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0ccb1b726b
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225
1701 lines
41 KiB
C++
1701 lines
41 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Scripting module script function component
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/console.h"
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#include "saga/events.h"
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#include "saga/font.h"
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#include "saga/interface.h"
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#include "saga/music.h"
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#include "saga/itedata.h"
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#include "saga/puzzle.h"
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#include "saga/render.h"
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#include "saga/sound.h"
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#include "saga/sndres.h"
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#include "saga/script.h"
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#include "saga/objectmap.h"
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#include "saga/scene.h"
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#include "saga/isomap.h"
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namespace Saga {
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#define OPCODE(x) {&Script::x, #x}
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void Script::setupScriptFuncList(void) {
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static const ScriptFunctionDescription scriptFunctionsList[SCRIPT_FUNCTION_MAX] = {
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OPCODE(sfPutString),
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OPCODE(sfWait),
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OPCODE(sfTakeObject),
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OPCODE(sfIsCarried),
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OPCODE(sfStatusBar),
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OPCODE(sfMainMode),
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OPCODE(sfScriptWalkTo),
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OPCODE(sfScriptDoAction),
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OPCODE(sfSetActorFacing),
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OPCODE(sfStartBgdAnim),
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OPCODE(sfStopBgdAnim),
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OPCODE(sfLockUser),
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OPCODE(sfPreDialog),
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OPCODE(sfKillActorThreads),
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OPCODE(sfFaceTowards),
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OPCODE(sfSetFollower),
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OPCODE(sfScriptGotoScene),
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OPCODE(sfSetObjImage),
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OPCODE(sfSetObjName),
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OPCODE(sfGetObjImage),
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OPCODE(SF_getNumber),
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OPCODE(sfScriptOpenDoor),
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OPCODE(sfScriptCloseDoor),
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OPCODE(sfSetBgdAnimSpeed),
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OPCODE(SF_cycleColors),
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OPCODE(sfDoCenterActor),
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OPCODE(sfStartBgdAnimSpeed),
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OPCODE(sfScriptWalkToAsync),
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OPCODE(sfEnableZone),
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OPCODE(sfSetActorState),
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OPCODE(sfScriptMoveTo),
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OPCODE(sfSceneEq),
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OPCODE(sfDropObject),
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OPCODE(sfFinishBgdAnim),
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OPCODE(sfSwapActors),
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OPCODE(sfSimulSpeech),
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OPCODE(sfScriptWalk),
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OPCODE(sfCycleFrames),
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OPCODE(sfSetFrame),
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OPCODE(sfSetPortrait),
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OPCODE(sfSetProtagPortrait),
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OPCODE(sfChainBgdAnim),
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OPCODE(sfScriptSpecialWalk),
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OPCODE(sfPlaceActor),
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OPCODE(sfCheckUserInterrupt),
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OPCODE(sfScriptWalkRelative),
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OPCODE(sfScriptMoveRelative),
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OPCODE(sfSimulSpeech2),
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OPCODE(sfPlacard),
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OPCODE(sfPlacardOff),
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OPCODE(sfSetProtagState),
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OPCODE(sfResumeBgdAnim),
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OPCODE(SF_throwActor),
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OPCODE(sfWaitWalk),
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OPCODE(sfScriptSceneID),
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OPCODE(SF_changeActorScene),
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OPCODE(SF_climb),
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OPCODE(sfSetDoorState),
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OPCODE(SF_setActorZ),
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OPCODE(SF_text),
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OPCODE(SF_getActorX),
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OPCODE(SF_getActorY),
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OPCODE(SF_eraseDelta),
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OPCODE(sfPlayMusic),
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OPCODE(SF_pickClimbOutPos),
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OPCODE(SF_tossRif),
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OPCODE(SF_showControls),
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OPCODE(SF_showMap),
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OPCODE(sfPuzzleWon),
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OPCODE(sfEnableEscape),
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OPCODE(sfPlaySound),
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OPCODE(SF_playLoopedSound),
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OPCODE(sfGetDeltaFrame),
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OPCODE(sfShowProtect),
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OPCODE(sfProtectResult),
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OPCODE(sfRand),
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OPCODE(SF_fadeMusic),
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OPCODE(SF_playVoice),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub),
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OPCODE(SF_stub)
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};
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_scriptFunctionsList = scriptFunctionsList;
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}
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// Script function #0 (0x00)
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// Print a debugging message
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void Script::sfPutString(SCRIPTFUNC_PARAMS) {
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const char *str;
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str = thread->_strings->getString(thread->pop());
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_vm->_console->DebugPrintf("sfPutString: %s\n",str);
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debug(0, "sfPutString: %s", str);
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}
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// Script function #1 (0x01) blocking
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// Param1: time in ticks
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void Script::sfWait(SCRIPTFUNC_PARAMS) {
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int16 time;
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time = thread->pop();
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if (!_skipSpeeches) {
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thread->waitDelay(ticksToMSec(time)); // put thread to sleep
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}
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}
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// Script function #2 (0x02)
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void Script::sfTakeObject(SCRIPTFUNC_PARAMS) {
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uint16 objectId = thread->pop();
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ObjectData *obj;
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obj = _vm->_actor->getObj(objectId);
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if (obj->sceneNumber != ITE_SCENE_INV) {
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obj->sceneNumber = ITE_SCENE_INV;
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//4debug for (int j=0;j<17;j++)
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_vm->_interface->addToInventory(objectId);
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}
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}
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// Script function #3 (0x03)
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// Check if an object is carried.
