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https://github.com/libretro/scummvm.git
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238 lines
5.9 KiB
C++
238 lines
5.9 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "engines/myst3/movie.h"
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#include "engines/myst3/myst3.h"
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#include "engines/myst3/variables.h"
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namespace Myst3 {
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Movie::Movie(Myst3Engine *vm, Archive *archive, uint16 id) :
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_vm(vm),
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_condition(0),
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_conditionBit(0),
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_startFrame(0),
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_startFrameVar(0),
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_endFrame(0),
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_endFrameVar(0),
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_posU(0),
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_posUVar(0),
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_posV(0),
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_posVVar(0),
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_nextFrameReadVar(0),
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_nextFrameWriteVar(0),
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_playingVar(0),
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_enabled(false),
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_disableWhenComplete(false),
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_scriptDriven(false),
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_isLastFrame(false) {
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const DirectorySubEntry *binkDesc = archive->getDescription(id, 0, DirectorySubEntry::kMovie);
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if (!binkDesc)
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error("Movie %d does not exist", id);
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loadPosition(binkDesc->getVideoData());
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initTexture();
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Common::MemoryReadStream *binkStream = archive->getData(binkDesc);
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_bink.loadStream(binkStream, Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
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}
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void Movie::loadPosition(const VideoData &videoData) {
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static const float scale = 50.0f;
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Math::Vector3d planeDirection = videoData.v1;
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planeDirection.normalize();
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Math::Vector3d u;
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u.set(planeDirection.z(), 0.0f, -planeDirection.x());
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u.normalize();
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Math::Vector3d v = Math::cross(planeDirection, u);
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v.normalize();
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Math::Vector3d planeOrigin = planeDirection * scale;
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float left = (videoData.u - 320) * 0.003125f;
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float right = (videoData.u + videoData.width - 320) * 0.003125f;
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float top = (320 - videoData.v) * 0.003125f;
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float bottom = (320 - videoData.v - videoData.height) * 0.003125f;
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Math::Vector3d vLeft = scale * left * u;
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Math::Vector3d vRight = scale * right * u;
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Math::Vector3d vTop = scale * top * v;
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Math::Vector3d vBottom = scale * bottom * v;
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_pTopLeft = planeOrigin + vTop + vLeft;
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_pBottomLeft = planeOrigin + vBottom + vLeft;
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_pBottomRight = planeOrigin + vBottom + vRight;
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_pTopRight = planeOrigin + vTop + vRight;
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}
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void Movie::initTexture() {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glGenTextures(1, &_texture);
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glBindTexture(GL_TEXTURE_2D, _texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _movieTextureSize, _movieTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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void Movie::update() {
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if (_startFrameVar) {
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_startFrame = _vm->_vars->get(_startFrameVar);
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}
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if (_endFrameVar) {
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_endFrame = _vm->_vars->get(_endFrameVar);
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}
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if (!_endFrame) {
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_endFrame = _bink.getFrameCount() - 1;
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}
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if (_posUVar) {
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_posU = _vm->_vars->get(_posUVar);
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}
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if (_posVVar) {
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_posV = _vm->_vars->get(_posVVar);
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}
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bool newEnabled;
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if (_conditionBit) {
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newEnabled = (_vm->_vars->get(_condition) & (1 << (_conditionBit - 1))) != 0;
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} else {
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newEnabled = _vm->_vars->evaluate(_condition);
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}
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if (newEnabled != _enabled) {
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_enabled = newEnabled;
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if (newEnabled) {
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if (_disableWhenComplete
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|| _bink.getCurFrame() < _startFrame
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|| _bink.endOfVideo()) {
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_bink.seekToFrame(_startFrame);
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}
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if (!_scriptDriven)
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_bink.pauseVideo(false);
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drawNextFrameToTexture();
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} else {
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_bink.pauseVideo(true);
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}
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}
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if (_enabled) {
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if (_nextFrameReadVar) {
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int32 nextFrame = _vm->_vars->get(_nextFrameReadVar);
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if (nextFrame > 0) {
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_bink.seekToFrame(nextFrame);
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drawNextFrameToTexture();
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_vm->_vars->set(_nextFrameReadVar, 0);
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_isLastFrame = false;
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}
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}
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if (!_scriptDriven && (_bink.needsUpdate() || _isLastFrame)) {
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bool complete = false;
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if (_isLastFrame) {
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_isLastFrame = 0;
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if (_loop) {
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_bink.seekToFrame(_startFrame);
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drawNextFrameToTexture();
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} else {
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complete = true;
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}
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} else {
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drawNextFrameToTexture();
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_isLastFrame = _bink.getCurFrame() == _endFrame;
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}
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if (_nextFrameWriteVar) {
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_vm->_vars->set(_nextFrameWriteVar, _bink.getCurFrame() + 1);
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}
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if (_disableWhenComplete && complete) {
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_bink.pauseVideo(true);
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if (_playingVar) {
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_vm->_vars->set(_playingVar, 0);
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} else {
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_enabled = 0;
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_vm->_vars->set(_condition & 0x7FF, 0);
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}
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}
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}
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}
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}
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void Movie::draw() {
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if (!_enabled)
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return;
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const float w = _bink.getWidth() / (float)(_movieTextureSize);
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const float h = _bink.getHeight() / (float)(_movieTextureSize);
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glBindTexture(GL_TEXTURE_2D, _texture);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0, 0);
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glVertex3f(-_pTopLeft.x(), _pTopLeft.y(), _pTopLeft.z());
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glTexCoord2f(0, h);
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glVertex3f(-_pBottomLeft.x(), _pBottomLeft.y(), _pBottomLeft.z());
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glTexCoord2f(w, 0);
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glVertex3f(-_pTopRight.x(), _pTopRight.y(), _pTopRight.z());
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glTexCoord2f(w, h);
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glVertex3f(-_pBottomRight.x(), _pBottomRight.y(), _pBottomRight.z());
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glEnd();
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}
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void Movie::drawNextFrameToTexture() {
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const Graphics::Surface *frame = _bink.decodeNextFrame();
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glBindTexture(GL_TEXTURE_2D, _texture);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, frame->w, frame->h, GL_RGBA, GL_UNSIGNED_BYTE, frame->pixels);
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}
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Movie::~Movie() {
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glDeleteTextures(1, &_texture);
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}
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} /* namespace Myst3 */
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