scummvm/engines/mohawk/graphics.cpp
2010-12-02 21:25:15 +00:00

932 lines
28 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "mohawk/resource.h"
#include "mohawk/graphics.h"
#include "mohawk/myst.h"
#include "mohawk/riven.h"
#include "mohawk/livingbooks.h"
#include "common/substream.h"
#include "engines/util.h"
#include "graphics/primitives.h"
#include "gui/message.h"
namespace Mohawk {
MohawkSurface::MohawkSurface() : _surface(0), _palette(0) {
_offsetX = 0;
_offsetY = 0;
}
MohawkSurface::MohawkSurface(Graphics::Surface *surface, byte *palette, int offsetX, int offsetY) : _palette(palette), _offsetX(offsetX), _offsetY(offsetY) {
assert(surface);
_surface = surface;
}
MohawkSurface::~MohawkSurface() {
free(_palette);
if (_surface) {
_surface->free();
delete _surface;
}
}
void MohawkSurface::convertToTrueColor() {
assert(_surface);
if (_surface->bytesPerPixel > 1)
return;
assert(_palette);
Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
Graphics::Surface *surface = new Graphics::Surface();
surface->create(_surface->w, _surface->h, pixelFormat.bytesPerPixel);
for (uint16 i = 0; i < _surface->h; i++) {
for (uint16 j = 0; j < _surface->w; j++) {
byte palIndex = *((byte *)_surface->pixels + i * _surface->pitch + j);
byte r = _palette[palIndex * 4];
byte g = _palette[palIndex * 4 + 1];
byte b = _palette[palIndex * 4 + 2];
if (pixelFormat.bytesPerPixel == 2)
*((uint16 *)surface->getBasePtr(j, i)) = pixelFormat.RGBToColor(r, g, b);
else
*((uint32 *)surface->getBasePtr(j, i)) = pixelFormat.RGBToColor(r, g, b);
}
}
// Free everything and set the new surface as the converted surface
_surface->free();
delete _surface;
free(_palette);
_palette = 0;
_surface = surface;
}
GraphicsManager::GraphicsManager() {
}
GraphicsManager::~GraphicsManager() {
clearCache();
}
void GraphicsManager::clearCache() {
for (Common::HashMap<uint16, MohawkSurface*>::iterator it = _cache.begin(); it != _cache.end(); it++)
delete it->_value;
_cache.clear();
}
MohawkSurface *GraphicsManager::findImage(uint16 id) {
if (!_cache.contains(id))
_cache[id] = decodeImage(id);
// TODO: Probably would be nice to limit the size of the cache
// Currently, this can't get large because it is freed on every
// card/stack change in Myst/Riven so I'm not worried about it.
// Doesn't mean this shouldn't be done in the future.
return _cache[id];
}
void GraphicsManager::preloadImage(uint16 image) {
findImage(image);
}
void GraphicsManager::setPalette(uint16 id) {
Common::SeekableReadStream *tpalStream = getVM()->getResource(ID_TPAL, id);
uint16 colorStart = tpalStream->readUint16BE();
uint16 colorCount = tpalStream->readUint16BE();
byte *palette = new byte[colorCount * 4];
for (uint16 i = 0; i < colorCount; i++) {
palette[i * 4] = tpalStream->readByte();
palette[i * 4 + 1] = tpalStream->readByte();
palette[i * 4 + 2] = tpalStream->readByte();
palette[i * 4 + 3] = tpalStream->readByte();
}
delete tpalStream;
getVM()->_system->setPalette(palette, colorStart, colorCount);
delete[] palette;
}
void GraphicsManager::copyAnimImageToScreen(uint16 image, int left, int top) {
Graphics::Surface *surface = findImage(image)->getSurface();
Common::Rect srcRect(0, 0, surface->w, surface->h);
Common::Rect dstRect(left, top, left + surface->w, top + surface->h);
copyAnimImageSectionToScreen(image, srcRect, dstRect);
}
void GraphicsManager::copyAnimImageSectionToScreen(uint16 image, Common::Rect srcRect, Common::Rect dstRect) {
uint16 startX = 0;
uint16 startY = 0;
assert(srcRect.isValidRect() && dstRect.isValidRect());
assert(srcRect.left >= 0 && srcRect.top >= 0);
// TODO: clip rect
if (dstRect.left < 0) {
startX -= dstRect.left;
dstRect.left = 0;
}
if (dstRect.top < 0) {
startY -= dstRect.top;
dstRect.top = 0;
}
if (dstRect.left >= getVM()->_system->getWidth())
