mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
5a29b639ff
svn-id: r6944
1749 lines
45 KiB
C++
1749 lines
45 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "actor.h"
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#include "bundle.h"
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#include "charset.h"
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#include "debugger.h"
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#include "dialogs.h"
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#include "imuse.h"
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#include "imuse_digi.h"
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#include "intern.h"
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#include "object.h"
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#include "resource.h"
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#include "sound.h"
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#include "string.h"
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#include "verbs.h"
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#include "common/gameDetector.h"
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#include "common/config-file.h"
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#include "gui/console.h"
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#include "gui/newgui.h"
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#include "gui/message.h"
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#include "sound/mixer.h"
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#include "sound/mididrv.h"
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#ifdef _WIN32_WCE
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extern void drawError(char*);
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#endif
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// Use g_scumm from error() ONLY
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Scumm *g_scumm = 0;
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ScummDebugger g_debugger;
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extern NewGui *g_gui;
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extern uint16 _debugLevel;
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static const VersionSettings scumm_settings[] = {
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/* Scumm Version 1 */
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// {"maniac64", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
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// {"zak64", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
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/* Scumm Version 2 */
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{"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,
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GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"},
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// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,
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// GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"},
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// {"indy3EGA", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
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// GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"},
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/* Scumm Version 3 */
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{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22,
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GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_OLD256 | GF_NO_SCALLING | GF_ADLIB_DEFAULT, "00.LFL"},
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{"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, 0, 0,
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GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_OLD256 | GF_AUDIOTRACKS | GF_NO_SCALLING, "00.LFL"},
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{"loom", "Loom", GID_LOOM, 3, 5, 40,
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GF_AFTER_V3 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD_BUNDLE | GF_16COLOR | GF_NO_SCALLING, "00.LFL"},
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/* Scumm Version 4 */
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{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67,
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GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR, 0},
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/* Scumm version 5 */
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{"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 5, 0, 16,
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GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_ADLIB_DEFAULT, "000.LFL"},
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{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42,
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GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, "000.LFL"},
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{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2,
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GF_AFTER_V5 | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, 0},
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{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2,
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GF_AFTER_V5 | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, 0},
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{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2,
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GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"mi2demo", "Monkey Island 2: LeChuck's revenge (Demo)", GID_MONKEY2, 5, 2, 2,
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GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5, 5, 0,
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GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
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GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
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GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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/* Scumm Version 6 */
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{"puttputt", "Putt-Putt Joins The Parade (DOS)", GID_SAMNMAX, 6, 1, 1,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"puttdemo", "Putt-Putt Joins The Parade (DOS Demo)", GID_PUTTDEMO, 6, 1, 1,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS, 0},
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{"moondemo", "Putt-Putt Goes To The Moon (DOS Demo)", GID_SAMNMAX, 6, 1, 1,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"puttmoon", "Putt-Putt Goes To The Moon (DOS)", GID_SAMNMAX, 6, 1, 1,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"funpack", "Putt-Putt's Fun Pack", GID_SAMNMAX, 6, 1, 1,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"fbpack", "Fatty Bear's Fun Pack", GID_SAMNMAX, 6, 1, 1,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"fbear", "Fatty Bear's Birthday Surprise (DOS)", GID_SAMNMAX, 6, 1, 1,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"fbdemo", "Fatty Bear's Birthday Surprise (DOS Demo)", GID_SAMNMAX, 6, 1, 1,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER, 0},
