scummvm/graphics/VectorRenderer.cpp
Vicent Marti 8c043f53ed Generic functions (surface/pixel fill/blend).
Line antialiasing.
Circle antialiasing.

svn-id: r31844
2008-05-03 19:50:38 +00:00

301 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "graphics/surface.h"
#include "graphics/VectorRenderer.h"
#include "graphics/colormasks.h"
#include "common/system.h"
namespace Graphics {
inline uint32 fp_sqroot( uint32 x );
VectorRenderer *createRenderer() {
return new VectorRendererAA<uint16,ColorMasks<565>>;
}
void vector_renderer_test( OSystem *_system ) {
VectorRenderer *vr = createRenderer();
Surface _screen;
_screen.create(_system->getOverlayWidth(), _system->getOverlayHeight(), sizeof(OverlayColor));
if (!_screen.pixels)
return;
_system->clearOverlay();
_system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w);
vr->setSurface( &_screen );
vr->setColor( 255, 0, 0 );
vr->fillSurface();
vr->setColor( 255, 255, 0 );
_system->showOverlay();
while( true ) { // draw!!
vr->setColor( 255, 255, 255 );
vr->fillSurface();
vr->setColor( 255, 0, 0 );
vr->drawLine( 25, 25, 125, 300 );
vr->drawCircle( 250, 250, 100 );
_system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w);
_system->updateScreen();
_system->delayMillis(100);
}
_system->hideOverlay();
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType,PixelFormat>::
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
int pitch = surfacePitch();
int xdir = (x2 > x1) ? 1 : -1;
*ptr = (PixelType)_color;
if (dx > dy) {
int ddy = dy * 2;
int dysub = ddy - (dx * 2);
int error_term = ddy - dx;
while (dx--) {
if (error_term >= 0) {
ptr += pitch;
error_term += dysub;
} else {
error_term += ddy;
}
ptr += xdir;
*ptr = (PixelType)_color;
}
} else {
int ddx = dx * 2;
int dxsub = ddx - (dy * 2);
int error_term = ddx - dy;
while (dy--) {
if (error_term >= 0) {
ptr += xdir;
error_term += dxsub;
} else {
error_term += ddx;
}
ptr += pitch;
*ptr = (PixelType)_color;
}
}
ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
*ptr = (PixelType)_color;
}
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType,PixelFormat>::
blendPixelPtr( PixelType *ptr, uint8 alpha ) {
register int idst = *ptr;
register int isrc = _color;
*ptr = (PixelType)(
(PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
((int)(((int)(isrc & PixelFormat::kRedMask) -
(int)(idst & PixelFormat::kRedMask)) * alpha) >>8))) |
(PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
((int)(((int)(isrc & PixelFormat::kGreenMask) -
(int)(idst & PixelFormat::kGreenMask)) * alpha) >>8))) |
(PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
((int)(((int)(isrc & PixelFormat::kBlueMask) -
(int)(idst & PixelFormat::kBlueMask)) * alpha) >>8))) );
}
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType,PixelFormat>::
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
int pitch = surfacePitch();
int xdir = (x2 > x1) ? 1 : -1;
uint16 error_tmp, error_acc, gradient;
*ptr = (PixelType)_color;
if ( dx > dy ) {
gradient = (uint32)(dy<<16)/(uint32)dx;
error_acc = 0;
while( --dx ) {
error_tmp = error_acc;
error_acc += gradient;
if ( error_acc <= error_tmp )
ptr += pitch;
ptr += xdir;
blendPixelPtr( ptr, (error_acc >> 8) ^ 0xFF );
blendPixelPtr( ptr + pitch, (error_acc >> 8) & 0xFF );
}
} else {
gradient = (uint32)(dx<<16)/(uint32)dy;
error_acc = 0;
while( --dy ) {
error_tmp = error_acc;
error_acc += gradient;
if ( error_acc <= error_tmp )
ptr += xdir;
ptr += pitch;
blendPixelPtr( ptr, (error_acc >> 8) ^ 0xFF );
blendPixelPtr( ptr + xdir, (error_acc >> 8) & 0xFF );
}
}
putPixel( x2, y2 );
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType,PixelFormat>::
drawLine(int x1, int y1, int x2, int y2) {
// we draw from top to bottom
if (y2 < y1) {
SWAP(x1, x2);
SWAP(y1, y2);
}
int dx = ABS(x2 - x1);
int dy = ABS(y2 - y1);
// this is a point, not a line. stoopid.
if (dy == 0 && dx == 0)
return;
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
int pitch = surfacePitch();
if (dy == 0) { // horizontal lines
// these can be filled really fast with a single memset.
// TODO: Platform specific ASM in set_to, would make this thing fly
Common::set_to(ptr, ptr + dx + 1, (PixelType)_color);
} else if (dx == 0) { // vertical lines
// these ones use a static pitch increase.
while (y1++ <= y2) {
*ptr = (PixelType)_color;
ptr += pitch;
}
} else if (ABS(dx) == ABS(dy)) { // diagonal lines
// these ones also use a fixed pitch increase
pitch += (x2 > x1) ? 1 : -1;
while (dy--) {
*ptr = (PixelType)_color;
ptr += pitch;
}
} else { // generic lines, use the standard algorithm...
drawLineAlg(x1, y1, x2, y2, dx, dy);
}
}
inline uint32 fp_sqroot( uint32 x ) {
register uint32 root, remHI, remLO, testDIV, count;
root = 0;
remHI = 0;
remLO = x;
count = 23;
do {
remHI = (remHI<<2) | (remLO>>30);
remLO <<= 2;
root <<= 1;
testDIV = (root<<1) + 1;
if ( remHI >= testDIV ) {
remHI -= testDIV;
root++;
}
} while( count-- );
return root;
}
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType,PixelFormat>::
drawCircleAlg(int x1, int y1, int r) {
#define __CIRCLE_SIM(x,y,a) { \
blendPixel( x1 + (x), y1 + (y), a ); \
blendPixel( x1 + (x), y1 - (y), a ); \
blendPixel( x1 - (y), y1 + (x), a ); \
blendPixel( x1 + (y), y1 + (x), a ); \
blendPixel( x1 - (x), y1 + (y), a ); \
blendPixel( x1 - (x), y1 - (y), a ); \
blendPixel( x1 + (y), y1 - (x), a ); \
blendPixel( x1 - (y), y1 - (x), a ); \
}
// first quadrant
/*#define __CIRCLE_SIM(x,y,a) { \
blendPixel( x1 + (x), y1 - (y), a ); \
blendPixel( x1 + (y), y1 - (x), a ); \
}*/
int x = r;
int y = 0;
uint32 rsq = (r*r)<<16;
uint32 T = 0, oldT;
__CIRCLE_SIM( x, y, 255 );
while( x > y++ )
{
oldT = T;
T = fp_sqroot( rsq - ((y*y)<<16) ) ^ 0xFFFF;
if ( T < oldT )
x--;
__CIRCLE_SIM( x, y, (T>>8) ^ 0xFF );
__CIRCLE_SIM( x-1, y, (T>>8) & 0xFF );
}
}
} // end of namespace Graphics