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void Script::sfIsCarried(SCRIPTFUNC_PARAMS) {
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uint16 objectId = thread->pop();
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CommonObjectData *object;
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if (_vm->_actor->validObjId(objectId)) {
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object = _vm->_actor->getObj(objectId);
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thread->_returnValue = (object->sceneNumber == ITE_SCENE_INV) ? 1 : 0;
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} else {
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thread->_returnValue = 0;
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}
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}
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// Script function #4 (0x04) nonblocking
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// Set the command display to the specified text string
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// Param1: dialogue index of string
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void Script::sfStatusBar(SCRIPTFUNC_PARAMS) {
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int16 stringIndex = thread->pop();
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_vm->_interface->setStatusText(thread->_strings->getString(stringIndex));
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}
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// Script function #5 (0x05)
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void Script::sfMainMode(SCRIPTFUNC_PARAMS) {
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_vm->_actor->_centerActor = _vm->_actor->_protagonist;
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showVerb();
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_vm->_interface->activate();
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_vm->_interface->setMode(kPanelMain);
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setPointerVerb();
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}
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// Script function #6 (0x06) blocking
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// Param1: actor id
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// Param2: actor x
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// Param3: actor y
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void Script::sfScriptWalkTo(SCRIPTFUNC_PARAMS) {
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uint16 actorId;
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Location actorLocation;
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ActorData *actor;
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actorId = thread->pop();
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actorLocation.x = thread->pop();
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actorLocation.y = thread->pop();
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actor = _vm->_actor->getActor(actorId);
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actorLocation.z = actor->location.z;
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actor->flags &= ~kFollower;
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if (_vm->_actor->actorWalkTo(actorId, actorLocation)) {
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thread->waitWalk(actor);
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}
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}
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// Script function #7 (0x07)
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// Param1: actor id
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// Param2: action
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// Param3: theObject
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// Param4: withObject
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void Script::sfScriptDoAction(SCRIPTFUNC_PARAMS) {
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uint16 objectId;
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uint16 action;
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uint16 theObject;
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uint16 withObject;
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int16 scriptEntryPointNumber;
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int16 moduleNumber;
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ActorData *actor;
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ObjectData *obj;
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const HitZone *hitZone;
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EVENT event;
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objectId = thread->pop();
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action = thread->pop();
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theObject = thread->pop();
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withObject = thread->pop();
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switch (objectTypeId(objectId)) {
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case kGameObjectObject:
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obj = _vm->_actor->getObj(objectId);
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scriptEntryPointNumber = obj->scriptEntrypointNumber;
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if (scriptEntryPointNumber <= 0) {
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return;
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}
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moduleNumber = 0;
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break;
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case kGameObjectActor:
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actor = _vm->_actor->getActor(objectId);
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scriptEntryPointNumber = actor->scriptEntrypointNumber;
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if (scriptEntryPointNumber <= 0) {
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return;
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}
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if (actor->flags & (kProtagonist | kFollower)) {
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moduleNumber = 0;
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} else {
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moduleNumber = _vm->_scene->getScriptModuleNumber();
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}
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break;
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case kGameObjectHitZone:
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case kGameObjectStepZone:
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if (objectTypeId(objectId) == kGameObjectHitZone) {
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hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId));
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} else {
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hitZone = _vm->_scene->_actionMap->getHitZone(objectIdToIndex(objectId));
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}
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scriptEntryPointNumber = hitZone->getScriptNumber();
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moduleNumber = _vm->_scene->getScriptModuleNumber();
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break;
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default:
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error("Script::sfScriptDoAction wrong object type");
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}
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event.type = ONESHOT_EVENT;
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event.code = SCRIPT_EVENT;
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event.op = EVENT_EXEC_NONBLOCKING;
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event.time = 0;
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event.param = moduleNumber;
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event.param2 = scriptEntryPointNumber;
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event.param3 = action; // Action
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event.param4 = theObject; // Object
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event.param5 = theObject; // With Object
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event.param6 = objectId;
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_vm->_events->queue(&event);
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}
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// Script function #8 (0x08) nonblocking
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// Param1: actor id
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// Param2: actor orientation
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void Script::sfSetActorFacing(SCRIPTFUNC_PARAMS) {
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int16 actorId;
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int actorDirection;
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ActorData *actor;
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actorId = thread->pop();
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actorDirection = thread->pop();
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actor = _vm->_actor->getActor(actorId);
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actor->facingDirection = actor->actionDirection = actorDirection;
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actor->targetObject = ID_NOTHING;
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}
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// Script function #9 (0x09)
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void Script::sfStartBgdAnim(SCRIPTFUNC_PARAMS) {
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int16 animId = thread->pop();
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int16 cycles = thread->pop();
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_vm->_anim->setCycles(animId, cycles);
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_vm->_anim->play(animId, kRepeatSpeed);
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debug(1, "sfStartBgdAnim(%d, %d)", animId, cycles);
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}
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// Script function #10 (0x0A)
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void Script::sfStopBgdAnim(SCRIPTFUNC_PARAMS) {
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int16 animId = thread->pop();
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_vm->_anim->stop(animId);
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debug(1, "sfStopBgdAnim(%d)", animId);
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}
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// Script function #11 (0x0B) nonblocking
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// If the parameter is true, the user interface is disabled while script
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// continues to run. If the parameter is false, the user interface is
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// reenabled.
