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https://github.com/libretro/scummvm.git
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393 lines
11 KiB
C++
393 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/Ad/AdRegion.h"
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#include "engines/wintermute/Base/BParser.h"
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#include "engines/wintermute/Base/BDynBuffer.h"
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#include "engines/wintermute/Base/scriptables/ScValue.h"
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#include "engines/wintermute/Base/scriptables/ScScript.h"
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#include "engines/wintermute/Base/BGame.h"
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#include "engines/wintermute/Base/BFileManager.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(CAdRegion, false)
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//////////////////////////////////////////////////////////////////////////
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CAdRegion::CAdRegion(CBGame *inGame): CBRegion(inGame) {
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_blocked = false;
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_decoration = false;
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_zoom = 0;
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_alpha = 0xFFFFFFFF;
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}
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//////////////////////////////////////////////////////////////////////////
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CAdRegion::~CAdRegion() {
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdRegion::LoadFile(const char *Filename) {
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byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
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if (Buffer == NULL) {
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Game->LOG(0, "CAdRegion::LoadFile failed for file '%s'", Filename);
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return E_FAIL;
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}
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HRESULT ret;
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_filename = new char [strlen(Filename) + 1];
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strcpy(_filename, Filename);
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if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", Filename);
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delete [] Buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(REGION)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(NAME)
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TOKEN_DEF(ACTIVE)
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TOKEN_DEF(ZOOM)
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TOKEN_DEF(SCALE)
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TOKEN_DEF(BLOCKED)
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TOKEN_DEF(DECORATION)
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TOKEN_DEF(POINT)
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TOKEN_DEF(ALPHA_COLOR)
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TOKEN_DEF(ALPHA)
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TOKEN_DEF(EDITOR_SELECTED_POINT)
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TOKEN_DEF(EDITOR_SELECTED)
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TOKEN_DEF(SCRIPT)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF(PROPERTY)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdRegion::LoadBuffer(byte *Buffer, bool Complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(REGION)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(ACTIVE)
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TOKEN_TABLE(ZOOM)
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TOKEN_TABLE(SCALE)
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TOKEN_TABLE(BLOCKED)
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TOKEN_TABLE(DECORATION)
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TOKEN_TABLE(POINT)
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TOKEN_TABLE(ALPHA_COLOR)
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TOKEN_TABLE(ALPHA)
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TOKEN_TABLE(EDITOR_SELECTED_POINT)
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TOKEN_TABLE(EDITOR_SELECTED)
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TOKEN_TABLE(SCRIPT)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE(PROPERTY)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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byte *params;
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int cmd;
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CBParser parser(Game);
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if (Complete) {
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if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_REGION) {
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Game->LOG(0, "'REGION' keyword expected.");
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return E_FAIL;
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}
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Buffer = params;
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}
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for (int i = 0; i < _points.GetSize(); i++) delete _points[i];
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_points.RemoveAll();
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int ar = 255, ag = 255, ab = 255, alpha = 255;
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while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_NAME:
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SetName((char *)params);
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break;
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case TOKEN_CAPTION:
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SetCaption((char *)params);
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break;
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case TOKEN_ACTIVE:
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parser.ScanStr((char *)params, "%b", &_active);
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break;
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case TOKEN_BLOCKED:
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parser.ScanStr((char *)params, "%b", &_blocked);
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break;
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case TOKEN_DECORATION:
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parser.ScanStr((char *)params, "%b", &_decoration);
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break;
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case TOKEN_ZOOM:
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case TOKEN_SCALE: {
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int j;
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parser.ScanStr((char *)params, "%d", &j);
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_zoom = (float)j;
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}
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break;
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case TOKEN_POINT: {
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int x, y;
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parser.ScanStr((char *)params, "%d,%d", &x, &y);
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_points.Add(new CBPoint(x, y));
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}
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break;
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case TOKEN_ALPHA_COLOR:
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parser.ScanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
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break;
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case TOKEN_ALPHA:
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parser.ScanStr((char *)params, "%d", &alpha);
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break;
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case TOKEN_EDITOR_SELECTED:
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parser.ScanStr((char *)params, "%b", &_editorSelected);
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break;
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case TOKEN_EDITOR_SELECTED_POINT:
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parser.ScanStr((char *)params, "%d", &_editorSelectedPoint);
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break;
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case TOKEN_SCRIPT:
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AddScript((char *)params);
