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ad
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WINTERMUTE: Split the timers from BaseGame into a separate class.
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2013-04-18 12:10:40 +02:00 |
base
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WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes.
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2013-04-18 12:24:42 +02:00 |
graphics
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WINTERMUTE: Avoid dereferncing null-pointer in TransparentSurface
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2013-04-17 17:08:58 +02:00 |
math
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WINTERMUTE: Convert CRLF to LF
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2012-09-04 22:17:23 +02:00 |
system
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WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadInstances()
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2013-04-17 17:02:09 +02:00 |
ui
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WINTERMUTE: Constify _width and _height in BaseRenderer.
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2013-04-17 21:21:17 +02:00 |
utils
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WINTERMUTE: Replace all NULLs with nullptr.
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2013-01-26 18:07:07 +01:00 |
video
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WINTERMUTE: Split the timers from BaseGame into a separate class.
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2013-04-18 12:10:40 +02:00 |
coll_templ.h
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WINTERMUTE: Convert CRLF to LF
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2012-09-04 22:17:23 +02:00 |
dcgf.h
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WINTERMUTE: Redo the way floats are saved, break savegame compatibility with WME Lite completely.
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2013-01-31 23:59:21 +01:00 |
dctypes.h
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WINTERMUTE: Convert CRLF to LF
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2012-09-04 22:17:23 +02:00 |
debugger.cpp
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WINTERMUTE: Privatize more members of BaseGame.
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2013-04-17 19:51:57 +02:00 |
debugger.h
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WINTERMUTE: Add a console command, "dump_file", to dump resource files to disk
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2013-03-30 21:21:51 +02:00 |
detection_tables.h
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WINTERMUTE: Add detection entry for Dreamscape
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2013-04-14 10:54:49 -04:00 |
detection.cpp
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WINTERMUTE: Allow users to enable the FPS-counter in the GUI, and disable MT32-settings.
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2013-01-22 22:05:20 +01:00 |
module.mk
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WINTERMUTE: Split the timers from BaseGame into a separate class.
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2013-04-18 12:10:40 +02:00 |
persistent.cpp
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WINTERMUTE: WinterMute -> Wintermute
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2012-08-13 03:42:30 +02:00 |
persistent.h
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WINTERMUTE: Even more formatting fixes.
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2013-01-24 20:27:03 +01:00 |
platform_osystem.cpp
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WINTERMUTE: Replace all NULLs with nullptr.
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2013-01-26 18:07:07 +01:00 |
platform_osystem.h
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WINTERMUTE: Add in debugger-console, enabled by Ctrl-d
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2013-01-23 11:18:44 +01:00 |
wintermute.cpp
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WINTERMUTE: Protect more members in BaseRenderer.
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2013-04-17 21:21:17 +02:00 |
wintermute.h
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WINTERMUTE: Add the possibility of enabling/disabling FPS from Debugger.
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2013-01-23 11:32:06 +01:00 |
wintypes.h
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WINTERMUTE: Convert CRLF to LF
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2012-09-04 22:17:23 +02:00 |