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// Param1: boolean
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void Script::sfLockUser(SCRIPTFUNC_PARAMS) {
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int16 lock;
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lock = thread->pop();
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if (lock) {
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_vm->_interface->deactivate();
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} else {
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_vm->_interface->activate();
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}
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}
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// Script function #12 (0x0C)
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// Disables mouse input, etc.
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void Script::sfPreDialog(SCRIPTFUNC_PARAMS) {
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_vm->_interface->deactivate();
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_vm->_interface->converseClear();
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if (_vm->_interface->isInMainMode())
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_vm->_interface->setMode(kPanelConverse);
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else
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_vm->_interface->converseDisplayText();
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_vm->_interface->setMode(kPanelNull);
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}
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// Script function #13 (0x0D)
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void Script::sfKillActorThreads(SCRIPTFUNC_PARAMS) {
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ScriptThread *anotherThread;
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ScriptThreadList::iterator threadIterator;
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int16 actorId;
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actorId = thread->pop();
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for (threadIterator = _threadList.begin(); threadIterator != _threadList.end(); ++threadIterator) {
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anotherThread = threadIterator.operator->();
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if ((anotherThread != thread) && (anotherThread->_threadVars[kThreadVarActor] == actorId)) {
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anotherThread->_flags &= ~kTFlagWaiting;
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anotherThread->_flags |= kTFlagAborted;
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}
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}
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}
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// Script function #14 (0x0E)
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// Param1: actor id
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// Param2: object id
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void Script::sfFaceTowards(SCRIPTFUNC_PARAMS) {
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int16 actorId;
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int16 targetObject;
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ActorData *actor;
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actorId = thread->pop();
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targetObject = thread->pop();
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actor = _vm->_actor->getActor(actorId);
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actor->targetObject = targetObject;
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}
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// Script function #15 (0x0F)
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// Param1: actor id
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// Param2: target object
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void Script::sfSetFollower(SCRIPTFUNC_PARAMS) {
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int16 actorId;
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int16 targetObject;
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ActorData *actor;
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actorId = thread->pop();
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targetObject = thread->pop();
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debug(1, "sfSetFollower(%d, %d) [%d]", actorId, targetObject, _vm->_actor->actorIdToIndex(actorId));
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actor = _vm->_actor->getActor(actorId);
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actor->targetObject = targetObject;
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if (targetObject != ID_NOTHING) {
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actor->flags |= kFollower;
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actor->actorFlags &= ~kActorNoFollow;
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} else {
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actor->flags &= ~kFollower;
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}
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}
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static struct SceneSubstitutes {
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int sceneId;
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const char *message;
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const char *name;
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const char *image;
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} sceneSubstitutes[] = {
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{
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7,
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"Tycho says he knows much about the northern lands. Can Rif convince "
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"the Dog to share this knowledge?",
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"The Home of Tycho Northpaw",
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"tycho.bbm"
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},
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{
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27,
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"The scene of the crime may hold many clues, but will the servants of "
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"the Sanctuary trust Rif?",
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"The Sanctuary of the Orb",
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"sanctuar.bbm"
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},
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{
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5,
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"The Rats hold many secrets that could guide Rif on his quest -- assuming "
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"he can get past the doorkeeper.",
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"The Rat Complex",
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"ratdoor.bbm"
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},
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{
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2,
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"The Ferrets enjoy making things and have the materials to do so. How can "
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"that help Rif?",
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"The Ferret Village",
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"ferrets.bbm"
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},
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{
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67,
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"What aid can the noble King of the Elks provide to Rif and his companions?",
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"The Realm of the Forest King",
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"elkenter.bbm"
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},
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{
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3,
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"The King holds Rif's sweetheart hostage. Will the Boar provide any "
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"assistance to Rif?",
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"The Great Hall of the Boar King",
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"boarhall.bbm"
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}
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};
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// Script function #16 (0x10)
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void Script::sfScriptGotoScene(SCRIPTFUNC_PARAMS) {
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int16 sceneNumber;
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int16 entrance;
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sceneNumber = thread->pop();
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entrance = thread->pop();
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if (sceneNumber < 0) {
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_vm->shutDown();
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return;
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}
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// This is used for latter demos where all places on world map except
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// Tent Faire are substituted with LBM picture and short description
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// TODO: implement
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for (int i = 0; i < ARRAYSIZE(sceneSubstitutes); i++) {
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if (sceneSubstitutes[i].sceneId == sceneNumber) {
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debug(0, "Scene %d substitute exists", sceneNumber);
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}
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}
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_vm->_scene->changeScene(sceneNumber, entrance, (sceneNumber == RID_ITE_ENDCREDIT_SCENE_1) ? kTransitionFade : kTransitionNoFade);
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//TODO: placard stuff
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_pendingVerb = kVerbNone;
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_currentObject[0] = _currentObject[1] = ID_NOTHING;
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showVerb();
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}
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// Script function #17 (0x11)
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// Param1: object id
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// Param2: sprite index
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void Script::sfSetObjImage(SCRIPTFUNC_PARAMS) {
|
|
uint16 objectId;
|
|
uint16 spriteId;
|
|
ObjectData *obj;
|
|
|
|
objectId = thread->pop();
|
|
spriteId = thread->pop();
