scummvm/engines/hugo/module.mk
David Turner 1cbab9885b HUGO: Added basic debugging console to engine
Since HUGO uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.

svn-id: r54117
2010-11-07 15:04:47 +00:00

50 lines
734 B
Makefile

MODULE := engines/hugo
MODULE_OBJS := \
console.o \
detection.o \
display.o \
display_v1d.o \
display_v1w.o \
file.o \
file_v1d.o \
file_v2d.o \
file_v3d.o \
file_v1w.o \
hugo.o \
intro.o \
intro_v1d.o \
intro_v2d.o \
intro_v3d.o \
intro_v1w.o \
intro_v2w.o \
intro_v3w.o \
inventory.o \
mouse.o \
object.o \
object_v1d.o \
object_v1w.o \
object_v2d.o \
object_v3d.o \
parser.o \
parser_v1w.o \
parser_v1d.o \
parser_v2d.o \
parser_v3d.o \
route.o \
schedule.o \
schedule_v1d.o \
schedule_v1w.o \
schedule_v2d.o \
schedule_v3d.o \
sound.o \
util.o
# This module can be built as a plugin
ifeq ($(ENABLE_HUGO), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk