mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
d3c78b8a3d
svn-id: r54647
556 lines
17 KiB
C++
556 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "mohawk/sound.h"
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#include "common/util.h"
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#include "sound/musicplugin.h"
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#include "sound/audiostream.h"
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#include "sound/decoders/mp3.h"
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#include "sound/decoders/raw.h"
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#include "sound/decoders/wave.h"
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namespace Mohawk {
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Sound::Sound(MohawkEngine* vm) : _vm(vm) {
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_midiDriver = NULL;
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_midiParser = NULL;
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initMidi();
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}
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Sound::~Sound() {
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stopSound();
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stopAllSLST();
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if (_midiDriver) {
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_midiDriver->close();
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delete _midiDriver;
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}
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if (_midiParser) {
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_midiParser->unloadMusic();
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delete _midiParser;
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}
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}
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void Sound::initMidi() {
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if (!(_vm->getFeatures() & GF_HASMIDI))
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return;
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// Let's get our MIDI parser/driver
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_midiParser = MidiParser::createParser_SMF();
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_midiDriver = MidiDriver::createMidi(MidiDriver::detectDevice(MDT_ADLIB|MDT_MIDI));
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// Set up everything!
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_midiDriver->open();
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_midiParser->setMidiDriver(_midiDriver);
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_midiParser->setTimerRate(_midiDriver->getBaseTempo());
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}
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Audio::SoundHandle *Sound::playSound(uint16 id, byte volume, bool loop) {
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debug (0, "Playing sound %d", id);
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Audio::AudioStream *audStream = NULL;
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switch (_vm->getGameType()) {
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case GType_MYST:
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if (_vm->getFeatures() & GF_ME) {
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// Myst ME is a bit more efficient with sound storage than Myst
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// Myst has lots of sounds repeated. To overcome this, Myst ME
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// has MJMP resources which provide a link to the actual MSND
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// resource we're looking for. This saves a lot of space from
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// repeated data.
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if (_vm->hasResource(ID_MJMP, id)) {
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Common::SeekableReadStream *mjmpStream = _vm->getResource(ID_MJMP, id);
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id = mjmpStream->readUint16LE();
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delete mjmpStream;
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}
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audStream = Audio::makeWAVStream(_vm->getResource(ID_MSND, id), DisposeAfterUse::YES);
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} else
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audStream = makeMohawkWaveStream(_vm->getResource(ID_MSND, id));
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break;
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case GType_ZOOMBINI:
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audStream = makeMohawkWaveStream(_vm->getResource(ID_SND, id));
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break;
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case GType_LIVINGBOOKSV1:
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audStream = makeOldMohawkWaveStream(_vm->getResource(ID_WAV, id));
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break;
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default:
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audStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id));
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}
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if (audStream) {
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SndHandle *handle = getHandle();
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handle->type = kUsedHandle;
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handle->id = id;
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// Set the stream to loop here if it's requested
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if (loop)
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audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0);
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_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle->handle, audStream, -1, volume);
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return &handle->handle;
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}
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return NULL;
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}
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Audio::SoundHandle *Sound::replaceSound(uint16 id, byte volume, bool loop) {
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debug (0, "Replacing sound %d", id);
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//TODO: The original engine does fading
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Common::String name = _vm->getResourceName(ID_MSND, id);
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// Check if sound is already playing
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for (uint32 i = 0; i < _handles.size(); i++) {
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if (_vm->_mixer->isSoundHandleActive(_handles[i].handle)
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&& name.equals(_vm->getResourceName(ID_MSND, _handles[i].id))) {
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return &_handles[i].handle;
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}
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}
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stopSound();
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return playSound(id, volume, loop);
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}
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void Sound::playSoundBlocking(uint16 id, byte volume) {
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Audio::SoundHandle *handle = playSound(id, volume);
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while (_vm->_mixer->isSoundHandleActive(*handle))
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_vm->_system->delayMillis(10);
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}
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void Sound::playMidi(uint16 id) {
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uint32 idTag;
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if (!(_vm->getFeatures() & GF_HASMIDI)) {
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warning ("Attempting to play MIDI in a game without MIDI");
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return;
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}
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assert(_midiDriver && _midiParser);
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_midiParser->unloadMusic();
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Common::SeekableReadStream *midi = _vm->getResource(ID_TMID, id);
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idTag = midi->readUint32BE();
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assert(idTag == ID_MHWK);
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midi->readUint32BE(); // Skip size
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idTag = midi->readUint32BE();
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assert(idTag == ID_MIDI);
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byte *midiData = (byte *)malloc(midi->size() - 12); // Enough to cover MThd/Prg#/MTrk
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// Read the MThd Data
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midi->read(midiData, 14);
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// TODO: Load patches from the Prg# section... skip it for now.
