mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
6b4484472b
svn-id: r18604
644 lines
20 KiB
C++
644 lines
20 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/stdafx.h"
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#if defined(HAVE_CONFIG_H)
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#include "config.h"
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#endif
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#ifdef UNIX
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#include <errno.h>
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#include <sys/stat.h>
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#ifdef MACOSX
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#define DEFAULT_SAVE_PATH "Documents/ScummVM Savegames"
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#else
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#define DEFAULT_SAVE_PATH ".scummvm"
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#endif
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#endif
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// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
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#if defined(__PALM_OS__) || defined(__SYMBIAN32__)
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static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space
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#else
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static const char USAGE_STRING[] =
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"ScummVM - Graphical Adventure Game Interpreter\n"
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"Usage: scummvm [OPTIONS]... [GAME]\n"
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" -v, --version Display ScummVM version information and exit\n"
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" -h, --help Display a brief help text and exit\n"
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" -z, --list-games Display list of supported games and exit\n"
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" -t, --list-targets Display list of configured targets and exit\n"
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"\n"
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" -c, --config=CONFIG Use alternate configuration file\n"
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" -p, --path=PATH Path to where the game is installed\n"
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" -x, --save-slot[=NUM] Save game slot to load (default: autosave)\n"
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" -f, --fullscreen Force full-screen mode\n"
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" -F, --no-fullscreen Force windowed mode\n"
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" -g, --gfx-mode=MODE Select graphics scaler (normal,2x,3x,2xsai,\n"
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" super2xsai,supereagle,advmame2x,advmame3x,hq2x,\n"
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" hq3x,tv2x,dotmatrix)\n"
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" -e, --music-driver=MODE Select music driver (see README for details)\n"
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" -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n"
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" hb,ru,cz)\n"
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" -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n"
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" -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n"
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" -r, --speech-volume=NUM Set the speech volume, 0-255 (default: 192)\n"
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" -n, --subtitles Enable subtitles (use with games that have voice)\n"
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" -b, --boot-param=NUM Pass number to the boot script (boot param)\n"
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" -d, --debuglevel=NUM Set debug verbosity level\n"
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" -u, --dump-scripts Enable script dumping if a directory called 'dumps'\n"
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" exists in the current directory\n"
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"\n"
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" --cdrom=NUM CD drive to play CD audio from (default: 0 = first\n"
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" drive)\n"
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" --joystick[=NUM] Enable input with joystick (default: 0 = first\n"
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" joystick)\n"
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" --platform=WORD Specify version of game (allowed values: amiga,\n"
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" atari, c64, fmtowns, nes, mac, pc, windows)\n"
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" --savepath=PATH Path to where savegames are stored\n"
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" --soundfont=FILE Select the SoundFont for MIDI playback (only\n"
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" supported by some MIDI drivers)\n"
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" --multi-midi Enable combination Adlib and native MIDI\n"
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" --native-mt32 True Roland MT-32 (disable GM emulation)\n"
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" --enable-gs Enable Roland GS mode for MIDI playback\n"
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" --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n"
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" --aspect-ratio Enable aspect ratio correction\n"
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" --render-mode=MODE Enable additional render modes (cga, ega, hercGreen,\n"
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" hercAmber, amiga)\n"
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" --force-1x-overlay Make inner GUI 320x200\n"
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"\n"
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#if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
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" --alt-intro Use alternative intro for CD versions of Beneath a\n"
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" Steel Sky and Flight of the Amazon Queen\n"
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#endif
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#ifndef DISABLE_SCUMM
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" --copy-protection Enable copy protection in SCUMM games, when\n"
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" ScummVM disables it by default.\n"
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" --demo-mode Start demo mode of Maniac Mansion\n"
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" --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games\n"
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" (default: 100)\n"
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" --talkspeed=NUM Set talk speed for SCUMM games (default: 60)\n"
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#endif
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"\n"
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"The meaning of boolean long options can be inverted by prefixing them with\n"
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"\"no-\", e.g. \"--no-aspect-ratio\".\n"
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;
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#endif
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GameDetector::GameDetector() {
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// Graphics
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ConfMan.registerDefault("fullscreen", false);
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ConfMan.registerDefault("aspect_ratio", false);
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ConfMan.registerDefault("gfx_mode", "normal");
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ConfMan.registerDefault("render_mode", "default");
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// Sound & Music
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ConfMan.registerDefault("music_volume", 192);
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ConfMan.registerDefault("sfx_volume", 192);
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ConfMan.registerDefault("speech_volume", 192);
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ConfMan.registerDefault("multi_midi", false);
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ConfMan.registerDefault("native_mt32", false);
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ConfMan.registerDefault("enable_gs", false);
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// ConfMan.registerDefault("music_driver", ???);
