mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
c6d2190d2d
svn-id: r44291
388 lines
14 KiB
C++
388 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "engines/advancedDetector.h"
|
|
#include "base/plugins.h"
|
|
|
|
#include "sci/sci.h"
|
|
#include "sci/engine/kernel.h"
|
|
#include "sci/engine/seg_manager.h"
|
|
#include "sci/engine/vm.h" // for convertSierraGameId
|
|
|
|
namespace Sci {
|
|
|
|
#define GF_FOR_SCI0_BEFORE_629 GF_SCI0_OLDGETTIME
|
|
|
|
// Titles of the games
|
|
static const PlainGameDescriptor SciGameTitles[] = {
|
|
{"sci", "Sierra SCI Game"},
|
|
{"sci-fanmade", "Fanmade SCI Game"},
|
|
{"astrochicken", "Astro Chicken"},
|
|
{"christmas1988", "Christmas Card 1988"},
|
|
{"christmas1990", "Christmas Card 1990: The Seasoned Professional"},
|
|
{"christmas1992", "Christmas Card 1992"},
|
|
{"castlebrain", "Castle of Dr. Brain"},
|
|
{"iceman", "Codename: Iceman"},
|
|
{"camelot", "Conquests of Camelot: King Arthur, Quest for the Grail"},
|
|
{"longbow", "Conquests of the Longbow: The Adventures of Robin Hood"},
|
|
{"cnick-lsl", "Crazy Nick's Software Picks: Leisure Suit Larry's Casino"},
|
|
{"cnick-kq", "Crazy Nick's Software Picks: King Graham's Board Game Challenge"},
|
|
{"cnick-laurabow", "Crazy Nick's Software Picks: Parlor Games with Laura Bow"},
|
|
{"cnick-longbow", "Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance"},
|
|
{"cnick-sq", "Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack"},
|
|
{"ecoquest", "EcoQuest: The Search for Cetus"},
|
|
{"ecoquest2", "EcoQuest II: Lost Secret of the Rainforest"},
|
|
{"freddypharkas", "Freddy Pharkas: Frontier Pharmacist"},
|
|
{"funseeker", "Fun Seeker's Guide"},
|
|
{"hoyle1", "Hoyle Official Book of Games: Volume 1"},
|
|
{"hoyle2", "Hoyle Official Book of Games: Volume 2"},
|
|
{"hoyle3", "Hoyle Official Book of Games: Volume 3"},
|
|
{"hoyle4", "Hoyle Classic Card Games"},
|
|
{"jones", "Jones in the Fast Lane"},
|
|
{"kq1sci", "King's Quest I: Quest for the Crown, SCI Remake"},
|
|
{"kq4sci", "King's Quest IV: The Perils of Rosella, SCI Remake"},
|
|
{"kq5", "King's Quest V: Absence Makes the Heart Go Yonder"},
|
|
{"kq6", "King's Quest VI: Heir Today, Gone Tomorrow"},
|
|
{"laurabow", "Laura Bow: The Colonel's Bequest"},
|
|
{"laurabow2", "Laura Bow 2: The Dagger of Amon Ra"},
|
|
{"lsl1sci", "Leisure Suit Larry in the Land of the Lounge Lizards"},
|
|
{"lsl2", "Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places)"},
|
|
{"lsl3", "Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals"},
|
|
{"lsl5", "Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work"},
|
|
{"lsl6", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
|
|
{"fairytales", "Mixed-up Fairy Tales"},
|
|
{"mothergoose", "Mixed-Up Mother Goose"},
|
|
{"msastrochicken", "Ms. Astro Chicken"},
|
|
{"pepper", "Pepper's Adventure in Time"},
|
|
{"pq1sci", "Police Quest: In Pursuit of the Death Angel"},
|
|
{"pq2", "Police Quest II: The Vengeance"},
|
|
{"pq3", "Police Quest III: The Kindred"},
|
|
{"qfg1", "Quest for Glory I: So You Want to Be a Hero"},
|
|
{"qfg2", "Quest for Glory II: Trial by Fire"},
|
|
{"qfg3", "Quest for Glory III: Wages of War"},
|
|
{"slater", "Slater & Charlie Go Camping"},
|
|
{"sq1sci", "Space Quest I: The Sarien Encounter"},
|
|
{"sq3", "Space Quest III: The Pirates of Pestulon"},
|
|
{"sq4", "Space Quest IV: Roger Wilco and the Time Rippers"},
|
|
{"sq5", "Space Quest V: The Next Mutation"},
|
|
{"islandbrain", "The Island of Dr. Brain"},
|
|
// SCI32 games
|
|
{"gk1", "Gabriel Knight: Sins of the Fathers"}, // demo is SCI11, full version SCI32
|
|
{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
|
|
{"kq7", "King's Quest VII: The Princeless Bride"},
|
|
{"lsl7", "Leisure Suit Larry 7: Love for Sail!"},