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idTag = midi->readUint32BE();
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assert(idTag == ID_PRG);
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midi->skip(midi->readUint32BE());
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// Read the MTrk Data
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uint32 mtrkSize = midi->size() - midi->pos();
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midi->read(midiData + 14, mtrkSize);
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delete midi;
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// Now, play it :)
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if (!_midiParser->loadMusic(midiData, 14 + mtrkSize))
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error ("Could not play MIDI music from tMID %04x\n", id);
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_midiDriver->setTimerCallback(_midiParser, MidiParser::timerCallback);
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}
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byte Sound::convertRivenVolume(uint16 volume) {
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return (volume == 256) ? 255 : volume;
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}
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void Sound::playSLST(uint16 index, uint16 card) {
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Common::SeekableReadStream *slstStream = _vm->getResource(ID_SLST, card);
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SLSTRecord slstRecord;
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uint16 recordCount = slstStream->readUint16BE();
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for (uint16 i = 0; i < recordCount; i++) {
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slstRecord.index = slstStream->readUint16BE();
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slstRecord.sound_count = slstStream->readUint16BE();
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slstRecord.sound_ids = new uint16[slstRecord.sound_count];
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for (uint16 j = 0; j < slstRecord.sound_count; j++)
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slstRecord.sound_ids[j] = slstStream->readUint16BE();
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slstRecord.fade_flags = slstStream->readUint16BE();
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slstRecord.loop = slstStream->readUint16BE();
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slstRecord.global_volume = slstStream->readUint16BE();
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slstRecord.u0 = slstStream->readUint16BE(); // Unknown
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if (slstRecord.u0 > 1)
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warning("slstRecord.u0: %d non-boolean", slstRecord.u0);
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slstRecord.u1 = slstStream->readUint16BE(); // Unknown
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if (slstRecord.u1 != 0)
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warning("slstRecord.u1: %d non-zero", slstRecord.u1);
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slstRecord.volumes = new uint16[slstRecord.sound_count];
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slstRecord.balances = new int16[slstRecord.sound_count];
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slstRecord.u2 = new uint16[slstRecord.sound_count];
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for (uint16 j = 0; j < slstRecord.sound_count; j++)
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slstRecord.volumes[j] = slstStream->readUint16BE();
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for (uint16 j = 0; j < slstRecord.sound_count; j++)
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slstRecord.balances[j] = slstStream->readSint16BE(); // negative = left, 0 = center, positive = right
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for (uint16 j = 0; j < slstRecord.sound_count; j++) {
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slstRecord.u2[j] = slstStream->readUint16BE(); // Unknown
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if (slstRecord.u2[j] != 255 && slstRecord.u2[j] != 256)
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warning("slstRecord.u2[%d]: %d not 255 or 256", j, slstRecord.u2[j]);
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}
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if (slstRecord.index == index) {
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playSLST(slstRecord);
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delete[] slstRecord.sound_ids;
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delete[] slstRecord.volumes;
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delete[] slstRecord.balances;
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delete[] slstRecord.u2;
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delete slstStream;
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return;
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}
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delete[] slstRecord.sound_ids;
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delete[] slstRecord.volumes;
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delete[] slstRecord.balances;
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delete[] slstRecord.u2;
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}
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delete slstStream;
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// No matching records, assume we need to stop all SLST's
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stopAllSLST();
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}
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void Sound::playSLST(SLSTRecord slstRecord) {
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// End old sounds
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for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) {
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bool noLongerPlay = true;
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for (uint16 j = 0; j < slstRecord.sound_count; j++)
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if (_currentSLSTSounds[i].id == slstRecord.sound_ids[j])
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noLongerPlay = false;
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if (noLongerPlay)
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stopSLSTSound(i, (slstRecord.fade_flags & 1) != 0);
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}
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// Start new sounds
