scummvm/engines/lure/fights.h
2021-12-26 18:48:43 +01:00

118 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LURE_FIGHT_H
#define LURE_FIGHT_H
#include "lure/luredefs.h"
#include "lure/hotspots.h"
#include "lure/palette.h"
#include "common/singleton.h"
#include "common/endian.h"
#include "common/random.h"
namespace Lure {
struct FighterRecord {
uint16 fwheader_list;
uint16 fwweapon;
uint16 fwdie_seq;
uint16 fwhit_value;
uint16 fwhit_rate;
int16 fwtrue_x;
int16 fwtrue_y;
uint16 fwblocking;
uint16 fwattack_table;
uint16 fwdef_len;
uint16 fwdefend_table;
uint16 fwnot_near;
uint16 fwdefend_adds;
uint16 fwseq_no;
uint16 fwdist;
uint16 fwwalk_roll;
uint16 fwmove_number;
uint16 fwhits;
uint16 fwseq_ad;
uint16 fwenemy_ad;
};
// Constant references into the fight data
#define FIGHT_TBL_1 0x8b8
#define FIGHT_PLAYER_MOVE_TABLE 0xDAA
#define FIGHT_PLAYER_INIT 0xDC8
#define FIGHT_PLAYER_DIES 0xF46
#define FIGHT_DISTANCE 32
enum KeyStatus {KS_UP, KS_KEYDOWN_1, KS_KEYDOWN_2};
class FightsManager {
private:
MemoryBlock *_fightData;
Common::RandomSource &_rnd;
uint8 _mouseFlags;
KeyStatus _keyDown;
FighterRecord _fighterList[3];
FighterRecord &getDetails(uint16 hotspotId);
uint16 fetchFighterDistance(FighterRecord &f1, FighterRecord &f2);
void removeWeapon(uint16 weaponId);
void enemyKilled();
uint16 getFighterMove(FighterRecord &rec, uint16 baseOffset);
void checkEvents();
void fightHandler(Hotspot &h, uint16 moveOffset);
inline uint16 getWord(uint16 offset) {
if (!_fightData)
_fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
if (offset >= _fightData->size() - 1) error("Invalid fight data index");
return READ_LE_UINT16(_fightData->data() + offset);
}
inline uint8 getByte(uint16 offset) {
if (!_fightData)
_fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
if (offset >= _fightData->size()) error("Invalid fight data index");
return _fightData->data()[offset];
}
public:
FightsManager();
~FightsManager();
static FightsManager &getReference();
void setupPigFight();
void setupSkorlFight();
bool isFighting();
void fightLoop();
void saveToStream(Common::WriteStream *stream);
void loadFromStream(Common::ReadStream *stream);
void reset();
void fighterAnimHandler(Hotspot &h);
void playerAnimHandler(Hotspot &h);
};
#define Fights FightsManager::getReference()
} // End of namespace Lure
#endif