scummvm/engines/gob/game.cpp
2008-01-05 12:45:14 +00:00

813 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/game.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/inter.h"
#include "gob/parse.h"
#include "gob/draw.h"
#include "gob/mult.h"
#include "gob/music.h"
namespace Gob {
Game::Game(GobEngine *vm) : _vm(vm) {
_extTable = 0;
_totFileData = 0;
_totResourceTable = 0;
_imFileData = 0;
_extHandle = 0;
_collisionAreas = 0;
_shouldPushColls = 0;
_captureCount = 0;
_foundTotLoc = false;
_totTextData = 0;
_collStackSize = 0;
for (int i = 0; i < 5; i++) {
_collStack[i] = 0;
_collStackElemSizes[i] = 0;
}
_infIns = 0;
_infogrames = 0;
_curTotFile[0] = 0;
_curExtFile[0] = 0;
_totToLoad[0] = 0;
_startTimeKey = 0;
_mouseButtons = 0;
_lastCollKey = 0;
_lastCollAreaIndex = 0;
_lastCollId = 0;
_activeCollResId = 0;
_activeCollIndex = 0;
_handleMouse = 0;
_forceHandleMouse = 0;
_menuLevel = 0;
_noScroll = true;
_preventScroll = false;
_scrollHandleMouse = false;
_tempStr[0] = 0;
_curImaFile[0] = 0;
_collStr[0] = 0;
_backupedCount = 0;
_curBackupPos = 0;
for (int i = 0; i < 5; i++) {
_cursorHotspotXArray[i] = 0;
_cursorHotspotYArray[i] = 0;
_totTextDataArray[i] = 0;
_totFileDataArray[i] = 0;
_totResourceTableArray[i] = 0;
_extTableArray[i] = 0;
_extHandleArray[i] = 0;
_imFileDataArray[i] = 0;
_variablesArray[i] = 0;
_curTotFileArray[i][0] = 0;
}
}
Game::~Game() {
delete _infIns;
for (int i = 0; i < 60; i++)
_soundSamples[i].free();
}
byte *Game::loadExtData(int16 itemId, int16 *pResWidth,
int16 *pResHeight, uint32 *dataSize) {
int16 commonHandle;
int16 itemsCount;
int32 offset;
uint32 size;
uint32 realSize;
ExtItem *item;
bool isPacked;
int16 handle;
int32 tableSize;
char path[20];
byte *dataBuf;
byte *packedBuf;
byte *dataPtr;
itemId -= 30000;
if (_extTable == 0)
return 0;
commonHandle = -1;
itemsCount = _extTable->itemsCount;
item = &_extTable->items[itemId];
tableSize = szGame_ExtTable + szGame_ExtItem * itemsCount;
offset = item->offset;
size = item->size;
isPacked = (item->width & 0x8000) != 0;
if ((pResWidth != 0) && (pResHeight != 0)) {
*pResWidth = item->width & 0x7FFF;
if (*pResWidth & 0x4000)
size += 1 << 16;
if (*pResWidth & 0x2000)
size += 2 << 16;
if (*pResWidth & 0x1000)
size += 4 << 16;
*pResWidth &= 0xFFF;
*pResHeight = item->height;
debugC(7, kDebugFileIO, "loadExtData(%d, %d, %d)",
itemId, *pResWidth, *pResHeight);
}
debugC(7, kDebugFileIO, "loadExtData(%d, 0, 0)", itemId);
if (item->height == 0)
size += (item->width & 0x7FFF) << 16;
debugC(7, kDebugFileIO, "size: %d off: %d", size, offset);
if (offset < 0) {
offset = -(offset + 1);
tableSize = 0;
_vm->_dataIO->closeData(_extHandle);
strcpy(path, "commun.ex1");
path[strlen(path) - 1] = *(_totFileData + 0x3C) + '0';
commonHandle = _vm->_dataIO->openData(path);
handle = commonHandle;
} else
handle = _extHandle;
DataStream *stream = _vm->_dataIO->openAsStream(handle);
debugC(7, kDebugFileIO, "off: %d size: %d", offset, tableSize);
stream->seek(offset + tableSize);
realSize = size;
if (isPacked)
dataBuf = new byte[size + 2];
else
dataBuf = new byte[size];
dataPtr = dataBuf;
while (size > 32000) {
// BUG: huge->far conversion. Need normalization?
