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29ceb07959
- DETECT_OBJS are present and added inside an engine's modules.mk file.
63 lines
1.5 KiB
Makefile
63 lines
1.5 KiB
Makefile
MODULE := engines/pink
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MODULE_OBJS = \
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archive.o \
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audio_info_mgr.o \
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cel_decoder.o \
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console.o \
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cursor_mgr.o \
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director.o \
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file.o \
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gui.o \
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metaengine.o \
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pda_mgr.o \
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pink.o \
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resource_mgr.o \
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saveload.o \
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sound.o \
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objects/object.o \
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objects/module.o \
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objects/inventory.o \
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objects/side_effect.o \
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objects/condition.o \
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objects/actions/action.o \
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objects/actions/action_cel.o \
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objects/actions/action_hide.o \
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objects/actions/action_loop.o \
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objects/actions/action_play.o \
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objects/actions/action_play_with_sfx.o \
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objects/actions/action_sound.o \
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objects/actions/action_still.o \
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objects/actions/action_talk.o \
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objects/actions/action_text.o \
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objects/actions/walk_action.o \
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objects/actors/actor.o \
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objects/actors/audio_info_pda_button.o \
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objects/actors/lead_actor.o \
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objects/actors/pda_button_actor.o \
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objects/actors/supporting_actor.o \
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objects/handlers/handler.o \
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objects/handlers/handler_mgr.o \
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objects/pages/game_page.o \
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objects/pages/page.o \
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objects/pages/pda_page.o \
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objects/sequences/seq_timer.o \
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objects/sequences/sequence.o \
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objects/sequences/sequence_context.o \
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objects/sequences/sequence_item.o \
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objects/sequences/sequencer.o \
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objects/walk/walk_mgr.o \
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objects/walk/walk_location.o \
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objects/walk/walk_shortest_path.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_PINK), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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