return;
if (dstRect.top >= getVM()->_system->getHeight())
return;
Graphics::Surface *surface = findImage(image)->getSurface();
if (startX >= surface->w)
return;
if (startY >= surface->h)
return;
if (srcRect.left > surface->w)
return;
if (srcRect.top > surface->h)
return;
if (srcRect.right > surface->w)
srcRect.right = surface->w;
if (srcRect.bottom > surface->h)
srcRect.bottom = surface->h;
uint16 width = MIN<int>(srcRect.right - srcRect.left - startX, getVM()->_system->getWidth() - dstRect.left);
uint16 height = MIN<int>(srcRect.bottom - srcRect.top - startY, getVM()->_system->getHeight() - dstRect.top);
byte *surf = (byte *)surface->getBasePtr(0, srcRect.top + startY);
Graphics::Surface *screen = getVM()->_system->lockScreen();
// image and screen should always be 8bpp
for (uint16 y = 0; y < height; y++) {
byte *dest = (byte *)screen->getBasePtr(dstRect.left, dstRect.top + y);
byte *src = surf + srcRect.left + startX;
// blit, with 0 being transparent
for (uint16 x = 0; x < width; x++) {
if (*src)
*dest = *src;
src++;
dest++;
}
surf += surface->pitch;
}
getVM()->_system->unlockScreen();
}
MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : GraphicsManager(), _vm(vm) {
_bmpDecoder = new MystBitmap();
// The original version of Myst could run in 8bpp color too.
// However, it dithered videos to 8bpp and they looked considerably
// worse (than they already did :P). So we're not even going to
// support 8bpp mode in Myst (Myst ME required >8bpp anyway).
initGraphics(544, 333, true, NULL); // What an odd screen size!
_pixelFormat = _vm->_system->getScreenFormat();
if (_pixelFormat.bytesPerPixel == 1)
error("Myst requires greater than 256 colors to run");
if (_vm->getFeatures() & GF_ME) {
_jpegDecoder = new Graphics::JPEGDecoder();
_pictDecoder = new Graphics::PictDecoder(_pixelFormat);
} else {
_jpegDecoder = NULL;
_pictDecoder = NULL;
}
_pictureFile.entries = NULL;
// Initialize our buffer
_mainScreen = new Graphics::Surface();
_mainScreen->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat.bytesPerPixel);
}
MystGraphics::~MystGraphics() {
delete _bmpDecoder;
delete _jpegDecoder;
delete _pictDecoder;
delete[] _pictureFile.entries;
_mainScreen->free();
delete _mainScreen;
}
static const char* picFileNames[] = {
"CHpics",
"",
"DUpics",
"INpics",
"MEpics",
"MYpics",
"SEpics",
"STpics",
""
};
void MystGraphics::loadExternalPictureFile(uint16 stack) {
if (_vm->getPlatform() != Common::kPlatformMacintosh)
return;
if (_pictureFile.picFile.isOpen())
_pictureFile.picFile.close();
delete[] _pictureFile.entries;
if (!scumm_stricmp(picFileNames[stack], ""))
return;
if (!_pictureFile.picFile.open(picFileNames[stack]))
error ("Could not open external picture file \'%s\'", picFileNames[stack]);
_pictureFile.pictureCount = _pictureFile.picFile.readUint32BE();
_pictureFile.entries = new PictureFile::PictureEntry[_pictureFile.pictureCount];
for (uint32 i = 0; i < _pictureFile.pictureCount; i++) {
_pictureFile.entries[i].offset = _pictureFile.picFile.readUint32BE();
_pictureFile.entries[i].size = _pictureFile.picFile.readUint32BE();
_pictureFile.entries[i].id = _pictureFile.picFile.readUint16BE();
_pictureFile.entries[i].type = _pictureFile.picFile.readUint16BE();
_pictureFile.entries[i].width = _pictureFile.picFile.readUint16BE();
_pictureFile.entries[i].height = _pictureFile.picFile.readUint16BE();
}
}
MohawkSurface *MystGraphics::decodeImage(uint16 id) {
MohawkSurface *mhkSurface = 0;
// Myst ME uses JPEG/PICT images instead of compressed Windows Bitmaps for room images,
// though there are a few weird ones that use that format. For further nonsense with images,
// the Macintosh version stores images in external "picture files." We check them before
// going to check for a PICT resource.
