scummvm/backends/wince/CEActionsSmartphone.cpp
Nicolas Bacca 8b2d14324c Support for Gobliiins and ITE engines
svn-id: r19119
2005-10-16 22:48:53 +00:00

210 lines
5.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
//#define SIMU_SMARTPHONE 1
//#ifdef WIN32_PLATFORM_WFSP
#include "common/stdafx.h"
#include "CEActionsSmartphone.h"
#include "EventsBuffer.h"
#include "gui/message.h"
#include "scumm/scumm.h"
#include "common/config-manager.h"
#ifdef _WIN32_WCE
#define KEY_ALL_SKIP 3457
#endif
const String smartphoneActionNames[] = {
"Up",
"Down",
"Left",
"Right",
"Left Click",
"Right Click",
"Save",
"Skip",
"Zone",
"FT Cheat"
};
#ifdef SIMU_SMARTPHONE
const int ACTIONS_SMARTPHONE_DEFAULT[] = { 0x111, 0x112, 0x114, 0x113, 0x11a, 0x11b, VK_LWIN, VK_ESCAPE, VK_F8, 0 };
#else
const int ACTIONS_SMARTPHONE_DEFAULT[] = { '4', '6', '8', '2', 0x11a, 0x11b, '0', VK_ESCAPE, '9', 0 };
#endif
void CEActionsSmartphone::init(GameDetector &detector) {
_instance = new CEActionsSmartphone(detector);
}
String CEActionsSmartphone::actionName(GUI::ActionType action) {
return smartphoneActionNames[action];
}
int CEActionsSmartphone::size() {
return SMARTPHONE_ACTION_LAST;
}
String CEActionsSmartphone::domain() {
return "smartphone";
}
int CEActionsSmartphone::version() {
return SMARTPHONE_ACTION_VERSION;
}
CEActionsSmartphone::CEActionsSmartphone(GameDetector &detector) :
GUI::Actions(detector)
{
int i;
for (i=0; i<SMARTPHONE_ACTION_LAST; i++) {
_action_mapping[i] = ACTIONS_SMARTPHONE_DEFAULT[i];
_action_enabled[i] = false;
}
}
void CEActionsSmartphone::initInstanceMain(OSystem *mainSystem) {
_CESystem = static_cast<OSystem_WINCE3*>(mainSystem);
GUI_Actions::initInstanceMain(mainSystem);
// Mouse Up
_action_enabled[SMARTPHONE_ACTION_UP] = true;
// Mouse Down
_action_enabled[SMARTPHONE_ACTION_DOWN] = true;
// Mouse Left
_action_enabled[SMARTPHONE_ACTION_LEFT] = true;
// Mouse Right
_action_enabled[SMARTPHONE_ACTION_RIGHT] = true;
// Left Click
_action_enabled[SMARTPHONE_ACTION_LEFTCLICK] = true;
// Right Click
_action_enabled[SMARTPHONE_ACTION_RIGHTCLICK] = true;
}
void CEActionsSmartphone::initInstanceGame() {
bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
bool is_sky = (_detector->_targetName == "sky");
bool is_queen = (_detector->_targetName == "queen");
bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
bool is_ite = ((strncmp(_detector->_targetName.c_str(), "ite", 3) == 0) ||
(strncmp(_detector->_targetName.c_str(), "ihnm", 4) == 0));
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sky || _detector->_targetName == "samnmax" || is_gob)
_right_click_needed = true;
// Initialize keys for different actions
// Save
if (is_simon || is_gob)
_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
else
if (is_queen || is_ite) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setAscii(286); // F1 key for FOTAQ and ITE
}
else
if (is_sky) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setAscii(63);
}
else {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setAscii(319); // F5 key
}
// Skip
_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
if (is_simon || is_sky || is_gob || is_ite)
_key_action[SMARTPHONE_ACTION_SKIP].setAscii(VK_ESCAPE);
else
_key_action[SMARTPHONE_ACTION_SKIP].setAscii(KEY_ALL_SKIP);
// Zone
_action_enabled[SMARTPHONE_ACTION_ZONE] = true;
// FT Cheat
_action_enabled[SMARTPHONE_ACTION_FT_CHEAT] = true;
_key_action[SMARTPHONE_ACTION_FT_CHEAT].setAscii(86); // shift-V
}
CEActionsSmartphone::~CEActionsSmartphone() {
}
bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) {
if (!pushed) {
switch (action) {
case SMARTPHONE_ACTION_RIGHTCLICK:
_CESystem->add_right_click(false);
return true;
case SMARTPHONE_ACTION_LEFTCLICK:
_CESystem->add_left_click(false);
return true;
case SMARTPHONE_ACTION_SAVE:
case SMARTPHONE_ACTION_SKIP:
case SMARTPHONE_ACTION_FT_CHEAT:
EventsBuffer::simulateKey(&_key_action[action], false);
return true;
}
return false;
}
switch (action) {
case SMARTPHONE_ACTION_SAVE:
case SMARTPHONE_ACTION_SKIP:
case SMARTPHONE_ACTION_FT_CHEAT:
EventsBuffer::simulateKey(&_key_action[action], true);
return true;
case SMARTPHONE_ACTION_RIGHTCLICK:
_CESystem->add_right_click(true);
return true;
case SMARTPHONE_ACTION_LEFTCLICK:
_CESystem->add_left_click(true);
return true;
case SMARTPHONE_ACTION_UP:
_CESystem->move_cursor_up();
return true;
case SMARTPHONE_ACTION_DOWN:
_CESystem->move_cursor_down();
return true;
case SMARTPHONE_ACTION_LEFT:
_CESystem->move_cursor_left();
return true;
case SMARTPHONE_ACTION_RIGHT:
_CESystem->move_cursor_right();
return true;
case SMARTPHONE_ACTION_ZONE:
_CESystem->switch_zone();
return true;
}
return false;
}
//#endif