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https://github.com/libretro/scummvm.git
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116 lines
3.1 KiB
C++
116 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_SUSPECTS_DATABASE_H
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#define BLADERUNNER_SUSPECTS_DATABASE_H
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#include "common/array.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class TextResource;
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class SuspectDatabaseEntry {
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static const int kMOClueCount = 10;
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static const int kWhereaboutsClueCount = 10;
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static const int kReplicantClueCount = 20;
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static const int kNonReplicantClueCount = 20;
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static const int kOtherClueCount = 20;
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static const int kIdentityClueCount = 10;
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static const int kPhotoClueCount = 6;
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struct Photo {
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int clueId;
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int shapeId;
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int notUsed;
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};
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BladeRunnerEngine *_vm;
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int _actorId;
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int _sex;
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int _moClues[kMOClueCount];
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int _whereaboutsClues[kWhereaboutsClueCount];
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int _replicantClues[kReplicantClueCount];
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int _nonReplicantClues[kNonReplicantClueCount];
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int _otherClues[kOtherClueCount];
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int _identityClues[kIdentityClueCount];
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Photo _photoClues[kPhotoClueCount];
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int _moClueCount;
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int _whereaboutsClueCount;
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int _replicantClueCount;
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int _nonReplicantClueCount;
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int _otherClueCount;
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int _identityClueCount;
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int _photoClueCount;
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public:
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SuspectDatabaseEntry(BladeRunnerEngine *_vm);
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~SuspectDatabaseEntry();
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void setActor(int actorId);
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void setSex(int sex);
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bool addMOClue(int clueId);
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bool addWhereaboutsClue(int clueId);
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bool addReplicantClue(int clueId);
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bool addNonReplicantClue(int clueId);
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bool addOtherClue(int clueId);
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bool addIdentityClue(int clueId);
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bool addPhotoClue(int shapeId, int clueId);
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const char *getName() const;
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int getSex() const;
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bool hasMOClue(int clueId) const;
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bool hasWhereaboutsClue(int clueId) const;
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bool hasReplicantClue(int clueId) const;
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bool hasNonReplicantClue(int clueId) const;
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bool hasOtherClue(int clueId) const;
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bool hasIdentityClue(int clueId) const;
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bool hasClue(int clueId) const;
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int getPhotoCount() const;
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int getPhotoClueId(int photoId) const;
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int getPhotoShapeId(int photoId) const;
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int getPhotoNotUsed(int photoId) const;
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void reset();
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};
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class SuspectsDatabase {
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BladeRunnerEngine *_vm;
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Common::Array<SuspectDatabaseEntry *> _suspects;
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public:
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SuspectsDatabase(BladeRunnerEngine *_vm, int size);
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~SuspectsDatabase();
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SuspectDatabaseEntry *get(int suspectId);
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};
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} // End of namespace BladeRunner
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#endif
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