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ConfMan.registerDefault("cdrom", 0);
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// Game specifc
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ConfMan.registerDefault("path", "");
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ConfMan.registerDefault("savepath", "");
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// ConfMan.registerDefault("amiga", false);
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ConfMan.registerDefault("platform", Common::kPlatformPC);
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ConfMan.registerDefault("language", "en");
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ConfMan.registerDefault("speech_mute", false);
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ConfMan.registerDefault("subtitles", false);
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ConfMan.registerDefault("boot_param", 0);
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ConfMan.registerDefault("save_slot", -1);
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#if !defined(DISABLE_SCUMM) || !defined(DISABLE_SWORD2)
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ConfMan.registerDefault("object_labels", true);
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#endif
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#ifndef DISABLE_SCUMM
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ConfMan.registerDefault("copy_protection", false);
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ConfMan.registerDefault("demo_mode", false);
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ConfMan.registerDefault("talkspeed", 60);
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ConfMan.registerDefault("tempo", 0);
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#endif
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#if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
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ConfMan.registerDefault("alt_intro", false);
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#endif
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// Miscellaneous
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ConfMan.registerDefault("joystick_num", -1);
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ConfMan.registerDefault("confirm_exit", false);
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#ifdef USE_ALSA
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ConfMan.registerDefault("alsa_port", "65:0");
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#endif
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#ifdef DEFAULT_SAVE_PATH
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char savePath[MAXPATHLEN];
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#ifdef UNIX
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struct stat sb;
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if (getenv("HOME") != NULL) {
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snprintf(savePath, MAXPATHLEN, "%s/%s", getenv("HOME"), DEFAULT_SAVE_PATH);
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if (stat(savePath, &sb) == -1) {
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/* create the dir if it does not exist */
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if (errno == ENOENT) {
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if (mkdir(savePath, 0755) != 0) {
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perror("mkdir");
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exit(1);
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}
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}
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}
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/* check that we can the dir is there */
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if (stat(savePath, &sb) == 0) {
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ConfMan.registerDefault("savepath", savePath);
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}
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}
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#endif
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#endif
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_dumpScripts = false;
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#if defined(__SYMBIAN32__)
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_force1xOverlay = true;
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#else
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_force1xOverlay = false;
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#endif
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memset(&_game, 0, sizeof(_game));
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_plugin = 0;
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}
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/** List all supported games, i.e. all games which any loaded plugin supports. */
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void listGames() {
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const PluginList &plugins = PluginManager::instance().getPlugins();
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printf("Game ID Full Title \n"
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"-------------------- ------------------------------------------------------\n");
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PluginList::const_iterator iter = plugins.begin();
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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GameList list = (*iter)->getSupportedGames();
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for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
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printf("%-20s %s\n", v->name, v->description);
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}
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}
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}
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/** List all targets which are configured in the config file. */
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void listTargets() {
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using namespace Common;
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const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
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printf("Target Description \n"
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"-------------------- ------------------------------------------------------\n");
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ConfigManager::DomainMap::const_iterator iter = domains.begin();
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for (iter = domains.begin(); iter != domains.end(); ++iter) {
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String name(iter->_key);
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String description(iter->_value.get("description"));
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if (description.isEmpty()) {
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GameSettings g = GameDetector::findGame(name);
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if (g.description)
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description = g.description;
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}
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printf("%-20s %s\n", name.c_str(), description.c_str());
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}
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}
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GameSettings GameDetector::findGame(const String &gameName, const Plugin **plugin) {
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// Find the GameSettings for this target
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const PluginList &plugins = PluginManager::instance().getPlugins();
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GameSettings result = {NULL, NULL, 0};
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PluginList::const_iterator iter = plugins.begin();
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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result = (*iter)->findGame(gameName.c_str());
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if (result.name) {
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if (plugin)
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*plugin = *iter;
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break;
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}
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}
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return result;
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}
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//
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// Various macros used by the command line parser.