|
|
{"lighthouse", "Lighthouse: The Dark Being"},
|
|
{"phantasmagoria", "Phantasmagoria"},
|
|
{"phantasmagoria2", "Phantasmagoria II: A Puzzle of Flesh"},
|
|
{"pq4", "Police Quest IV: Open Season"},
|
|
{"pqswat", "Police Quest: SWAT"},
|
|
{"qfg4", "Quest for Glory IV: Shadows of Darkness"},
|
|
{"rama", "RAMA"},
|
|
{"shivers", "Shivers"},
|
|
{"shivers2", "Shivers II: Harvest of Souls"},
|
|
{"sq6", "Space Quest 6: The Spinal Frontier"},
|
|
{"torin", "Torin's Passage"},
|
|
{0, 0}
|
|
};
|
|
|
|
#include "sci/detection_tables.h"
|
|
|
|
/**
|
|
* The fallback game descriptor used by the SCI engine's fallbackDetector.
|
|
* Contents of this struct are to be overwritten by the fallbackDetector.
|
|
*/
|
|
static SciGameDescription s_fallbackDesc = {
|
|
{
|
|
"",
|
|
"",
|
|
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
|
|
Common::UNK_LANG,
|
|
Common::kPlatformPC,
|
|
ADGF_NO_FLAGS,
|
|
Common::GUIO_NONE
|
|
},
|
|
0
|
|
};
|
|
|
|
|
|
static const ADParams detectionParams = {
|
|
// Pointer to ADGameDescription or its superset structure
|
|
(const byte *)Sci::SciGameDescriptions,
|
|
// Size of that superset structure
|
|
sizeof(SciGameDescription),
|
|
// Number of bytes to compute MD5 sum for
|
|
5000,
|
|
// List of all engine targets
|
|
SciGameTitles,
|
|
// Structure for autoupgrading obsolete targets
|
|
0,
|
|
// Name of single gameid (optional)
|
|
"sci",
|
|
// List of files for file-based fallback detection (optional)
|
|
0,
|
|
// Flags
|
|
0,
|
|
// Additional GUI options (for every game}
|
|
Common::GUIO_NONE
|
|
};
|
|
|
|
class SciMetaEngine : public AdvancedMetaEngine {
|
|
public:
|
|
SciMetaEngine() : AdvancedMetaEngine(detectionParams) {}
|
|
|
|
virtual const char *getName() const {
|
|
return "SCI Engine [SCI0, SCI01, SCI10, SCI11"
|
|
#ifdef ENABLE_SCI32
|
|
", SCI32"
|
|
#endif
|
|
"]";
|
|
}
|
|
|
|
virtual const char *getOriginalCopyright() const {
|
|
return "Sierra's Creative Interpreter (C) Sierra Online";
|
|
}
|
|
|
|
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
|
|
const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
|
|
};
|
|
|
|
Common::Language charToScummVMLanguage(const char c) {
|
|
switch (c) {
|
|
case 'F':
|
|
return Common::FR_FRA;
|
|
case 'S':
|
|
return Common::ES_ESP;
|
|
case 'I':
|
|
return Common::IT_ITA;
|
|
case 'G':
|
|
return Common::DE_DEU;
|
|
case 'J':
|
|
case 'j':
|
|
return Common::JA_JPN;
|
|
case 'P':
|
|
return Common::PT_BRA;
|
|
default:
|
|
return Common::UNK_LANG;
|
|
}
|
|
}
|
|
|
|
const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
|
|
bool foundResMap = false;
|
|
bool foundRes000 = false;
|
|
// This flag is used to determine if the size of resource.000 is less than 1MB, to distinguish
|
|
// between full and demo versions
|
|
bool smallResource000Size = false;
|
|
|
|
// Set some defaults
|
|
s_fallbackDesc.desc.extra = "";
|
|
s_fallbackDesc.desc.language = Common::EN_ANY;
|
|
s_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
|
|
s_fallbackDesc.desc.platform = Common::kPlatformPC; // default to PC platform
|
|
s_fallbackDesc.desc.gameid = "sci";
|
|
|
|
// First grab all filenames
|
|
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
|
if (file->isDirectory())
|
|
continue;
|
|
|
|
Common::String filename = file->getName();
|
|
filename.toLowercase();
|
|
|
|
if (filename.contains("resource.map") || filename.contains("resmap.000")) {
|
|
// HACK: resource.map is located in the same directory as the other resource files,
|
|
// therefore add the directory here, so that the game files can be opened later on
|
|
// We now add the parent directory temporary to our SearchMan so the engine code
|
|
// used in the detection can access all files via Common::File without any problems.