if (_vm->getFeatures() & GF_ME && _vm->getPlatform() == Common::kPlatformMacintosh && _pictureFile.picFile.isOpen()) {
for (uint32 i = 0; i < _pictureFile.pictureCount; i++)
if (_pictureFile.entries[i].id == id) {
if (_pictureFile.entries[i].type == 0) {
Graphics::Surface *surface = new Graphics::Surface();
surface->copyFrom(*_jpegDecoder->decodeImage(new Common::SeekableSubReadStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size)));
mhkSurface = new MohawkSurface(surface);
} else if (_pictureFile.entries[i].type == 1) {
mhkSurface = new MohawkSurface(_pictDecoder->decodeImage(new Common::SeekableSubReadStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size)));
} else
error ("Unknown Picture File type %d", _pictureFile.entries[i].type);
break;
}
}
// We're not using the external Mac files, so it's time to delve into the main Mohawk
// archives. However, we still don't know if it's a PICT or WDIB resource. If it's Myst
// ME it's most likely a PICT, and if it's original it's definitely a WDIB. However,
// Myst ME throws us another curve ball in that PICT resources can contain WDIB's instead
// of PICT's.
if (!mhkSurface) {
bool isPict = false;
Common::SeekableReadStream *dataStream = NULL;
if (_vm->getFeatures() & GF_ME && _vm->hasResource(ID_PICT, id)) {
// The PICT resource exists. However, it could still contain a MystBitmap
// instead of a PICT image...
dataStream = _vm->getResource(ID_PICT, id);
// Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap
// would be compressed, there's no way to detect for the BM without a hack.
// So, we search for the PICT version opcode for detection.
dataStream->seek(512 + 10); // 512 byte pict header
isPict = (dataStream->readUint32BE() == 0x001102FF);
dataStream->seek(0);
} else // No PICT, so the WDIB must exist. Let's go grab it.
dataStream = _vm->getResource(ID_WDIB, id);
if (isPict)
mhkSurface = new MohawkSurface(_pictDecoder->decodeImage(dataStream));
else {
mhkSurface = _bmpDecoder->decodeImage(dataStream);
mhkSurface->convertToTrueColor();
}
}
assert(mhkSurface);
return mhkSurface;
}
void MystGraphics::copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest) {
// Clip the destination rect to the screen
if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight())
dest.debugPrint(4, "Clipping destination rect to the screen:");
dest.right = CLIP<int>(dest.right, 0, _vm->_system->getWidth());
dest.bottom = CLIP<int>(dest.bottom, 0, _vm->_system->getHeight());
Graphics::Surface *surface = findImage(image)->getSurface();
debug(3, "Image Blit:");
debug(3, "src.x: %d", src.left);
debug(3, "src.y: %d", src.top);
debug(3, "dest.x: %d", dest.left);
debug(3, "dest.y: %d", dest.top);
debug(3, "width: %d", src.width());
debug(3, "height: %d", src.height());
uint16 width = MIN<int>(surface->w, dest.width());
uint16 height = MIN<int>(surface->h, dest.height());
// Convert from bitmap coordinates to surface coordinates
uint16 top = surface->h - src.top - height;
for (uint16 i = 0; i < height; i++)
memcpy(_mainScreen->getBasePtr(dest.left, i + dest.top), surface->getBasePtr(src.left, top + i), width * surface->bytesPerPixel);
// Add to the list of dirty rects
_dirtyRects.push_back(dest);
}
void MystGraphics::copyImageToScreen(uint16 image, Common::Rect dest) {
copyImageSectionToScreen(image, Common::Rect(0, 0, 544, 333), dest);
}
void MystGraphics::updateScreen() {
// Only update the screen if there have been changes since last frame
if (!_dirtyRects.empty()) {
// Copy any modified area
for (uint i = 0; i < _dirtyRects.size(); i++) {
Common::Rect &r = _dirtyRects[i];
_vm->_system->copyRectToScreen((byte *)_mainScreen->getBasePtr(r.left, r.top), _mainScreen->pitch, r.left, r.top, r.width(), r.height());
}
_vm->_system->updateScreen();