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//
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// Use this for options which have an *optional* value
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#define DO_OPTION_OPT(shortCmd, longCmd) \
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if (isLongCmd ? (!memcmp(s, longCmd"=", sizeof(longCmd"=") - 1)) : (shortCmdLower == shortCmd)) { \
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if (isLongCmd) \
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s += sizeof(longCmd"=") - 1; \
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if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
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char *option = (*s != '\0') ? s : current_option; \
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current_option = NULL;
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// Use this for options which have a required (string) value
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#define DO_OPTION(shortCmd, longCmd) \
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DO_OPTION_OPT(shortCmd, longCmd) \
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if (option == NULL) goto ShowHelpAndExit;
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// Use this for options which have a required integer value
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#define DO_OPTION_INT(shortCmd, longCmd) \
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DO_OPTION_OPT(shortCmd, longCmd) \
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if (option == NULL) goto ShowHelpAndExit; \
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char *endptr = 0; \
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int intValue; intValue = (int)strtol(option, &endptr, 10); \
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if (endptr == NULL || *endptr != 0) goto ShowHelpAndExit;
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// Use this for boolean options; this distinguishes between "-x" and "-X",
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// resp. between "--some-option" and "--no-some-option".
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#define DO_OPTION_BOOL(shortCmd, longCmd) \
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if (isLongCmd ? (!strcmp(s, longCmd) || !strcmp(s, "no-"longCmd)) : (shortCmdLower == shortCmd)) { \
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if (isLongCmd) { \
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boolValue = !strcmp(s, longCmd); \
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s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-"longCmd) - 1); \
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} \
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if ((*s != '\0') || (current_option != NULL)) goto ShowHelpAndExit;
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// Use this for options which never have a value, i.e. for 'commands', like "--help".
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#define DO_OPTION_CMD(shortCmd, longCmd) \
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if (isLongCmd ? (!strcmp(s, longCmd)) : (shortCmdLower == shortCmd)) { \
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if (isLongCmd) \
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s += sizeof(longCmd) - 1; \
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if ((*s != '\0') || (current_option != NULL)) goto ShowHelpAndExit;
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#define DO_LONG_OPTION_OPT(longCmd) DO_OPTION_OPT(0, longCmd)
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#define DO_LONG_OPTION(longCmd) DO_OPTION(0, longCmd)
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#define DO_LONG_OPTION_INT(longCmd) DO_OPTION_INT(0, longCmd)
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#define DO_LONG_OPTION_BOOL(longCmd) DO_OPTION_BOOL(0, longCmd)
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#define DO_LONG_OPTION_CMD(longCmd) DO_OPTION_CMD(0, longCmd)
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// End an option handler
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#define END_OPTION \
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continue; \
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}
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void GameDetector::parseCommandLine(int argc, char **argv) {
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int i;
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char *s;
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char *current_option = NULL;
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char shortCmdLower;
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bool isLongCmd, boolValue;
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// We store all command line settings in a string map, instead of
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// immediately putting it into the config manager. We do that to
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// make a potential future change to the config manager easier: In
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// particular, right now there is only one transient config domain
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// domain, in the future there might be two (one for the app, one
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// for the active game). Since we only know after all params have
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// been parsed whether a game is going to be started or whether we
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// run the launcher, we need to delay putting things into the config
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// manager until after parsing is complete.
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Common::StringMap settings;
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// The user can override the savepath with the SCUMMVM_SAVEPATH
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// environment variable. This is weaker than a --savepath on the
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// command line, but overrides the default savepath, hence it is
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// handled here, just before the command line gets parsed.
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#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(__PALM_OS__)
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const char *dir = getenv("SCUMMVM_SAVEPATH");
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if (dir && *dir) {
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// TODO: Verify whether the path is valid
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settings["savepath"] = dir;
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}
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#endif
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// Iterate over all command line arguments, backwards.
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for (i = argc - 1; i >= 1; i--) {
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s = argv[i];
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if (s[0] != '-' || s[1] == '\0') {
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// Last argument: this could be a target name.
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// To verify this, check if there is either a game domain (i.e.
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// a configured target) matching this argument, or if we can
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// find any target with that name.
