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https://github.com/libretro/scummvm.git
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93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HDB_WINDOW_H
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#define HDB_WINDOW_H
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namespace HDB {
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enum {
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kDialogTextLeft = 64,
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kDialogTextRight = (kDialogTextLeft + kTileWidth * 9)
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};
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struct DialogInfo {
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char title[64]; // TITLE string
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int tileIndex; // this is for a character picture
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char string[160]; // actual text in the dialog
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bool active; // is it drawing or not?
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int x, y; // where to draw dialog
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int width, height; // size of the dialog itself
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int titleWidth;
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Picture *gfx; // character tile (picture)
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int more; // whether we want to draw the MORE icon or not
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int el, er, et, eb; // saves the text edges
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char luaMore[64]; // the name of the function to call after clicking the MORE button
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DialogInfo() : title(""), tileIndex(0), string(""), active(false), x(0), y(0), width(0), height(0), titleWidth(0), gfx(NULL), more(0), el(0), er(0), et(0), eb(0), luaMore("") {}
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};
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class Window {
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public:
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bool init();
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void restartSystem();
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// Dialog Functions
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void openDialog(const char *title, int tileIndex, const char *string, int more, const char *luaMore);
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void drawDialog();
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void closeDialog();
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bool checkDialogClose(int x, int y);
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void drawBorder(int x, int y, int width, int height, bool guyTalking);
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void setDialogDelay(int delay);
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uint32 getDialogDelay() {
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return _dialogDelay;
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}
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private:
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DialogInfo _dialogInfo;
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uint32 _dialogDelay; // Used for Cinematics
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// Windows GFX
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Picture *_gfxTL, *_gfxTM, *_gfxTR;
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Picture *_gfxL, *_gfxM, *_gfxR;
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Picture *_gfxBL, *_gfxBM, *_gfxBR;
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Picture *_gfxTitleL, *_gfxTitleM, *_gfxTitleR;
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Picture *_gGfxTL, *_gGfxTM, *_gGfxTR;
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Picture *_gGfxL, *_gGfxM, *_gGfxR;
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Picture *_gGfxBL, *_gGfxBM, *_gGfxBR;
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Picture *_gGfxTitleL, *_gGfxTitleM, *_gGfxTitleR;
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Picture *_gfxResources, *_gfxDeliveries;
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Picture *_gfxIndent, *_gfxArrowTo, *_gfxHandright;
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Picture *_gfxTry, *_gfxAgain, *_gfxInvSelect;
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Tile *_gfxMonkeystone;
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Picture *_gfxLevelRestart, *_gfxPuasePlaque;
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};
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} // End of Namespace
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#endif // !HDB_WINDOW_H
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