scummvm/common/debug.h
2009-05-25 06:49:57 +00:00

72 lines
1.7 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "common/sys.h"
#ifndef COMMON_DEBUG_H
#define COMMON_DEBUG_H
enum enDebugLevels {
DEBUG_NONE,
DEBUG_NORMAL,
DEBUG_WARN,
DEBUG_ERROR,
DEBUG_LUA,
DEBUG_BITMAPS,
DEBUG_MODEL,
DEBUG_STUB,
DEBUG_SMUSH,
DEBUG_IMUSE,
DEBUG_CHORES,
DEBUG_ALL
};
namespace Common {
class String;
enDebugLevels getDebugLevel();
}
extern const char *debug_levels[];
extern const char *debug_descriptions[];
void error(const char *fmt, ...);
#ifdef DISABLE_TEXT_CONSOLE
inline int printf(const char *s, ...) { return 0; }
inline void warning(const char *s, ...) {}
#else
void warning(const char *fmt, ...);
void debug(int level, const char *s, ...);
void debug(const char *s, ...);
#endif
#endif