scummvm/scumm/module.mk
Paweł Kołodziejski 2b9311aa26 - split imuse digital code,
- cleanup a little,
- added pool method for FT voc sample from resource,
- make struct sync, jump, regions dynamic memory allocation

svn-id: r13486
2004-04-06 19:46:43 +00:00

84 lines
1.8 KiB
Makefile

MODULE := scumm
MODULE_OBJS := \
scumm/actor.o \
scumm/akos.o \
scumm/base-costume.o \
scumm/bomp.o \
scumm/boxes.o \
scumm/camera.o \
scumm/charset.o \
scumm/costume.o \
scumm/cursor.o \
scumm/debugger.o \
scumm/dialogs.o \
scumm/gfx.o \
scumm/imuse.o \
scumm/imuse_player.o \
scumm/instrument.o \
scumm/help.o \
scumm/midiparser_ro.o \
scumm/midiparser_eup.o \
scumm/nut_renderer.o \
scumm/object.o \
scumm/palette.o \
scumm/player_mod.o \
scumm/player_v1.o \
scumm/player_v2.o \
scumm/player_v2a.o \
scumm/player_v3a.o \
scumm/resource.o \
scumm/resource_v2.o \
scumm/resource_v3.o \
scumm/resource_v4.o \
scumm/saveload.o \
scumm/script.o \
scumm/script_v2.o \
scumm/script_v5.o \
scumm/script_v6.o \
scumm/script_v6he.o \
scumm/script_v7he.o \
scumm/script_v8.o \
scumm/scumm.o \
scumm/sound.o \
scumm/string.o \
scumm/usage_bits.o \
scumm/vars.o \
scumm/verbs.o \
scumm/imuse_digi/dimuse.o \
scumm/imuse_digi/dimuse_bndmgr.o \
scumm/imuse_digi/dimuse_codecs.o \
scumm/imuse_digi/dimuse_music.o \
scumm/imuse_digi/dimuse_sndmgr.o \
scumm/imuse_digi/dimuse_script.o \
scumm/imuse_digi/dimuse_track.o \
scumm/imuse_digi/dimuse_tables.o \
scumm/insane/insane.o \
scumm/insane/insane_ben.o \
scumm/insane/insane_enemy.o \
scumm/insane/insane_scenes.o \
scumm/insane/insane_iact.o \
scumm/smush/chunk.o \
scumm/smush/codec1.o \
scumm/smush/codec37.o \
scumm/smush/codec47.o \
scumm/smush/imuse_channel.o \
scumm/smush/smush_player.o \
scumm/smush/saud_channel.o \
scumm/smush/smush_mixer.o \
scumm/smush/smush_font.o
MODULE_DIRS += \
scumm \
scumm/imuse_digi \
scumm/insane \
scumm/smush
# This module can be built as a plugin
ifdef BUILD_PLUGINS
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/common.rules