|
|
|
|
obj = _vm->_actor->getObj(objectId);
|
|
obj->spriteListResourceId = OBJ_SPRITE_BASE + spriteId;
|
|
_vm->_interface->refreshInventory();
|
|
}
|
|
|
|
// Script function #18 (0x12)
|
|
// Param1: object id
|
|
// Param2: name index
|
|
void Script::sfSetObjName(SCRIPTFUNC_PARAMS) {
|
|
uint16 objectId;
|
|
uint16 nameIdx;
|
|
ObjectData *obj;
|
|
|
|
objectId = thread->pop();
|
|
nameIdx = thread->pop();
|
|
|
|
obj = _vm->_actor->getObj(objectId);
|
|
obj->nameIndex = nameIdx;
|
|
}
|
|
|
|
// Script function #19 (0x13)
|
|
// Param1: object id
|
|
void Script::sfGetObjImage(SCRIPTFUNC_PARAMS) {
|
|
uint16 objectId;
|
|
ObjectData *obj;
|
|
|
|
objectId = thread->pop();
|
|
|
|
obj = _vm->_actor->getObj(objectId);
|
|
thread->_returnValue = obj->spriteListResourceId - OBJ_SPRITE_BASE;
|
|
}
|
|
|
|
// Script function #20 (0x14)
|
|
void Script::SF_getNumber(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
error(0, "STUB: SF_getNumber(), %d args", nArgs);
|
|
}
|
|
|
|
// Script function #21 (0x15)
|
|
// Param1: door #
|
|
void Script::sfScriptOpenDoor(SCRIPTFUNC_PARAMS) {
|
|
int16 doorNumber;
|
|
doorNumber = thread->pop();
|
|
|
|
if (_vm->_scene->getFlags() & kSceneFlagISO) {
|
|
_vm->_isoMap->setTileDoorState(doorNumber, 1);
|
|
} else {
|
|
_vm->_scene->setDoorState(doorNumber, 0);
|
|
}
|
|
}
|
|
|
|
// Script function #22 (0x16)
|
|
// Param1: door #
|
|
void Script::sfScriptCloseDoor(SCRIPTFUNC_PARAMS) {
|
|
int16 doorNumber;
|
|
doorNumber = thread->pop();
|
|
|
|
if (_vm->_scene->getFlags() & kSceneFlagISO) {
|
|
_vm->_isoMap->setTileDoorState(doorNumber, 0);
|
|
} else {
|
|
_vm->_scene->setDoorState(doorNumber, 0xff);
|
|
}
|
|
}
|
|
|
|
// Script function #23 (0x17)
|
|
void Script::sfSetBgdAnimSpeed(SCRIPTFUNC_PARAMS) {
|
|
int16 animId = thread->pop();
|
|
int16 speed = thread->pop();
|
|
|
|
_vm->_anim->setFrameTime(animId, ticksToMSec(speed));
|
|
debug(1, "sfSetBgdAnimSpeed(%d, %d)", animId, speed);
|
|
}
|
|
|
|
// Script function #24 (0x18)
|
|
void Script::SF_cycleColors(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(0, "STUB: SF_cycleColors(), %d args", nArgs);
|
|
}
|
|
|
|
// Script function #25 (0x19)
|
|
// Param1: actor id
|
|
void Script::sfDoCenterActor(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
actorId = thread->pop();
|
|
|
|
_vm->_actor->_centerActor = _vm->_actor->getActor(actorId);
|
|
}
|
|
|
|
// Script function #26 (0x1A) nonblocking
|
|
// Starts the specified animation
|
|
void Script::sfStartBgdAnimSpeed(SCRIPTFUNC_PARAMS) {
|
|
int16 animId = thread->pop();
|
|
int16 cycles = thread->pop();
|
|
int16 speed = thread->pop();
|
|
|
|
_vm->_anim->setCycles(animId, cycles);
|
|
_vm->_anim->play(animId, ticksToMSec(speed));
|
|
|
|
debug(1, "sfStartBgdAnimSpeed(%d, %d, %d)", animId, cycles, speed);
|
|
}
|
|
|
|
// Script function #27 (0x1B) nonblocking
|
|
// Param1: actor id
|
|
// Param2: actor x
|
|
// Param3: actor y
|
|
void Script::sfScriptWalkToAsync(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
Location actorLocation;
|
|
ActorData *actor;
|
|
|
|
actorId = thread->pop();
|
|
actorLocation.x = thread->pop();
|
|
actorLocation.y = thread->pop();
|
|
|
|
actor = _vm->_actor->getActor(actorId);
|
|
actorLocation.z = actor->location.z;
|
|
|
|
actor->flags &= ~kFollower;
|
|
|
|
_vm->_actor->actorWalkTo(actorId, actorLocation);
|
|
}
|
|
|
|
// Script function #28 (0x1C)
|
|
void Script::sfEnableZone(SCRIPTFUNC_PARAMS) {
|
|
uint16 objectId = thread->pop();
|
|
int16 flag = thread->pop();
|
|
HitZone *hitZone;
|
|
|
|
debug(0, "sfEnableZone(%d, %d)", objectId, flag);
|
|
if (objectTypeId(objectId) == kGameObjectHitZone) {
|
|
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId));
|
|
} else {
|
|
hitZone = _vm->_scene->_actionMap->getHitZone(objectIdToIndex(objectId));
|
|
}
|
|
|
|
if (flag) {
|
|
hitZone->setFlag(kHitZoneEnabled);
|
|
} else {
|
|
hitZone->clearFlag(kHitZoneEnabled);
|
|
_vm->_actor->_protagonist->lastZone = NULL;
|
|
}
|
|
}
|
|
|
|
// Script function #29 (0x1D)
|
|
// Param1: actor id
|
|
// Param2: current action
|
|
void Script::sfSetActorState(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
int currentAction;
|
|
ActorData *actor;
|
|
|
|
actorId = thread->pop();
|
|
currentAction = thread->pop();
|
|
|
|
actor = _vm->_actor->getActor(actorId);
|
|
|
|
if ((currentAction >= kActionWalkToPoint) && (currentAction <= kActionWalkToPoint)) {
|
|
wakeUpActorThread(kWaitTypeWalk, actor);
|
|
}
|
|
actor->currentAction = currentAction;
|
|
actor->actorFlags &= ~kActorBackwards;
|
|
}
|
|
|
|
// Script function #30 (0x1E) nonblocking
|
|
// Param1: actor id
|
|
// Param2: actor pos x
|
|
// Param3: actor pos y
|
|
void Script::sfScriptMoveTo(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
Location actorLocation;
|
|
ActorData *actor;
|
|
|
|
actorId = thread->pop();
|
|
actorLocation.x = thread->pop();
|
|
actorLocation.y = thread->pop();
|
|
|
|
actor = _vm->_actor->getActor(actorId);
|
|
|
|
actor->location.x = actorLocation.x;
|
|
actor->location.y = actorLocation.y;
|
|
}
|
|
|
|
// Script function #31 (0x21)
|
|
// Param1: sceneNumber
|
|
void Script::sfSceneEq(SCRIPTFUNC_PARAMS) {
|
|
int16 sceneNumber = thread->pop();
|
|
|
|
if (_vm->_scene->getSceneResourceId(sceneNumber) == _vm->_scene->currentSceneResourceId())
|
|
thread->_returnValue = 1;
|
|
else
|
|
thread->_returnValue = 0;
|
|
}
|
|
|
|
// Script function #32 (0x20)
|
|
void Script::sfDropObject(SCRIPTFUNC_PARAMS) {
|
|
uint16 objectId;
|
|
uint16 spriteId;
|
|
int16 x;
|
|
int16 y;
|
|
ObjectData *obj;
|
|
|
|
objectId = thread->pop();
|
|
spriteId = thread->pop();
|
|
x = thread->pop();
|
|
y = thread->pop();
|
|
|
|
obj = _vm->_actor->getObj(objectId);
|
|
|
|
if (obj->sceneNumber == ITE_SCENE_INV) {
|
|
_vm->_interface->removeFromInventory(objectId);
|
|
}
|
|
|
|
obj->sceneNumber = _vm->_scene->currentSceneNumber();
|
|
obj->spriteListResourceId = OBJ_SPRITE_BASE + spriteId;
|
|
obj->location.x = x;
|
|
obj->location.y = y;
|
|
}
|
|
|
|
// Script function #33 (0x21)
|
|
void Script::sfFinishBgdAnim(SCRIPTFUNC_PARAMS) {
|
|
int16 animId = thread->pop();
|
|
|
|
_vm->_anim->finish(animId);
|
|
|
|
debug(1, "sfFinishBgdAnim(%d)", animId);
|
|
}
|
|
|
|
// Script function #34 (0x22)
|
|
// Param1: actor id 1
|
|
// Param2: actor id 2
|
|
void Script::sfSwapActors(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId1;
|
|
int16 actorId2;
|
|
ActorData *actor1;
|
|
ActorData *actor2;
|
|
|
|
actorId1 = thread->pop();
|
|
actorId2 = thread->pop();
|
|
|
|
actor1 = _vm->_actor->getActor(actorId1);
|
|
actor2 = _vm->_actor->getActor(actorId2);
|
|
|
|
SWAP(actor1->location, actor2->location);
|
|
|
|
if (actor1->flags & kProtagonist) {
|
|
actor1->flags &= ~kProtagonist;
|
|
actor2->flags |= kProtagonist;
|
|
_vm->_actor->_protagonist = _vm->_actor->_centerActor = actor2;
|
|
} else if (actor2->flags & kProtagonist) {
|
|
actor2->flags &= ~kProtagonist;
|
|
actor1->flags |= kProtagonist;
|
|
_vm->_actor->_protagonist = _vm->_actor->_centerActor = actor1;
|
|
}
|
|
}
|
|
|
|
// Script function #35 (0x23)
|
|
// Param1: string rid
|
|
// Param2: actorscount
|
|
// Param3: actor id1
|
|
///....
|
|
// Param3: actor idN
|
|
void Script::sfSimulSpeech(SCRIPTFUNC_PARAMS) {
|
|
int16 stringId;
|
|
int16 actorsCount;
|
|
int i;
|
|
uint16 actorsIds[ACTOR_SPEECH_ACTORS_MAX];
|
|
const char *string;
|
|
int16 sampleResourceId = -1;
|
|
|
|
stringId = thread->pop();
|
|
actorsCount = thread->pop();
|
|
|
|
if (actorsCount > ACTOR_SPEECH_ACTORS_MAX)
|
|
error("sfSimulSpeech actorsCount=0x%X exceed ACTOR_SPEECH_ACTORS_MAX", actorsCount);
|
|
|
|
for (i = 0; i < actorsCount; i++)
|
|
actorsIds[i] = thread->pop();
|
|
|
|
string = thread->_strings->getString(stringId);
|
|
|
|
if (thread->_voiceLUT->voices) {
|
|
sampleResourceId = thread->_voiceLUT->voices[stringId];
|
|
if (sampleResourceId <= 0 || sampleResourceId > 4000)
|
|
sampleResourceId = -1;
|
|
}
|
|
|
|
_vm->_actor->simulSpeech(string, actorsIds, actorsCount, 0, sampleResourceId);
|
|
thread->wait(kWaitTypeSpeech);
|
|
}
|
|
|
|
// Script function #36 (0x24) ?
|
|
// Param1: actor id
|
|
// Param2: actor x
|
|
// Param3: actor y
|
|
// Param4: actor walk flag
|
|
void Script::sfScriptWalk(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
Location actorLocation;
|
|
ActorData *actor;
|
|
uint16 walkFlags;
|
|
|
|
actorId = thread->pop();
|
|
actorLocation.x = thread->pop();
|
|
actorLocation.y = thread->pop();
|
|
walkFlags = thread->pop();
|
|
|
|
actor = _vm->_actor->getActor(actorId);
|
|
actorLocation.z = actor->location.z;
|
|
|
|
_vm->_actor->realLocation(actorLocation, ID_NOTHING, walkFlags);
|
|
|
|
actor->flags &= ~kFollower;
|
|
|
|
if (_vm->_actor->actorWalkTo(actorId, actorLocation) && !(walkFlags & kWalkAsync)) {
|
|
thread->waitWalk(actor);
|
|
}
|
|
|
|
if (walkFlags & kWalkBackPedal) {
|
|
actor->actorFlags |= kActorBackwards;
|
|
}
|
|
|
|
actor->actorFlags = (actor->actorFlags & ~kActorFacingMask) | (walkFlags & kActorFacingMask);
|
|
}
|
|
|
|
// Script function #37 (0x25) nonblocking
|
|
// Param1: actor id
|
|
// Param2: flags telling how to cycle the frames
|
|
// Param3: cycle frame number
|
|
// Param4: cycle delay
|
|
void Script::sfCycleFrames(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
int flags;
|
|
int cycleFrameSequence;
|
|
int cycleDelay;
|
|
ActorData *actor;
|
|
|
|
actorId = thread->pop();
|
|
flags = thread->pop();
|
|
cycleFrameSequence = thread->pop();
|
|
cycleDelay = thread->pop();
|
|
|
|
actor = _vm->_actor->getActor(actorId);
|
|
|
|
if (flags & kCyclePong) {
|
|
actor->currentAction = kActionPongFrames;
|
|
} else {
|
|
actor->currentAction = kActionCycleFrames;
|
|
}
|
|
|
|
actor->actorFlags &= ~(kActorContinuous | kActorRandom | kActorBackwards);
|
|
|
|
if (!(flags & kCycleOnce)) {
|
|
actor->actorFlags |= kActorContinuous;
|
|
}
|
|
if (flags & kCycleRandom) {
|
|
actor->actorFlags |= kActorRandom;
|
|
}
|
|
if (flags & kCycleReverse) {
|
|
actor->actorFlags |= kActorBackwards;
|
|
}
|
|
|
|
actor->cycleFrameSequence = cycleFrameSequence;
|
|
actor->cycleTimeCount = 0;
|
|
actor->cycleDelay = cycleDelay;
|
|
actor->actionCycle = 0;
|
|
|
|
}
|
|
|
|
// Script function #38 (0x26) nonblocking
|
|
// Param1: actor id
|
|
// Param2: frame type
|
|
// Param3: frame offset
|
|
void Script::sfSetFrame(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
int frameType;
|
|
int frameOffset;
|
|
ActorData *actor;
|
|
ActorFrameRange *frameRange;
|
|
|
|
actorId = thread->pop();
|
|
frameType = thread->pop();
|
|
frameOffset = thread->pop();
|
|
|
|
actor = _vm->_actor->getActor(actorId);
|
|
|
|
frameRange = _vm->_actor->getActorFrameRange(actorId, frameType);
|
|
|
|
actor->frameNumber = frameRange->frameIndex + frameOffset;
|
|
|
|
if (actor->currentAction != kActionFall) {
|
|
actor->currentAction = kActionFreeze;
|
|
}
|
|
}
|
|
|
|
// Script function #39 (0x27)
|
|
// Sets the right-hand portrait
|
|
void Script::sfSetPortrait(SCRIPTFUNC_PARAMS) {
|
|
int16 param = thread->pop();
|
|
|
|
_vm->_interface->setRightPortrait(param);
|
|
}
|
|
|
|
// Script function #40 (0x28)
|
|
// Sets the left-hand portrait
|
|
void Script::sfSetProtagPortrait(SCRIPTFUNC_PARAMS) {
|
|
int16 param = thread->pop();
|
|
|
|
_vm->_interface->setLeftPortrait(param);
|
|
}
|
|
|
|
// Script function #41 (0x29) nonblocking
|
|
// Links the specified animations for playback
|
|
|
|
// Param1: ?
