mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
7aadf6c191
svn-id: r30125
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CINE_OBJECT_H
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#define CINE_OBJECT_H
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#include "script.h"
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namespace Cine {
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struct objectStruct {
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int16 x;
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int16 y;
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uint16 mask;
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int16 frame;
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int16 costume;
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char name[20];
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uint16 part;
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};
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struct overlayHeadElement {
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struct overlayHeadElement *next;
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struct overlayHeadElement *previous;
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uint16 objIdx;
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uint16 type;
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int16 x;
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int16 y;
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int16 width;
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int16 color;
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};
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#define NUM_MAX_OBJECT 255
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#define NUM_MAX_VAR 256
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extern objectStruct objectTable[NUM_MAX_OBJECT];
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extern ScriptVars globalVars;
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extern overlayHeadElement overlayHead;
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void unloadAllMasks(void);
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void resetMessageHead(void);
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void loadObject(char *pObjectName);
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void setupObject(byte objIdx, uint16 param1, uint16 param2, uint16 param3, uint16 param4);
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void modifyObjectParam(byte objIdx, byte paramIdx, int16 newValue);
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void loadOverlayElement(uint16 objIdx, uint16 param);
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int8 removeOverlayElement(uint16 objIdx, uint16 param);
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int16 getObjectParam(uint16 objIdx, uint16 paramIdx);
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int16 freeOverlay(uint16 objIdx, uint16 param);
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void addObjectParam(byte objIdx, byte paramIdx, int16 newValue);
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void subObjectParam(byte objIdx, byte paramIdx, int16 newValue);
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byte compareObjectParam(byte objIdx, byte param1, int16 param2);
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} // End of namespace Cine
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#endif
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