scummvm/sound/mixer.h
Lionel Ulmer 8b7207666e Fix the streaming used in the movies in TheDig (warning, did not test
Full Throttle).

This should be less buggy (ie crash less often, maybe not better
quality) than the previous code.

NOTE: the '1024 *' is here for testing purposes and will need to be
      severely reduced :-/

svn-id: r4396
2002-06-02 20:30:21 +00:00

210 lines
5.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef _mixer_h_included
#define _mixer_h_included
#ifdef COMPRESSED_SOUND_FILE
#include <mad.h>
#endif
typedef uint32 PlayingSoundHandle;
class SoundMixer {
private:
class Channel {
public:
bool _to_be_destroyed;
virtual void mix(int16 *data, uint len) = 0;
void destroy() { _to_be_destroyed = true; }
virtual void real_destroy() = 0;
virtual void append(void *sound, uint32 size);
#ifdef COMPRESSED_SOUND_FILE
virtual bool sound_finished();
#endif
};
class Channel_RAW : public Channel {
SoundMixer *_mixer;
void *_ptr;
uint32 _pos;
uint32 _size;
uint32 _fp_speed;
uint32 _fp_pos;
uint32 _realsize, _rate;
byte _flags;
public:
void mix(int16 *data, uint len);
Channel_RAW(SoundMixer *mixer, void *sound, uint32 size, uint rate, byte flags);
void real_destroy();
};
class Channel_STREAM : public Channel {
SoundMixer *_mixer;
byte *_ptr;
byte *_end_of_data;
byte *_pos;
uint32 _fp_speed;
uint32 _fp_pos;
uint32 _buffer_size;
uint32 _rate;
byte _flags;
public:
void append(void *sound, uint32 size);
void mix(int16 *data, uint len);
Channel_STREAM(SoundMixer *mixer, void *sound, uint32 size, uint rate, byte flags);
void real_destroy();
};
#ifdef COMPRESSED_SOUND_FILE
class Channel_MP3 : public Channel {
SoundMixer *_mixer;
void *_ptr;
struct mad_stream _stream;
struct mad_frame _frame;
struct mad_synth _synth;
uint32 _silence_cut;
uint32 _pos_in_frame;
uint32 _position;
uint32 _size;
byte _flags;
public:
void mix(int16 *data, uint len);
Channel_MP3(SoundMixer *mixer, void *sound, uint size, byte flags);
void real_destroy();
};
class Channel_MP3_CDMUSIC : public Channel {
SoundMixer *_mixer;
void *_ptr;
struct mad_stream _stream;
struct mad_frame _frame;
struct mad_synth _synth;
uint32 _pos_in_frame;
uint32 _size;
uint32 _buffer_size;
mad_timer_t _duration;
FILE *_file;
bool _initialized;
public:
void mix(int16 *data, uint len);
Channel_MP3_CDMUSIC(SoundMixer *mixer, FILE* file, mad_timer_t duration);
void real_destroy();
bool sound_finished();
};
#endif
static void on_generate_samples(void *s, byte *samples, int len);
public:
typedef void PremixProc(void *param, int16 *data, uint len);
uint _output_rate;
int16 *_volume_table;
bool _paused;
enum {
NUM_CHANNELS = 16,
};
void *_premix_param;
PremixProc *_premix_proc;
Channel *_channels[NUM_CHANNELS];
PlayingSoundHandle *_handles[NUM_CHANNELS];
int insert(PlayingSoundHandle *handle, Channel *chan);
int insert_at(PlayingSoundHandle *handle, int index, Channel *chan);
void append(void *data, uint32 len);
void uninsert(Channel *chan);
/* start playing a raw sound */
enum {
/* Do *NOT* change any of these flags without looking at the code in mixer.cpp */
FLAG_UNSIGNED = 1, /* unsigned samples */
FLAG_STEREO = 2, /* sound is in stereo */
FLAG_16BITS = 4, /* sound is 16 bits wide */
FLAG_AUTOFREE = 8, /* sound buffer is freed automagically at the end of playing */
FLAG_FILE = 16, /* sound is a FILE * that's read from */
};
int play_raw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags);
int play_stream(PlayingSoundHandle *handle, int index, void *sound, uint32 size, uint rate, byte flags);
#ifdef COMPRESSED_SOUND_FILE
int play_mp3(PlayingSoundHandle *handle, void *sound, uint32 size, byte flags);
int play_mp3_cdtrack(PlayingSoundHandle *handle, FILE* file, mad_timer_t duration);
#endif
/* Premix procedure, useful when using fmopl adlib */
void setup_premix(void *param, PremixProc *proc);
/* mix */
void mix(int16 *buf, uint len);
/* stop all currently playing sounds */
void stop_all();
/* stop playing a specific sound */
void stop(PlayingSoundHandle psh);
void stop(int index);
/* append to existing sound */
int append(int index, void *sound, uint32 size, uint rate, byte flags);
/* is any channel active? */
bool has_active_channel();
/* bind to the OSystem object => mixer will be
* invoked automatically when samples need
* to be generated */
bool bind_to_system(OSystem *syst);
/* set the volume, 0-256 */
void set_volume(int volume);
/* pause - unpause */
void pause(bool paused);
};
struct MP3OffsetTable { /* Compressed Sound (.SO3) */
int org_offset;
int new_offset;
int num_tags;
int compressed_size;
};
struct BundleAudioTable { /* Dig/CMI .bun audio */
char filename[13];
int size;
int offset;
};
#endif /* _mixer_h_included */