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{"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0},
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{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 5, 0,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0},
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{"snmidemo", "Sam & Max (Interactive WIP Demo)", GID_SAMNMAX, 6, 5, 0,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0},
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{"test", "Test demo game", GID_SAMNMAX, 6, 6, 6, GF_NEW_OPCODES | GF_AFTER_V6, 0},
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/* Scumm Version 7 */
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{"ft", "Full Throttle", GID_FT, 7, 3, 0,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_NEW_COSTUMES, 0},
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{"dig", "The Dig", GID_DIG, 7, 5, 0,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_NEW_COSTUMES, 0},
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/* Scumm Version 8 */
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{"comi", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_AFTER_V8 | GF_NEW_COSTUMES | GF_DEFAULT_TO_1X_SCALER, 0},
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{NULL, NULL, 0, 0, 0, 0, 0, NULL}
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};
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const VersionSettings *Engine_SCUMM_targetList() {
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return scumm_settings;
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}
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Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
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Engine *engine;
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if (detector->_amiga)
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detector->_features |= GF_AMIGA;
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if (detector->_features & GF_AFTER_V8)
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engine = new Scumm_v8(detector, syst);
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else if (detector->_features & GF_AFTER_V7)
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engine = new Scumm_v7(detector, syst);
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else if (detector->_features & GF_AFTER_V6)
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engine = new Scumm_v6(detector, syst);
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else if (detector->_features & GF_AFTER_V5)
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engine = new Scumm_v5(detector, syst);
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else if (detector->_features & GF_AFTER_V4)
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engine = new Scumm_v4(detector, syst);
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else if (detector->_features & GF_AFTER_V3)
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engine = new Scumm_v3(detector, syst);
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else if (detector->_features & GF_AFTER_V2)
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engine = new Scumm_v2(detector, syst);
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else
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error("Engine_SCUMM_create(): Unknown version of game engine");
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return engine;
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}
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Scumm::Scumm (GameDetector *detector, OSystem *syst)
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: Engine(detector, syst), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0) {
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OSystem::Property prop;
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// Use g_scumm from error() ONLY
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g_scumm = this;
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_debugMode = detector->_debugMode;
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_debugLevel = detector->_debugLevel;
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_dumpScripts = detector->_dumpScripts;
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_bootParam = detector->_bootParam;
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_exe_name = (char*)detector->_gameRealName.c_str();
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_game_name = (char*)detector->_gameFileName.c_str();
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_gameId = detector->_gameId;
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_features = detector->_features;
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_noSubtitles = detector->_noSubtitles;
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_defaultTalkDelay = detector->_talkSpeed;
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_use_adlib = detector->_use_adlib;
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_language = detector->_language;
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memset(&res, 0, sizeof(res));
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_allocatedSize = 0;
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_roomResource = 0;
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_lastLoadedRoom = 0;
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_expire_counter = 0;
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_dynamicRoomOffsets = 0;
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_shakeEnabled = 0;
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if (_gameId == GID_ZAK256) { // FmTowns is 320x240
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_realWidth = 320;
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_realHeight = 240;
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} else if (_gameId == GID_CMI) {
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_realWidth = 640;
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_realHeight = 480;
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} else {
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_realWidth = 320;
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_realHeight = 200;
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}
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gdi._numStrips = _realWidth / 8;
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_newgui = g_gui;
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_bundle = new Bundle();
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_sound = new Sound(this);
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_timer = Engine::_timer;
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_sound->_sound_volume_master = detector->_master_volume;