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if (i == (argc - 1) && (ConfMan.hasGameDomain(s) || findGame(s).name)) {
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setTarget(s);
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} else {
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if (current_option == NULL)
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current_option = s;
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else
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goto ShowHelpAndExit;
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}
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} else {
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shortCmdLower = tolower(s[1]);
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isLongCmd = (s[0] == '-' && s[1] == '-');
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boolValue = (shortCmdLower == s[1]);
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s += 2;
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DO_OPTION('c', "config")
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// Dummy
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END_OPTION
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DO_OPTION_INT('b', "boot-param")
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settings["boot_param"] = option;
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END_OPTION
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DO_OPTION_OPT('d', "debuglevel")
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gDebugLevel = option ? (int)strtol(option, 0, 10) : 0;
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printf("Debuglevel (from command line): %d\n", gDebugLevel);
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END_OPTION
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DO_OPTION('e', "music-driver")
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// TODO: Instead of just showing the generic help text,
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// maybe print a message like:
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// "'option' is not a supported music driver on this machine.
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// Available driver: ..."
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if (MidiDriver::parseMusicDriver(option) < 0)
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goto ShowHelpAndExit;
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settings["music_driver"] = option;
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END_OPTION
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DO_LONG_OPTION_INT("output-rate")
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settings["output_rate"] = option;
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END_OPTION
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DO_OPTION_BOOL('f', "fullscreen")
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settings["fullscreen"] = boolValue ? "true" : "false";
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END_OPTION
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DO_OPTION('g', "gfx-mode")
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// Check whether 'option' specifies a valid graphics mode.
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bool isValid = false;
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if (!scumm_stricmp(option, "normal") || !scumm_stricmp(option, "default"))
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isValid = true;
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if (!isValid) {
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const OSystem::GraphicsMode *gm = g_system->getSupportedGraphicsModes();
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while (gm->name && !isValid) {
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isValid = !scumm_stricmp(gm->name, option);
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gm++;
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}
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}
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// TODO: Instead of just showing the generic help text,
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// maybe print a message like:
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// "'option' is not a supported graphic mode on this machine.
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// Available graphic modes: ..."
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if (!isValid)
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goto ShowHelpAndExit;
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settings["gfx_mode"] = option;
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END_OPTION
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DO_OPTION_CMD('h', "help")
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printf(USAGE_STRING);
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exit(0);
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END_OPTION
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DO_OPTION_INT('m', "music-volume")
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settings["music_volume"] = option;
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END_OPTION
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DO_OPTION_BOOL('n', "subtitles")
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settings["subtitles"] = boolValue ? "true" : "false";
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END_OPTION
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DO_OPTION('p', "path")
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// TODO: Verify whether the path is valid
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settings["path"] = option;
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END_OPTION
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DO_OPTION('q', "language")
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if (Common::parseLanguage(option) == Common::UNK_LANG)
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goto ShowHelpAndExit;
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settings["language"] = option;
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END_OPTION
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DO_OPTION_INT('s', "sfx-volume")
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settings["sfx_volume"] = option;
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END_OPTION
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DO_OPTION_INT('r', "speech-volume")
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settings["speech_volume"] = option;
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END_OPTION
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DO_OPTION_CMD('t', "list-targets")
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listTargets();
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exit(0);
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END_OPTION
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DO_OPTION_BOOL('u', "dump-scripts")
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_dumpScripts = true;
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END_OPTION
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DO_OPTION_CMD('v', "version")
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printf("%s\n", gScummVMFullVersion);
|
|
printf("Features compiled in: %s\n", gScummVMFeatures);
|
|
exit(0);
|
|
END_OPTION
|
|
|
|
DO_OPTION_OPT('x', "save-slot")
|
|
settings["save_slot"] = (option != NULL) ? option : "0";
|
|
END_OPTION
|
|
|
|
DO_OPTION_CMD('z', "list-games")
|
|
listGames();
|
|
exit(0);
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_INT("cdrom")
|
|
settings["cdrom"] = option;
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_OPT("joystick")
|
|
settings["joystick_num"] = (option != NULL) ? option : "0";
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("platform")
|
|
int platform = Common::parsePlatform(option);
|
|
if (platform == Common::kPlatformUnknown)
|
|
goto ShowHelpAndExit;
|
|
|
|
settings["platform"] = option;
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("soundfont")
|
|
// TODO: Verify whether the path is valid
|
|
settings["soundfont"] = option;
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("multi-midi")
|
|
settings["multi_midi"] = boolValue ? "true" : "false";
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("native-mt32")
|
|
settings["native_mt32"] = boolValue ? "true" : "false";
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("enable-gs")
|
|
settings["enable_gs"] = boolValue ? "true" : "false";
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("aspect-ratio")
|
|
settings["aspect_ratio"] = boolValue ? "true" : "false";
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("render-mode")
|
|
int renderMode = Common::parseRenderMode(option);
|
|
if (renderMode == Common::kRenderDefault)
|
|
goto ShowHelpAndExit;
|
|
|
|
settings["render_mode"] = option;
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("force-1x-overlay")
|
|
_force1xOverlay = true;
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("savepath")
|
|
// TODO: Verify whether the path is valid
|
|
settings["savepath"] = option;
|
|
END_OPTION
|
|
|
|
#ifndef DISABLE_SCUMM
|
|
DO_LONG_OPTION("tempo")
|
|
// Use the special value '0' for the base in (int)strtol.
