mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
729c843091
svn-id: r29858
275 lines
7.1 KiB
C++
275 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "cine/cine.h"
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#include "cine/unpack.h"
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#include "cine/various.h"
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namespace Cine {
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uint16 numElementInPart;
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AnimData *animDataTable;
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PartBuffer *partBuffer;
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void loadPart(const char *partName) {
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memset(partBuffer, 0, sizeof(PartBuffer) * NUM_MAX_PARTDATA);
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numElementInPart = 0;
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g_cine->_partFileHandle.close();
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checkDataDisk(-1);
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if (!g_cine->_partFileHandle.open(partName))
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error("loadPart(): Cannot open file %s", partName);
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setMouseCursor(MOUSE_CURSOR_DISK);
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numElementInPart = g_cine->_partFileHandle.readUint16BE();
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g_cine->_partFileHandle.readUint16BE(); // entry size
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if (currentPartName != partName)
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strcpy(currentPartName, partName);
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for (uint16 i = 0; i < numElementInPart; i++) {
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g_cine->_partFileHandle.read(partBuffer[i].partName, 14);
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partBuffer[i].offset = g_cine->_partFileHandle.readUint32BE();
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partBuffer[i].packedSize = g_cine->_partFileHandle.readUint32BE();
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partBuffer[i].unpackedSize = g_cine->_partFileHandle.readUint32BE();
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g_cine->_partFileHandle.readUint32BE(); // unused
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}
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if (g_cine->getGameType() == Cine::GType_FW && g_cine->getPlatform() == Common::kPlatformPC && strcmp(partName, "BASESON.SND") != 0)
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loadPal(partName);
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}
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void closePart(void) {
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// TODO
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}
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static void fixVolCnfFileName(char *dst, const uint8 *src) {
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memcpy(dst, src, 8);
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src += 8;
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dst[8] = 0;
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char *ext = strchr(dst, ' ');
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if (!ext) {
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ext = &dst[8];
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}
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if (*src == ' ') {
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*ext = 0;
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} else {
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*ext++ = '.';
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memcpy(ext, src, 3);
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char *end = strchr(ext, ' ');
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if (!end) {
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end = &ext[3];
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}
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*end = 0;
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}
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}
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void CineEngine::readVolCnf() {
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Common::File f;
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if (!f.open("vol.cnf")) {
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error("Unable to open 'vol.cnf'");
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}
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bool abaseHeader = false;
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uint32 unpackedSize, packedSize;
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char hdr[8];
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f.read(hdr, 8);
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if (memcmp(hdr, "ABASECP", 7) == 0) {
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abaseHeader = true;
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unpackedSize = f.readUint32BE();
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packedSize = f.readUint32BE();
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} else {
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f.seek(0);
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unpackedSize = packedSize = f.size();
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}
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uint8 *buf = (uint8 *)malloc(unpackedSize);
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if (!buf) {
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error("Unable to allocate %d bytes", unpackedSize);
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}
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f.read(buf, packedSize);
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if (packedSize != unpackedSize) {
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bool b = delphineUnpack(buf, buf, packedSize);
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if (!b) {
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error("Error while unpacking 'vol.cnf' data");
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}
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}
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const int fileNameLength = abaseHeader ? 11 : 13;
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uint8 *p = buf;
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int resourceFilesCount = READ_BE_UINT16(p); p += 2;
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int entrySize = READ_BE_UINT16(p); p += 2;
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for (int i = 0; i < resourceFilesCount; ++i) {
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char volumeResourceFile[9];
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memcpy(volumeResourceFile, p, 8);
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volumeResourceFile[8] = 0;
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_volumeResourceFiles.push_back(volumeResourceFile);
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p += entrySize;
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}
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int volumeEntriesCount = 0;
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for (int i = 0; i < resourceFilesCount; ++i) {
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int size = READ_BE_UINT32(p); p += 4;
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assert((size % fileNameLength) == 0);
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volumeEntriesCount += size / fileNameLength;
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p += size;
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}
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p = buf + 4 + resourceFilesCount * entrySize;
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for (int i = 0; i < resourceFilesCount; ++i) {
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int count = READ_BE_UINT32(p) / fileNameLength; p += 4;
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while (count--) {
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char volumeEntryName[13];