|
|
// In all branches returning from this function, we need to have a call to
|
|
// SearchMan.remove to remove it from the default directory pool again.
|
|
//
|
|
// A proper solution to remove this hack would be to have the code, which is needed
|
|
// for detection, to operate on Stream objects, so they can be easily called from
|
|
// the detection code. This might be easily to achieve through refactoring the
|
|
// code needed for detection.
|
|
assert(!SearchMan.hasArchive("SCI_detection"));
|
|
SearchMan.addDirectory("SCI_detection", file->getParent());
|
|
foundResMap = true;
|
|
}
|
|
|
|
// Determine if we got a CD version and set the CD flag accordingly, by checking for
|
|
// resource.aud for SCI1.1 CD games, or audio001.002 for SCI1 CD games. We assume that
|
|
// the file should be over 10MB, as it contains all the game speech and is usually
|
|
// around 450MB+. The size check is for some floppy game versions like KQ6 floppy, which
|
|
// also have a small resource.aud file
|
|
if (filename.contains("resource.aud") || filename.contains("audio001.002")) {
|
|
Common::SeekableReadStream *tmpStream = file->createReadStream();
|
|
if (tmpStream->size() > 10 * 1024 * 1024) {
|
|
// We got a CD version, so set the CD flag accordingly
|
|
s_fallbackDesc.desc.flags |= ADGF_CD;
|
|
s_fallbackDesc.desc.extra = "CD";
|
|
}
|
|
delete tmpStream;
|
|
}
|
|
|
|
if (filename.contains("resource.000")) {
|
|
Common::SeekableReadStream *tmpStream = file->createReadStream();
|
|
if (tmpStream->size() < 1 * 1024 * 1024)
|
|
smallResource000Size = true;
|
|
delete tmpStream;
|
|
}
|
|
|
|
if (filename.contains("resource.000") || filename.contains("resource.001")
|
|
|| filename.contains("ressci.000") || filename.contains("ressci.001"))
|
|
foundRes000 = true;
|
|
|
|
// Determine the game platform
|
|
// The existence of any of these files indicates an Amiga game
|
|
if (filename.contains("9.pat") || filename.contains("spal") ||
|
|
filename.contains("patch.005") || filename.contains("bank.001"))
|
|
s_fallbackDesc.desc.platform = Common::kPlatformAmiga;
|
|
|
|
// The existence of 7.pat indicates a Mac game
|
|
if (filename.contains("7.pat"))
|
|
s_fallbackDesc.desc.platform = Common::kPlatformMacintosh;
|
|
|
|
// The data files for Atari ST versions are the same as their DOS counterparts
|
|
}
|
|
|
|
// If these files aren't found, it can't be SCI
|
|
if (!foundResMap && !foundRes000) {
|
|
SearchMan.remove("SCI_detection");
|
|
return 0;
|
|
}
|
|
|
|
ResourceManager *resMan = new ResourceManager(fslist);
|
|
ViewType gameViews = resMan->getViewType();
|
|
|
|
// Have we identified the game views? If not, stop here
|
|
if (gameViews == kViewUnknown) {
|
|
SearchMan.remove("SCI_detection");
|
|
delete resMan;
|
|
return (const ADGameDescription *)&s_fallbackDesc;
|
|
}
|
|
|
|
#ifndef ENABLE_SCI32
|
|
// Is SCI32 compiled in? If not, and this is a SCI32 game,
|
|
// stop here
|
|
if (getSciVersion() >= SCI_VERSION_2) {
|
|
SearchMan.remove("SCI_detection");
|
|
delete resMan;
|
|
return (const ADGameDescription *)&s_fallbackDesc;
|
|
}
|
|
#endif
|
|
|
|
// EGA views
|
|
if (gameViews == kViewEga && s_fallbackDesc.desc.platform != Common::kPlatformAmiga)
|
|
s_fallbackDesc.desc.extra = "EGA";
|
|
|
|