stream->read(dataPtr, 32000);
size -= 32000;
dataPtr += 32000;
}
stream->read(dataPtr, size);
delete stream;
if (commonHandle != -1) {
_vm->_dataIO->closeData(commonHandle);
_extHandle = _vm->_dataIO->openData(_curExtFile);
}
if (isPacked) {
packedBuf = dataBuf;
realSize = READ_LE_UINT32(packedBuf);
dataBuf = new byte[realSize];
_vm->_dataIO->unpackData(packedBuf, dataBuf);
delete[] packedBuf;
}
if (dataSize)
*dataSize = realSize;
return dataBuf;
}
void Game::freeCollision(int16 id) {
for (int i = 0; i < 250; i++) {
if (_collisionAreas[i].id == id)
_collisionAreas[i].left = 0xFFFF;
}
}
void Game::capturePush(int16 left, int16 top, int16 width, int16 height) {
int16 right;
if (_captureCount == 20)
error("Game::capturePush(): Capture stack overflow!");
_captureStack[_captureCount].left = left;
_captureStack[_captureCount].top = top;
_captureStack[_captureCount].right = left + width;
_captureStack[_captureCount].bottom = top + height;
_vm->_draw->_spriteTop = top;
_vm->_draw->_spriteBottom = height;
right = left + width - 1;
left &= 0xFFF0;
right |= 0xF;
_vm->_draw->initSpriteSurf(30 + _captureCount, right - left + 1, height, 0);
_vm->_draw->_sourceSurface = 21;
_vm->_draw->_destSurface = 30 + _captureCount;
_vm->_draw->_spriteLeft = left;
_vm->_draw->_spriteRight = right - left + 1;
_vm->_draw->_destSpriteX = 0;
_vm->_draw->_destSpriteY = 0;
_vm->_draw->_transparency = 0;
_vm->_draw->spriteOperation(0);
_captureCount++;
}
void Game::capturePop(char doDraw) {
if (_captureCount <= 0)
return;
_captureCount--;
if (doDraw) {
_vm->_draw->_destSpriteX = _captureStack[_captureCount].left;
_vm->_draw->_destSpriteY = _captureStack[_captureCount].top;
_vm->_draw->_spriteRight =
_captureStack[_captureCount].width();
_vm->_draw->_spriteBottom =
_captureStack[_captureCount].height();
_vm->_draw->_transparency = 0;
_vm->_draw->_sourceSurface = 30 + _captureCount;
_vm->_draw->_destSurface = 21;
_vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xF;
_vm->_draw->_spriteTop = 0;
_vm->_draw->spriteOperation(0);
}
_vm->_draw->freeSprite(30 + _captureCount);
}
byte *Game::loadTotResource(int16 id, int16 *dataSize) {
TotResItem *itemPtr;
int32 offset;
itemPtr = &_totResourceTable->items[id];
offset = itemPtr->offset;
if (dataSize)
*dataSize = itemPtr->size;
if (offset < 0) {
offset = (-offset - 1) * 4;
return _imFileData + (int32) READ_LE_UINT32(_imFileData + offset);
} else
return _totResourceTable->dataPtr + szGame_TotResTable +
szGame_TotResItem * _totResourceTable->itemsCount + offset;
}
void Game::freeSoundSlot(int16 slot) {
if (slot == -1)
slot = _vm->_parse->parseValExpr();
if ((slot < 0) || (slot >= 60) || _soundSamples[slot].empty())
return;
SoundDesc &sample = _soundSamples[slot];
if (sample.getType() == SOUND_ADL)
if (_vm->_adlib && (_vm->_adlib->getIndex() == slot))
_vm->_adlib->stopPlay();
_vm->_snd->freeSample(sample);
}
void Game::evaluateScroll(int16 x, int16 y) {
if (_preventScroll || !_scrollHandleMouse || (_menuLevel > 0))
return;
if (_noScroll || (_vm->_global->_videoMode != 0x14))
return;
if ((x == 0) && (_vm->_draw->_scrollOffsetX > 0)) {
uint16 off;
off = MIN(_vm->_draw->_cursorWidth, _vm->_draw->_scrollOffsetX);