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for (uint16 i = 0; i < slstRecord.sound_count; i++) {
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bool alreadyPlaying = false;
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for (uint16 j = 0; j < _currentSLSTSounds.size(); j++) {
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if (_currentSLSTSounds[j].id == slstRecord.sound_ids[i])
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alreadyPlaying = true;
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}
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if (!alreadyPlaying) {
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playSLSTSound(slstRecord.sound_ids[i],
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(slstRecord.fade_flags & (1 << 1)) != 0,
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slstRecord.loop != 0,
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slstRecord.volumes[i],
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slstRecord.balances[i]);
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}
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}
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}
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void Sound::stopAllSLST() {
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for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) {
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_vm->_mixer->stopHandle(*_currentSLSTSounds[i].handle);
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delete _currentSLSTSounds[i].handle;
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}
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_currentSLSTSounds.clear();
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}
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static int8 convertBalance(int16 balance) {
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return (int8)(balance >> 8);
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}
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void Sound::playSLSTSound(uint16 id, bool fade, bool loop, uint16 volume, int16 balance) {
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// WORKAROUND: Some Riven SLST entries have a volume of 0, so we just ignore them.
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if (volume == 0)
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return;
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SLSTSndHandle sndHandle;
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sndHandle.handle = new Audio::SoundHandle();
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sndHandle.id = id;
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_currentSLSTSounds.push_back(sndHandle);
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Audio::AudioStream *audStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id));
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// Loop here if necessary
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if (loop)
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audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0);
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// TODO: Handle fading, possibly just raise the volume of the channel in increments?
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_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, sndHandle.handle, audStream, -1, convertRivenVolume(volume), convertBalance(balance));
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}
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void Sound::stopSLSTSound(uint16 index, bool fade) {
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// TODO: Fade out, mixer needs to be extended to get volume on a handle
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_vm->_mixer->stopHandle(*_currentSLSTSounds[index].handle);
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delete _currentSLSTSounds[index].handle;
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_currentSLSTSounds.remove_at(index);
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}
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void Sound::pauseSLST() {
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for (uint16 i = 0; i < _currentSLSTSounds.size(); i++)
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_vm->_mixer->pauseHandle(*_currentSLSTSounds[i].handle, true);
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}
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void Sound::resumeSLST() {
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for (uint16 i = 0; i < _currentSLSTSounds.size(); i++)
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_vm->_mixer->pauseHandle(*_currentSLSTSounds[i].handle, false);
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}
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Audio::AudioStream *Sound::makeMohawkWaveStream(Common::SeekableReadStream *stream) {
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uint32 tag = 0;
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ADPC_Chunk adpc;
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Cue_Chunk cue;
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Data_Chunk data_chunk;
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uint32 dataSize = 0;
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memset(&data_chunk, 0, sizeof(Data_Chunk));
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if (stream->readUint32BE() != ID_MHWK) // MHWK tag again
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error ("Could not find tag \'MHWK\'");
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stream->readUint32BE(); // Skip size
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if (stream->readUint32BE() != ID_WAVE)
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error ("Could not find tag \'WAVE\'");
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while (!data_chunk.audio_data) {
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tag = stream->readUint32BE();
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switch (tag) {
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case ID_ADPC:
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debug(2, "Found Tag ADPC");
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// Riven ADPCM Sound Only
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// NOTE: We completely ignore the contents of this chunk on purpose. In the original
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// engine this held the status for the ADPCM decoder, while in ScummVM we store this data
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// in the ADPCM decoder itself. The code is here for reference only.
