scummvm/engines/wintermute
2013-04-18 12:24:42 +02:00
..
ad WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00
base WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
graphics WINTERMUTE: Avoid dereferncing null-pointer in TransparentSurface 2013-04-17 17:08:58 +02:00
math WINTERMUTE: Convert CRLF to LF 2012-09-04 22:17:23 +02:00
system WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadInstances() 2013-04-17 17:02:09 +02:00
ui WINTERMUTE: Constify _width and _height in BaseRenderer. 2013-04-17 21:21:17 +02:00
utils WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
video WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00
coll_templ.h WINTERMUTE: Convert CRLF to LF 2012-09-04 22:17:23 +02:00
dcgf.h WINTERMUTE: Redo the way floats are saved, break savegame compatibility with WME Lite completely. 2013-01-31 23:59:21 +01:00
dctypes.h WINTERMUTE: Convert CRLF to LF 2012-09-04 22:17:23 +02:00
debugger.cpp WINTERMUTE: Privatize more members of BaseGame. 2013-04-17 19:51:57 +02:00
debugger.h WINTERMUTE: Add a console command, "dump_file", to dump resource files to disk 2013-03-30 21:21:51 +02:00
detection_tables.h WINTERMUTE: Add detection entry for Dreamscape 2013-04-14 10:54:49 -04:00
detection.cpp WINTERMUTE: Allow users to enable the FPS-counter in the GUI, and disable MT32-settings. 2013-01-22 22:05:20 +01:00
module.mk WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00
persistent.cpp WINTERMUTE: WinterMute -> Wintermute 2012-08-13 03:42:30 +02:00
persistent.h WINTERMUTE: Even more formatting fixes. 2013-01-24 20:27:03 +01:00
platform_osystem.cpp WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
platform_osystem.h WINTERMUTE: Add in debugger-console, enabled by Ctrl-d 2013-01-23 11:18:44 +01:00
wintermute.cpp WINTERMUTE: Protect more members in BaseRenderer. 2013-04-17 21:21:17 +02:00
wintermute.h WINTERMUTE: Add the possibility of enabling/disabling FPS from Debugger. 2013-01-23 11:32:06 +01:00
wintypes.h WINTERMUTE: Convert CRLF to LF 2012-09-04 22:17:23 +02:00