|
|
// Param2: total linked frame count
|
|
// Param3: animation id link target
|
|
// Param4: animation id link source
|
|
void Script::sfChainBgdAnim(SCRIPTFUNC_PARAMS) {
|
|
int16 animId1 = thread->pop();
|
|
int16 animId = thread->pop();
|
|
int16 cycles = thread->pop();
|
|
int16 speed = thread->pop();
|
|
|
|
if (speed >= 0) {
|
|
_vm->_anim->setCycles(animId, cycles);
|
|
_vm->_anim->stop(animId);
|
|
_vm->_anim->setFrameTime(animId, ticksToMSec(speed));
|
|
}
|
|
|
|
_vm->_anim->link(animId1, animId);
|
|
debug(1, "sfChainBgdAnim(%d, %d, %d, %d)", animId1, animId, cycles, speed);
|
|
}
|
|
|
|
// Script function #42 (0x2A)
|
|
// Param1: actor id
|
|
// Param2: actor x
|
|
// Param3: actor y
|
|
// Param4: frame seq
|
|
void Script::sfScriptSpecialWalk(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
int16 walkFrameSequence;
|
|
Location actorLocation;
|
|
ActorData *actor;
|
|
|
|
actorId = thread->pop();
|
|
actorLocation.x = thread->pop();
|
|
actorLocation.y = thread->pop();
|
|
walkFrameSequence = thread->pop();
|
|
|
|
actor = _vm->_actor->getActor(actorId);
|
|
actorLocation.z = actor->location.z;
|
|
|
|
_vm->_actor->actorWalkTo(actorId, actorLocation);
|
|
|
|
actor->walkFrameSequence = walkFrameSequence;
|
|
}
|
|
|
|
// Script function #43 (0x2B) nonblocking
|
|
// Param1: actor id
|
|
// Param2: actor x
|
|
// Param3: actor y
|
|
// Param4: actor direction
|
|
// Param5: actor action
|
|
// Param6: actor frame number
|
|
void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
Location actorLocation;
|
|
int actorDirection;
|
|
int frameType;
|
|
int frameOffset;
|
|
ActorData *actor;
|
|
ActorFrameRange *frameRange;
|
|
|
|
actorId = thread->pop();
|
|
actorLocation.x = thread->pop();
|
|
actorLocation.y = thread->pop();
|
|
actorDirection = thread->pop();
|
|
frameType = thread->pop();
|
|
frameOffset = thread->pop();
|
|
|
|
debug(1, "sfPlaceActor(%d, %d, %d, %d, %d, %d)", actorId, actorLocation.x,
|
|
actorLocation.y, actorDirection, frameType, frameOffset);
|
|
|
|
if (_vm->getGameType() == GType_IHNM) {
|
|
warning("Actors aren't implemented for IHNM yet");
|
|
return;
|
|
}
|
|
|
|
actor = _vm->_actor->getActor(actorId);
|
|
actor->location.x = actorLocation.x;
|
|
actor->location.y = actorLocation.y;
|
|
actor->facingDirection = actor->actionDirection = actorDirection;
|
|
|
|
if (frameType >= 0) {
|
|
frameRange = _vm->_actor->getActorFrameRange(actorId, frameType);
|
|
|
|
if (frameRange->frameCount <= frameOffset) {
|
|
error("Wrong frameOffset 0x%X", frameOffset);
|
|
}
|
|
|
|
actor->frameNumber = frameRange->frameIndex + frameOffset;
|
|
actor->currentAction = kActionFreeze;
|
|
} else {
|
|
actor->currentAction = kActionWait;
|
|
}
|
|
|
|
actor->targetObject = ID_NOTHING;
|
|
|
|
}
|
|
|
|
// Script function #44 (0x2C) nonblocking
|
|
// Checks to see if the user has interrupted a currently playing
|
|
// game cinematic. Pushes a zero or positive value if the game
|
|
// has not been interrupted.
