mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 05:34:00 +00:00
8be4da02f6
svn-id: r54842
244 lines
7.8 KiB
C++
244 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "mohawk/sound.h"
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#ifndef MOHAWK_RESOURCE_H
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#define MOHAWK_RESOURCE_H
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namespace Mohawk {
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// Main FourCC's
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#define ID_MHWK MKID_BE('MHWK') // Main FourCC
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#define ID_RSRC MKID_BE('RSRC') // Resource Directory Tag
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// Myst Resource FourCC's
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#define ID_CLRC MKID_BE('CLRC') // Cursor Hotspots
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#define ID_EXIT MKID_BE('EXIT') // Card Exit Scripts
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#define ID_HINT MKID_BE('HINT') // Cursor Hints
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#define ID_INIT MKID_BE('INIT') // Card Entrance Scripts
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#define ID_MSND MKID_BE('MSND') // Standard Mohawk Sound
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#define ID_RLST MKID_BE('RLST') // Resource List, Specifies HotSpots
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#define ID_RSFL MKID_BE('RSFL') // ??? (system.dat only)
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#define ID_VIEW MKID_BE('VIEW') // Card Details
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#define ID_WDIB MKID_BE('WDIB') // LZ-Compressed Windows Bitmap
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// Myst Masterpiece Edition Resource FourCC's (In addition to Myst FourCC's)
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#define ID_HELP MKID_BE('HELP') // Help Chunk
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#define ID_MJMP MKID_BE('MJMP') // MSND Jumps (To reduce MSND duplication)
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#define ID_PICT MKID_BE('PICT') // JPEG/PICT/WDIB Image
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// Riven Resource FourCC's
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#define ID_BLST MKID_BE('BLST') // Card Hotspot Enabling Lists
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#define ID_CARD MKID_BE('CARD') // Card Scripts
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#define ID_FLST MKID_BE('FLST') // Card SFXE Lists
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#define ID_HSPT MKID_BE('HSPT') // Card Hotspots
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#define ID_MLST MKID_BE('MLST') // Card Movie Lists
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#define ID_NAME MKID_BE('NAME') // Object Names
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#define ID_PLST MKID_BE('PLST') // Card Picture Lists
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#define ID_RMAP MKID_BE('RMAP') // Card Codes
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#define ID_SFXE MKID_BE('SFXE') // Water Effect Animations
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#define ID_SLST MKID_BE('SLST') // Card Ambient Sound Lists
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#define ID_TMOV MKID_BE('tMOV') // QuickTime Movie
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// Riven Saved Game FourCC's
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#define ID_VARS MKID_BE('VARS') // Variable Values
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#define ID_VERS MKID_BE('VERS') // Version Info
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#define ID_ZIPS MKID_BE('ZIPS') // Zip Mode Status
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// Zoombini Resource FourCC's
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#define ID_SND MKID_BE('\0SND') // Standard Mohawk Sound
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#define ID_CURS MKID_BE('CURS') // Cursor?
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#define ID_SCRB MKID_BE('SCRB') // Script?
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#define ID_SCRS MKID_BE('SCRS') // Script?
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#define ID_NODE MKID_BE('NODE') // Walk Node?
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#define ID_PATH MKID_BE('PATH') // Walk Path?
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#define ID_SHPL MKID_BE('SHPL') // Shape List?
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// Living Books Resource FourCC's
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#define ID_TCUR MKID_BE('tCUR') // Cursor
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#define ID_BITL MKID_BE('BITL') // Book Item List
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#define ID_CTBL MKID_BE('CTBL') // Color Table
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#define ID_SCRP MKID_BE('SCRP') // Script
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#define ID_SPR MKID_BE('SPR#') // Sprite?
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#define ID_VRSN MKID_BE('VRSN') // Version
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#define ID_ANI MKID_BE('ANI ') // Animation
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#define ID_SHP MKID_BE('SHP#') // Shape
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#define ID_WAV MKID_BE('WAV ') // Old Sound Resource
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#define ID_BMAP MKID_BE('BMAP') // Old Mohawk Bitmap
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#define ID_BCOD MKID_BE('BCOD') // Book Code
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// JamesMath Resource FourCC's
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#define ID_TANM MKID_BE('tANM') // Animation?
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#define ID_TMFO MKID_BE('tMFO') // ???