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adpc.size = stream->readUint32BE();
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adpc.itemCount = stream->readUint16BE();
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adpc.channels = stream->readUint16BE();
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adpc.statusItems = new ADPC_Chunk::StatusItem[adpc.itemCount];
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assert(adpc.channels <= 2);
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for (uint16 i = 0; i < adpc.itemCount; i++) {
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adpc.statusItems[i].sampleFrame = stream->readUint32BE();
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for (uint16 j = 0; j < adpc.channels; j++)
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adpc.statusItems[i].channelStatus[j] = stream->readUint32BE();
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}
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delete[] adpc.statusItems;
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break;
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case ID_CUE:
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debug(2, "Found Tag Cue#");
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// I have not tested this with Myst, but the one Riven test-case,
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// pspit tWAV 3, has two cue points: "Beg Loop" and "End Loop".
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// So, my guess is that a cue chunk just holds where to loop the
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// sound. Some cue chunks even have no point count (such as
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// Myst's intro.dat MSND 2. So, my theory is that a cue chunk
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// always represents a loop, and if there is a point count, that
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// represents the points from which to loop.
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//
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// This theory is probably not entirely true anymore. I've found
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// that the values (which were previously unknown) in the DATA
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// chunk are for looping. Since it was only used in Myst, it was
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// always 10 0's, Tito just thought it was useless. I'm still not
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// sure what purpose this has.
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cue.size = stream->readUint32BE();
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cue.point_count = stream->readUint16BE();
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if (cue.point_count == 0)
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debug (2, "Cue# chunk found with no points!");
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else
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debug (2, "Cue# chunk found with %d point(s)!", cue.point_count);
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for (uint16 i = 0; i < cue.point_count; i++) {
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cue.cueList[i].position = stream->readUint32BE();
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cue.cueList[i].length = stream->readByte();
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for (byte j = 0; j < cue.cueList[i].length; j++)
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cue.cueList[i].name += stream->readByte();
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// Realign to uint16 boundaries...
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if (!(cue.cueList[i].length & 1))
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stream->readByte();
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debug (3, "Cue# chunk point %d: %s", i, cue.cueList[i].name.c_str());
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}
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break;
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case ID_DATA:
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debug(2, "Found Tag DATA");
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// We subtract 20 from the actual chunk size, which is the total size
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// of the chunk's header
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dataSize = stream->readUint32BE() - 20;
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data_chunk.sample_rate = stream->readUint16BE();
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data_chunk.sample_count = stream->readUint32BE();
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data_chunk.bitsPerSample = stream->readByte();
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data_chunk.channels = stream->readByte();
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data_chunk.encoding = stream->readUint16BE();
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data_chunk.loop = stream->readUint16BE();
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data_chunk.loopStart = stream->readUint32BE();
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data_chunk.loopEnd = stream->readUint32BE();
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// NOTE: We currently ignore all of the loop parameters here. Myst uses the loop
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// variable but the loopStart and loopEnd are always 0 and the size of the sample.
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// Myst ME doesn't use the Mohawk Sound format and just standard WAVE files and
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// therefore does not contain any of this metadata and we have to specify whether
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// or not to loop elsewhere.