// Set the platform to Amiga if the game is using Amiga views
|
|
if (gameViews == kViewAmiga)
|
|
s_fallbackDesc.desc.platform = Common::kPlatformAmiga;
|
|
|
|
// Determine the game id
|
|
SegManager *segMan = new SegManager(resMan);
|
|
if (!script_instantiate(resMan, segMan, 0)) {
|
|
warning("fallbackDetect(): Could not instantiate script 0");
|
|
SearchMan.remove("SCI_detection");
|
|
delete segMan;
|
|
delete resMan;
|
|
return 0;
|
|
}
|
|
reg_t game_obj = segMan->lookupScriptExport(0, 0);
|
|
const char *gameName = segMan->getObjectName(game_obj);
|
|
debug(2, "Detected ID: \"%s\" at %04x:%04x", gameName, PRINT_REG(game_obj));
|
|
s_fallbackDesc.desc.gameid = convertSierraGameId(gameName, &s_fallbackDesc.desc.flags);
|
|
delete segMan;
|
|
|
|
// Try to determine the game language
|
|
// Load up text 0 and start looking for "#" characters
|
|
// Non-English versions contain strings like XXXX#YZZZZ
|
|
// Where XXXX is the English string, #Y a separator indicating the language
|
|
// (e.g. #G for German) and ZZZZ is the translated text
|
|
// NOTE: This doesn't work for games which use message instead of text resources
|
|
// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
|
|
// As far as we know, these games store the messages of each language in separate
|
|
// resources, and it's not possible to detect that easily
|
|
Resource *text = resMan->findResource(ResourceId(kResourceTypeText, 0), 0);
|
|
uint seeker = 0;
|
|
if (text) {
|
|
while (seeker < text->size) {
|
|
if (text->data[seeker] == '#') {
|
|
s_fallbackDesc.desc.language = charToScummVMLanguage(text->data[seeker + 1]);
|
|
break;
|
|
}
|
|
seeker++;
|
|
}
|
|
}
|
|
|
|
delete resMan;
|
|
|
|
// Distinguish demos from full versions
|
|
if (!strcmp(s_fallbackDesc.desc.gameid, "castlebrain") && !Common::File::exists("resource.002")) {
|
|
// The Spanish full version doesn't have resource.002, but we can distinguish it from the
|
|
// demo from the size of resource.000
|
|
if (smallResource000Size)
|
|
s_fallbackDesc.desc.flags |= ADGF_DEMO;
|
|
}
|
|
|
|
if (!strcmp(s_fallbackDesc.desc.gameid, "islandbrain") && smallResource000Size)
|
|
s_fallbackDesc.desc.flags |= ADGF_DEMO;
|
|
|
|
if (!strcmp(s_fallbackDesc.desc.gameid, "kq6") && smallResource000Size)
|
|
s_fallbackDesc.desc.flags |= ADGF_DEMO;
|
|
|
|
// Fill in extras field
|
|
if (!strcmp(s_fallbackDesc.desc.gameid, "lsl1sci") ||
|
|
!strcmp(s_fallbackDesc.desc.gameid, "pq1sci") ||
|
|
!strcmp(s_fallbackDesc.desc.gameid, "sq1sci"))
|
|
s_fallbackDesc.desc.extra = "VGA Remake";
|
|
|
|
if (!strcmp(s_fallbackDesc.desc.gameid, "qfg1") && !Common::File::exists("resource.001"))
|
|
s_fallbackDesc.desc.extra = "VGA Remake";
|
|
|
|
// Add "demo" to the description for demos
|
|
if (s_fallbackDesc.desc.flags & ADGF_DEMO)
|
|
s_fallbackDesc.desc.extra = "demo";
|
|
|
|
SearchMan.remove("SCI_detection");
|
|
|
|
return (const ADGameDescription *)&s_fallbackDesc;
|
|
}
|
|
|
|
bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
|
|
const SciGameDescription *desc = (const SciGameDescription *)gd;
|
|
|
|
*engine = new SciEngine(syst, desc);
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Sci
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(SCI)
|
|
REGISTER_PLUGIN_DYNAMIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#endif
|