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_sound->_sound_volume_sfx = detector->_sfx_volume;
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_sound->_sound_volume_music = detector->_music_volume;
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// Override global scaler with any game-specific define
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if (g_config->get("gfx_mode")) {
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prop.gfx_mode = detector->parseGraphicsMode(g_config->get("gfx_mode"));
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syst->property(OSystem::PROP_SET_GFX_MODE, &prop);
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}
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/* Initialize backend */
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syst->init_size(_realWidth, _realHeight);
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prop.cd_num = detector->_cdrom;
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if (prop.cd_num >= 0 && (_features & GF_AUDIOTRACKS))
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syst->property(OSystem::PROP_OPEN_CD, &prop);
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// Override global fullscreen setting with any game-specific define
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if (g_config->getBool("fullscreen", false)) {
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if (!syst->property(OSystem::PROP_GET_FULLSCREEN, 0))
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syst->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
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}
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#ifndef __GP32__ //ph0x FIXME, "quick dirty hack"
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/* Bind the mixer to the system => mixer will be invoked
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* automatically when samples need to be generated */
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_silentDigitalImuse = false;
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if (!_mixer->bindToSystem(syst)) {
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warning("Sound initialization failed");
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if (detector->_use_adlib) {
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_use_adlib = false;
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detector->_use_adlib = false;
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detector->_midi_driver = MD_NULL;
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warning("Adlib music was selected, switching to midi null driver");
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}
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_silentDigitalImuse = true;
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_noDigitalSamples = true;
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}
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_mixer->setVolume(kDefaultSFXVolume * kDefaultMasterVolume / 255);
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_mixer->setMusicVolume(kDefaultMusicVolume);
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// Init iMuse
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if (_features & GF_AFTER_V7) {
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_imuseDigital = new IMuseDigital(this);
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_imuse = NULL;
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} else {
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_imuseDigital = NULL;
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_imuse = IMuse::create_midi(syst, detector->createMidi());
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if (_imuse) {
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if (detector->_gameTempo != 0)
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_imuse->property(IMuse::PROP_TEMPO_BASE, detector->_gameTempo);
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_imuse->set_music_volume(_sound->_sound_volume_music);
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}
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}
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#endif // ph0x-hack
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// Load game from specified slot, if any
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if (detector->_save_slot != -1) {
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_saveLoadSlot = detector->_save_slot;
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_saveLoadFlag = 2;
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_saveLoadCompatible = false;
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}
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loadLanguageBundle();
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_audioNames = NULL;
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}
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Scumm::~Scumm ()
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{
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delete [] _actors;
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delete _charset;
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delete _pauseDialog;
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delete _optionsDialog;
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delete _saveLoadDialog;
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delete _bundle;
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delete _sound;
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delete _imuse;
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delete _imuseDigital;
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delete _languageBuffer;
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delete _audioNames;
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}
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void Scumm::scummInit() {
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int i;
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Actor *a;
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tempMusic = 0;
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debug(9, "scummInit");
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if (_features & GF_AFTER_V7) {
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initScreens(0, 0, _realWidth, _realHeight);
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} else {
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initScreens(0, 16, _realWidth, 144);
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}
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if (((_features & GF_AFTER_V2) || (_features & GF_AFTER_V3) || (_gameId == GID_MONKEY_EGA)) && !(_features & GF_OLD256)) {
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byte pal16[16 * 4] = {
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0, 0, 0, 0, 0, 0, 168, 0, 0, 168, 0, 0, 0, 168, 168, 0,
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168, 0, 0, 0, 168, 0, 168, 0, 168, 84, 0, 0, 168, 168, 168, 0,