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// Mohawk Wave Tags
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#define ID_WAVE MKID_BE('WAVE') // Game Sound (Third Tag)
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#define ID_ADPC MKID_BE('ADPC') // Game Sound Chunk
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#define ID_DATA MKID_BE('Data') // Game Sound Chunk
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#define ID_CUE MKID_BE('Cue#') // Game Sound Chunk
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// Mohawk MIDI Tags
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#define ID_MIDI MKID_BE('MIDI') // Game Sound (Third Tag), instead of WAVE
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#define ID_PRG MKID_BE('Prg#') // MIDI Patch
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// Common Resource FourCC's
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#define ID_TBMP MKID_BE('tBMP') // Standard Mohawk Bitmap
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#define ID_TWAV MKID_BE('tWAV') // Standard Mohawk Sound
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#define ID_TPAL MKID_BE('tPAL') // Standard Mohawk Palette
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#define ID_TCNT MKID_BE('tCNT') // ??? (CSWorld, CSAmtrak, JamesMath)
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#define ID_TSCR MKID_BE('tSCR') // Script? Screen? (CSWorld, CSAmtrak, Treehouse)
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#define ID_STRL MKID_BE('STRL') // String List (Zoombini, CSWorld, CSAmtrak)
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#define ID_TBMH MKID_BE('tBMH') // Standard Mohawk Bitmap
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#define ID_TMID MKID_BE('tMID') // Standard Mohawk MIDI
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#define ID_REGS MKID_BE('REGS') // ??? (Zoombini, Treehouse)
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#define ID_BYTS MKID_BE('BYTS') // Byte Array? (Used as Database Entry in CSWorld, CSAmtrak)
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#define ID_INTS MKID_BE('INTS') // uint16 Array? (CSWorld, CSAmtrak)
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#define ID_BBOX MKID_BE('BBOX') // Boxes? (CSWorld, CSAmtrak)
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#define ID_SYSX MKID_BE('SYSX') // MIDI Sysex
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struct FileTable {
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uint32 offset;
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uint32 dataSize; // Really 27 bits
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byte flags; // Mostly useless except for the bottom 3 bits which are part of the size
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uint16 unk; // Always 0
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};
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struct Type {
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Type() { resTable.entries = NULL; nameTable.entries = NULL; }
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~Type() { delete[] resTable.entries; delete[] nameTable.entries; }
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//Type Table
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uint32 tag;
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uint16 resource_table_offset;
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uint16 name_table_offset;
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struct ResourceTable {
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uint16 resources;
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struct Entries {
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uint16 id;
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uint16 index;
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} *entries;
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} resTable;
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struct NameTable {
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uint16 num;
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struct Entries {
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uint16 offset;
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uint16 index;
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// Name List
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Common::String name;
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} *entries;
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} nameTable;
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};
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struct TypeTable {
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uint16 name_offset;
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uint16 resource_types;
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};
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struct RSRC_Header {
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uint16 version;
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uint16 compaction;
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uint32 filesize;
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uint32 abs_offset;
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uint16 file_table_offset;
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uint16 file_table_size;
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};
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class MohawkArchive {
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public:
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MohawkArchive();
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virtual ~MohawkArchive() { close(); }
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bool open(const Common::String &filename);
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virtual bool open(Common::SeekableReadStream *stream);
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void close();
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virtual bool hasResource(uint32 tag, uint16 id);
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virtual bool hasResource(uint32 tag, const Common::String &resName);
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virtual Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
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virtual uint32 getOffset(uint32 tag, uint16 id);
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virtual uint16 findResourceID(uint32 type, const Common::String &resName);
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Common::String getName(uint32 tag, uint16 id);
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protected:
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Common::SeekableReadStream *_mhk;
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TypeTable _typeTable;
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Common::String _curFile;
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private:
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RSRC_Header _rsrc;
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Type *_types;
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FileTable *_fileTable;
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uint16 _nameTableAmount;
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uint16 _resourceTableAmount;
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uint16 _fileTableAmount;
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int getTypeIndex(uint32 tag);
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int getIDIndex(int typeIndex, uint16 id);
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int getIDIndex(int typeIndex, const Common::String &resName);
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};
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class LivingBooksArchive_v1 : public MohawkArchive {
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public:
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LivingBooksArchive_v1() : MohawkArchive() {}
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~LivingBooksArchive_v1() {}
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bool hasResource(uint32 tag, uint16 id);
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bool hasResource(uint32 tag, const Common::String &resName) { return false; }
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bool open(Common::SeekableReadStream *stream);
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Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
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Common::SeekableReadStream *getResource(uint32 tag, const Common::String &resName) { return 0; }
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uint32 getOffset(uint32 tag, uint16 id);
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uint16 findResourceID(uint32 type, const Common::String &resName) { return 0xFFFF; }
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private:
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struct OldType {
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uint32 tag;
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uint16 resource_table_offset;
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struct ResourceTable {
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uint16 resources;
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struct Entries {
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uint16 id;
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uint32 offset;
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uint32 size;
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} *entries;
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} resTable;
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} *_types;
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int getTypeIndex(uint32 tag);
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int getIDIndex(int typeIndex, uint16 id);
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};
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} // End of namespace Mohawk
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#endif
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