mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
6b4484472b
svn-id: r18604
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/stdafx.h"
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#include "PanelKeyboard.h"
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namespace CEGUI {
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const char KEYBOARD_MAPPING_ALPHA_HIGH[] = {"abcdefghijklm"};
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const char KEYBOARD_MAPPING_NUMERIC_HIGH[] = {"12345"};
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const char KEYBOARD_MAPPING_ALPHA_LOW[] = {"nopqrstuvwxyz"};
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const char KEYBOARD_MAPPING_NUMERIC_LOW[] = {"67890"};
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PanelKeyboard::PanelKeyboard(WORD reference) : Toolbar() {
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setBackground(reference);
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}
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PanelKeyboard::~PanelKeyboard() {
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}
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bool PanelKeyboard::action(int x, int y, bool pushed) {
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if (checkInside(x, y)) {
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char keyAscii = 0;
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char keyCode = 0;
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if (x < 185) {
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// Alpha selection
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if (y <= _y + 20)
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keyAscii = KEYBOARD_MAPPING_ALPHA_HIGH[((x + 10) / 14) - 1];
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else
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keyAscii = KEYBOARD_MAPPING_ALPHA_LOW[((x + 10) / 14) - 1];
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keyCode = tolower(keyAscii);
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}
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else
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if (x >= 186 && x <= 255) {
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// Numeric selection
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if (y <= _y + 20)
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keyAscii = KEYBOARD_MAPPING_NUMERIC_HIGH[((x - 187 + 10) / 14) - 1];
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else
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keyAscii = KEYBOARD_MAPPING_NUMERIC_LOW[((x - 187 + 10) / 14) - 1];
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keyCode = keyAscii;
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}
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else
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if (x >= 302 && x <= 316 && y < _y + 20) {
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// Backspace
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keyAscii = VK_BACK;
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keyCode = keyAscii;
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}
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else
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if (x >= 302 && x <= 316 && y >= _y + 20) {
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// Enter
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keyAscii = 13;
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keyCode = 10;
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}
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if (keyAscii != 0) {
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_key.setAscii(keyAscii);
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_key.setKeycode(tolower(keyAscii));
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return EventsBuffer::simulateKey(&_key, pushed);
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}
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else
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return false;
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}
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else
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return false;
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}
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}
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