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetX -= off;
} else if ((y == 0) && (_vm->_draw->_scrollOffsetY > 0)) {
uint16 off;
off = MIN(_vm->_draw->_cursorHeight, _vm->_draw->_scrollOffsetY);
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetY -= off;
}
int16 cursorRight = x + _vm->_draw->_cursorWidth;
int16 screenRight = _vm->_draw->_scrollOffsetX + _vm->_width;
int16 cursorBottom = y + _vm->_draw->_cursorHeight;
int16 screenBottom = _vm->_draw->_scrollOffsetY + _vm->_height;
if ((cursorRight >= _vm->_width) &&
(screenRight < _vm->_video->_surfWidth)) {
uint16 off;
off = MIN(_vm->_draw->_cursorWidth,
(int16) (_vm->_video->_surfWidth - screenRight));
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetX += off;
_vm->_util->setMousePos(_vm->_width - _vm->_draw->_cursorWidth, y);
} else if ((cursorBottom >= (_vm->_height - _vm->_video->_splitHeight2)) &&
(screenBottom < _vm->_video->_surfHeight)) {
uint16 off;
off = MIN(_vm->_draw->_cursorHeight,
(int16) (_vm->_video->_surfHeight - screenBottom));
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetY += off;
_vm->_util->setMousePos(x, _vm->_height - _vm->_video->_splitHeight2 -
_vm->_draw->_cursorHeight);
}
_vm->_util->setScrollOffset();
}
int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY,
int16 *pButtons, char handleMouse) {
_vm->_util->processInput(true);
if (_vm->_mult->_multData && _vm->_global->_inter_variables &&
(VAR(58) != 0)) {
if (_vm->_mult->_multData->frameStart != (int) VAR(58) - 1)
_vm->_mult->_multData->frameStart++;
else
_vm->_mult->_multData->frameStart = 0;
_vm->_mult->playMult(_vm->_mult->_multData->frameStart + VAR(57),
_vm->_mult->_multData->frameStart + VAR(57), 1, handleMouse);
}
if ((_vm->_inter->_soundEndTimeKey != 0) &&
(_vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey)) {
_vm->_snd->stopSound(_vm->_inter->_soundStopVal);
_vm->_inter->_soundEndTimeKey = 0;
}
if (pMouseX && pMouseY && pButtons) {
_vm->_util->getMouseState(pMouseX, pMouseY, pButtons);
if (*pButtons == 3)
*pButtons = 0;
}
return _vm->_util->checkKey();
}
int16 Game::adjustKey(int16 key) {
if (key <= 0x60 || key >= 0x7B)
return key;
return key - 0x20;
}
int32 Game::loadTotFile(const char *path) {
int16 handle;
int32 size;
size = -1;
handle = _vm->_dataIO->openData(path);
if (handle >= 0) {
_vm->_dataIO->closeData(handle);
size = _vm->_dataIO->getDataSize(path);
_totFileData = _vm->_dataIO->getData(path);
} else
_totFileData = 0;
return size;
}
void Game::loadExtTable(void) {
int16 count;
// Function is correct. [sev]
_extHandle = _vm->_dataIO->openData(_curExtFile);
if (_extHandle < 0)
return;
DataStream *stream = _vm->_dataIO->openAsStream(_extHandle);
count = stream->readUint16LE();
stream->seek(0);
_extTable = new ExtTable;
_extTable->items = 0;
if (count)
_extTable->items = new ExtItem[count];
_extTable->itemsCount = stream->readUint16LE();
_extTable->unknown = stream->readByte();
for (int i = 0; i < count; i++) {
_extTable->items[i].offset = stream->readUint32LE();
_extTable->items[i].size = stream->readUint16LE();
_extTable->items[i].width = stream->readUint16LE();
_extTable->items[i].height = stream->readUint16LE();
}
delete stream;
}
void Game::loadImFile(void) {
char path[20];
