scummvm/engines/pink/module.mk
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00

63 lines
1.5 KiB
Makefile

MODULE := engines/pink
MODULE_OBJS = \
archive.o \
audio_info_mgr.o \
cel_decoder.o \
console.o \
cursor_mgr.o \
director.o \
file.o \
gui.o \
metaengine.o \
pda_mgr.o \
pink.o \
resource_mgr.o \
saveload.o \
sound.o \
objects/object.o \
objects/module.o \
objects/inventory.o \
objects/side_effect.o \
objects/condition.o \
objects/actions/action.o \
objects/actions/action_cel.o \
objects/actions/action_hide.o \
objects/actions/action_loop.o \
objects/actions/action_play.o \
objects/actions/action_play_with_sfx.o \
objects/actions/action_sound.o \
objects/actions/action_still.o \
objects/actions/action_talk.o \
objects/actions/action_text.o \
objects/actions/walk_action.o \
objects/actors/actor.o \
objects/actors/audio_info_pda_button.o \
objects/actors/lead_actor.o \
objects/actors/pda_button_actor.o \
objects/actors/supporting_actor.o \
objects/handlers/handler.o \
objects/handlers/handler_mgr.o \
objects/pages/game_page.o \
objects/pages/page.o \
objects/pages/pda_page.o \
objects/sequences/seq_timer.o \
objects/sequences/sequence.o \
objects/sequences/sequence_context.o \
objects/sequences/sequence_item.o \
objects/sequences/sequencer.o \
objects/walk/walk_mgr.o \
objects/walk/walk_location.o \
objects/walk/walk_shortest_path.o
# This module can be built as a plugin
ifeq ($(ENABLE_PINK), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o