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if (abaseHeader) {
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fixVolCnfFileName(volumeEntryName, p);
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} else {
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memcpy(volumeEntryName, p, fileNameLength);
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}
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_volumeEntriesMap.setVal(volumeEntryName, _volumeResourceFiles[i].c_str());
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debugC(5, kCineDebugPart, "Added volume entry name '%s' resource file '%s'", volumeEntryName, _volumeResourceFiles[i].c_str());
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p += fileNameLength;
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}
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}
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free(buf);
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}
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int16 findFileInBundle(const char *fileName) {
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if (g_cine->getGameType() == Cine::GType_OS) {
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// look first in currently loaded resource file
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for (int i = 0; i < numElementInPart; i++) {
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if (!scumm_stricmp(fileName, partBuffer[i].partName)) {
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return i;
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}
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}
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// not found, open the required resource file
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StringPtrHashMap::const_iterator it = g_cine->_volumeEntriesMap.find(fileName);
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if (it == g_cine->_volumeEntriesMap.end()) {
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warning("Unable to find part file for filename '%s'", fileName);
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return -1;
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}
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const char *part = (*it)._value;
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loadPart(part);
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}
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for (int i = 0; i < numElementInPart; i++) {
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if (!scumm_stricmp(fileName, partBuffer[i].partName)) {
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return i;
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}
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}
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return -1;
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}
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void readFromPart(int16 idx, byte *dataPtr) {
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setMouseCursor(MOUSE_CURSOR_DISK);
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g_cine->_partFileHandle.seek(partBuffer[idx].offset, SEEK_SET);
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g_cine->_partFileHandle.read(dataPtr, partBuffer[idx].packedSize);
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}
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byte *readBundleFile(int16 foundFileIdx) {
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assert(foundFileIdx >= 0 && foundFileIdx < numElementInPart);
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byte *dataPtr = (byte *)calloc(partBuffer[foundFileIdx].unpackedSize, 1);
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if (partBuffer[foundFileIdx].unpackedSize != partBuffer[foundFileIdx].packedSize) {
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byte *unpackBuffer = (byte *)malloc(partBuffer[foundFileIdx].packedSize);
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readFromPart(foundFileIdx, unpackBuffer);
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delphineUnpack(dataPtr, unpackBuffer, partBuffer[foundFileIdx].packedSize);
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free(unpackBuffer);
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} else {
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readFromPart(foundFileIdx, dataPtr);
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}
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return dataPtr;
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}
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byte *readBundleSoundFile(const char *entryName, uint32 *size) {
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int16 index;
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byte *data = 0;
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char previousPartName[15] = "";
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if (g_cine->getGameType() == Cine::GType_FW) {
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strcpy(previousPartName, currentPartName);
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loadPart("BASESON.SND");
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}
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index = findFileInBundle((const char *)entryName);
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if (index != -1) {
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data = readBundleFile(index);
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if (size) {
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*size = partBuffer[index].unpackedSize;
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}
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}
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if (g_cine->getGameType() == Cine::GType_FW) {
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loadPart(previousPartName);
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}
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return data;
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}
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byte *readFile(const char *filename) {
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Common::File in;
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in.open(filename);
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if (!in.isOpen())
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error("readFile(): Cannot open file %s", filename);
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uint32 size = in.size();
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byte *dataPtr = (byte *)malloc(size);
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in.read(dataPtr, size);
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return dataPtr;
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}
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void checkDataDisk(int16 param) {
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}
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void dumpBundle(const char *fileName) {
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char tmpPart[15];
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strcpy(tmpPart, currentPartName);
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loadPart(fileName);
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for (int i = 0; i < numElementInPart; i++) {
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byte *data = readBundleFile(i);
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debug(0, "%s", partBuffer[i].partName);
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Common::File out;
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if (out.open(Common::String("dumps/") + partBuffer[i].partName, Common::File::kFileWriteMode)) {
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out.write(data, partBuffer[i].unpackedSize);
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out.close();
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}
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free(data);
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}
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loadPart(tmpPart);
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}
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} // End of namespace Cine
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