scummvm/engines/zvision/render_manager.cpp

527 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/render_manager.h"
#include "zvision/lzss_read_stream.h"
#include "common/file.h"
#include "common/system.h"
#include "common/stream.h"
#include "engines/util.h"
#include "graphics/decoders/tga.h"
namespace ZVision {
RenderManager::RenderManager(OSystem *system, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat)
: _system(system),
_workingWidth(workingWindow.width()),
_workingHeight(workingWindow.height()),
_screenCenterX(_workingWidth / 2),
_screenCenterY(_workingHeight / 2),
_workingWindow(workingWindow),
_pixelFormat(pixelFormat),
_backgroundWidth(0),
_backgroundHeight(0),
_backgroundInverseVelocity(0),
_backgroundOffset(0, 0),
_accumulatedVelocityMilliseconds(0),
_renderTable(_workingWidth, _workingHeight) {
_workingWindowBuffer.create(_workingWidth, _workingHeight, _pixelFormat);
_backBuffer.create(windowWidth, windowHeight, pixelFormat);
}
RenderManager::~RenderManager() {
_workingWindowBuffer.free();
_currentBackground.free();
_backBuffer.free();
for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) {
iter->_value.data->free();
delete iter->_value.data;
}
}
void RenderManager::update(uint deltaTimeInMillis) {
// An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity.
if (_backgroundInverseVelocity != 0) {
_accumulatedVelocityMilliseconds += deltaTimeInMillis;
uint absVelocity = uint(abs(_backgroundInverseVelocity));
int numberOfSteps = 0;
while (_accumulatedVelocityMilliseconds >= absVelocity) {
_accumulatedVelocityMilliseconds -= absVelocity;
numberOfSteps++;
}
// Choose the direction of movement using the sign of the velocity
moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps);
}
}
void RenderManager::renderBackbufferToScreen() {
if (!_workingWindowDirtyRect.isEmpty()) {
RenderTable::RenderState state = _renderTable.getRenderState();
if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
_renderTable.mutateImage((uint16 *)_workingWindowBuffer.getPixels(), (uint16 *)_backBuffer.getBasePtr(_workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top), _backBuffer.w, _workingWindowDirtyRect);
} else {
_backBuffer.copyRectToSurface(_workingWindowBuffer.getBasePtr(_workingWindowDirtyRect.left, _workingWindowDirtyRect.top), _workingWindowBuffer.pitch, _workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top, _workingWindowDirtyRect.width(), _workingWindowDirtyRect.height());
}
// Translate the working window dirty rect to screen coords
_workingWindowDirtyRect.translate(_workingWindow.left, _workingWindow.top);
// Then extend the backbuffer dirty rect to contain it
if (_backBufferDirtyRect.isEmpty()) {
_backBufferDirtyRect = _workingWindowDirtyRect;
} else {
_backBufferDirtyRect.extend(_workingWindowDirtyRect);
}
// Clear the dirty rect
_workingWindowDirtyRect = Common::Rect();
}
// TODO: Add menu rendering
// Render alpha entries
processAlphaEntries();
if (!_backBufferDirtyRect.isEmpty()) {
_system->copyRectToScreen(_backBuffer.getBasePtr(_backBufferDirtyRect.left, _backBufferDirtyRect.top), _backBuffer.pitch, _backBufferDirtyRect.left, _backBufferDirtyRect.top, _backBufferDirtyRect.width(), _backBufferDirtyRect.height());
_backBufferDirtyRect = Common::Rect();
}
}
void RenderManager::processAlphaEntries() {
// TODO: Add dirty rectangling support. AKA only draw an entry if the _backbufferDirtyRect intersects/contains the entry Rect
for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) {
uint32 destOffset = 0;
uint32 sourceOffset = 0;
uint16 *backbufferPtr = (uint16 *)_backBuffer.getBasePtr(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top);
uint16 *entryPtr = (uint16 *)iter->_value.data->getPixels();