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84, 84, 84, 0, 84, 84, 84, 0, 84, 252, 84, 0, 84, 252, 252, 0,
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252, 84, 84, 0, 63, 84, 252, 0, 252, 252, 84, 0, 252, 252, 252, 0
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};
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memcpy (_currentPalette, pal16, 16 * 4);
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setDirtyColors(0, 15);
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updatePalette();
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}
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if (_features & GF_AFTER_V3)
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_charset = new CharsetRendererOld256(this);
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else if (_features & GF_AFTER_V8)
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_charset = new CharsetRendererNut(this);
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else
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_charset = new CharsetRendererClassic(this);
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memset(_charsetData, 0, sizeof(_charsetData));
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if (!(_features & GF_SMALL_NAMES) && !(_features & GF_AFTER_V8))
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loadCharset(1);
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setShake(0);
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setupCursor();
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// Allocate and Initialize actors
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_actors = new Actor[NUM_ACTORS];
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for (i = 1; i < NUM_ACTORS; i++) {
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a = derefActor(i);
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a->number = i;
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a->initActorClass(this);
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a->initActor(1);
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}
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_vars[VAR_CHARINC] = 4;
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_numNestedScripts = 0;
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vm.cutSceneStackPointer = 0;
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memset(vm.cutScenePtr, 0, sizeof(vm.cutScenePtr));
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memset(vm.cutSceneData, 0, sizeof(vm.cutSceneData));
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for (i = 0; i < _maxVerbs; i++) {
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_verbs[i].verbid = 0;
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_verbs[i].right = _realWidth - 1;
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_verbs[i].oldleft = -1;
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_verbs[i].type = 0;
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_verbs[i].color = 2;
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_verbs[i].hicolor = 0;
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_verbs[i].charset_nr = 1;
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_verbs[i].curmode = 0;
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_verbs[i].saveid = 0;
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_verbs[i].center = 0;
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_verbs[i].key = 0;
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}
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if (!(_features & GF_AFTER_V7)) {
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camera._leftTrigger = 10;
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camera._rightTrigger = 30;
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camera._mode = 0;
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}
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camera._follows = 0;
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virtscr[0].xstart = 0;
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if (!(_features & GF_AFTER_V7)) {
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_vars[VAR_V5_DRAWFLAGS] = 11;
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_vars[VAR_59] = 3;
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// Setup light
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_vars[VAR_CURRENT_LIGHTS] = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
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_flashlightXStrips = 7;
|
|
_flashlightYStrips = 7;
|
|
_flashlight.buffer = NULL;
|
|
}
|
|
|
|
mouse.x = 104;
|
|
mouse.y = 56;
|
|
|
|
_ENCD_offs = 0;
|
|
_EXCD_offs = 0;
|
|
|
|
_currentScript = 0xFF;
|
|
_sentenceNum = 0;
|
|
|
|
_currentRoom = 0;
|
|
_numObjectsInRoom = 0;
|
|
_actorToPrintStrFor = 0;
|
|
|
|
_charsetBufPos = 0;
|
|
_haveMsg = 0;
|
|
|
|
_varwatch = -1;
|
|
_screenStartStrip = 0;
|
|
|
|
_vars[VAR_TALK_ACTOR] = 0;
|
|
|
|
_talkDelay = 0;
|
|
_keepText = false;
|
|
|
|
_currentCursor = 0;
|
|
_cursor.state = 0;
|
|
_userPut = 0;
|
|
|
|
_newEffect = 129;
|
|
_fullRedraw = true;
|
|
|
|
clearDrawObjectQueue();
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
if (_features & GF_AFTER_V3) { // GF_OLD256 or GF_AFTER_V3 ?
|
|
_string[i].t_xpos = 0;
|
|
_string[i].t_ypos = 0;
|
|
} else {
|
|
_string[i].t_xpos = 2;
|
|
_string[i].t_ypos = 5;
|
|
}
|
|
_string[i].t_right = _realWidth - 1;
|
|
_string[i].t_color = 0xF;
|
|
_string[i].t_center = 0;
|
|
_string[i].t_charset = 0;
|
|
}
|
|
|
|
_numInMsgStack = 0;
|
|
|
|
createResource(rtTemp, 6, 500);
|
|
|
|
initScummVars();
|
|
|
|
if (!(_features & GF_AFTER_V6))
|
|
_vars[VAR_V5_TALK_STRING_Y] = -0x50;
|
|
|
|
getGraphicsPerformance();
|
|
|
|
_sound->_current_cache = 0;
|
|
|
|
_lastSaveTime = _system->get_msecs();
|
|
}
|
|
|
|
|
|
void Scumm::initScummVars() {
|
|
if (!(_features & GF_AFTER_V7)) {
|
|
_vars[VAR_CURRENTDRIVE] = 0;
|
|
_vars[VAR_FIXEDDISK] = true;
|
|
_vars[VAR_SOUNDCARD] = 3;
|
|
_vars[VAR_VIDEOMODE] = 0x13;
|
|
_vars[VAR_HEAPSPACE] = 1400;
|
|
_vars[VAR_MOUSEPRESENT] = true; // FIXME - used to be 0, but that seems odd?!?
|
|
_vars[VAR_SOUNDPARAM] = 0;
|
|
_vars[VAR_SOUNDPARAM2] = 0;
|
|
_vars[VAR_SOUNDPARAM3] = 0;
|
|
if (_features & GF_AFTER_V6)
|
|
_vars[VAR_V6_EMSSPACE] = 10000;
|
|
} else {
|
|
_vars[VAR_V6_EMSSPACE] = 10000;
|
|
}
|
|
|
|
if (_features & GF_AFTER_V8) { // Fixme: How do we deal with non-cd installs?
|
|
_vars[VAR_CURRENTDISK] = 1;
|
|
_vars[VAR_LANGUAGE] = _language;
|
|
}
|
|
}
|
|
|
|
void Scumm::checkRange(int max, int min, int no, const char *str) {
|
|
if (no < min || no > max) {
|
|
char buf[1024];
|
|
sprintf(buf, str, no);
|
|
error("Value %d is out of bounds (%d,%d) in script %d (%s)", no, min,
|
|
max, vm.slot[_curExecScript].number, buf);
|
|
}
|
|
}
|
|
|
|
int Scumm::scummLoop(int delta) {
|
|
static int counter = 0;
|
|
|
|
#ifndef _WIN32_WCE
|
|
if (_debugger)
|
|
_debugger->on_frame();
|
|
#endif
|
|
|
|
// Randomize the PRNG by calling it at regular intervals. This ensures
|
|
// that it will be in a different state each time you run the program.