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data_chunk.audio_data = stream->readStream(dataSize);
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break;
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default:
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error ("Unknown tag found in 'tWAV' chunk -- \'%s\'", tag2str(tag));
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}
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}
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// makeMohawkWaveStream always takes control of the original stream
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delete stream;
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// The sound in Myst uses raw unsigned 8-bit data
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// The sound in the CD version of Riven is encoded in Intel DVI ADPCM
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// The sound in the DVD version of Riven is encoded in MPEG-2 Layer II or Intel DVI ADPCM
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if (data_chunk.encoding == kCodecRaw) {
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byte flags = Audio::FLAG_UNSIGNED;
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if (data_chunk.channels == 2)
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flags |= Audio::FLAG_STEREO;
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return Audio::makeRawStream(data_chunk.audio_data, data_chunk.sample_rate, flags);
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} else if (data_chunk.encoding == kCodecADPCM) {
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uint32 blockAlign = data_chunk.channels * data_chunk.bitsPerSample / 8;
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return Audio::makeADPCMStream(data_chunk.audio_data, DisposeAfterUse::YES, dataSize, Audio::kADPCMIma, data_chunk.sample_rate, data_chunk.channels, blockAlign);
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} else if (data_chunk.encoding == kCodecMPEG2) {
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#ifdef USE_MAD
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return Audio::makeMP3Stream(data_chunk.audio_data, DisposeAfterUse::YES);
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#else
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warning ("MAD library not included - unable to play MP2 audio");
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#endif
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} else {
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error ("Unknown Mohawk WAVE encoding %d", data_chunk.encoding);
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}
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return NULL;
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}
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Audio::AudioStream *Sound::makeOldMohawkWaveStream(Common::SeekableReadStream *stream) {
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uint16 header = stream->readUint16BE();
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uint16 rate = 0;
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uint32 size = 0;
|
|
|
|
if (header == 'Wv') { // Big Endian
|
|
rate = stream->readUint16BE();
|
|
stream->skip(10); // Unknown
|
|
size = stream->readUint32BE();
|
|
} else if (header == 'vW') { // Little Endian
|
|
stream->readUint16LE(); // Unknown
|
|
rate = stream->readUint16LE();
|
|
stream->skip(8); // Unknown
|
|
size = stream->readUint32LE();
|
|
} else
|
|
error("Could not find Old Mohawk Sound header");
|
|
|
|
Common::SeekableReadStream *dataStream = stream->readStream(size);
|
|
delete stream;
|
|
|
|
return Audio::makeRawStream(dataStream, rate, Audio::FLAG_UNSIGNED);
|
|
}
|
|
|
|
SndHandle *Sound::getHandle() {
|
|
for (uint32 i = 0; i < _handles.size(); i++) {
|
|
if (_handles[i].type == kFreeHandle)
|
|
return &_handles[i];
|
|
|
|
if (!_vm->_mixer->isSoundHandleActive(_handles[i].handle)) {
|
|
_handles[i].type = kFreeHandle;
|
|
_handles[i].id = 0;
|
|
return &_handles[i];
|
|
}
|
|
}
|
|
|
|
// Let's add a new sound handle!
|
|
SndHandle handle;
|
|
handle.handle = Audio::SoundHandle();
|
|
handle.type = kFreeHandle;
|
|
handle.id = 0;
|
|
_handles.push_back(handle);
|
|
|
|
return &_handles[_handles.size() - 1];
|
|
}
|
|
|
|
void Sound::stopSound() {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle) {
|
|
_vm->_mixer->stopHandle(_handles[i].handle);
|
|
_handles[i].type = kFreeHandle;
|
|
_handles[i].id = 0;
|
|
}
|
|
}
|
|
|
|
void Sound::stopSound(uint16 id) {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle && _handles[i].id == id) {
|
|
_vm->_mixer->stopHandle(_handles[i].handle);
|
|
_handles[i].type = kFreeHandle;
|
|
_handles[i].id = 0;
|
|
}
|
|
}
|
|
|
|
void Sound::pauseSound() {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle)
|
|
_vm->_mixer->pauseHandle(_handles[i].handle, true);
|
|
}
|
|
|
|
void Sound::resumeSound() {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle)
|
|
_vm->_mixer->pauseHandle(_handles[i].handle, false);
|
|
}
|
|
|
|
bool Sound::isPlaying(uint16 id) {
|
|
for (uint32 i = 0; i < _handles.size(); i++)
|
|
if (_handles[i].type == kUsedHandle && _handles[i].id == id)
|
|
return _vm->_mixer->isSoundHandleActive(_handles[i].handle);
|
|
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace Mohawk
|