_dirtyRects.clear();
}
}
void MystGraphics::runTransition(uint16 type, Common::Rect rect, uint16 steps, uint16 delay) {
// Bypass dirty rects for animated updates
_dirtyRects.clear();
switch (type) {
case 0: {
debugC(kDebugScript, "Left to Right");
uint16 step = (rect.right - rect.left) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.left = rect.left + step * i;
area.right = area.left + step;
_vm->_system->delayMillis(delay);
_dirtyRects.push_back(area);
updateScreen();
}
if (area.right < rect.right) {
area.left = area.right;
area.right = rect.right;
_dirtyRects.push_back(area);
updateScreen();
}
}
break;
case 1: {
debugC(kDebugScript, "Right to Left");
uint16 step = (rect.right - rect.left) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.right = rect.right - step * i;
area.left = area.right - step;
_vm->_system->delayMillis(delay);
_dirtyRects.push_back(area);
updateScreen();
}
if (area.left > rect.left) {
area.right = area.left;
area.left = rect.left;
_dirtyRects.push_back(area);
updateScreen();
}
}
break;
case 5: {
debugC(kDebugScript, "Top to Bottom");
uint16 step = (rect.bottom - rect.top) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.top = rect.top + step * i;
area.bottom = area.top + step;
_vm->_system->delayMillis(delay);
_dirtyRects.push_back(area);
updateScreen();
}
if (area.bottom < rect.bottom) {
area.top = area.bottom;
area.bottom = rect.bottom;
_dirtyRects.push_back(area);
updateScreen();
}
}
break;
case 6: {
debugC(kDebugScript, "Bottom to Top");
uint16 step = (rect.bottom - rect.top) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.bottom = rect.bottom - step * i;
area.top = area.bottom - step;
_vm->_system->delayMillis(delay);
_dirtyRects.push_back(area);
updateScreen();
}
if (area.top > rect.top) {
area.bottom = area.top;
area.top = rect.top;
_dirtyRects.push_back(area);
updateScreen();
}
}
break;
default:
warning("Unknown Update Direction");
//TODO: Replace minimal implementation
_dirtyRects.push_back(rect);
updateScreen();
break;
}
}
void MystGraphics::drawRect(Common::Rect rect, RectState state) {
// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
if (rect.left < 0 || rect.top < 0 || rect.right > 544 || rect.bottom > 333 || !rect.isValidRect() || rect.width() == 0 || rect.height() == 0)
return;
if (state == kRectEnabled)
_mainScreen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0));
else if (state == kRectUnreachable)
_mainScreen->frameRect(rect, _pixelFormat.RGBToColor(0, 0, 255));
else
_mainScreen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0));
}
RivenGraphics::RivenGraphics(MohawkEngine_Riven* vm) : GraphicsManager(), _vm(vm) {
_bitmapDecoder = new MohawkBitmap();
// Give me the best you've got!
initGraphics(608, 436, true, NULL);
_pixelFormat = _vm->_system->getScreenFormat();
if (_pixelFormat.bytesPerPixel == 1)
error("Riven requires greater than 256 colors to run");
// The actual game graphics only take up the first 392 rows. The inventory
// occupies the rest of the screen and we don't use the buffer to hold that.
_mainScreen = new Graphics::Surface();
_mainScreen->create(608, 392, _pixelFormat.bytesPerPixel);
_updatesEnabled = true;
_scheduledTransition = -1; // no transition
_dirtyScreen = false;
_inventoryDrawn = false;
}
RivenGraphics::~RivenGraphics() {
_mainScreen->free();
delete _mainScreen;
delete _bitmapDecoder;
}
MohawkSurface *RivenGraphics::decodeImage(uint16 id) {
MohawkSurface *surface = _bitmapDecoder->decodeImage(_vm->getResource(ID_TBMP, id));
surface->convertToTrueColor();
return surface;
}
void RivenGraphics::copyImageToScreen(uint16 image, uint32 left, uint32 top, uint32 right, uint32 bottom) {
Graphics::Surface *surface = findImage(image)->getSurface();
// Clip the width to fit on the screen. Fixes some images.
