mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
8b2d14324c
svn-id: r19119
210 lines
5.5 KiB
C++
210 lines
5.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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//#define SIMU_SMARTPHONE 1
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//#ifdef WIN32_PLATFORM_WFSP
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#include "common/stdafx.h"
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#include "CEActionsSmartphone.h"
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#include "EventsBuffer.h"
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#include "gui/message.h"
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#include "scumm/scumm.h"
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#include "common/config-manager.h"
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#ifdef _WIN32_WCE
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#define KEY_ALL_SKIP 3457
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#endif
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const String smartphoneActionNames[] = {
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"Up",
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"Down",
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"Left",
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"Right",
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"Left Click",
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"Right Click",
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"Save",
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"Skip",
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"Zone",
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"FT Cheat"
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};
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#ifdef SIMU_SMARTPHONE
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const int ACTIONS_SMARTPHONE_DEFAULT[] = { 0x111, 0x112, 0x114, 0x113, 0x11a, 0x11b, VK_LWIN, VK_ESCAPE, VK_F8, 0 };
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#else
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const int ACTIONS_SMARTPHONE_DEFAULT[] = { '4', '6', '8', '2', 0x11a, 0x11b, '0', VK_ESCAPE, '9', 0 };
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#endif
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void CEActionsSmartphone::init(GameDetector &detector) {
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_instance = new CEActionsSmartphone(detector);
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}
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String CEActionsSmartphone::actionName(GUI::ActionType action) {
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return smartphoneActionNames[action];
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}
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int CEActionsSmartphone::size() {
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return SMARTPHONE_ACTION_LAST;
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}
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String CEActionsSmartphone::domain() {
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return "smartphone";
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}
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int CEActionsSmartphone::version() {
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return SMARTPHONE_ACTION_VERSION;
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}
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CEActionsSmartphone::CEActionsSmartphone(GameDetector &detector) :
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GUI::Actions(detector)
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{
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int i;
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for (i=0; i<SMARTPHONE_ACTION_LAST; i++) {
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_action_mapping[i] = ACTIONS_SMARTPHONE_DEFAULT[i];
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_action_enabled[i] = false;
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}
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}
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void CEActionsSmartphone::initInstanceMain(OSystem *mainSystem) {
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_CESystem = static_cast<OSystem_WINCE3*>(mainSystem);
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GUI_Actions::initInstanceMain(mainSystem);
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// Mouse Up
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_action_enabled[SMARTPHONE_ACTION_UP] = true;
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// Mouse Down
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_action_enabled[SMARTPHONE_ACTION_DOWN] = true;
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// Mouse Left
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_action_enabled[SMARTPHONE_ACTION_LEFT] = true;
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// Mouse Right
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_action_enabled[SMARTPHONE_ACTION_RIGHT] = true;
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// Left Click
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_action_enabled[SMARTPHONE_ACTION_LEFTCLICK] = true;
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// Right Click
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_action_enabled[SMARTPHONE_ACTION_RIGHTCLICK] = true;
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}
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void CEActionsSmartphone::initInstanceGame() {
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bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
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bool is_sky = (_detector->_targetName == "sky");
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bool is_queen = (_detector->_targetName == "queen");
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bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
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bool is_ite = ((strncmp(_detector->_targetName.c_str(), "ite", 3) == 0) ||
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(strncmp(_detector->_targetName.c_str(), "ihnm", 4) == 0));
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GUI_Actions::initInstanceGame();
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// See if a right click mapping could be needed
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if (is_sky || _detector->_targetName == "samnmax" || is_gob)
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_right_click_needed = true;
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// Initialize keys for different actions
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// Save
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if (is_simon || is_gob)
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_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
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else
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if (is_queen || is_ite) {
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_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
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_key_action[SMARTPHONE_ACTION_SAVE].setAscii(286); // F1 key for FOTAQ and ITE
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}
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else
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if (is_sky) {
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_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
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_key_action[SMARTPHONE_ACTION_SAVE].setAscii(63);
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}
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else {
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_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
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_key_action[SMARTPHONE_ACTION_SAVE].setAscii(319); // F5 key
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}
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// Skip
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_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
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if (is_simon || is_sky || is_gob || is_ite)
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_key_action[SMARTPHONE_ACTION_SKIP].setAscii(VK_ESCAPE);
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else
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_key_action[SMARTPHONE_ACTION_SKIP].setAscii(KEY_ALL_SKIP);
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// Zone
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_action_enabled[SMARTPHONE_ACTION_ZONE] = true;
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// FT Cheat
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_action_enabled[SMARTPHONE_ACTION_FT_CHEAT] = true;
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_key_action[SMARTPHONE_ACTION_FT_CHEAT].setAscii(86); // shift-V
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}
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CEActionsSmartphone::~CEActionsSmartphone() {
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}
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bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) {
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if (!pushed) {
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switch (action) {
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case SMARTPHONE_ACTION_RIGHTCLICK:
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_CESystem->add_right_click(false);
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return true;
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case SMARTPHONE_ACTION_LEFTCLICK:
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_CESystem->add_left_click(false);
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return true;
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case SMARTPHONE_ACTION_SAVE:
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case SMARTPHONE_ACTION_SKIP:
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case SMARTPHONE_ACTION_FT_CHEAT:
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EventsBuffer::simulateKey(&_key_action[action], false);
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return true;
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}
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return false;
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}
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switch (action) {
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case SMARTPHONE_ACTION_SAVE:
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case SMARTPHONE_ACTION_SKIP:
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case SMARTPHONE_ACTION_FT_CHEAT:
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EventsBuffer::simulateKey(&_key_action[action], true);
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return true;
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case SMARTPHONE_ACTION_RIGHTCLICK:
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_CESystem->add_right_click(true);
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return true;
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case SMARTPHONE_ACTION_LEFTCLICK:
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_CESystem->add_left_click(true);
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return true;
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case SMARTPHONE_ACTION_UP:
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_CESystem->move_cursor_up();
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return true;
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case SMARTPHONE_ACTION_DOWN:
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_CESystem->move_cursor_down();
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return true;
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case SMARTPHONE_ACTION_LEFT:
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_CESystem->move_cursor_left();
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return true;
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case SMARTPHONE_ACTION_RIGHT:
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_CESystem->move_cursor_right();
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return true;
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case SMARTPHONE_ACTION_ZONE:
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_CESystem->switch_zone();
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return true;
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}
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return false;
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}
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//#endif
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