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https://github.com/libretro/scummvm.git
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118 lines
3.1 KiB
C++
118 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LURE_FIGHT_H
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#define LURE_FIGHT_H
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#include "lure/luredefs.h"
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#include "lure/hotspots.h"
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#include "lure/palette.h"
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#include "common/singleton.h"
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#include "common/endian.h"
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#include "common/random.h"
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namespace Lure {
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struct FighterRecord {
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uint16 fwheader_list;
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uint16 fwweapon;
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uint16 fwdie_seq;
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uint16 fwhit_value;
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uint16 fwhit_rate;
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int16 fwtrue_x;
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int16 fwtrue_y;
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uint16 fwblocking;
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uint16 fwattack_table;
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uint16 fwdef_len;
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uint16 fwdefend_table;
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uint16 fwnot_near;
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uint16 fwdefend_adds;
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uint16 fwseq_no;
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uint16 fwdist;
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uint16 fwwalk_roll;
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uint16 fwmove_number;
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uint16 fwhits;
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uint16 fwseq_ad;
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uint16 fwenemy_ad;
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};
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// Constant references into the fight data
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#define FIGHT_TBL_1 0x8b8
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#define FIGHT_PLAYER_MOVE_TABLE 0xDAA
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#define FIGHT_PLAYER_INIT 0xDC8
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#define FIGHT_PLAYER_DIES 0xF46
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#define FIGHT_DISTANCE 32
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enum KeyStatus {KS_UP, KS_KEYDOWN_1, KS_KEYDOWN_2};
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class FightsManager {
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private:
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MemoryBlock *_fightData;
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Common::RandomSource &_rnd;
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uint8 _mouseFlags;
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KeyStatus _keyDown;
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FighterRecord _fighterList[3];
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FighterRecord &getDetails(uint16 hotspotId);
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uint16 fetchFighterDistance(FighterRecord &f1, FighterRecord &f2);
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void removeWeapon(uint16 weaponId);
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void enemyKilled();
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uint16 getFighterMove(FighterRecord &rec, uint16 baseOffset);
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void checkEvents();
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void fightHandler(Hotspot &h, uint16 moveOffset);
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inline uint16 getWord(uint16 offset) {
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if (!_fightData)
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_fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
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if (offset >= _fightData->size() - 1) error("Invalid fight data index");
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return READ_LE_UINT16(_fightData->data() + offset);
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}
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inline uint8 getByte(uint16 offset) {
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if (!_fightData)
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_fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
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if (offset >= _fightData->size()) error("Invalid fight data index");
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return _fightData->data()[offset];
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}
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public:
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FightsManager();
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~FightsManager();
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static FightsManager &getReference();
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void setupPigFight();
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void setupSkorlFight();
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bool isFighting();
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void fightLoop();
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void saveToStream(Common::WriteStream *stream);
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void loadFromStream(Common::ReadStream *stream);
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void reset();
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void fighterAnimHandler(Hotspot &h);
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void playerAnimHandler(Hotspot &h);
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};
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#define Fights FightsManager::getReference()
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} // End of namespace Lure
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#endif
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