|
|
void Script::sfCheckUserInterrupt(SCRIPTFUNC_PARAMS) {
|
|
thread->_returnValue = (_skipSpeeches == true);
|
|
}
|
|
|
|
// Script function #45 (0x2D)
|
|
// Param1: actor id
|
|
// Param2: object id
|
|
// Param3: actor x
|
|
// Param4: actor y
|
|
// Param5: actor walk flag
|
|
void Script::sfScriptWalkRelative(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
int16 objectId;
|
|
uint16 walkFlags;
|
|
Location actorLocation;
|
|
ActorData *actor;
|
|
|
|
actorId = thread->pop();
|
|
objectId = thread->pop();
|
|
actorLocation.x = thread->pop();
|
|
actorLocation.y = thread->pop();
|
|
walkFlags = thread->pop();
|
|
|
|
actor = _vm->_actor->getActor(actorId);
|
|
actorLocation.z = actor->location.z;
|
|
|
|
_vm->_actor->realLocation(actorLocation, objectId, walkFlags);
|
|
|
|
actor->flags &= ~kFollower;
|
|
|
|
if (_vm->_actor->actorWalkTo(actorId, actorLocation) && !(walkFlags & kWalkAsync)) {
|
|
thread->waitWalk(actor);
|
|
}
|
|
|
|
if (walkFlags & kWalkBackPedal) {
|
|
actor->actorFlags |= kActorBackwards;
|
|
}
|
|
|
|
actor->actorFlags = (actor->actorFlags & ~kActorFacingMask) | (walkFlags & kActorFacingMask);
|
|
}
|
|
|
|
// Script function #46 (0x2E)
|
|
// Param1: actor id
|
|
// Param2: object id
|
|
// Param3: actor x
|
|
// Param4: actor y
|
|
// Param5: actor walk flag
|
|
void Script::sfScriptMoveRelative(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
int16 objectId;
|
|
uint16 walkFlags;
|
|
Location actorLocation;
|
|
ActorData *actor;
|
|
|
|
actorId = thread->pop();
|
|
objectId = thread->pop();
|
|
actorLocation.x = thread->pop();
|
|
actorLocation.y = thread->pop();
|
|
walkFlags = thread->pop();
|
|
|
|
actor = _vm->_actor->getActor(actorId);
|
|
actorLocation.z = actor->location.z;
|
|
|
|
_vm->_actor->realLocation(actorLocation, objectId, walkFlags);
|
|
|
|
|
|
actor->location = actorLocation;
|
|
actor->actorFlags = (actor->actorFlags & ~kActorFacingMask) | (walkFlags & kActorFacingMask);
|
|
}
|
|
|
|
// Script function #47 (0x2F)
|
|
void Script::sfSimulSpeech2(SCRIPTFUNC_PARAMS) {
|
|
int16 stringId;
|
|
int16 actorsCount;
|
|
int16 speechFlags;
|
|
int i;
|
|
uint16 actorsIds[ACTOR_SPEECH_ACTORS_MAX];
|
|
const char *string;
|
|
int16 sampleResourceId = -1;
|
|
|
|
stringId = thread->pop();
|
|
actorsCount = thread->pop();
|
|
speechFlags = thread->pop();
|
|
|
|
if (actorsCount > ACTOR_SPEECH_ACTORS_MAX)
|
|
error("sfSimulSpeech2 actorsCount=0x%X exceed ACTOR_SPEECH_ACTORS_MAX", actorsCount);
|
|
|
|
for (i = 0; i < actorsCount; i++)
|
|
actorsIds[i] = thread->pop();
|
|
|
|
string = thread->_strings->getString(stringId);
|
|
|
|
if (thread->_voiceLUT->voices) {
|
|
sampleResourceId = thread->_voiceLUT->voices[stringId];
|
|
if (sampleResourceId <= 0 || sampleResourceId > 4000)
|
|
sampleResourceId = -1;
|
|
}
|
|
|
|
_vm->_actor->simulSpeech(string, actorsIds, actorsCount, speechFlags, sampleResourceId);
|
|
thread->wait(kWaitTypeSpeech);
|
|
}
|
|
|
|
static TEXTLIST_ENTRY *placardTextEntry;
|
|
|
|
// Script function #48 (0x30)
|
|
// Param1: string rid
|
|
void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
|
|
int stringId;
|
|
SURFACE *back_buf = _vm->_gfx->getBackBuffer();
|
|
static PALENTRY cur_pal[PAL_ENTRIES];
|
|
PALENTRY *pal;
|
|
EVENT event;
|
|
EVENT *q_event;
|
|
|
|
thread->wait(kWaitTypePlacard);
|
|
|
|
_vm->_interface->rememberMode();
|
|
_vm->_interface->setMode(kPanelPlacard);
|
|
|
|
stringId = thread->pop();
|
|
|
|
event.type = ONESHOT_EVENT;
|
|
event.code = CURSOR_EVENT;
|
|
event.op = EVENT_HIDE;
|
|
|
|
q_event = _vm->_events->queue(&event);
|
|
|
|
_vm->_gfx->getCurrentPal(cur_pal);
|
|
|
|
event.type = IMMEDIATE_EVENT;
|
|
event.code = PAL_EVENT;
|
|
event.op = EVENT_PALTOBLACK;
|
|
event.time = 0;
|
|
event.duration = kNormalFadeDuration;
|
|
event.data = cur_pal;
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
event.type = ONESHOT_EVENT;
|
|
event.code = INTERFACE_EVENT;
|
|
event.op = EVENT_CLEAR_STATUS;
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
event.type = ONESHOT_EVENT;
|
|
event.code = GRAPHICS_EVENT;
|
|
event.op = EVENT_SETFLAG;
|
|
event.param = RF_PLACARD;
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
event.type = ONESHOT_EVENT;
|
|
event.code = GRAPHICS_EVENT;
|
|
event.op = EVENT_FILL_RECT;
|
|
event.data = back_buf;
|
|
event.param = 138;
|
|
event.param2 = 0;
|
|
event.param3 = _vm->getSceneHeight();
|
|
event.param4 = 0;
|
|
event.param5 = _vm->getDisplayWidth();
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
// Put the text in the center of the viewport, assuming it will fit on
|
|
// one line. If we cannot make that assumption we'll need to extend
|
|
// the text drawing function so that it can center text around a point.
|
|
// It doesn't end up in exactly the same spot as the original did it,
|
|
// but it's close enough for now at least.
|
|
|
|
TEXTLIST_ENTRY text_entry;
|
|
|
|
text_entry.color = kITEColorBrightWhite;
|
|
text_entry.effect_color = kITEColorBlack;
|
|
text_entry.text_x = _vm->getDisplayWidth() / 2;
|
|
text_entry.text_y = (_vm->getSceneHeight() - _vm->_font->getHeight(MEDIUM_FONT_ID)) / 2;
|
|
text_entry.font_id = MEDIUM_FONT_ID;
|
|
text_entry.flags = FONT_OUTLINE | FONT_CENTERED;
|
|
text_entry.string = thread->_strings->getString(stringId);
|
|
|
|
placardTextEntry = _vm->textAddEntry(_vm->_scene->_textList, &text_entry);
|
|
|
|
event.type = ONESHOT_EVENT;
|
|
event.code = TEXT_EVENT;
|
|
event.op = EVENT_DISPLAY;
|
|
event.data = placardTextEntry;
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
_vm->_scene->getBGPal(&pal);
|
|
|
|
event.type = IMMEDIATE_EVENT;
|
|
event.code = PAL_EVENT;
|
|
event.op = EVENT_BLACKTOPAL;
|
|
event.time = 0;
|
|
event.duration = kNormalFadeDuration;