if (left + surface->w > 608)
surface->w = 608 - left;
for (uint16 i = 0; i < surface->h; i++)
memcpy(_mainScreen->getBasePtr(left, i + top), surface->getBasePtr(0, i), surface->w * surface->bytesPerPixel);
_dirtyScreen = true;
}
void RivenGraphics::drawPLST(uint16 x) {
Common::SeekableReadStream* plst = _vm->getResource(ID_PLST, _vm->getCurCard());
uint16 index, id, left, top, right, bottom;
uint16 recordCount = plst->readUint16BE();
for (uint16 i = 0; i < recordCount; i++) {
index = plst->readUint16BE();
id = plst->readUint16BE();
left = plst->readUint16BE();
top = plst->readUint16BE();
right = plst->readUint16BE();
bottom = plst->readUint16BE();
// We are also checking here to make sure we haven't drawn the image yet on screen.
// This fixes problems with drawing PLST 1 twice and some other images twice. PLST
// 1 is sometimes not called by the scripts, so some cards don't appear if we don't
// draw PLST 1 each time. This "hack" is here to catch any PLST attempting to draw
// twice. There should never be a problem with doing it this way.
if (index == x && !(Common::find(_activatedPLSTs.begin(), _activatedPLSTs.end(), x) != _activatedPLSTs.end())) {
debug(0, "Drawing image %d", id);
copyImageToScreen(id, left, top, right, bottom);
_activatedPLSTs.push_back(x);
break;
}
}
delete plst;
}
void RivenGraphics::updateScreen() {
if (_updatesEnabled) {
_vm->runUpdateScreenScript();
if (_dirtyScreen) {
_activatedPLSTs.clear();
// Copy to screen if there's no transition. Otherwise transition. ;)
if (_scheduledTransition < 0)
_vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
else
runScheduledTransition();
// Finally, update the screen.
_vm->_system->updateScreen();
_dirtyScreen = false;
}
}
}
void RivenGraphics::scheduleWaterEffect(uint16 sfxeID) {
Common::SeekableReadStream *sfxeStream = _vm->getResource(ID_SFXE, sfxeID);
if (sfxeStream->readUint16BE() != 'SL')
error ("Unknown sfxe tag");
// Read in header info
SFXERecord sfxeRecord;
sfxeRecord.frameCount = sfxeStream->readUint16BE();
uint32 offsetTablePosition = sfxeStream->readUint32BE();
sfxeRecord.rect.left = sfxeStream->readUint16BE();
sfxeRecord.rect.top = sfxeStream->readUint16BE();
sfxeRecord.rect.right = sfxeStream->readUint16BE();
sfxeRecord.rect.bottom = sfxeStream->readUint16BE();
sfxeRecord.speed = sfxeStream->readUint16BE();
// Skip the rest of the fields...
// Read in offsets
sfxeStream->seek(offsetTablePosition);
uint32 *frameOffsets = new uint32[sfxeRecord.frameCount];
for (uint16 i = 0; i < sfxeRecord.frameCount; i++)
frameOffsets[i] = sfxeStream->readUint32BE();
sfxeStream->seek(frameOffsets[0]);
// Read in the scripts
for (uint16 i = 0; i < sfxeRecord.frameCount; i++)
sfxeRecord.frameScripts.push_back(sfxeStream->readStream((i == sfxeRecord.frameCount - 1) ? sfxeStream->size() - frameOffsets[i] : frameOffsets[i + 1] - frameOffsets[i]));
// Set it to the first frame
sfxeRecord.curFrame = 0;
sfxeRecord.lastFrameTime = 0;
delete[] frameOffsets;
delete sfxeStream;
_waterEffects.push_back(sfxeRecord);
}
void RivenGraphics::clearWaterEffects() {
_waterEffects.clear();
}
bool RivenGraphics::runScheduledWaterEffects() {
// Don't run the effect if it's disabled
if (*_vm->getVar("waterenabled") == 0)
return false;
Graphics::Surface *screen = NULL;
for (uint16 i = 0; i < _waterEffects.size(); i++) {
if (_vm->_system->getMillis() > _waterEffects[i].lastFrameTime + 1000 / _waterEffects[i].speed) {
// Lock the screen!