int16 handle;
if ((_totFileData[0x3D] != 0) && (_totFileData[0x3B] == 0))
return;
strcpy(path, "commun.im1");
if (_totFileData[0x3B] != 0)
path[strlen(path) - 1] = '0' + _totFileData[0x3B];
handle = _vm->_dataIO->openData(path);
if (handle < 0)
return;
_vm->_dataIO->closeData(handle);
_imFileData = _vm->_dataIO->getData(path);
}
void Game::start(void) {
_collisionAreas = new Collision[250];
memset(_collisionAreas, 0, 250 * sizeof(Collision));
prepareStart();
playTot(-2);
delete[] _collisionAreas;
_vm->_draw->closeScreen();
for (int i = 0; i < SPRITES_COUNT; i++)
_vm->_draw->freeSprite(i);
_vm->_draw->_scummvmCursor = 0;
}
// flagbits: 0 = freeInterVariables, 1 = skipPlay
void Game::totSub(int8 flags, const char *newTotFile) {
int8 curBackupPos;
if (_backupedCount >= 5)
return;
_cursorHotspotXArray[_backupedCount] = _vm->_draw->_cursorHotspotXVar;
_cursorHotspotYArray[_backupedCount] = _vm->_draw->_cursorHotspotYVar;
_totTextDataArray[_backupedCount] = _totTextData;
_totFileDataArray[_backupedCount] = _totFileData;
_totResourceTableArray[_backupedCount] = _totResourceTable;
_extTableArray[_backupedCount] = _extTable;
_extHandleArray[_backupedCount] = _extHandle;
_imFileDataArray[_backupedCount] = _imFileData;
_variablesArray[_backupedCount] = _vm->_global->_inter_variables;
_variablesSizesArray[_backupedCount] = _vm->_global->_inter_variablesSizes;
strcpy(_curTotFileArray[_backupedCount], _curTotFile);
curBackupPos = _curBackupPos;
_backupedCount++;
_curBackupPos = _backupedCount;
_totTextData = 0;
_totFileData = 0;
_totResourceTable = 0;
if (flags & 1) {
_vm->_global->_inter_variables = 0;
_vm->_global->_inter_variablesSizes = 0;
}
strncpy0(_curTotFile, newTotFile, 9);
strcat(_curTotFile, ".TOT");
if (_vm->_inter->_terminate != 0)
return;
pushCollisions(0);
if (flags & 2)
playTot(-1);
else
playTot(0);
if (_vm->_inter->_terminate != 2)
_vm->_inter->_terminate = 0;
popCollisions();
if ((flags & 1) && _vm->_global->_inter_variables) {
delete[] _vm->_global->_inter_variables;
delete[] _vm->_global->_inter_variablesSizes;
}
_backupedCount--;
_curBackupPos = curBackupPos;
_vm->_draw->_cursorHotspotXVar = _cursorHotspotXArray[_backupedCount];
_vm->_draw->_cursorHotspotYVar = _cursorHotspotYArray[_backupedCount];
_totTextData = _totTextDataArray[_backupedCount];
_totFileData = _totFileDataArray[_backupedCount];
_totResourceTable = _totResourceTableArray[_backupedCount];
_extTable = _extTableArray[_backupedCount];
_extHandle = _extHandleArray[_backupedCount];
_imFileData = _imFileDataArray[_backupedCount];
_vm->_global->_inter_variables = _variablesArray[_backupedCount];
_vm->_global->_inter_variablesSizes = _variablesSizesArray[_backupedCount];
strcpy(_curTotFile, _curTotFileArray[_backupedCount]);
strcpy(_curExtFile, _curTotFile);
_curExtFile[strlen(_curExtFile) - 4] = '\0';
strcat(_curExtFile, ".EXT");
}
void Game::switchTotSub(int16 index, int16 skipPlay) {
int16 backupedCount;
int16 curBackupPos;
if ((_backupedCount - index) < 1)
return;
int16 newPos = _curBackupPos - index - ((index >= 0) ? 1 : 0);
// WORKAROUND: Some versions don't make the MOVEMENT menu item unselectable
// in the dreamland screen, resulting in a crash when it's clicked.
