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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* CLOSING The closing screen and error handler. */
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#ifndef AVALANCHE_CLOSING_H
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#define AVALANCHE_CLOSING_H
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#include "common/str.h"
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namespace Avalanche {
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class AvalancheEngine;
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class Closing {
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public:
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Closing(AvalancheEngine *vm);
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void exitGame();
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private:
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// Will be needed during implementation of Closing.
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enum ScreenType {
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kScreenBugAlert = 1,
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kScreenRamCram = 2,
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kScreenNagScreen = 3,
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kScreenTwoCopies = 5
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};
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AvalancheEngine *_vm;
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void getScreen(ScreenType which);
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void showScreen();
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void putIn(Common::String str, uint16 where);
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};
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} // End of namespace Avalanche.
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#endif // AVALANCHE_CLOSING_H
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