if (!screen)
screen = _vm->_system->lockScreen();
// Make sure the script is at the starting point
Common::SeekableReadStream *script = _waterEffects[i].frameScripts[_waterEffects[i].curFrame];
if (script->pos() != 0)
script->seek(0);
// Run script
uint16 curRow = 0;
for (uint16 op = script->readUint16BE(); op != 4; op = script->readUint16BE()) {
if (op == 1) { // Increment Row
curRow++;
} else if (op == 3) { // Copy Pixels
uint16 dstLeft = script->readUint16BE();
uint16 srcLeft = script->readUint16BE();
uint16 srcTop = script->readUint16BE();
uint16 rowWidth = script->readUint16BE();
memcpy ((byte *)screen->getBasePtr(dstLeft, curRow + _waterEffects[i].rect.top), (byte *)_mainScreen->getBasePtr(srcLeft, srcTop), rowWidth * _pixelFormat.bytesPerPixel);
} else if (op != 4) { // End of Script
error ("Unknown SFXE opcode %d", op);
}
}
// Increment frame
_waterEffects[i].curFrame++;
if (_waterEffects[i].curFrame == _waterEffects[i].frameCount)
_waterEffects[i].curFrame = 0;
// Set the new time
_waterEffects[i].lastFrameTime = _vm->_system->getMillis();
}
}
// Unlock the screen if it has been locked and return true to update the screen
if (screen) {
_vm->_system->unlockScreen();
return true;
}
return false;
}
void RivenGraphics::scheduleTransition(uint16 id, Common::Rect rect) {
_scheduledTransition = id;
_transitionRect = rect;
}
void RivenGraphics::runScheduledTransition() {
if (_scheduledTransition < 0) // No transition is scheduled
return;
// TODO: There's a lot to be done here...
// Note: Transitions 0-11 are actual transitions, but none are used in-game.
// There's no point in implementing them if they're not used. These extra
// transitions were found by hacking scripts.
switch (_scheduledTransition) {
case 0: // Swipe Left
case 1: // Swipe Right
case 2: // Swipe Up
case 3: // Swipe Down
case 12: // Pan Left
case 13: // Pan Right
case 14: // Pan Up
case 15: // Pan Down
case 16: // Dissolve
case 17: // Dissolve (tspit CARD 155)
break;
default:
if (_scheduledTransition >= 4 && _scheduledTransition <= 11)
error("Found unused transition %d", _scheduledTransition);
else
error("Found unknown transition %d", _scheduledTransition);
}
// For now, just copy the image to screen without doing any transition.
_vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
_vm->_system->updateScreen();
_scheduledTransition = -1; // Clear scheduled transition
}
void RivenGraphics::showInventory() {
// Don't redraw the inventory
if (_inventoryDrawn)
return;
// Clear the inventory area
clearInventoryArea();
// Draw the demo's exit button
if (_vm->getFeatures() & GF_DEMO) {
// extras.mhk tBMP 101 contains "EXIT" instead of Atrus' journal in the demo!
// The demo's extras.mhk contains all the other inventory/marble/credits image
// but has hacked tBMP 101 with "EXIT". *sigh*
drawInventoryImage(101, g_demoExitRect);
} else {
// We don't want to show the inventory on setup screens or in other journals.
if (_vm->getCurStack() == aspit)
return;
// There are three books and three vars. We have three different
// combinations. At the start you have just Atrus' journal. Later,
// you get Catherine's journal and the trap book. Near the end,
// you lose the trap book and have just the two journals.