|
|
_rnd.getRandomNumber(2);
|
|
|
|
_vars[VAR_TMR_1] += delta;
|
|
_vars[VAR_TMR_2] += delta;
|
|
_vars[VAR_TMR_3] += delta;
|
|
_vars[VAR_TMR_4] += delta;
|
|
|
|
if (delta > 15)
|
|
delta = 15;
|
|
|
|
decreaseScriptDelay(delta);
|
|
|
|
// If _talkDelay is -1, that means the text should never time out.
|
|
// This is used for drawing verb texts, e.g. the Full Throttle
|
|
// dialogue choices.
|
|
|
|
if (_talkDelay != -1) {
|
|
_talkDelay -= delta;
|
|
if (_talkDelay < 0)
|
|
_talkDelay = 0;
|
|
}
|
|
|
|
processKbd();
|
|
|
|
if (_features & GF_AFTER_V7) {
|
|
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
|
|
_vars[VAR_CAMERA_POS_Y] = camera._cur.y;
|
|
} else {
|
|
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
|
|
}
|
|
_vars[VAR_HAVE_MSG] = (_haveMsg == 0xFE) ? 0xFF : _haveMsg;
|
|
_vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x;
|
|
_vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y;
|
|
_vars[VAR_MOUSE_X] = mouse.x;
|
|
_vars[VAR_MOUSE_Y] = mouse.y;
|
|
_vars[VAR_DEBUGMODE] = _debugMode;
|
|
|
|
if (_gameId == GID_MONKEY_VGA) {
|
|
// FIXME: Is all this really necessary now?
|
|
if (delta == 1)
|
|
_vars[VAR_MI1_TIMER]++;
|
|
else if (++counter != 2)
|
|
_vars[VAR_MI1_TIMER] += 5;
|
|
else {
|
|
counter = 0;
|
|
_vars[VAR_MI1_TIMER] += 6;
|
|
}
|
|
} else if (_features & GF_AUDIOTRACKS) {
|
|
_vars[VAR_MI1_TIMER] = _sound->readCDTimer();
|
|
} else if (_features & GF_OLD256) {
|
|
|
|
if(tempMusic == 3) {
|
|
tempMusic = 0;
|
|
_vars[VAR_MUSIC_FLAG]++;
|
|
} else {
|
|
tempMusic++;
|
|
}
|
|
}
|
|
|
|
// Trigger autosave all 5 minutes.
|
|
if (!_saveLoadFlag && _system->get_msecs() > _lastSaveTime + 5 * 60 * 1000) {
|
|
_saveLoadSlot = 0;
|
|
sprintf(_saveLoadName, "Autosave %d", _saveLoadSlot);
|
|
_saveLoadFlag = 1;
|
|
_saveLoadCompatible = false;
|
|
}
|
|
|
|
_vars[VAR_GAME_LOADED] = 0;
|
|
if (_saveLoadFlag) {
|
|
load_game:
|
|
bool success;
|
|
const char *errMsg = "Succesfully saved/loaded game state in file:\n\n%s";
|
|
char filename[256];
|
|
|
|
if (_saveLoadFlag == 1) {
|
|
success = saveState(_saveLoadSlot, _saveLoadCompatible);
|
|
if (!success)
|
|
errMsg = "Failed to save game state to file:\n\n%s";
|
|
|
|
// Ender: Disabled for small_header games, as can overwrite game
|
|
// variables (eg, Zak256 cashcard values). Temp disabled for V8
|
|
// because of odd timing issue with scripts and the variable reset
|
|
if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V8))
|
|
_vars[VAR_GAME_LOADED] = 201;
|
|
} else {
|
|
success = loadState(_saveLoadSlot, _saveLoadCompatible);
|
|
if (!success)
|
|
errMsg = "Failed to load game state from file:\n\n%s";
|
|
|
|
// Ender: Disabled for small_header games, as can overwrite game
|
|
// variables (eg, Zak256 cashcard values).