for (int32 y = 0; y < iter->_value.height; ++y) {
for (int32 x = 0; x < iter->_value.width; ++x) {
uint16 color = entryPtr[sourceOffset + x];
if (color != iter->_value.alphaColor) {
backbufferPtr[destOffset + x] = color;
}
}
destOffset += _backBuffer.w;
sourceOffset += iter->_value.width;
}
if (_backBufferDirtyRect.isEmpty()) {
_backBufferDirtyRect = Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height);
} else {
_backBufferDirtyRect.extend(Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height));
}
}
}
void RenderManager::clearWorkingWindowTo555Color(uint16 color) {
uint32 workingWindowSize = _workingWidth * _workingHeight;
byte r, g, b;
Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(color, r, g, b);
uint16 colorIn565 = _pixelFormat.RGBToColor(r, g, b);
uint16 *bufferPtr = (uint16 *)_workingWindowBuffer.getPixels();
for (uint32 i = 0; i < workingWindowSize; ++i) {
bufferPtr[i] = colorIn565;
}
}
void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) {
int16 subRectX = 0;
int16 subRectY = 0;
// Take care of negative destinations
if (destinationX < 0) {
subRectX = -destinationX;
destinationX = 0;
} else if (destinationX >= surface.w) {
// Take care of extreme positive destinations
destinationX -= surface.w;
}
// Take care of negative destinations
if (destinationY < 0) {
subRectY = -destinationY;
destinationY = 0;
} else if (destinationY >= surface.h) {
// Take care of extreme positive destinations
destinationY -= surface.h;
}
if (wrap) {
_backgroundWidth = surface.w;
_backgroundHeight = surface.h;
if (destinationX > 0) {
// Move destinationX to 0
subRectX = surface.w - destinationX;
destinationX = 0;
}
if (destinationY > 0) {
// Move destinationY to 0
subRectY = surface.h - destinationY;
destinationY = 0;
}
}
// Clip subRect to working window bounds
Common::Rect subRect(subRectX, subRectY, subRectX + _workingWidth, subRectY + _workingHeight);
if (!wrap) {
// Clip to image bounds
subRect.clip(surface.w, surface.h);
}
// Check destRect for validity
if (!subRect.isValidRect() || subRect.isEmpty())
return;
copyRectToWorkingWindow((const uint16 *)surface.getBasePtr(subRect.left, subRect.top), destinationX, destinationY, surface.w, subRect.width(), subRect.height());
}
void RenderManager::renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap) {
Graphics::Surface surface;
readImageToSurface(fileName, surface);
renderSubRectToScreen(surface, destinationX, destinationY, wrap);
}
void RenderManager::renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) {
renderSubRectToScreen(surface, destinationX, destinationY, wrap);
}
void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination) {
Common::File file;
if (!file.open(fileName)) {
warning("Could not open file %s", fileName.c_str());
return;
}
// Read the magic number
// Some files are true TGA, while others are TGZ
uint32 fileType = file.readUint32BE();
uint32 imageWidth;
uint32 imageHeight;
Graphics::TGADecoder tga;
uint16 *buffer;
bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA;
// All ZVision images are in RGB 555
Graphics::PixelFormat pixelFormat555 = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
destination.format = pixelFormat555;
bool isTGZ;
// Check for TGZ files
if (fileType == MKTAG('T', 'G', 'Z', '\0')) {
isTGZ = true;
// TGZ files have a header and then Bitmap data that is compressed with LZSS
uint32 decompressedSize = file.readSint32LE();
imageWidth = file.readSint32LE();
imageHeight = file.readSint32LE();
LzssReadStream lzssStream(&file);
buffer = (uint16 *)(new uint16[decompressedSize]);
lzssStream.read(buffer, decompressedSize);
} else {
isTGZ = false;
// Reset the cursor
file.seek(0);
// Decode
if (!tga.loadStream(file)) {
warning("Error while reading TGA image");
return;