if ((_vm->getGameType() == kGameTypeGob2) && (index == -1) && (skipPlay == 7) &&
!scumm_stricmp(_curTotFileArray[newPos], "gob06.tot"))
return;
curBackupPos = _curBackupPos;
backupedCount = _backupedCount;
if (_curBackupPos == _backupedCount) {
_cursorHotspotXArray[_backupedCount] = _vm->_draw->_cursorHotspotXVar;
_cursorHotspotYArray[_backupedCount] = _vm->_draw->_cursorHotspotYVar;
_totTextDataArray[_backupedCount] = _totTextData;
_totFileDataArray[_backupedCount] = _totFileData;
_totResourceTableArray[_backupedCount] = _totResourceTable;
_extTableArray[_backupedCount] = _extTable;
_extHandleArray[_backupedCount] = _extHandle;
_imFileDataArray[_backupedCount] = _imFileData;
_variablesArray[_backupedCount] = _vm->_global->_inter_variables;
_variablesSizesArray[_backupedCount] = _vm->_global->_inter_variablesSizes;
strcpy(_curTotFileArray[_backupedCount], _curTotFile);
_backupedCount++;
}
_curBackupPos -= index;
if (index >= 0)
_curBackupPos--;
_vm->_draw->_cursorHotspotXVar = _cursorHotspotXArray[_curBackupPos];
_vm->_draw->_cursorHotspotYVar = _cursorHotspotYArray[_curBackupPos];
_totTextData = _totTextDataArray[_curBackupPos];
_totFileData = _totFileDataArray[_curBackupPos];
_totResourceTable = _totResourceTableArray[_curBackupPos];
_imFileData = _imFileDataArray[_curBackupPos];
_extTable = _extTableArray[_curBackupPos];
_extHandle = _extHandleArray[_curBackupPos];
_vm->_global->_inter_variables = _variablesArray[_curBackupPos];
_vm->_global->_inter_variablesSizes = _variablesSizesArray[_curBackupPos];
strcpy(_curTotFile, _curTotFileArray[_curBackupPos]);
strcpy(_curExtFile, _curTotFile);
_curExtFile[strlen(_curExtFile) - 4] = '\0';
strcat(_curExtFile, ".EXT");
if (_vm->_inter->_terminate != 0)
return;
_vm->_game->pushCollisions(0);
_vm->_game->playTot(skipPlay);
if (_vm->_inter->_terminate != 2)
_vm->_inter->_terminate = 0;
_vm->_game->popCollisions();
_curBackupPos = curBackupPos;
_backupedCount = backupedCount;
_vm->_draw->_cursorHotspotXVar = _cursorHotspotXArray[_curBackupPos];
_vm->_draw->_cursorHotspotYVar = _cursorHotspotYArray[_curBackupPos];
_totTextData = _totTextDataArray[_curBackupPos];
_totFileData = _totFileDataArray[_curBackupPos];
_totResourceTable = _totResourceTableArray[_curBackupPos];
_extTable = _extTableArray[_curBackupPos];
_extHandle = _extHandleArray[_curBackupPos];
_imFileData = _imFileDataArray[_curBackupPos];
_vm->_global->_inter_variables = _variablesArray[_curBackupPos];
_vm->_global->_inter_variablesSizes = _variablesSizesArray[_curBackupPos];
strcpy(_curTotFile, _curTotFileArray[_curBackupPos]);
strcpy(_curExtFile, _curTotFile);
_curExtFile[strlen(_curExtFile) - 4] = '\0';
strcat(_curExtFile, ".EXT");
}
int16 Game::openLocTextFile(char *locTextFile, int language) {
int n;
n = strlen(locTextFile);
if (n < 4)
return -1;
locTextFile[n - 4] = 0;
switch (language) {
case 0:
strcat(locTextFile, ".dat");
break;
case 1:
strcat(locTextFile, ".all");
break;
case 3:
strcat(locTextFile, ".esp");
break;
case 4:
strcat(locTextFile, ".ita");
break;
case 5:
strcat(locTextFile, ".usa");
break;
case 6:
strcat(locTextFile, ".ndl");
break;
case 7:
strcat(locTextFile, ".kor");
