mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 19:55:44 +00:00
99a5d11544
svn-id: r30989
367 lines
9.5 KiB
C++
367 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Sound resource management class
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#include "saga/saga.h"
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#include "saga/itedata.h"
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#include "saga/sagaresnames.h"
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#include "saga/rscfile.h"
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#include "saga/sndres.h"
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#include "saga/sound.h"
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#include "common/file.h"
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#include "sound/voc.h"
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#include "sound/wave.h"
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#include "sound/adpcm.h"
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#include "sound/audiostream.h"
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namespace Saga {
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SndRes::SndRes(SagaEngine *vm) : _vm(vm) {
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// Load sound module resource file contexts
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_sfxContext = _vm->_resource->getContext(GAME_SOUNDFILE);
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if (_sfxContext == NULL) {
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error("SndRes::SndRes resource context not found");
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}
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_voiceSerial = -1;
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setVoiceBank(0);
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if (_vm->getGameType() == GType_ITE) {
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_fxTable = ITE_SfxTable;
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_fxTableLen = ITE_SFXCOUNT;
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} else {
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ResourceContext *resourceContext;
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resourceContext = _vm->_resource->getContext(GAME_SOUNDFILE);
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if (resourceContext == NULL) {
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error("Resource::loadGlobalResources() resource context not found");
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}
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byte *resourcePointer;
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size_t resourceLength;
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if (_vm->getGameId() == GID_IHNM_DEMO) {
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_vm->_resource->loadResource(resourceContext, RID_IHNMDEMO_SFX_LUT,
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resourcePointer, resourceLength);
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} else {
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_vm->_resource->loadResource(resourceContext, RID_IHNM_SFX_LUT,
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resourcePointer, resourceLength);
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}
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if (resourceLength == 0) {
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error("Sndres::SndRes can't read SfxIDs table");
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}
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_fxTableIDsLen = resourceLength / 2;
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_fxTableIDs = (int16 *)malloc(_fxTableIDsLen * sizeof(int16));
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MemoryReadStream metaS(resourcePointer, resourceLength);
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for (int i = 0; i < _fxTableIDsLen; i++)
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_fxTableIDs[i] = metaS.readSint16LE();
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free(resourcePointer);
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_fxTable = 0;
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_fxTableLen = 0;
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}
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}
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SndRes::~SndRes() {
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if (_vm->getGameType() == GType_IHNM) {
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free(_fxTable);
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free(_fxTableIDs);
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}
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}
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void SndRes::setVoiceBank(int serial) {
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if (_voiceSerial == serial)
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return;
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// If there are no voice files present, don't set the voice bank
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if (!_vm->_voiceFilesExist)
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return;
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// Close previous voice bank file
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if (_voiceSerial >= 0 && _voiceContext->file->isOpen())
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_voiceContext->file->close();
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_voiceSerial = serial;
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_voiceContext = _vm->_resource->getContext(GAME_VOICEFILE, _voiceSerial);
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// Open new voice bank file
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if (!_voiceContext->file->isOpen())
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_voiceContext->file->open(_voiceContext->fileName);
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}
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void SndRes::playSound(uint32 resourceId, int volume, bool loop) {
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SoundBuffer buffer;
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debug(4, "SndRes::playSound %i", resourceId);
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if (!load(_sfxContext, resourceId, buffer, false)) {
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warning("Failed to load sound");
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return;
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}
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_vm->_sound->playSound(buffer, volume, loop);
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}
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void SndRes::playVoice(uint32 resourceId) {
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SoundBuffer buffer;
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if (!(_vm->_voiceFilesExist))
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return;
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if (_vm->getGameType() == GType_IHNM && !(_vm->_voicesEnabled))
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return;
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debug(4, "SndRes::playVoice %i", resourceId);
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if (!load(_voiceContext, resourceId, buffer, false)) {
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warning("Failed to load voice");
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return;
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}
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_vm->_sound->playVoice(buffer);
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}
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bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) {
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byte *soundResource;
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Audio::AudioStream *voxStream;
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size_t soundResourceLength;
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bool result = false;
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GameSoundTypes resourceType;
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byte *data;
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int rate;
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int size;
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byte flags;
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size_t voxSize;
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const GameSoundInfo *soundInfo;
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if (resourceId == (uint32)-1) {
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return false;
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}
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_vm->_resource->loadResource(context, resourceId, soundResource, soundResourceLength);
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if ((context->fileType & GAME_VOICEFILE) != 0) {
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soundInfo = _vm->getVoiceInfo();
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} else {
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soundInfo = _vm->getSfxInfo();
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}
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context->table[resourceId].fillSoundPatch(soundInfo);
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MemoryReadStream readS(soundResource, soundResourceLength);
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resourceType = soundInfo->resourceType;
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if (soundResourceLength >= 8) {
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if (!memcmp(soundResource, "Creative", 8)) {
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resourceType = kSoundVOC;
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} else if (!memcmp(soundResource, "RIFF", 4) != 0) {
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resourceType = kSoundWAV;
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}
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bool uncompressedSound = false;
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// If patch data exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed
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// Patch data for this resource is in file p2_a.iaf or p2_a.voc
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if (_vm->getGameType() == GType_ITE && resourceId == 4 && context->table[resourceId].patchData != NULL)
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uncompressedSound = true;
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// FIXME: Currently, the SFX.RES file in IHNM cannot be compressed
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if (_vm->getGameType() == GType_IHNM && (context->fileType & GAME_SOUNDFILE))
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uncompressedSound = true;
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if ((_vm->getFeatures() & GF_COMPRESSED_SOUNDS) && !uncompressedSound) {
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if (soundResource[0] == char(0)) {
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resourceType = kSoundMP3;
