mirror of
https://github.com/libretro/scummvm.git
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69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "osystem.h"
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#include <3ds.h>
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#include <malloc.h>
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int main(int argc, char *argv[]) {
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// Initialize basic libctru stuff
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gfxInitDefault();
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cfguInit();
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romfsInit();
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osSetSpeedupEnable(true);
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// consoleInit(GFX_TOP, NULL);
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#ifdef USE_LIBCURL
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const uint32 soc_sharedmem_size = 0x10000;
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void *soc_sharedmem = memalign(0x1000, soc_sharedmem_size);
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socInit((u32 *)soc_sharedmem, soc_sharedmem_size);
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#endif
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g_system = new _3DS::OSystem_3DS();
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assert(g_system);
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// Invoke the actual ScummVM main entry point
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// if (argc > 2)
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// res = scummvm_main(argc-2, &argv[2]);
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// else
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// res = scummvm_main(argc, argv);
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// scummvm_main(0, nullptr);
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int res = scummvm_main(argc, argv);
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g_system->destroy();
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// Turn on both screen backlights before exiting.
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if (R_SUCCEEDED(gspLcdInit())) {
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GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH);
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gspLcdExit();
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}
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#ifdef USE_LIBCURL
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socExit();
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#endif
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romfsExit();
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cfguExit();
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gfxExit();
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return res;
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}
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