mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
6eb64102a4
svn-id: r30238
171 lines
5.1 KiB
C++
171 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_SAVELOAD_H
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#define GOB_SAVELOAD_H
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#include "common/stream.h"
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#include "gob/video.h"
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namespace Gob {
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enum SaveType {
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kSaveNone = -1,
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kSaveGame,
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kSaveTempSprite,
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kSaveNotes,
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kSaveScreenshot,
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kSaveIgnore
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};
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class SaveLoad {
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public:
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int32 getSize(SaveType type);
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bool load(SaveType type, int16 dataVar, int32 size, int32 offset);
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bool save(SaveType type, int16 dataVar, int32 size, int32 offset);
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virtual SaveType getSaveType(const char *fileName) = 0;
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SaveLoad(GobEngine *vm, const char *targetName);
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virtual ~SaveLoad();
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protected:
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int _curSlot;
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char **_saveFiles;
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int _stagesCount;
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byte **_buffer;
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// While using the notepad or changing the font, the original executable
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// temporarily dumps Draw::_backSurface to a file. Since that's not really
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// a nice thing to do, we work around it.
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SurfaceDesc *_tempSprite;
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Video::Color _tempPal[256];
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int32 _tempSpriteSize;
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GobEngine *_vm;
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int getSpriteIndex(int32 size) {
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if (size < -1000)
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size += 1000;
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return -size - 1;
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}
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bool getSpritePalette(int32 size) {
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return size < -1000;
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}
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const char *setCurSlot(int slot);
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bool fromEndian(byte *buf, const byte *sizes, uint32 count);
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bool toEndian(byte *buf, const byte *sizes, uint32 count);
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uint32 read(Common::ReadStream &in, byte *buf,
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byte *sizes, uint32 count);
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uint32 write(Common::WriteStream &out, byte *buf,
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byte *sizes, uint32 count);
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bool loadDataEndian(Common::ReadStream &in, int16 dataVar, uint32 size);
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bool saveDataEndian(Common::WriteStream &out, int16 dataVar, uint32 size);
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bool loadTempSprite(uint32 index, bool palette);
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bool saveTempSprite(uint32 index, bool palette);
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bool loadSprite(Common::ReadStream &in, int32 size);
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bool saveSprite(Common::WriteStream &out, int32 size);
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int32 getSizeTempSprite();
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bool loadTempSprite(int16 dataVar, int32 size, int32 offset);
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bool saveTempSprite(int16 dataVar, int32 size, int32 offset);
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virtual uint32 getSaveGameSize() = 0;
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virtual int32 getSizeGame() = 0;
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virtual int32 getSizeNotes() = 0;
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virtual int32 getSizeScreenshot() = 0;
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virtual bool loadGame(int16 dataVar, int32 size, int32 offset) = 0;
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virtual bool loadNotes(int16 dataVar, int32 size, int32 offset) = 0;
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virtual bool loadScreenshot(int16 dataVar, int32 size, int32 offset) = 0;
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virtual bool saveGame(int16 dataVar, int32 size, int32 offset) = 0;
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virtual bool saveNotes(int16 dataVar, int32 size, int32 offset) = 0;
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virtual bool saveScreenshot(int16 dataVar, int32 size, int32 offset) = 0;
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};
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class SaveLoad_v2 : public SaveLoad {
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public:
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virtual SaveType getSaveType(const char *fileName);
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SaveLoad_v2(GobEngine *vm, const char *targetName);
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virtual ~SaveLoad_v2() {}
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protected:
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virtual uint32 getSaveGameSize();
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virtual int32 getSizeGame();
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virtual int32 getSizeNotes();
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virtual int32 getSizeScreenshot();
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virtual bool loadGame(int16 dataVar, int32 size, int32 offset);
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virtual bool loadNotes(int16 dataVar, int32 size, int32 offset);
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virtual bool loadScreenshot(int16 dataVar, int32 size, int32 offset);
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virtual bool saveGame(int16 dataVar, int32 size, int32 offset);
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virtual bool saveNotes(int16 dataVar, int32 size, int32 offset);
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virtual bool saveScreenshot(int16 dataVar, int32 size, int32 offset);
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void initBuffer();
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};
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class SaveLoad_v3 : public SaveLoad_v2 {
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public:
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virtual SaveType getSaveType(const char *fileName);
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SaveLoad_v3(GobEngine *vm, const char *targetName, uint32 screenshotSize = 19968,
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int32 indexOffset = 40, int32 screenshotOffset = 80);
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virtual ~SaveLoad_v3() {}
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protected:
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bool _useScreenshots;
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bool _firstSizeGame;
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int8 _saveSlot;
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uint32 _screenshotSize;
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int32 _indexOffset;
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int32 _screenshotOffset;
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virtual uint32 getSaveGameSize();
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virtual int32 getSizeGame();
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virtual int32 getSizeScreenshot();
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virtual bool loadGame(int16 dataVar, int32 size, int32 offset);
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virtual bool loadScreenshot(int16 dataVar, int32 size, int32 offset);
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virtual bool saveGame(int16 dataVar, int32 size, int32 offset);
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virtual bool saveNotes(int16 dataVar, int32 size, int32 offset);
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virtual bool saveScreenshot(int16 dataVar, int32 size, int32 offset);
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bool saveGame(int32 screenshotSize);
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void initBuffer();
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};
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} // End of namespace Gob
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#endif // GOB_SAVELOAD_H
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