|
|
event.data = pal;
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
event.type = ONESHOT_EVENT;
|
|
event.code = SCRIPT_EVENT;
|
|
event.op = EVENT_THREAD_WAKE;
|
|
event.param = kWaitTypePlacard;
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
}
|
|
|
|
// Script function #49 (0x31)
|
|
void Script::sfPlacardOff(SCRIPTFUNC_PARAMS) {
|
|
static PALENTRY cur_pal[PAL_ENTRIES];
|
|
PALENTRY *pal;
|
|
EVENT event;
|
|
EVENT *q_event;
|
|
|
|
thread->wait(kWaitTypePlacard);
|
|
|
|
_vm->_interface->restoreMode();
|
|
|
|
_vm->_gfx->getCurrentPal(cur_pal);
|
|
|
|
event.type = IMMEDIATE_EVENT;
|
|
event.code = PAL_EVENT;
|
|
event.op = EVENT_PALTOBLACK;
|
|
event.time = 0;
|
|
event.duration = kNormalFadeDuration;
|
|
event.data = cur_pal;
|
|
|
|
q_event = _vm->_events->queue(&event);
|
|
|
|
event.type = ONESHOT_EVENT;
|
|
event.code = GRAPHICS_EVENT;
|
|
event.op = EVENT_CLEARFLAG;
|
|
event.param = RF_PLACARD;
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
event.type = ONESHOT_EVENT;
|
|
event.code = TEXT_EVENT;
|
|
event.op = EVENT_REMOVE;
|
|
event.data = placardTextEntry;
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
_vm->_scene->getBGPal(&pal);
|
|
|
|
event.type = IMMEDIATE_EVENT;
|
|
event.code = PAL_EVENT;
|
|
event.op = EVENT_BLACKTOPAL;
|
|
event.time = 0;
|
|
event.duration = kNormalFadeDuration;
|
|
event.data = pal;
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
event.type = ONESHOT_EVENT;
|
|
event.code = CURSOR_EVENT;
|
|
event.op = EVENT_SHOW;
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
event.type = ONESHOT_EVENT;
|
|
event.code = SCRIPT_EVENT;
|
|
event.op = EVENT_THREAD_WAKE;
|
|
event.param = kWaitTypePlacard;
|
|
|
|
q_event = _vm->_events->chain(q_event, &event);
|
|
|
|
}
|
|
|
|
// Script function #50 (0x32)
|
|
void Script::sfSetProtagState(SCRIPTFUNC_PARAMS) {
|
|
int protagState = thread->pop();
|
|
|
|
_vm->_actor->setProtagState(protagState);
|
|
}
|
|
|
|
// Script function #51 (0x33)
|
|
void Script::sfResumeBgdAnim(SCRIPTFUNC_PARAMS) {
|
|
int16 animId = thread->pop();
|
|
int16 cycles = thread->pop();
|
|
|
|
_vm->_anim->resume(animId, cycles);
|
|
debug(1, "sfResumeBgdAnimSpeed(%d, %d)", animId, cycles);
|
|
|
|
}
|
|
|
|
// Script function #52 (0x34)
|
|
void Script::SF_throwActor(SCRIPTFUNC_PARAMS) {
|
|
int param1, param2, param3, param4, param5, param6;
|
|
|
|
param1 = thread->pop();
|
|
param2 = thread->pop();
|
|
param3 = thread->pop();
|
|
param4 = thread->pop();
|
|
param5 = thread->pop();
|
|
param6 = thread->pop();
|
|
|
|
error(0, "STUB: SF_throwActor(%d, %d, %d, %d, %d, %d)", param1, param2, param3, param4, param5, param6);
|
|
}
|
|
|
|
// Script function #53 (0x35)
|
|
// Param1: actor id
|
|
// Param2: target object
|
|
void Script::sfWaitWalk(SCRIPTFUNC_PARAMS) {
|
|
int16 actorId;
|
|
ActorData *actor;
|
|
|
|
actorId = thread->pop();
|
|
actor = _vm->_actor->getActor(actorId);
|
|
|
|
if ((actor->currentAction == kActionWalkToPoint) ||
|
|
(actor->currentAction == kActionWalkToLink) ||
|
|
(actor->currentAction == kActionFall)) {
|
|
thread->waitWalk(actor);
|
|
}
|
|
}
|
|
|
|
// Script function #54 (0x36)
|
|
void Script::sfScriptSceneID(SCRIPTFUNC_PARAMS) {
|
|
thread->_returnValue = _vm->_scene->currentSceneNumber();
|
|
}
|
|
|
|
// Script function #55 (0x37)
|
|
void Script::SF_changeActorScene(SCRIPTFUNC_PARAMS) {
|
|
int param1 = thread->pop();
|
|
int param2 = thread->pop();
|
|
|
|
error(0, "STUB: SF_changeActorScene(%d, %d)", param1, param2);
|
|
}
|
|
|
|
// Script function #56 (0x38)
|
|
void Script::SF_climb(SCRIPTFUNC_PARAMS) {
|
|
int param1 = thread->pop();
|
|
int param2 = thread->pop();
|
|
int param3 = thread->pop();
|
|
int param4 = thread->pop();
|
|
|
|
error(0, "STUB: SF_climb(%d, %d, %d, %d)", param1, param2, param3, param4);
|
|
}
|
|
|
|
// Script function #57 (0x39)
|
|
// Param1: door #
|
|
// Param2: door state
|
|
void Script::sfSetDoorState(SCRIPTFUNC_PARAMS) {
|
|
int16 doorNumber;
|
|
int16 doorState;
|
|
doorNumber = thread->pop();
|
|
doorState = thread->pop();
|
|
|
|
if (_vm->_scene->getFlags() & kSceneFlagISO) {
|
|
_vm->_isoMap->setTileDoorState(doorNumber, doorState);
|
|
} else {
|
|
_vm->_scene->setDoorState(doorNumber, doorState);
|
|
}
|
|
}
|
|
|
|
// Script function #58 (0x3A)
|
|
void Script::SF_setActorZ(SCRIPTFUNC_PARAMS) {
|
|
int param1 = thread->pop();
|
|
int param2 = thread->pop();
|
|
|
|
error(0, "STUB: SF_setActorZ(%d, %d)", param1, param2);
|
|
}
|
|
|
|
// Script function #59 (0x3B)
|
|
void Script::SF_text(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
error(0, "STUB: SF_text(), %d args", nArgs);
|
|
}
|
|
|
|
// Script function #60 (0x3C)
|
|
void Script::SF_getActorX(SCRIPTFUNC_PARAMS) {
|
|
int16 param = thread->pop();
|
|
|
|
error(0, "STUB: SF_getActorX(%d)", param);
|
|
}
|
|
|
|
// Script function #61 (0x3D)
|
|
void Script::SF_getActorY(SCRIPTFUNC_PARAMS) {
|
|
int16 param = thread->pop();
|
|
|
|
error(0, "STUB: SF_getActorY(%d)", param);
|
|
}
|
|
|
|
// Script function #62 (0x3E)
|
|
void Script::SF_eraseDelta(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
error(0, "STUB: SF_eraseDelta(), %d args", nArgs);
|
|
}
|
|
|
|
// Script function #63 (0x3F)
|
|
void Script::sfPlayMusic(SCRIPTFUNC_PARAMS) {
|
|
if (_vm->getGameType() == GType_ITE) {
|
|
int16 param = thread->pop() + 9;
|
|
|
|
if (param >= 9 && param <= 34)
|
|
_vm->_music->play(param);
|
|
else
|
|
_vm->_music->stop();
|
|
} else {
|
|
int16 param1 = thread->pop();
|
|
int16 param2 = thread->pop();
|
|
|
|
debug(0, "STUB: sfPlayMusic(%d, %d)", param1, param2);
|
|
}
|
|
|
|
}
|
|
|
|
// Script function #64 (0x40)
|
|