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} else if (soundResource[0] == char(1)) {
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resourceType = kSoundOGG;
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} else if (soundResource[0] == char(2)) {
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resourceType = kSoundFLAC;
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}
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}
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}
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buffer.isBigEndian = soundInfo->isBigEndian;
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buffer.soundType = resourceType;
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buffer.originalSize = 0;
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switch (resourceType) {
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case kSoundPCM:
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buffer.frequency = soundInfo->frequency;
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buffer.isSigned = soundInfo->isSigned;
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buffer.sampleBits = soundInfo->sampleBits;
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buffer.size = soundResourceLength;
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buffer.stereo = soundInfo->stereo;
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if (onlyHeader) {
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buffer.buffer = NULL;
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free(soundResource);
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} else {
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buffer.buffer = soundResource;
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}
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result = true;
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break;
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case kSoundMacPCM:
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buffer.frequency = soundInfo->frequency;
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buffer.isSigned = soundInfo->isSigned;
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buffer.sampleBits = soundInfo->sampleBits;
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buffer.size = soundResourceLength - 36;
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buffer.stereo = soundInfo->stereo;
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if (onlyHeader) {
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buffer.buffer = NULL;
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} else {
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buffer.buffer = (byte *)malloc(buffer.size);
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memcpy(buffer.buffer, soundResource + 36, buffer.size);
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}
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free(soundResource);
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result = true;
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break;
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case kSoundVOX:
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buffer.frequency = soundInfo->frequency;
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buffer.isSigned = soundInfo->isSigned;
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buffer.sampleBits = soundInfo->sampleBits;
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buffer.stereo = soundInfo->stereo;
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buffer.size = soundResourceLength * 4;
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if (onlyHeader) {
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buffer.buffer = NULL;
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free(soundResource);
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} else {
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voxStream = Audio::makeADPCMStream(&readS, false, soundResourceLength, Audio::kADPCMOki);
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buffer.buffer = (byte *)malloc(buffer.size);
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voxSize = voxStream->readBuffer((int16*)buffer.buffer, soundResourceLength * 2);
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if (voxSize != soundResourceLength * 2) {
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error("SndRes::load() wrong VOX output size");
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}
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delete voxStream;
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}
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result = true;
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break;
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case kSoundVOC:
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data = Audio::loadVOCFromStream(readS, size, rate);
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if (data) {
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buffer.frequency = rate;
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buffer.sampleBits = 8;
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buffer.stereo = false;
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buffer.isSigned = false;
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buffer.size = size;
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if (onlyHeader) {
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buffer.buffer = NULL;
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free(data);
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} else {
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buffer.buffer = data;
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}
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result = true;
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}
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free(soundResource);
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break;
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case kSoundWAV:
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if (Audio::loadWAVFromStream(readS, size, rate, flags)) {
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buffer.frequency = rate;
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buffer.sampleBits = 16;
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buffer.stereo = ((flags & Audio::Mixer::FLAG_STEREO) != 0);
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buffer.isSigned = true;
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buffer.size = size;
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if (onlyHeader) {
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buffer.buffer = NULL;
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} else {
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buffer.buffer = (byte *)malloc(size);
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readS.read(buffer.buffer, size);
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}
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result = true;
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}
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free(soundResource);
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break;
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case kSoundMP3:
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case kSoundOGG:
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case kSoundFLAC:
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ResourceData *resourceData;
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resourceData = _vm->_resource->getResourceData(context, resourceId);
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// Read compressed sfx header
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readS.seek(1); // Skip compression identifier byte
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buffer.frequency = readS.readUint16LE();
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buffer.originalSize = readS.readUint32LE();
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buffer.sampleBits = readS.readByte();
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buffer.stereo = (readS.readByte() == char(0)) ? false : true;
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buffer.size = soundResourceLength;
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buffer.soundType = resourceType;
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buffer.soundFile = context->getFile(resourceData);
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buffer.fileOffset = resourceData->offset + 9; // skip compressed sfx header: byte + uint16 + uint32 + byte + byte
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buffer.buffer = NULL;
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result = true;
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free(soundResource);
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break;
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default:
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error("SndRes::load Unknown sound type");
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}
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// In ITE CD De some voices are absent and contain just 5 bytes header
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// Round it to even number so soundmanager will not crash.
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// See bug #1256701
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buffer.size &= ~(0x1);
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return result;
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}
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int SndRes::getVoiceLength(uint32 resourceId) {
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double msDouble;
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SoundBuffer buffer;
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if (!(_vm->_voiceFilesExist))
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return -1;
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if (!load(_voiceContext, resourceId, buffer, true)) {
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return -1;
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}
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if (!(_vm->getFeatures() & GF_COMPRESSED_SOUNDS) || buffer.originalSize == 0)
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msDouble = (double)buffer.size;
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else
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msDouble = (double)buffer.originalSize;
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if (buffer.sampleBits == 16) {
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msDouble /= 2.0;
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}
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if (buffer.stereo) {
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msDouble /= 2.0;
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}
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msDouble = msDouble / buffer.frequency * 1000.0;
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return (int)msDouble;
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}
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} // End of namespace Saga
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