mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-15 05:00:47 +00:00
301 lines
7.1 KiB
C++
301 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/util.h"
|
|
#include "graphics/surface.h"
|
|
#include "graphics/VectorRenderer.h"
|
|
#include "graphics/colormasks.h"
|
|
#include "common/system.h"
|
|
|
|
namespace Graphics {
|
|
|
|
inline uint32 fp_sqroot( uint32 x );
|
|
|
|
VectorRenderer *createRenderer() {
|
|
return new VectorRendererAA<uint16,ColorMasks<565>>;
|
|
}
|
|
|
|
|
|
void vector_renderer_test( OSystem *_system ) {
|
|
VectorRenderer *vr = createRenderer();
|
|
|
|
Surface _screen;
|
|
_screen.create(_system->getOverlayWidth(), _system->getOverlayHeight(), sizeof(OverlayColor));
|
|
|
|
if (!_screen.pixels)
|
|
return;
|
|
|
|
_system->clearOverlay();
|
|
_system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w);
|
|
|
|
vr->setSurface( &_screen );
|
|
vr->setColor( 255, 0, 0 );
|
|
vr->fillSurface();
|
|
vr->setColor( 255, 255, 0 );
|
|
|
|
_system->showOverlay();
|
|
|
|
while( true ) { // draw!!
|
|
|
|
vr->setColor( 255, 255, 255 );
|
|
vr->fillSurface();
|
|
vr->setColor( 255, 0, 0 );
|
|
vr->drawLine( 25, 25, 125, 300 );
|
|
vr->drawCircle( 250, 250, 100 );
|
|
|
|
_system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w);
|
|
_system->updateScreen();
|
|
_system->delayMillis(100);
|
|
}
|
|
|
|
_system->hideOverlay();
|
|
}
|
|
|
|
template<typename PixelType, typename PixelFormat>
|
|
void VectorRendererSpec<PixelType,PixelFormat>::
|
|
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
|
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
|
|
int pitch = surfacePitch();
|
|
int xdir = (x2 > x1) ? 1 : -1;
|
|
|
|
*ptr = (PixelType)_color;
|
|
|
|
if (dx > dy) {
|
|
int ddy = dy * 2;
|
|
int dysub = ddy - (dx * 2);
|
|
int error_term = ddy - dx;
|
|
|
|
while (dx--) {
|
|
if (error_term >= 0) {
|
|
ptr += pitch;
|
|
error_term += dysub;
|
|
} else {
|
|
error_term += ddy;
|
|
}
|
|
|
|
ptr += xdir;
|
|
*ptr = (PixelType)_color;
|
|
}
|
|
} else {
|
|
int ddx = dx * 2;
|
|
int dxsub = ddx - (dy * 2);
|
|
int error_term = ddx - dy;
|
|
|
|
while (dy--) {
|
|
if (error_term >= 0) {
|
|
ptr += xdir;
|
|
error_term += dxsub;
|
|
} else {
|
|
error_term += ddx;
|
|
}
|
|
|
|
ptr += pitch;
|
|
*ptr = (PixelType)_color;
|
|
}
|
|
}
|
|
|
|
ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
|
|
*ptr = (PixelType)_color;
|
|
}
|
|
|
|
|
|
template<typename PixelType, typename PixelFormat>
|
|
void VectorRendererAA<PixelType,PixelFormat>::
|
|
blendPixelPtr( PixelType *ptr, uint8 alpha ) {
|
|
register int idst = *ptr;
|
|
register int isrc = _color;
|
|
|
|
*ptr = (PixelType)(
|
|
(PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
|
|
((int)(((int)(isrc & PixelFormat::kRedMask) -
|
|
(int)(idst & PixelFormat::kRedMask)) * alpha) >>8))) |
|
|
(PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
|
|
((int)(((int)(isrc & PixelFormat::kGreenMask) -
|
|
(int)(idst & PixelFormat::kGreenMask)) * alpha) >>8))) |
|
|
(PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
|
|
((int)(((int)(isrc & PixelFormat::kBlueMask) -
|
|
(int)(idst & PixelFormat::kBlueMask)) * alpha) >>8))) );
|
|
}
|
|
|
|
|
|
template<typename PixelType, typename PixelFormat>
|
|
void VectorRendererAA<PixelType,PixelFormat>::
|
|
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
|
|
|
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
|
|
int pitch = surfacePitch();
|
|
int xdir = (x2 > x1) ? 1 : -1;
|
|
uint16 error_tmp, error_acc, gradient;
|
|
|
|
*ptr = (PixelType)_color;
|
|
|
|
if ( dx > dy ) {
|
|
gradient = (uint32)(dy<<16)/(uint32)dx;
|
|
error_acc = 0;
|
|
|
|
while( --dx ) {
|
|
error_tmp = error_acc;
|
|
error_acc += gradient;
|
|
|
|
if ( error_acc <= error_tmp )
|
|
ptr += pitch;
|
|
|
|
ptr += xdir;
|
|
|
|
blendPixelPtr( ptr, (error_acc >> 8) ^ 0xFF );
|
|
blendPixelPtr( ptr + pitch, (error_acc >> 8) & 0xFF );
|
|
}
|
|
} else {
|
|
gradient = (uint32)(dx<<16)/(uint32)dy;
|
|
error_acc = 0;
|
|
|
|
while( --dy ) {
|
|
error_tmp = error_acc;
|
|
error_acc += gradient;
|
|
|
|
if ( error_acc <= error_tmp )
|
|
ptr += xdir;
|
|
|
|
ptr += pitch;
|
|
|
|
blendPixelPtr( ptr, (error_acc >> 8) ^ 0xFF );
|
|
blendPixelPtr( ptr + xdir, (error_acc >> 8) & 0xFF );
|
|
}
|
|
}
|
|
|
|
putPixel( x2, y2 );
|
|
}
|
|
|
|
template<typename PixelType, typename PixelFormat>
|
|
void VectorRendererSpec<PixelType,PixelFormat>::
|
|
drawLine(int x1, int y1, int x2, int y2) {
|
|
// we draw from top to bottom
|
|
if (y2 < y1) {
|
|
SWAP(x1, x2);
|
|
SWAP(y1, y2);
|
|
}
|
|
|
|
int dx = ABS(x2 - x1);
|
|
int dy = ABS(y2 - y1);
|
|
|
|
// this is a point, not a line. stoopid.
