mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 23:57:32 +00:00
218e132e37
svn-id: r27024
146 lines
4.1 KiB
C++
146 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/palette.h"
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#include "common/util.h"
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namespace Lure {
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// Constructor
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// Defaults the palette to a full 256 entry palette
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Palette::Palette() {
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_numEntries = GAME_COLOURS;
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_palette = Memory::allocate(_numEntries * 4);
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_palette->empty();
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}
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// Consructor
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// Sets up a palette with the given number of entries and a copy of the passed data
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Palette::Palette(uint8 numEntries1, const byte *data1, PaletteSource paletteSource) {
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_numEntries = numEntries1;
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_palette = Memory::allocate(_numEntries * 4);
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if (data1) {
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if (paletteSource == RGB64)
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convertPalette(data1, _numEntries);
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else
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_palette->copyFrom(data1, 0, 0, _numEntries * 4);
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} else {
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// No data provided, set a null palette
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_palette->empty();
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}
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}
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// Constructor
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// Makes a copy of a passed palette object
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Palette::Palette(Palette &src) {
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_numEntries = src.numEntries();
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_palette = Memory::duplicate(src._palette);
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}
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// Constructor
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// Loads a palette from a resource
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Palette::Palette(uint16 resourceId) {
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Disk &d = Disk::getReference();
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MemoryBlock *srcData = d.getEntry(resourceId);
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if (((srcData->size() % 3) != 0) || ((srcData->size() / 3) > GAME_COLOURS))
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error("Specified resource %d is not a palette", resourceId);
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_numEntries = srcData->size() / 3;
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_palette = Memory::allocate(_numEntries * 4);
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convertPalette(srcData->data(), _numEntries);
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delete srcData;
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}
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void Palette::convertPalette(const byte *palette1, uint16 numEntries1) {
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byte *pDest = _palette->data();
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const byte *pSrc = palette1;
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while (numEntries1-- > 0) {
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*pDest++ = (pSrc[0] << 2) + (pSrc[0] >> 4);
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*pDest++ = (pSrc[1] << 2) + (pSrc[1] >> 4);
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*pDest++ = (pSrc[2] << 2) + (pSrc[2] >> 4);
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*pDest++ = 0;
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pSrc += 3;
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}
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}
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void Palette::setEntry(uint8 index, uint32 value) {
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if (index >= numEntries()) error("Invalid palette index: %d", index);
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uint32 *entry = (uint32 *) (data() + index * 4);
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*entry = value;
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}
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uint32 Palette::getEntry(uint8 index) {
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if (index >= numEntries()) error("Invalid palette index: %d", index);
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uint32 *entry = (uint32 *) (data() + index * 4);
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return *entry;
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}
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void Palette::copyFrom(Palette *src) {
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_palette->copyFrom(src->palette());
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}
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/*--------------------------------------------------------------------------*/
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PaletteCollection::PaletteCollection(uint16 resourceId) {
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Disk &d = Disk::getReference();
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MemoryBlock *resource = d.getEntry(resourceId);
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uint32 palSize;
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uint8 *data = resource->data();
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if (resource->size() % (SUB_PALETTE_SIZE * 3) != 0)
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error("Resource #%d is not a valid palette set", resourceId);
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palSize = SUB_PALETTE_SIZE * 3;
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_numPalettes = resource->size() / palSize;
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_palettes = (Palette **) Memory::alloc(_numPalettes * sizeof(Palette *));
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for (uint8 paletteCtr = 0; paletteCtr < _numPalettes; ++paletteCtr, data += palSize)
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_palettes[paletteCtr] = new Palette(SUB_PALETTE_SIZE, data, RGB64);
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delete resource;
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}
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PaletteCollection::~PaletteCollection() {
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for (int paletteCtr = 0; paletteCtr < _numPalettes; ++paletteCtr)
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delete _palettes[paletteCtr];
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free(_palettes);
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}
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Palette &PaletteCollection::getPalette(uint8 paletteNum) {
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if (paletteNum >= _numPalettes)
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error("Invalid palette index specified");
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return *_palettes[paletteNum];
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}
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} // end of namespace Lure
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