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imuse_digi
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more cleanup
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2004-08-28 14:33:34 +00:00 |
insane
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Check no longer required
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2004-08-14 02:44:16 +00:00 |
smush
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Switch smush debug to channel
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2004-08-22 09:14:19 +00:00 |
.cvsignore
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actor.cpp
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Add a few akos codes
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2004-08-29 11:27:16 +00:00 |
actor.h
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Add a few akos codes
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2004-08-29 11:27:16 +00:00 |
akos.cpp
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Add more akos codes
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2004-08-30 07:06:41 +00:00 |
akos.h
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Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask
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2004-04-04 01:11:27 +00:00 |
base-costume.cpp
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Add a few akos codes
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2004-08-29 11:27:16 +00:00 |
base-costume.h
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Add a few akos codes
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2004-08-29 11:27:16 +00:00 |
bomp.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
bomp.h
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
boxes.cpp
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Update comment
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2004-07-14 10:48:33 +00:00 |
boxes.h
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camera.cpp
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Get rid of _screenLeft
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2004-08-14 15:23:44 +00:00 |
charset.cpp
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Add HE 7.2 differences
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2004-08-29 03:19:09 +00:00 |
charset.h
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Add LOOM cursor support
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2004-08-23 08:37:55 +00:00 |
costume.cpp
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Remove old unused and unneeded function.
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2004-08-10 02:17:34 +00:00 |
costume.h
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Remove old unused and unneeded function.
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2004-08-10 02:17:34 +00:00 |
cursor.cpp
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Fixed bug #1014296, the Loom cursor hotspot regression.
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2004-08-24 06:36:12 +00:00 |
debugger.cpp
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akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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2004-08-28 03:18:52 +00:00 |
debugger.h
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dialogs.cpp
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Use for HE 7.0 games too.
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2004-07-20 11:50:44 +00:00 |
dialogs.h
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Add support for version key in The Dig
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2004-07-20 11:30:15 +00:00 |
gfx.cpp
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Correct resource value, to match original.
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2004-08-30 00:10:36 +00:00 |
gfx.h
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Added initial support for BMAP resources of HE 7.2 games. Doesn't work
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2004-08-26 02:47:49 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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Ignore imuse control code in HE games
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2004-06-02 13:32:16 +00:00 |
imuse.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
imuse.h
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instrument.cpp
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instrument.h
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intern.h
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Add a few akos codes
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2004-08-29 11:27:16 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Add He 7.2 class
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2004-08-23 10:34:50 +00:00 |
music.h
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nut_renderer.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
nut_renderer.h
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
object.cpp
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Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE #690559: support comi demo)
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2004-08-27 23:50:45 +00:00 |
object.h
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Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE #690559: support comi demo)
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2004-08-27 23:50:45 +00:00 |
palette.cpp
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Correct value
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2004-08-15 07:44:57 +00:00 |
player_mod.cpp
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the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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2004-02-24 22:39:42 +00:00 |
player_mod.h
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Increase channel for Amiga V3 player.
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2004-03-16 07:02:21 +00:00 |
player_v1.cpp
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Initialize _random_lsr to avoid valgrind warnings
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2004-03-05 14:34:39 +00:00 |
player_v1.h
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player_v2.cpp
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Clear all channel variables in clear_channel
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2004-03-05 14:35:16 +00:00 |
player_v2.h
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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Increase debug level
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2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
resource_v4.cpp
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resource_v7he.cpp
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Cursor code cleanup
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2004-08-22 23:38:00 +00:00 |
resource_v7he.h
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Use existing ScummVM functionality for packed structs
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2004-06-27 13:15:23 +00:00 |
resource.cpp
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Correct resource value, to match original.
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2004-08-30 00:10:36 +00:00 |
resource.h
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HE 7.2 uses different array headers. they introduced start indexes, so it
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2004-08-25 02:12:03 +00:00 |
saveload.cpp
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Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
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2004-08-14 19:42:00 +00:00 |
saveload.h
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Add patch #999887 - Possible fix for bug #998276
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2004-08-09 01:07:48 +00:00 |
script_v2.cpp
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Switch to debug channel
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2004-08-22 09:30:08 +00:00 |
script_v5.cpp
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Fixed bug #1014296, the Loom cursor hotspot regression.
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2004-08-24 06:36:12 +00:00 |
script_v6.cpp
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Add a few akos codes
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2004-08-29 11:27:16 +00:00 |
script_v6he.cpp
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Add some more actor code for HE 7+ games.
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2004-08-30 07:52:54 +00:00 |
script_v7he.cpp
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Add comment
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2004-08-29 03:40:22 +00:00 |
script_v8.cpp
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Cursor code cleanup
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2004-08-22 23:38:00 +00:00 |
script_v72he.cpp
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remove unused var
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2004-08-29 12:52:16 +00:00 |
script.cpp
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Later HE 7.1 games need to send virtual x/y mouse vars.
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2004-08-29 06:40:03 +00:00 |
script.h
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scumm-md5.h
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Updated from current md5.txt
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2004-08-14 22:24:40 +00:00 |
scumm.cpp
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HE 7.0+ games don'yt use imuse
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2004-08-30 09:43:21 +00:00 |
scumm.h
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Correct resource value, to match original.
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2004-08-30 00:10:36 +00:00 |
sound.cpp
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HE 7.0+ games don'yt use imuse
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2004-08-30 09:43:21 +00:00 |
sound.h
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Add patch #999887 - Possible fix for bug #998276
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2004-08-09 01:07:48 +00:00 |
string.cpp
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Clean up
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2004-08-29 03:19:44 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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Add var
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2004-08-24 11:24:51 +00:00 |
verbs.cpp
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Fix for bug #1015941 (COMI: There's only background behind dialogue lines)
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2004-08-28 13:30:59 +00:00 |
verbs.h
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