|
|
if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER))
|
|
_vars[VAR_GAME_LOADED] = 203;
|
|
}
|
|
|
|
makeSavegameName(filename, _saveLoadSlot, _saveLoadCompatible);
|
|
if (!success) {
|
|
displayError(false, errMsg, filename);
|
|
} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveLoadCompatible) {
|
|
// Display "Save succesful" message, except for auto saves
|
|
char buf[1024];
|
|
sprintf(buf, errMsg, filename);
|
|
|
|
Dialog *dialog = new MessageDialog(_newgui, buf, 1500, false);
|
|
runDialog(dialog);
|
|
delete dialog;
|
|
}
|
|
_saveLoadFlag = 0;
|
|
_lastSaveTime = _system->get_msecs();
|
|
}
|
|
|
|
if (_completeScreenRedraw) {
|
|
_completeScreenRedraw = false;
|
|
gdi.clearUpperMask();
|
|
_charset->_hasMask = false;
|
|
for (int i = 0; i < _maxVerbs; i++)
|
|
drawVerb(i, 0);
|
|
verbMouseOver(0);
|
|
_verbRedraw = false;
|
|
_fullRedraw = true;
|
|
}
|
|
|
|
runAllScripts();
|
|
checkExecVerbs();
|
|
checkAndRunSentenceScript();
|
|
|
|
// HACK: If a load was requested, immediately perform it. This avoids
|
|
// drawing the current room right after the load is request but before
|
|
// it is performed. That was annoying esp. if you loaded while a SMUSH
|
|
// cutscene was playing.
|
|
if (_saveLoadFlag && _saveLoadFlag != 1) {
|
|
goto load_game;
|
|
}
|
|
|
|
if (_currentRoom == 0) {
|
|
gdi._cursorActive = 0;
|
|
CHARSET_1();
|
|
drawDirtyScreenParts();
|
|
_sound->processSoundQues();
|
|
camera._last = camera._cur;
|
|
} else {
|
|
walkActors();
|
|
moveCamera();
|
|
fixObjectFlags();
|
|
CHARSET_1();
|
|
|
|
if (camera._cur.x != camera._last.x || _BgNeedsRedraw || _fullRedraw
|
|
|| (_features & GF_AFTER_V7 && camera._cur.y != camera._last.y)) {
|
|
redrawBGAreas();
|
|
}
|
|
|
|
processDrawQue();
|
|
|
|
if (_verbRedraw) {
|
|
redrawVerbs();
|
|
}
|
|
|
|
setActorRedrawFlags(true, true);
|
|
resetActorBgs();
|
|
|
|
if (!(_vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_screen) &&
|
|
_vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_flashlight) {
|
|
drawFlashlight();
|
|
setActorRedrawFlags(true, false);
|
|
}
|
|
|
|
processActors();
|
|
_fullRedraw = false;
|
|
cyclePalette();
|
|
palManipulate();
|
|
|
|
if (_doEffect) {
|
|
_doEffect = false;
|
|
fadeIn(_newEffect);
|
|
clearClickedStatus();
|
|
}
|
|
|
|
if (!_verbRedraw && _cursor.state > 0) {
|
|
verbMouseOver(checkMouseOver(mouse.x, mouse.y));
|
|
}
|
|
_verbRedraw = false;
|
|
|
|
drawBlastObjects();
|
|
if (_features & GF_AFTER_V8)
|
|
processUpperActors();
|
|
drawBlastTexts();
|
|
drawDirtyScreenParts();
|
|
removeBlastObjects();
|
|
removeBlastTexts();
|
|
|
|
if (!(_features & GF_AFTER_V6))
|
|
playActorSounds();
|
|
|
|
_sound->processSoundQues();
|
|
camera._last = camera._cur;
|
|
}
|
|
|
|
if (!(++_expire_counter)) {
|
|
increaseResourceCounter();
|
|
}
|
|
|
|
animateCursor();
|
|
|
|
/* show or hide mouse */
|
|
_system->show_mouse(_cursor.state > 0);
|
|
|
|
_vars[VAR_TIMER] = 0;
|
|
return _vars[VAR_TIMER_NEXT];
