // 54
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MegaSet megaSet0; // 55
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MegaSet megaSet1; //
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MegaSet megaSet2; //
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MegaSet megaSet3; //
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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} // End of namespace Sky
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#endif
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