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.. | ||
audio.cpp | ||
cache.S | ||
check_plugin_symbols | ||
dc-fs.cpp | ||
dc.h | ||
DCLauncherDialog.h | ||
dcloader.cpp | ||
dcloader.h | ||
dcmain.cpp | ||
deficon.h | ||
display.cpp | ||
dreamcast.mk | ||
icon.cpp | ||
icon.h | ||
input.cpp | ||
ip.txt.in | ||
label.cpp | ||
label.h | ||
Makefile | ||
module.mk | ||
plugin_head.S | ||
plugin.syms | ||
plugin.x | ||
plugins.cpp | ||
portdefs.h | ||
README | ||
selector.cpp | ||
softkbd.cpp | ||
softkbd.h | ||
time.cpp | ||
vmsave.cpp |
Compiling ScummVM for SEGA Dreamcast ==================================== If you want to compile ScummVM for your Dreamcast, you'll need the following: * gcc-4.6.3 configured as a cross-compiler for `sh-elf' * binutils-2.18 configured likewise * newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.19.0.tar.gz> * libronin-0.6 : <URL:http://peter.bortas.org/scumm/libronin-0.6.tar.gz> * libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz> * GNU make Edit the Makefile to contain the path to libronin if you installed it somewhere other than /usr/local/ronin, then run `make dist', and you should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG. For serial/IP upload, remove the "DYNAMIC_MODULES" line and just run `make', to get a static binary with the name `scummvm.elf'.