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122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#include "saga2/std.h"
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#include "saga2/config.h"
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namespace Saga2 {
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char iniFile[] = "FTA2.INI";
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configuration globalConfig;
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static char originalDir[PATH_STR_SIZE];
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//-----------------------------------------------------------------------
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// This doesn't belong here, oh well...
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inline bool file_exists(const char f[]) {
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warning("STUB: file_exists()");
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return false;
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//return (!access(f, F_OK));
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}
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inline void deletefile(char n[]) {
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if (file_exists(n)) remove(n);
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}
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void KillLogs(void) {
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deletefile("AUDIOERR.LOG");
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deletefile("SYSERRS.LOG");
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deletefile("ERRORS.LOG");
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deletefile("MEMDUMP.LOG");
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deletefile("WINERROR.LOG");
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deletefile("MEMORY.LOG");
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}
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//-----------------------------------------------------------------------
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// Sets default values in config file
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static void defaultConfig(configuration &config) {
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config.musicVolume = 127;
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config.soundVolume = 127;
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config.voiceVolume = 127;
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config.autoAggression = true;
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config.autoWeapon = true;
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config.speechText = true;
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config.showNight = true;
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#ifdef _WIN32
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config.windowed = false;
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#endif
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strcpy(config.soundResfilePath, ".\\");
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strcpy(config.voiceResfilePath, ".\\");
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strcpy(config.imageResfilePath, ".\\");
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strcpy(config.videoFilePath, ".\\");
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strcpy(config.mainResfilePath, ".\\");
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strcpy(config.dataResfilePath, ".\\");
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strcpy(config.scriptResfilePath, ".\\");
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strcpy(config.savedGamePath, ".\\");
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}
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//-----------------------------------------------------------------------
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// saves settings to INI file
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void writeConfig(void) {
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#if 0
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WritePrivateProfileInt("Sound", "MusicVolume", globalConfig.musicVolume, iniFile);
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WritePrivateProfileInt("Sound", "SoundVolume", globalConfig.soundVolume, iniFile);
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WritePrivateProfileInt("Sound", "VoiceVolume", globalConfig.voiceVolume, iniFile);
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WritePrivateProfileInt("Options", "AutoAggression", globalConfig.autoAggression, iniFile);
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WritePrivateProfileInt("Options", "AutoWeapon", globalConfig.autoWeapon, iniFile);
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WritePrivateProfileInt("Options", "SpeechText", globalConfig.speechText, iniFile);
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WritePrivateProfileInt("Options", "Night", globalConfig.showNight, iniFile);
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#endif
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warning("STUB: writeConfig()");
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}
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/* ===================================================================== *
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Functions to save the original program directory, and to return to
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that directory whenever needed.
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* ===================================================================== */
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//-----------------------------------------------------------------------
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// Determine's the programs home directory
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void findProgramDir(char *argv) {
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char *sep;
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sprintf(originalDir, "%s", argv);
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if ((sep = strrchr(originalDir, '\\')) != NULL) * sep = '\0';
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}
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//-----------------------------------------------------------------------
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// Does a CD back to the program's directory
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void restoreProgramDir(void) {
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warning("STUB: restoreProgramDir()");
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//chdir(originalDir);
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}
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} // end of namespace Saga2
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