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break;
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case TOKEN_PROPERTY:
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ParseProperty(params, false);
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break;
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case TOKEN_EDITOR_PROPERTY:
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ParseEditorProperty(params, false);
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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Game->LOG(0, "Syntax error in REGION definition");
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return E_FAIL;
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}
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CreateRegion();
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_alpha = DRGBA(ar, ag, ab, alpha);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// high level scripting interface
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdRegion::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
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/*
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//////////////////////////////////////////////////////////////////////////
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// SkipTo
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(Name, "SkipTo")==0) {
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Stack->CorrectParams(2);
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_posX = Stack->Pop()->GetInt();
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_posY = Stack->Pop()->GetInt();
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Stack->PushNULL();
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return S_OK;
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}
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else*/ return CBRegion::ScCallMethod(Script, Stack, ThisStack, Name);
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}
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//////////////////////////////////////////////////////////////////////////
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CScValue *CAdRegion::ScGetProperty(const char *Name) {
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_scValue->SetNULL();
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//////////////////////////////////////////////////////////////////////////
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// Type
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(Name, "Type") == 0) {
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_scValue->SetString("ad region");
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Name
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "Name") == 0) {
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_scValue->SetString(_name);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Blocked
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "Blocked") == 0) {
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_scValue->SetBool(_blocked);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Decoration
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "Decoration") == 0) {
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_scValue->SetBool(_decoration);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Scale
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "Scale") == 0) {
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_scValue->SetFloat(_zoom);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// AlphaColor
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "AlphaColor") == 0) {
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_scValue->SetInt((int)_alpha);
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return _scValue;
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}
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else return CBRegion::ScGetProperty(Name);
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdRegion::ScSetProperty(const char *Name, CScValue *Value) {
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//////////////////////////////////////////////////////////////////////////
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// Name
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(Name, "Name") == 0) {
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SetName(Value->GetString());
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Blocked
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "Blocked") == 0) {
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_blocked = Value->GetBool();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Decoration
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "Decoration") == 0) {
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_decoration = Value->GetBool();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Scale
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "Scale") == 0) {
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_zoom = Value->GetFloat();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// AlphaColor
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "AlphaColor") == 0) {
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_alpha = (uint32)Value->GetInt();
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return S_OK;
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}
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else return CBRegion::ScSetProperty(Name, Value);
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}
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//////////////////////////////////////////////////////////////////////////
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const char *CAdRegion::ScToString() {
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return "[ad region]";
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdRegion::SaveAsText(CBDynBuffer *Buffer, int Indent) {
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Buffer->PutTextIndent(Indent, "REGION {\n");
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Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
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Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption());
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Buffer->PutTextIndent(Indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE");
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Buffer->PutTextIndent(Indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
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Buffer->PutTextIndent(Indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
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Buffer->PutTextIndent(Indent + 2, "SCALE=%d\n", (int)_zoom);
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Buffer->PutTextIndent(Indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", D3DCOLGetR(_alpha), D3DCOLGetG(_alpha), D3DCOLGetB(_alpha));
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Buffer->PutTextIndent(Indent + 2, "ALPHA = %d\n", D3DCOLGetA(_alpha));
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Buffer->PutTextIndent(Indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
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int i;
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for (i = 0; i < _scripts.GetSize(); i++) {
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Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
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}
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if (_scProp) _scProp->SaveAsText(Buffer, Indent + 2);
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for (i = 0; i < _points.GetSize(); i++) {
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Buffer->PutTextIndent(Indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
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}
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CBBase::SaveAsText(Buffer, Indent + 2);
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Buffer->PutTextIndent(Indent, "}\n\n");
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdRegion::Persist(CBPersistMgr *PersistMgr) {
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CBRegion::Persist(PersistMgr);
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PersistMgr->Transfer(TMEMBER(_alpha));
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PersistMgr->Transfer(TMEMBER(_blocked));
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PersistMgr->Transfer(TMEMBER(_decoration));
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PersistMgr->Transfer(TMEMBER(_zoom));
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return S_OK;
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}
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} // end of namespace WinterMute
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