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bb813719b5
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
119 lines
3.6 KiB
C++
119 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "gui/saveload.h"
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#include "gui/saveload-dialog.h"
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#include "engines/metaengine.h"
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namespace GUI {
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SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode)
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: _impl(0), _title(title), _buttonLabel(buttonLabel), _saveMode(saveMode) {
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}
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SaveLoadChooser::~SaveLoadChooser() {
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delete _impl;
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_impl = 0;
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}
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void SaveLoadChooser::selectChooser(const MetaEngine &engine) {
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(engine);
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if (!_impl || _impl->getType() != requestedType) {
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delete _impl;
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_impl = 0;
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switch (requestedType) {
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case kSaveLoadDialogGrid:
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_impl = new SaveLoadChooserGrid(_title, _saveMode);
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break;
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default:
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// fallthrough intended
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case kSaveLoadDialogList:
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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_impl = new SaveLoadChooserSimple(_title, _buttonLabel, _saveMode);
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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break;
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}
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}
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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}
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Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) const {
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#if defined(USE_SAVEGAME_TIMESTAMP)
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TimeDate curTime;
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g_system->getTimeAndDate(curTime);
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curTime.tm_year += 1900; // fixup year
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curTime.tm_mon++; // fixup month
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return Common::String::format("%04d-%02d-%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
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#else
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return Common::String::format("Save %d", slot + 1);
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#endif
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}
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int SaveLoadChooser::runModalWithCurrentTarget() {
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const Plugin *plugin = EngineMan.findPlugin(ConfMan.get("engineid"));
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return runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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}
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int SaveLoadChooser::runModalWithPluginAndTarget(const Plugin *plugin, const String &target) {
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selectChooser(plugin->get<MetaEngine>());
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if (!_impl)
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return -1;
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#if defined(USE_CLOUD) && defined(USE_LIBCURL)
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_impl->runSaveSync(ConfMan.hasKey("savepath", target));
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#endif
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// Set up the game domain as newly active domain, so
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// target specific savepath will be checked
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String oldDomain = ConfMan.getActiveDomainName();
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ConfMan.setActiveDomain(target);
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int ret;
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do {
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ret = _impl->run(target, &plugin->get<MetaEngine>());
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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if (ret == kSwitchSaveLoadDialog) {
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selectChooser(plugin->get<MetaEngine>());
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}
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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} while (ret < -1);
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// Revert to the old active domain
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ConfMan.setActiveDomain(oldDomain);
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return ret;
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}
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const Common::String &SaveLoadChooser::getResultString() const {
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assert(_impl);
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return _impl->getResultString();
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}
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} // End of namespace GUI
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