mirror of
https://github.com/libretro/scummvm.git
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bc1743b225
This should give a better user experience, since the user will not have to scroll back to where he was when he used the dialog last. Thanks to wjp for suggesting this.
156 lines
4.7 KiB
C++
156 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef GUI_WIDGETS_LIST_H
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#define GUI_WIDGETS_LIST_H
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#include "gui/widgets/editable.h"
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#include "common/str.h"
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#include "gui/ThemeEngine.h"
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namespace GUI {
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class ScrollBarWidget;
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enum NumberingMode {
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kListNumberingOff = -1,
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kListNumberingZero = 0,
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kListNumberingOne = 1
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};
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/// Some special commands
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enum {
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kListItemDoubleClickedCmd = 'LIdb', ///< double click on item - 'data' will be item index
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kListItemActivatedCmd = 'LIac', ///< item activated by return/enter - 'data' will be item index
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kListItemRemovalRequestCmd = 'LIrm', ///< request to remove the item with the delete/backspace keys - 'data' will be item index
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kListSelectionChangedCmd = 'Lsch' ///< selection changed - 'data' will be item index
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};
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/* ListWidget */
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class ListWidget : public EditableWidget {
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public:
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typedef Common::String String;
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typedef Common::Array<Common::String> StringArray;
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typedef Common::Array<ThemeEngine::FontColor> ColorList;
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protected:
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StringArray _list;
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StringArray _dataList;
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ColorList _listColors;
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Common::Array<int> _listIndex;
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bool _editable;
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bool _editMode;
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NumberingMode _numberingMode;
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int _currentPos;
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int _entriesPerPage;
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int _selectedItem;
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ScrollBarWidget *_scrollBar;
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int _currentKeyDown;
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String _quickSelectStr;
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uint32 _quickSelectTime;
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int _hlLeftPadding;
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int _hlRightPadding;
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int _leftPadding;
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int _rightPadding;
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int _topPadding;
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int _bottomPadding;
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int _scrollBarWidth;
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String _filter;
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bool _quickSelect;
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uint32 _cmd;
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ThemeEngine::FontColor _editColor;
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public:
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ListWidget(Dialog *boss, const String &name, const char *tooltip = 0, uint32 cmd = 0);
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ListWidget(Dialog *boss, int x, int y, int w, int h, const char *tooltip = 0, uint32 cmd = 0);
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virtual ~ListWidget();
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virtual Widget *findWidget(int x, int y);
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void setList(const StringArray &list, const ColorList *colors = 0);
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const StringArray &getList() const { return _dataList; }
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void append(const String &s, ThemeEngine::FontColor color = ThemeEngine::kFontColorNormal);
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void setSelected(int item);
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int getSelected() const { return (_filter.empty() || _selectedItem == -1) ? _selectedItem : _listIndex[_selectedItem]; }
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const String &getSelectedString() const { return _list[_selectedItem]; }
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ThemeEngine::FontColor getSelectionColor() const;
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void setNumberingMode(NumberingMode numberingMode) { _numberingMode = numberingMode; }
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void scrollTo(int item);
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void scrollToEnd();
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int getCurrentScrollPos() const { return _currentPos; }
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void enableQuickSelect(bool enable) { _quickSelect = enable; }
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String getQuickSelectString() const { return _quickSelectStr; }
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bool isEditable() const { return _editable; }
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void setEditable(bool editable) { _editable = editable; }
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void setEditColor(ThemeEngine::FontColor color) { _editColor = color; }
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// Made startEditMode/endEditMode for SaveLoadChooser
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void startEditMode();
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void endEditMode();
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void setFilter(const String &filter, bool redraw = true);
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virtual void handleTickle();
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virtual void handleMouseDown(int x, int y, int button, int clickCount);
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virtual void handleMouseUp(int x, int y, int button, int clickCount);
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virtual void handleMouseWheel(int x, int y, int direction);
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virtual bool handleKeyDown(Common::KeyState state);
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virtual bool handleKeyUp(Common::KeyState state);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual void reflowLayout();
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virtual bool wantsFocus() { return true; }
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protected:
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void drawWidget();
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/// Finds the item at position (x,y). Returns -1 if there is no item there.
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int findItem(int x, int y) const;
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void scrollBarRecalc();
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void abortEditMode();
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Common::Rect getEditRect() const;
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void receivedFocusWidget();
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void lostFocusWidget();
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void scrollToCurrent();
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int *_textWidth;
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};
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} // End of namespace GUI
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#endif
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