|
|
|
|
}
|
|
|
|
void Scumm::startScene(int room, Actor * a, int objectNr) {
|
|
int i, where;
|
|
Actor *at;
|
|
|
|
CHECK_HEAP;
|
|
debug(1, "Loading room %d", room);
|
|
|
|
clearMsgQueue();
|
|
|
|
fadeOut(_switchRoomEffect2);
|
|
_newEffect = _switchRoomEffect;
|
|
|
|
if (_currentScript != 0xFF) {
|
|
if (vm.slot[_currentScript].where == WIO_ROOM ||
|
|
vm.slot[_currentScript].where == WIO_FLOBJECT) {
|
|
if (vm.slot[_currentScript].cutsceneOverride != 0)
|
|
error("Object %d stopped with active cutscene/override in exit",
|
|
vm.slot[_currentScript].number);
|
|
_currentScript = 0xFF;
|
|
} else if (vm.slot[_currentScript].where == WIO_LOCAL) {
|
|
if (vm.slot[_currentScript].cutsceneOverride != 0)
|
|
error("Script %d stopped with active cutscene/override in exit",
|
|
vm.slot[_currentScript].number);
|
|
_currentScript = 0xFF;
|
|
}
|
|
}
|
|
|
|
if (!(_features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites
|
|
_vars[VAR_NEW_ROOM] = room; // gamevars, eg Zak cashcards
|
|
|
|
runExitScript();
|
|
killScriptsAndResources();
|
|
clearEnqueue();
|
|
stopCycle(0);
|
|
|
|
for (i = 1; i < NUM_ACTORS; i++) {
|
|
at = derefActor(i);
|
|
at->hideActor();
|
|
}
|
|
|
|
if (!(_features & GF_AFTER_V7)) {
|
|
for (i = 0; i < 0x100; i++)
|
|
_shadowPalette[i] = i;
|
|
}
|
|
|
|
clearDrawObjectQueue();
|
|
|
|
_vars[VAR_ROOM] = room;
|
|
_fullRedraw = true;
|
|
|
|
increaseResourceCounter();
|
|
|
|
_currentRoom = room;
|
|
_vars[VAR_ROOM] = room;
|
|
|
|
if (room >= 0x80 && !(_features & GF_AFTER_V7))
|
|
_roomResource = _resourceMapper[room & 0x7F];
|
|
else
|
|
_roomResource = room;
|
|
|
|
_vars[VAR_ROOM_RESOURCE] = _roomResource;
|
|
|
|
if (room != 0)
|
|
ensureResourceLoaded(rtRoom, room);
|
|
|
|
clearRoomObjects();
|
|
|
|
if (_currentRoom == 0) {
|
|
_ENCD_offs = _EXCD_offs = 0;
|
|
_numObjectsInRoom = 0;
|
|
return;
|
|
}
|
|
|
|
initRoomSubBlocks();
|
|
if (_features & GF_SMALL_HEADER)
|
|
loadRoomObjectsSmall();
|
|
else
|
|
loadRoomObjects();
|
|
|
|
if (!(_features & GF_AFTER_V7)) {
|
|
camera._mode = CM_NORMAL;
|
|
camera._cur.x = camera._dest.x = _realWidth / 2;
|
|
camera._cur.y = camera._dest.y = _realHeight / 2;
|
|
}
|
|
|
|
if (_features & GF_AFTER_V6) {
|
|
_vars[VAR_V6_SCREEN_WIDTH] = _scrWidth;
|
|
_vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight;
|
|
}
|
|
|
|
_vars[VAR_CAMERA_MIN_X] = _realWidth / 2;
|
|
_vars[VAR_CAMERA_MAX_X] = _scrWidth - (_realWidth / 2);
|
|
|
|
if (_features & GF_AFTER_V7) {
|
|
_vars[VAR_CAMERA_MIN_Y] = _realHeight / 2;
|
|
_vars[VAR_CAMERA_MAX_Y] = _scrHeight - (_realHeight / 2);
|
|
setCameraAt(_realWidth / 2, _realHeight / 2);
|
|
}
|
|
|
|
if (_roomResource == 0)
|
|
return;
|
|
|
|
memset(gfxUsageBits, 0, sizeof(gfxUsageBits));
|
|
|
|
if (a) {
|
|
where = whereIsObject(objectNr);
|
|
if (where != WIO_ROOM && where != WIO_FLOBJECT)
|
|
error("startScene: Object %d is not in room %d", objectNr,
|
|
_currentRoom);
|
|
int x, y, dir;
|
|
