mirror of
https://github.com/libretro/scummvm.git
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170 lines
5.3 KiB
C++
170 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#if !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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#include "backends/saves/default/default-saves.h"
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#include "common/savefile.h"
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#include "common/util.h"
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#include "common/fs.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/zlib.h"
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#ifndef _WIN32_WCE
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#include <errno.h> // for removeSavefile()
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#endif
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DefaultSaveFileManager::DefaultSaveFileManager() {
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}
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DefaultSaveFileManager::DefaultSaveFileManager(const Common::String &defaultSavepath) {
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ConfMan.registerDefault("savepath", defaultSavepath);
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}
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void DefaultSaveFileManager::checkPath(const Common::FSNode &dir) {
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clearError();
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if (!dir.exists()) {
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setError(Common::kPathDoesNotExist, "The savepath '"+dir.getPath()+"' does not exist");
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} else if (!dir.isDirectory()) {
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setError(Common::kPathNotDirectory, "The savepath '"+dir.getPath()+"' is not a directory");
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}
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}
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Common::StringArray DefaultSaveFileManager::listSavefiles(const Common::String &pattern) {
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Common::String savePathName = getSavePath();
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checkPath(Common::FSNode(savePathName));
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if (getError().getCode() != Common::kNoError)
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return Common::StringArray();
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// recreate FSNode since checkPath may have changed/created the directory
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Common::FSNode savePath(savePathName);
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Common::FSDirectory dir(savePath);
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Common::ArchiveMemberList savefiles;
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Common::StringArray results;
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Common::String search(pattern);
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if (dir.listMatchingMembers(savefiles, search) > 0) {
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for (Common::ArchiveMemberList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) {
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results.push_back((*file)->getName());
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}
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}
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return results;
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}
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Common::InSaveFile *DefaultSaveFileManager::openForLoading(const Common::String &filename) {
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// Ensure that the savepath is valid. If not, generate an appropriate error.
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Common::String savePathName = getSavePath();
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checkPath(Common::FSNode(savePathName));
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if (getError().getCode() != Common::kNoError)
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return 0;
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// recreate FSNode since checkPath may have changed/created the directory
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Common::FSNode savePath(savePathName);
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Common::FSNode file = savePath.getChild(filename);
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if (!file.exists())
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return 0;
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// Open the file for reading
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Common::SeekableReadStream *sf = file.createReadStream();
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return Common::wrapCompressedReadStream(sf);
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}
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Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const Common::String &filename) {
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// Ensure that the savepath is valid. If not, generate an appropriate error.
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Common::String savePathName = getSavePath();
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checkPath(Common::FSNode(savePathName));
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if (getError().getCode() != Common::kNoError)
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return 0;
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// recreate FSNode since checkPath may have changed/created the directory
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Common::FSNode savePath(savePathName);
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Common::FSNode file = savePath.getChild(filename);
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// Open the file for saving
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Common::WriteStream *sf = file.createWriteStream();
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return Common::wrapCompressedWriteStream(sf);
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}
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bool DefaultSaveFileManager::removeSavefile(const Common::String &filename) {
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Common::String savePathName = getSavePath();
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checkPath(Common::FSNode(savePathName));
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if (getError().getCode() != Common::kNoError)
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return false;
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// recreate FSNode since checkPath may have changed/created the directory
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Common::FSNode savePath(savePathName);
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Common::FSNode file = savePath.getChild(filename);
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// FIXME: remove does not exist on all systems. If your port fails to
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// compile because of this, please let us know (scummvm-devel or Fingolfin).
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// There is a nicely portable workaround, too: Make this method overloadable.
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if (remove(file.getPath().c_str()) != 0) {
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#ifndef _WIN32_WCE
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if (errno == EACCES)
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setError(Common::kWritePermissionDenied, "Search or write permission denied: "+file.getName());
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if (errno == ENOENT)
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setError(Common::kPathDoesNotExist, "removeSavefile: '"+file.getName()+"' does not exist or path is invalid");
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#endif
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return false;
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} else {
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return true;
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}
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}
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Common::String DefaultSaveFileManager::getSavePath() const {
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Common::String dir;
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// Try to use game specific savepath from config
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dir = ConfMan.get("savepath");
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// Work around a bug (#999122) in the original 0.6.1 release of
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// ScummVM, which would insert a bad savepath value into config files.
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if (dir == "None") {
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ConfMan.removeKey("savepath", ConfMan.getActiveDomainName());
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ConfMan.flushToDisk();
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dir = ConfMan.get("savepath");
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}
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#ifdef _WIN32_WCE
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if (dir.empty())
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dir = ConfMan.get("path");
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#endif
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return dir;
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}
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#endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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