mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
c9b56af48b
svn-id: r6946
178 lines
4.3 KiB
C++
178 lines
4.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef GFX_H
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#define GFX_H
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enum { /* Camera modes */
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CM_NORMAL = 1,
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CM_FOLLOW_ACTOR = 2,
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CM_PANNING = 3
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};
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struct CameraData { /* Camera state data */
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ScummPoint _cur;
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ScummPoint _dest;
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ScummPoint _accel;
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ScummPoint _last;
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int _leftTrigger, _rightTrigger;
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byte _follows, _mode;
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bool _movingToActor;
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};
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struct VirtScreen { /* Virtual screen areas */
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int number;
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uint16 topline;
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uint16 width, height;
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int size;
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byte alloctwobuffers;
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bool scrollable;
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uint16 xstart;
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uint16 tdirty[80];
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uint16 bdirty[80];
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byte *screenPtr;
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byte *backBuf;
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};
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struct MouseCursor { /* Mouse cursor */
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int8 hotspot_x, hotspot_y;
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byte colors[4];
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byte data[32];
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};
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struct ColorCycle { /* Palette cycles */
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uint16 delay;
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uint16 counter;
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uint16 flags;
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byte start;
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byte end;
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};
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struct BlastObject { /* BlastObjects to draw */
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uint16 number;
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int16 posX, posY;
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uint16 width, height;
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uint16 scaleX, scaleY;
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uint16 image;
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uint16 mode;
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};
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#if !defined(__GNUC__)
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#pragma START_PACK_STRUCTS
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#endif
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struct BompHeader { /* Bomp header */
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union {
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struct {
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uint16 unk;
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uint16 width, height;
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} GCC_PACK old;
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struct {
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uint32 width, height;
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} GCC_PACK v8;
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} GCC_PACK;
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} GCC_PACK;
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#if !defined(__GNUC__)
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#pragma END_PACK_STRUCTS
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#endif
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struct BompDrawData { /* Bomp graphics data */
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byte *out;
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int outwidth, outheight;
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int x, y;
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byte scale_x, scale_y;
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byte *dataptr;
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int srcwidth, srcheight;
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uint16 shadowMode;
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};
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class Gdi {
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friend class Scumm; // Mostly for the code in saveload.cpp ...
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public:
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Scumm *_vm;
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int _numZBuffer;
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int _imgBufOffs[8];
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byte _disable_zbuffer;
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int32 _numStrips;
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int16 _mask_top, _mask_bottom, _mask_right, _mask_left;
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protected:
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byte *_readPtr;
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bool _useOrDecompress;
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byte _cursorActive;
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byte *_mask_ptr;
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byte *_mask_ptr_dest;
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byte _palette_mod;
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byte _decomp_shr, _decomp_mask;
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byte _transparentColor;
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uint32 _vertStripNextInc;
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/* Bitmap decompressors */
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bool decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProcess);
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void decodeStripEGA(byte *dst, byte *src, int height);
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void unkDecodeA(byte *dst, byte *src, int height);
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void unkDecodeA_trans(byte *dst, byte *src, int height);
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void unkDecodeB(byte *dst, byte *src, int height);
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void unkDecodeB_trans(byte *dst, byte *src, int height);
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void unkDecodeC(byte *dst, byte *src, int height);
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void unkDecodeC_trans(byte *dst, byte *src, int height);
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void unkDecode7(byte *dst, byte *src, int height);
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void unkDecode8(byte *dst, byte *src, int height);
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void unkDecode9(byte *dst, byte *src, int height);
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void unkDecode10(byte *dst, byte *src, int height);
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void unkDecode11(byte *dst, byte *src, int height);
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void draw8ColWithMasking(byte *dst, byte *src, int height, byte *mask);
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void draw8Col(byte *dst, byte *src, int height);
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void clear8ColWithMasking(byte *dst, int height, byte *mask);
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void clear8Col(byte *dst, int height);
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void decompressMaskImgOr(byte *dst, byte *src, int height);
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void decompressMaskImg(byte *dst, byte *src, int height);
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void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b);
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void updateDirtyScreen(VirtScreen *vs);
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public:
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void drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int h, int stripnr, int numstrip, byte flag);
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void clearUpperMask();
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void disableZBuffer() { _disable_zbuffer++; }
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void enableZBuffer() { _disable_zbuffer--; }
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void resetBackground(int top, int bottom, int strip);
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enum DrawBitmapFlags {
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dbAllowMaskOr = 1,
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dbDrawMaskOnAll = 2,
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dbClear = 4
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};
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};
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#endif
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