bool hasCathBook = *_vm->getVar("acathbook") != 0;
bool hasTrapBook = *_vm->getVar("atrapbook") != 0;
if (!hasCathBook) {
drawInventoryImage(101, g_atrusJournalRect1);
} else if (!hasTrapBook) {
drawInventoryImage(101, g_atrusJournalRect2);
drawInventoryImage(102, g_cathJournalRect2);
} else {
drawInventoryImage(101, g_atrusJournalRect3);
drawInventoryImage(102, g_cathJournalRect3);
drawInventoryImage(100, g_trapBookRect3);
}
}
_vm->_system->updateScreen();
_inventoryDrawn = true;
}
void RivenGraphics::hideInventory() {
// Don't hide the inventory twice
if (!_inventoryDrawn)
return;
// Clear the area
clearInventoryArea();
_inventoryDrawn = false;
}
void RivenGraphics::clearInventoryArea() {
// Clear the inventory area
static const Common::Rect inventoryRect = Common::Rect(0, 392, 608, 436);
// Lock the screen
Graphics::Surface *screen = _vm->_system->lockScreen();
// Fill the inventory area with black
screen->fillRect(inventoryRect, _pixelFormat.RGBToColor(0, 0, 0));
_vm->_system->unlockScreen();
}
void RivenGraphics::drawInventoryImage(uint16 id, const Common::Rect *rect) {
MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id));
mhkSurface->convertToTrueColor();
Graphics::Surface *surface = mhkSurface->getSurface();
_vm->_system->copyRectToScreen((byte *)surface->pixels, surface->pitch, rect->left, rect->top, surface->w, surface->h);
delete mhkSurface;
}
void RivenGraphics::drawRect(Common::Rect rect, bool active) {
// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
Graphics::Surface *screen = _vm->_system->lockScreen();
if (active)
screen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0));
else
screen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0));
_vm->_system->unlockScreen();
}
void RivenGraphics::drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect dstRect) {
// Draw tBMP id from srcRect to dstRect
Graphics::Surface *surface = findImage(id)->getSurface();
assert(srcRect.width() == dstRect.width() && srcRect.height() == dstRect.height());
for (uint16 i = 0; i < srcRect.height(); i++)
memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(srcRect.left, i + srcRect.top), srcRect.width() * surface->bytesPerPixel);
_dirtyScreen = true;
}
void RivenGraphics::drawExtrasImage(uint16 id, Common::Rect dstRect) {
MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id));
mhkSurface->convertToTrueColor();
Graphics::Surface *surface = mhkSurface->getSurface();
assert(dstRect.width() == surface->w);
for (uint16 i = 0; i < surface->h; i++)
memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(0, i), surface->pitch);
delete mhkSurface;
_dirtyScreen = true;
}
LBGraphics::LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height) : GraphicsManager(), _vm(vm) {
_bmpDecoder = (_vm->getGameType() == GType_LIVINGBOOKSV1) ? new OldMohawkBitmap() : new MohawkBitmap();
initGraphics(width, height, true);
}
LBGraphics::~LBGraphics() {
delete _bmpDecoder;
}
MohawkSurface *LBGraphics::decodeImage(uint16 id) {
if (_vm->getGameType() == GType_LIVINGBOOKSV1)
return _bmpDecoder->decodeImage(_vm->wrapStreamEndian(ID_BMAP, id));
return _bmpDecoder->decodeImage(_vm->getResource(ID_TBMP, id));
}
void LBGraphics::copyOffsetAnimImageToScreen(uint16 image, int left, int top) {
MohawkSurface *mhkSurface = findImage(image);
left -= mhkSurface->getOffsetX();
top -= mhkSurface->getOffsetY();
GraphicsManager::copyAnimImageToScreen(image, left, top);
}
bool LBGraphics::imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y) {
MohawkSurface *mhkSurface = findImage(image);
if (useOffsets) {
x += mhkSurface->getOffsetX();
y += mhkSurface->getOffsetY();
}
if (x < 0 || y < 0)
return true;
Graphics::Surface *surface = mhkSurface->getSurface();
if (x >= surface->w || y >= surface->h)
return true;
return *(byte *)surface->getBasePtr(x, y) == 0;
}
void LBGraphics::setPalette(uint16 id) {
// Old Living Books games use the old CTBL-style palette format while newer
// games use the better tPAL format which can store partial palettes.
if (_vm->getGameType() == GType_LIVINGBOOKSV1) {
Common::SeekableSubReadStreamEndian *ctblStream = _vm->wrapStreamEndian(ID_CTBL, id);
uint16 colorCount = ctblStream->readUint16();
byte *palette = new byte[colorCount * 4];
for (uint16 i = 0; i < colorCount; i++) {
palette[i * 4] = ctblStream->readByte();
palette[i * 4 + 1] = ctblStream->readByte();
palette[i * 4 + 2] = ctblStream->readByte();
palette[i * 4 + 3] = ctblStream->readByte();
}
delete ctblStream;
_vm->_system->setPalette(palette, 0, colorCount);
delete[] palette;
} else {
GraphicsManager::setPalette(id);
}
}
} // End of namespace Mohawk