break;
case 8:
strcat(locTextFile, ".isr");
break;
default:
strcat(locTextFile, ".ang");
break;
}
return _vm->_dataIO->openData(locTextFile);
}
byte *Game::loadLocTexts(int32 *dataSize) {
char locTextFile[20];
int16 handle;
int i;
strcpy(locTextFile, _curTotFile);
handle = openLocTextFile(locTextFile, _vm->_global->_languageWanted);
if (handle >= 0) {
_foundTotLoc = true;
_vm->_global->_language = _vm->_global->_languageWanted;
} else if (!_foundTotLoc) {
bool found = false;
if (_vm->_global->_languageWanted == 2) {
handle = openLocTextFile(locTextFile, 5);
if (handle >= 0) {
_vm->_global->_language = 5;
found = true;
}
} else if (_vm->_global->_languageWanted == 5) {
handle = openLocTextFile(locTextFile, 2);
if (handle >= 0) {
_vm->_global->_language = 2;
found = true;
}
}
if (!found) {
for (i = 0; i < 10; i++) {
handle = openLocTextFile(locTextFile, i);
if (handle >= 0) {
_vm->_global->_language = i;
break;
}
}
}
}
debugC(1, kDebugFileIO, "Using language %d for %s",
_vm->_global->_language, _curTotFile);
if (handle >= 0) {
_vm->_dataIO->closeData(handle);
if (dataSize)
*dataSize = _vm->_dataIO->getDataSize(locTextFile);
return _vm->_dataIO->getData(locTextFile);
}
return 0;
}
void Game::setCollisions(void) {
byte *savedIP;
uint16 left;
uint16 top;
uint16 width;
uint16 height;
Collision *collArea;
for (collArea = _collisionAreas; collArea->left != 0xFFFF; collArea++) {
if (((collArea->id & 0xC000) != 0x8000) || (collArea->funcSub == 0))
continue;
savedIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr = _totFileData + collArea->funcSub;
left = _vm->_parse->parseValExpr();
top = _vm->_parse->parseValExpr();
width = _vm->_parse->parseValExpr();
height = _vm->_parse->parseValExpr();
if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) &&
(left != 0xFFFF)) {
left += _vm->_draw->_backDeltaX;
top += _vm->_draw->_backDeltaY;
}
if (_vm->_draw->_needAdjust != 2) {
_vm->_draw->adjustCoords(0, &left, &top);
if ((collArea->flags & 0x0F) < 3)
_vm->_draw->adjustCoords(2, &width, &height);
else {
height &= 0xFFFE;
_vm->_draw->adjustCoords(2, 0, &height);
}
}
collArea->left = left;
collArea->top = top;
collArea->right = left + width - 1;
collArea->bottom = top + height - 1;
_vm->_global->_inter_execPtr = savedIP;
}
}
void Game::collSub(uint16 offset) {
byte *savedIP;
int16 collStackSize;
savedIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr = _totFileData + offset;
_shouldPushColls = 1;
collStackSize = _collStackSize;
_vm->_inter->funcBlock(0);
if (collStackSize != _collStackSize)
popCollisions();
_shouldPushColls = 0;
_vm->_global->_inter_execPtr = savedIP;
setCollisions();
}
void Game::collAreaSub(int16 index, int8 enter) {
uint16 collId;
collId = _collisionAreas[index].id & 0xF000;
if ((collId == 0xA000) || (collId == 0x9000)) {
if (enter == 0)
WRITE_VAR(17, _collisionAreas[index].id & 0x0FFF);
else
WRITE_VAR(17, -(_collisionAreas[index].id & 0x0FFF));
}
if (enter != 0) {
if (_collisionAreas[index].funcEnter != 0)
collSub(_collisionAreas[index].funcEnter);
} else {
if (_collisionAreas[index].funcLeave != 0)
collSub(_collisionAreas[index].funcLeave);
}
}
} // End of namespace Gob