}
Graphics::Surface tgaSurface = *(tga.getSurface());
imageWidth = tgaSurface.w;
imageHeight = tgaSurface.h;
buffer = (uint16 *)tgaSurface.getPixels();
}
// Flip the width and height if transposed
if (isTransposed) {
uint16 temp = imageHeight;
imageHeight = imageWidth;
imageWidth = temp;
}
// If the destination internal buffer is the same size as what we're copying into it,
// there is no need to free() and re-create
if (imageWidth != destination.w || imageHeight != destination.h) {
destination.create(imageWidth, imageHeight, pixelFormat555);
}
// If transposed, 'un-transpose' the data while copying it to the destination
// Otherwise, just do a simple copy
if (isTransposed) {
uint16 *dest = (uint16 *)destination.getPixels();
for (uint32 y = 0; y < imageHeight; ++y) {
uint32 columnIndex = y * imageWidth;
for (uint32 x = 0; x < imageWidth; ++x) {
dest[columnIndex + x] = buffer[x * imageHeight + y];
}
}
} else {
memcpy(destination.getPixels(), buffer, imageWidth * imageHeight * _pixelFormat.bytesPerPixel);
}
// Cleanup
if (isTGZ) {
delete[] buffer;
} else {
tga.destroy();
}
// Convert in place to RGB 565 from RGB 555
destination.convertToInPlace(_pixelFormat);
}
void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height) {
uint32 destOffset = 0;
uint32 sourceOffset = 0;
uint16 *workingWindowBufferPtr = (uint16 *)_workingWindowBuffer.getBasePtr(destX, destY);
for (int32 y = 0; y < height; ++y) {
for (int32 x = 0; x < width; ++x) {
workingWindowBufferPtr[destOffset + x] = buffer[sourceOffset + x];
}
destOffset += _workingWidth;
sourceOffset += imageWidth;
}
if (_workingWindowDirtyRect.isEmpty()) {
_workingWindowDirtyRect = Common::Rect(destX, destY, destX + width, destY + height);
} else {
_workingWindowDirtyRect.extend(Common::Rect(destX, destY, destX + width, destY + height));
}
// TODO: Remove this from release. It's here to make sure code that uses this function clips their destinations correctly
assert(_workingWindowDirtyRect.width() <= _workingWidth && _workingWindowDirtyRect.height() <= _workingHeight);
}
void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height, int16 alphaColor, uint32 idNumber) {
AlphaDataEntry entry;
entry.alphaColor = alphaColor;
entry.data = new Graphics::Surface();
entry.data->create(width, height, _pixelFormat);
entry.destX = destX;
entry.destY = destY;
entry.width = width;
entry.height = height;
uint32 sourceOffset = 0;
uint32 destOffset = 0;
uint16 *surfacePtr = (uint16 *)entry.data->getPixels();
for (int32 y = 0; y < height; ++y) {
for (int32 x = 0; x < width; ++x) {
surfacePtr[destOffset + x] = buffer[sourceOffset + x];
}
destOffset += width;
sourceOffset += imageWidth;
}
_alphaDataEntries[idNumber] = entry;
}
Common::Rect RenderManager::renderTextToWorkingWindow(uint32 idNumber, const Common::String &text, TruetypeFont *font, int destX, int destY, uint16 textColor, int maxWidth, int maxHeight, Graphics::TextAlign align, bool wrap) {
AlphaDataEntry entry;
entry.alphaColor = 0;
entry.destX = destX;
entry.destY = destY;
// Draw the text to the working window
entry.data = font->drawTextToSurface(text, textColor, maxWidth, maxHeight, align, wrap);
entry.width = entry.data->w;
entry.height = entry.data->h;
_alphaDataEntries[idNumber] = entry;
return Common::Rect(destX, destY, destX + entry.width, destY + entry.height);
}
const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) {
// Convert from screen space to working window space
Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top));
RenderTable::RenderState state = _renderTable.getRenderState();
if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint);
}
if (state == RenderTable::PANORAMA) {
newPoint -= (Common::Point(_screenCenterX, 0) - _backgroundOffset);