void Script::SF_pickClimbOutPos(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(0, "STUB: SF_pickClimbOutPos(), %d args", nArgs);
|
|
}
|
|
|
|
// Script function #65 (0x41)
|
|
void Script::SF_tossRif(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(0, "STUB: SF_tossRif(), %d args", nArgs);
|
|
}
|
|
|
|
// Script function #66 (0x42)
|
|
void Script::SF_showControls(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(0, "STUB: SF_showControls(), %d args", nArgs);
|
|
}
|
|
|
|
// Script function #67 (0x43)
|
|
void Script::SF_showMap(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(0, "STUB: SF_showMap(), %d args", nArgs);
|
|
}
|
|
|
|
// Script function #68 (0x44)
|
|
void Script::sfPuzzleWon(SCRIPTFUNC_PARAMS) {
|
|
thread->_returnValue = _vm->_puzzle->isSolved();
|
|
}
|
|
|
|
// Script function #69 (0x45)
|
|
void Script::sfEnableEscape(SCRIPTFUNC_PARAMS) {
|
|
if (thread->pop())
|
|
_abortEnabled = true;
|
|
else {
|
|
_skipSpeeches = false;
|
|
_abortEnabled = false;
|
|
}
|
|
}
|
|
|
|
static struct {
|
|
int res;
|
|
int vol;
|
|
} sfxTable[] = {
|
|
{ FX_DOOR_OPEN, 127 },
|
|
{ FX_DOOR_CLOSE, 127 },
|
|
{ FX_RUSH_WATER, 63 }, // Floppy volume: 127
|
|
{ FX_RUSH_WATER, 26 }, // Floppy volume: 40
|
|
{ FX_CRICKET, 64 },
|
|
{ FX_PORTICULLIS, 84 }, // Floppy volume: 127
|
|
{ FX_CLOCK_1, 64 },
|
|
{ FX_CLOCK_2, 64 },
|
|
{ FX_DAM_MACHINE, 64 },
|
|
{ FX_DAM_MACHINE, 40 },
|
|
{ FX_HUM1, 64 },
|
|
{ FX_HUM2, 64 },
|
|
{ FX_HUM3, 64 },
|
|
{ FX_HUM4, 64 },
|
|
{ FX_WATER_LOOP_S, 32 }, // Floppy volume: 64
|
|
{ FX_SURF, 42 }, // Floppy volume: 127
|
|
{ FX_SURF, 32 }, // Floppy volume: 64
|
|
{ FX_FIRELOOP, 64 }, // Floppy volume: 96
|
|
{ FX_SCRAPING, 84 }, // Floppy volume: 127
|
|
{ FX_BEE_SWARM, 64 }, // Floppy volume: 96
|
|
{ FX_BEE_SWARM, 26 }, // Floppy volume: 40
|
|
{ FX_SQUEAKBOARD, 64 },
|
|
{ FX_KNOCK, 127 },
|
|
{ FX_COINS, 32 }, // Floppy volume: 48
|
|
{ FX_STORM, 84 }, // Floppy volume: 127
|
|
{ FX_DOOR_CLOSE_2, 84 }, // Floppy volume: 127
|
|
{ FX_ARCWELD, 84 }, // Floppy volume: 127
|
|
{ FX_RETRACT_ORB, 127 },
|
|
{ FX_DRAGON, 127 },
|
|
{ FX_SNORES, 127 },
|
|
{ FX_SPLASH, 127 },
|
|
{ FX_LOBBY_DOOR, 127 },
|
|
{ FX_CHIRP_LOOP, 26 }, // Floppy volume: 40
|
|
{ FX_DOOR_CREAK, 96 },
|
|
{ FX_SPOON_DIG, 64 },
|
|
{ FX_CROW, 96 },
|
|
{ FX_COLDWIND, 42 }, // Floppy volume: 64
|
|
{ FX_TOOL_SND_1, 96 },
|
|
{ FX_TOOL_SND_2, 127 },
|
|
{ FX_TOOL_SND_3, 64 },
|
|
{ FX_DOOR_METAL, 96 },
|
|
{ FX_WATER_LOOP_S, 32 },
|
|
{ FX_WATER_LOOP_L, 32 }, // Floppy volume: 64
|
|
{ FX_DOOR_OPEN_2, 127 },
|
|
{ FX_JAIL_DOOR, 64 },
|
|
{ FX_KILN_FIRE, 53 }, // Floppy volume: 80
|
|
|
|
// Only in the CD version
|
|
{ FX_CROWD_01, 64 },
|
|
{ FX_CROWD_02, 64 },
|
|
{ FX_CROWD_03, 64 },
|
|
{ FX_CROWD_04, 64 },
|
|
{ FX_CROWD_05, 64 },
|
|
{ FX_CROWD_06, 64 },
|
|
{ FX_CROWD_07, 64 },
|
|
{ FX_CROWD_08, 64 },
|
|
{ FX_CROWD_09, 64 },
|
|
{ FX_CROWD_10, 64 },
|
|
{ FX_CROWD_11, 64 },
|
|
{ FX_CROWD_12, 64 },
|
|
{ FX_CROWD_13, 64 },
|
|
{ FX_CROWD_14, 64 },
|
|
{ FX_CROWD_15, 64 },
|
|
{ FX_CROWD_16, 64 },
|
|
{ FX_CROWD_17, 64 }
|
|
};
|
|
|
|
// Script function #70 (0x46)
|
|
void Script::sfPlaySound(SCRIPTFUNC_PARAMS) {
|
|
int16 param = thread->pop();
|
|
int res;
|
|
|
|
if (param < ARRAYSIZE(sfxTable)) {
|
|
res = sfxTable[param].res;
|
|
if (_vm->getFeatures() & GF_CD_FX)
|
|
res -= 14;
|
|
|
|
_vm->_sndRes->playSound(res, sfxTable[param].vol, false);
|
|
} else {
|
|
_vm->_sound->stopSound();
|
|
}
|
|
|
|
}
|
|
|
|
// Script function #71 (0x47)
|
|
void Script::SF_playLoopedSound(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(0, "STUB: SF_playLoopedSound(), %d args", nArgs);
|
|
}
|
|
|
|
// Script function #72 (0x48)
|
|
void Script::sfGetDeltaFrame(SCRIPTFUNC_PARAMS) {
|
|
uint16 animId = (uint16)thread->pop();
|
|
|
|
thread->_returnValue = _vm->_anim->getCurrentFrame(animId);
|
|
}
|
|
|
|
// Script function #73 (0x49)
|
|
void Script::sfShowProtect(SCRIPTFUNC_PARAMS) {
|
|
thread->wait(kWaitTypeRequest);
|
|
|
|
//TODO:protection dialog
|
|
thread->_flags &= ~kTFlagWaiting;
|
|
}
|
|
|
|
// Script function #74 (0x4A)
|
|
void Script::sfProtectResult(SCRIPTFUNC_PARAMS) {
|
|
int protectHash;
|
|
//cheating
|
|
protectHash = thread->pop();
|
|
thread->push(protectHash);
|
|
thread->_returnValue = protectHash;
|
|
}
|
|
|
|
// Script function #75 (0x4b)
|
|
void Script::sfRand(SCRIPTFUNC_PARAMS) {
|
|
int16 param;
|
|
|
|
if (_vm->getGameType() == GType_IHNM) {
|
|
// I don't know what this function does in IHNM, but apparently
|
|
// it can take three parameters.
|
|
|
|
debug(0, "STUB: sfRand()");
|
|
|
|
for (int i = 0; i < nArgs; i++) {
|
|
thread->pop();
|
|
}
|
|
|
|
thread->_returnValue = 0;
|
|
} else {
|
|
param = thread->pop();
|
|
thread->_returnValue = _vm->_rnd.getRandomNumber(param - 1);
|
|
}
|
|
}
|
|
|
|
// Script function #76 (0x4c)
|
|
void Script::SF_fadeMusic(SCRIPTFUNC_PARAMS) {
|
|
debug(0, "STUB: SF_fadeMusic()");
|
|
}
|
|
|
|
// Script function #77 (0x4d)
|
|
void Script::SF_playVoice(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(0, "STUB: SF_playVoice(), %d args", nArgs);
|
|
}
|
|
|
|
void Script::finishDialog(int replyID, int flags, int bitOffset) {
|
|
byte *addr;
|
|
|
|
if (_conversingThread) {
|
|
_vm->_interface->setMode(kPanelNull);
|
|
|
|
_conversingThread->_flags &= ~kTFlagWaiting;
|
|
|
|
_conversingThread->push(replyID);
|
|
|
|
if (flags & kReplyOnce) {
|
|
addr = _conversingThread->_staticBase + (bitOffset >> 3);
|
|
*addr |= (1 << (bitOffset & 7));
|
|
}
|
|
}
|
|
|
|
_conversingThread = NULL;
|
|
wakeUpThreads(kWaitTypeDialogBegin);
|
|
}
|
|
|
|
void Script::SF_stub(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(0, "STUB: SF_stub(), %d args", nArgs);
|
|
}
|
|
|
|
} // End of namespace Saga
|