|
|
// Doing that makes it possible to enter hex values
|
|
// as "0x1234", but also decimal values ("123").
|
|
int value = (int)strtol(option, 0, 0);
|
|
char buf[20];
|
|
snprintf(buf, sizeof(buf), "%d", value);
|
|
settings["tempo"] = buf;
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_INT("talkspeed")
|
|
settings["talkspeed"] = option;
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("copy-protection")
|
|
settings["copy_protection"] = boolValue ? "true" : "false";
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("demo-mode")
|
|
settings["demo_mode"] = boolValue ? "true" : "false";
|
|
END_OPTION
|
|
#endif
|
|
|
|
#if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
|
|
DO_LONG_OPTION_BOOL("alt-intro")
|
|
settings["alt_intro"] = boolValue ? "true" : "false";
|
|
END_OPTION
|
|
#endif
|
|
|
|
// If we get till here, the option is unhandled and hence unknown.
|
|
goto ShowHelpAndExit;
|
|
}
|
|
}
|
|
|
|
if (current_option) {
|
|
ShowHelpAndExit:
|
|
printf(USAGE_STRING);
|
|
exit(1);
|
|
}
|
|
|
|
// Finally, store the command line settings into the config manager.
|
|
for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x)
|
|
ConfMan.set(x->_key, x->_value, Common::ConfigManager::kTransientDomain);
|
|
|
|
}
|
|
|
|
void GameDetector::setTarget(const String &name) {
|
|
_targetName = name;
|
|
ConfMan.setActiveDomain(name);
|
|
}
|
|
|
|
bool GameDetector::detectGame() {
|
|
String realGame;
|
|
|
|
if (ConfMan.hasKey("gameid"))
|
|
realGame = ConfMan.get("gameid");
|
|
else
|
|
realGame = _targetName;
|
|
|
|
printf("Looking for %s\n", realGame.c_str());
|
|
_game = findGame(realGame, &_plugin);
|
|
|
|
if (_game.name) {
|
|
printf("Trying to start game '%s'\n", _game.description);
|
|
return true;
|
|
} else {
|
|
printf("Failed game detection\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool GameDetector::detectMain() {
|
|
if (_targetName.isEmpty()) {
|
|
warning("No game was specified...");
|
|
return false;
|
|
}
|
|
|
|
if (!detectGame()) {
|
|
warning("%s is an invalid target. Use the --list-targets option to list targets", _targetName.c_str());
|
|
return false;
|
|
}
|
|
|
|
String gameDataPath(ConfMan.get("path"));
|
|
if (gameDataPath.isEmpty()) {
|
|
warning("No path was provided. Assuming the data files are in the current directory");
|
|
gameDataPath = "./";
|
|
} else if (gameDataPath.lastChar() != '/'
|
|
#if defined(__MORPHOS__) || defined(__amigaos4__)
|
|
&& gameDataPath.lastChar() != ':'
|
|
#endif
|
|
&& gameDataPath.lastChar() != '\\') {
|
|
gameDataPath += '/';
|
|
ConfMan.set("path", gameDataPath, Common::ConfigManager::kTransientDomain);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Engine *GameDetector::createEngine(OSystem *sys) {
|
|
assert(_plugin);
|
|
return _plugin->createInstance(this, sys);
|
|
}
|
|
|
|
Audio::Mixer *GameDetector::createMixer() {
|
|
return new Audio::Mixer();
|
|
}
|