|
|
if (dy == 0 && dx == 0)
|
|
return;
|
|
|
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
|
|
int pitch = surfacePitch();
|
|
|
|
if (dy == 0) { // horizontal lines
|
|
// these can be filled really fast with a single memset.
|
|
// TODO: Platform specific ASM in set_to, would make this thing fly
|
|
Common::set_to(ptr, ptr + dx + 1, (PixelType)_color);
|
|
|
|
} else if (dx == 0) { // vertical lines
|
|
// these ones use a static pitch increase.
|
|
while (y1++ <= y2) {
|
|
*ptr = (PixelType)_color;
|
|
ptr += pitch;
|
|
}
|
|
|
|
} else if (ABS(dx) == ABS(dy)) { // diagonal lines
|
|
// these ones also use a fixed pitch increase
|
|
pitch += (x2 > x1) ? 1 : -1;
|
|
|
|
while (dy--) {
|
|
*ptr = (PixelType)_color;
|
|
ptr += pitch;
|
|
}
|
|
|
|
} else { // generic lines, use the standard algorithm...
|
|
drawLineAlg(x1, y1, x2, y2, dx, dy);
|
|
}
|
|
}
|
|
|
|
inline uint32 fp_sqroot( uint32 x ) {
|
|
register uint32 root, remHI, remLO, testDIV, count;
|
|
|
|
root = 0;
|
|
remHI = 0;
|
|
remLO = x;
|
|
count = 23;
|
|
|
|
do {
|
|
remHI = (remHI<<2) | (remLO>>30);
|
|
remLO <<= 2;
|
|
root <<= 1;
|
|
testDIV = (root<<1) + 1;
|
|
|
|
if ( remHI >= testDIV ) {
|
|
remHI -= testDIV;
|
|
root++;
|
|
}
|
|
} while( count-- );
|
|
|
|
return root;
|
|
}
|
|
|
|
template<typename PixelType, typename PixelFormat>
|
|
void VectorRendererAA<PixelType,PixelFormat>::
|
|
drawCircleAlg(int x1, int y1, int r) {
|
|
|
|
#define __CIRCLE_SIM(x,y,a) { \
|
|
blendPixel( x1 + (x), y1 + (y), a ); \
|
|
blendPixel( x1 + (x), y1 - (y), a ); \
|
|
blendPixel( x1 - (y), y1 + (x), a ); \
|
|
blendPixel( x1 + (y), y1 + (x), a ); \
|
|
blendPixel( x1 - (x), y1 + (y), a ); \
|
|
blendPixel( x1 - (x), y1 - (y), a ); \
|
|
blendPixel( x1 + (y), y1 - (x), a ); \
|
|
blendPixel( x1 - (y), y1 - (x), a ); \
|
|
}
|
|
|
|
// first quadrant
|
|
/*#define __CIRCLE_SIM(x,y,a) { \
|
|
blendPixel( x1 + (x), y1 - (y), a ); \
|
|
blendPixel( x1 + (y), y1 - (x), a ); \
|
|
}*/
|
|
|
|
int x = r;
|
|
int y = 0;
|
|
uint32 rsq = (r*r)<<16;
|
|
uint32 T = 0, oldT;
|
|
|
|
__CIRCLE_SIM( x, y, 255 );
|
|
|
|
while( x > y++ )
|
|
{
|
|
oldT = T;
|
|
T = fp_sqroot( rsq - ((y*y)<<16) ) ^ 0xFFFF;
|
|
|
|
if ( T < oldT )
|
|
x--;
|
|
|
|
__CIRCLE_SIM( x, y, (T>>8) ^ 0xFF );
|
|
__CIRCLE_SIM( x-1, y, (T>>8) & 0xFF );
|
|
}
|
|
}
|
|
|
|
} // end of namespace Graphics
|