} else if (state == RenderTable::TILT) {
newPoint -= (Common::Point(0, _screenCenterY) - _backgroundOffset);
}
if (newPoint.x < 0)
newPoint.x += _backgroundWidth;
else if (newPoint.x >= _backgroundWidth)
newPoint.x -= _backgroundWidth;
if (newPoint.y < 0)
newPoint.y += _backgroundHeight;
else if (newPoint.y >= _backgroundHeight)
newPoint.y -= _backgroundHeight;
return newPoint;
}
const Common::Point RenderManager::imageSpaceToWorkingWindowSpace(const Common::Point &point) {
Common::Point newPoint(point);
RenderTable::RenderState state = _renderTable.getRenderState();
if (state == RenderTable::PANORAMA) {
newPoint += (Common::Point(_screenCenterX, 0) - _backgroundOffset);
} else if (state == RenderTable::TILT) {
newPoint += (Common::Point(0, _screenCenterY) - _backgroundOffset);
}
return newPoint;
}
bool RenderManager::clipRectToWorkingWindow(Common::Rect &rect) {
if (!_workingWindow.contains(rect)) {
return false;
}
// We can't clip against the actual working window rect because it's in screen space
// But rect is in working window space
rect.clip(_workingWidth, _workingHeight);
return true;
}
RenderTable *RenderManager::getRenderTable() {
return &_renderTable;
}
void RenderManager::setBackgroundImage(const Common::String &fileName) {
readImageToSurface(fileName, _currentBackground);
moveBackground(0);
}
void RenderManager::setBackgroundPosition(int offset) {
RenderTable::RenderState state = _renderTable.getRenderState();
if (state == RenderTable::TILT) {
_backgroundOffset.x = 0;
_backgroundOffset.y = offset;
} else if (state == RenderTable::PANORAMA) {
_backgroundOffset.x = offset;
_backgroundOffset.y = 0;
} else {
_backgroundOffset.x = 0;
_backgroundOffset.y = 0;
}
}
void RenderManager::setBackgroundVelocity(int velocity) {
// setBackgroundVelocity(0) will be called quite often, so make sure
// _backgroundInverseVelocity isn't already 0 to prevent an extraneous assignment
if (velocity == 0) {
if (_backgroundInverseVelocity != 0) {
_backgroundInverseVelocity = 0;
}
} else {
_backgroundInverseVelocity = 1000 / velocity;
}
}
void RenderManager::moveBackground(int offset) {
RenderTable::RenderState state = _renderTable.getRenderState();
if (state == RenderTable::TILT) {
_backgroundOffset += Common::Point(0, offset);
_backgroundOffset.y = CLIP<int16>(_backgroundOffset.y, _screenCenterY, (int16)_backgroundHeight - _screenCenterY);
renderImageToScreen(_currentBackground, 0, _screenCenterY - _backgroundOffset.y, true);
} else if (state == RenderTable::PANORAMA) {
_backgroundOffset += Common::Point(offset, 0);
if (_backgroundOffset.x <= -_backgroundWidth)
_backgroundOffset.x += _backgroundWidth;
else if (_backgroundOffset.x >= _backgroundWidth)
_backgroundOffset.x -= _backgroundWidth;
renderImageToScreen(_currentBackground, _screenCenterX - _backgroundOffset.x, 0, true);
} else {
renderImageToScreen(_currentBackground, 0, 0);
}
}
uint32 RenderManager::getCurrentBackgroundOffset() {
RenderTable::RenderState state = _renderTable.getRenderState();
if (state == RenderTable::PANORAMA) {
return _backgroundOffset.x;
} else if (state == RenderTable::TILT) {
return _backgroundOffset.y;
} else {
return 0;
}
}
Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surface) {
Graphics::Surface *tranposedSurface = new Graphics::Surface();
tranposedSurface->create(surface->h, surface->w, surface->format);
const uint16 *source = (const uint16 *)surface->getPixels();
uint16 *dest = (uint16 *)tranposedSurface->getPixels();
for (uint32 y = 0; y < tranposedSurface->h; ++y) {
uint32 columnIndex = y * tranposedSurface->w;
for (uint32 x = 0; x < tranposedSurface->w; ++x) {
dest[columnIndex + x] = source[x * surface->w + y];
}
}
return tranposedSurface;
}
} // End of namespace ZVision