mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
6b4484472b
svn-id: r18604
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/stdafx.h"
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#include "Panel.h"
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namespace CEGUI {
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Panel::Panel(int interleave_first, int interleave) : Toolbar()
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{
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_interleave = interleave;
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_currentItem = _x + interleave_first;
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}
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bool Panel::add(const String &name, const PanelItem *item) {
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_itemsMap.addKey(name);
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_itemsMap[name] = (PanelItem*)item;
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_itemsMap[name]->move(_currentItem, _y + 10);
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_itemsMap[name]->setPanel(this);
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_currentItem += _interleave;
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return true;
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}
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bool Panel::draw(SDL_Surface *surface) {
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ItemMap::const_iterator iterator;
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if (!_drawn && _visible) {
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GUIElement::draw(surface);
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for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator) {
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((GUIElement*)(iterator->_value))->draw(surface);
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}
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return true;
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}
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else
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return false;
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}
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void Panel::forceRedraw() {
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ItemMap::const_iterator iterator;
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GUIElement::forceRedraw();
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for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator)
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((GUIElement*)(iterator->_value))->forceRedraw();
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}
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bool Panel::action(int x, int y, bool pushed) {
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ItemMap::const_iterator iterator;
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bool result = false;
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if (!_visible || !checkInside(x, y))
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return false;
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for (iterator = _itemsMap.begin(); !result && iterator != _itemsMap.end(); ++iterator)
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result = ((GUIElement*)(iterator->_value))->action(x, y, pushed);
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return result;
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}
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void Panel::clear() {
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_itemsMap.clear();
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}
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Panel::~Panel() {
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_itemsMap.clear();
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}
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}
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