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build.gcw0.sh | ||
dingux.cpp | ||
dingux.h | ||
dingux.mk | ||
main.cpp | ||
module.mk | ||
README.DINGUX | ||
README.GCW0 | ||
scummvm.gpe | ||
scummvm.png |
[ScummVM-GCW0 README] Controls ======== - Dpad/analog joy: move mouse cursor - A: left mouse button click - B: right mouse button click - X: '0' key - Y: '.' key (skips dialogue line in some engines) - Left Trigger: open global menu - Right Trigger: opens virtual keyboard - Select: ESC button, scene skip in some engines - Start: F5 key, game menu in some engines Installation from binaries ========================== Copy over scummvm.opk file to /media/data/apps directory on the device. Building from binaries ====================== It's pretty simple if you are running Linux on an x86/amd64 machine: 1. Download and install the GCW0 toolchain (http://www.gcw-zero.com/develop) 2. Download ScummVM sources and uncompress them 3. Run backends/platform/dingux/build.gcw0.sh script 4. Copy the resulting file scummvm.opk to your device 5. Enjoy Troubleshooting =============== Please be advised that currently games with a resolution above 320x240 are disabled due to the limited screen resolution on the GCW0. This could be changed in the future, but higher resolution games will require use of an HDMI connection. In case you need to submit a bugreport, you may find the log file at the following path: /var/tmp/scummvm.log The log file is being overwritten at every ScummVM run.