getObjectXYPos(objectNr, x, y, dir);
|
|
a->putActor(x, y, _currentRoom);
|
|
a->setDirection(dir + 180);
|
|
a->moving = 0;
|
|
}
|
|
|
|
showActors();
|
|
|
|
_egoPositioned = false;
|
|
runEntryScript();
|
|
|
|
if (!(_features & GF_AFTER_V7)) {
|
|
if (a && !_egoPositioned) {
|
|
int x, y;
|
|
getObjectXYPos(objectNr, x, y);
|
|
a->putActor(x, y, _currentRoom);
|
|
a->moving = 0;
|
|
}
|
|
} else {
|
|
if (camera._follows) {
|
|
a = derefActorSafe(camera._follows, "startScene: follows");
|
|
setCameraAt(a->x, a->y);
|
|
}
|
|
}
|
|
|
|
_doEffect = true;
|
|
|
|
CHECK_HEAP;
|
|
}
|
|
|
|
void Scumm::initRoomSubBlocks() {
|
|
int i, offs;
|
|
byte *ptr;
|
|
byte *roomptr, *searchptr, *roomResPtr;
|
|
RoomHeader *rmhd;
|
|
|
|
_ENCD_offs = 0;
|
|
_EXCD_offs = 0;
|
|
_CLUT_offs = 0;
|
|
_PALS_offs = 0;
|
|
|
|
nukeResource(rtMatrix, 1);
|
|
nukeResource(rtMatrix, 2);
|
|
|
|
for (i = 1; i < _maxScaleTable; i++)
|
|
nukeResource(rtScaleTable, i);
|
|
|
|
// Determine the room and room script base address
|
|
roomResPtr = roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
if (_features & GF_AFTER_V8)
|
|
roomResPtr = getResourceAddress(rtRoomScripts, _roomResource);
|
|
if (!roomptr || !roomResPtr)
|
|
error("Room %d: data not found (" __FILE__ ":%d)", _roomResource, __LINE__);
|
|
|
|
rmhd = (RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
|
|
|
|
if (_features & GF_AFTER_V8) {
|
|
_scrWidth = READ_LE_UINT32(&(rmhd->v8.width));
|
|
_scrHeight = READ_LE_UINT32(&(rmhd->v8.height));
|
|
} else if (_features & GF_AFTER_V7) {
|
|
_scrWidth = READ_LE_UINT16(&(rmhd->v7.width));
|
|
_scrHeight = READ_LE_UINT16(&(rmhd->v7.height));
|
|
} else {
|
|
_scrWidth = READ_LE_UINT16(&(rmhd->old.width));
|
|
_scrHeight = READ_LE_UINT16(&(rmhd->old.height));
|
|
}
|
|
|
|
if (_features & GF_SMALL_HEADER)
|
|
_IM00_offs = findResourceData(MKID('IM00'), roomptr) - roomptr;
|
|
else if (_features & GF_AFTER_V8) {
|
|
ptr = findResource(MKID('IMAG'), roomptr);
|
|
assert(ptr);
|
|
ptr = findResource(MKID('WRAP'), ptr);
|
|
assert(ptr);
|
|
ptr = findResource(MKID('OFFS'), ptr);
|
|
assert(ptr);
|
|
// Get the address of the first SMAP (corresponds to IM00)
|
|
ptr += READ_LE_UINT32(ptr + 8);
|
|
_IM00_offs = ptr - roomptr;
|
|
} else
|
|
_IM00_offs =
|
|
findResource(MKID('IM00'), findResource(MKID('RMIM'), roomptr)) - roomptr;
|
|
|
|
// Look for an exit script
|
|
ptr = findResourceData(MKID('EXCD'), roomResPtr);
|
|
if (ptr) {
|
|
_EXCD_offs = ptr - roomResPtr;
|
|
if (_dumpScripts)
|
|
dumpResource("exit-", _roomResource, ptr - _resourceHeaderSize);
|
|
}
|
|
|
|
// Look for an entry script
|
|
ptr = findResourceData(MKID('ENCD'), roomResPtr);
|
|
if (ptr) {
|
|
_ENCD_offs = ptr - roomResPtr;
|
|
if (_dumpScripts)
|
|
dumpResource("entry-", _roomResource, ptr - _resourceHeaderSize);
|
|
}
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
ptr = findResourceData(MKID('BOXD'), roomptr);
|
|
if (ptr) {
|
|
byte numOfBoxes = *(ptr);
|
|
int size;
|
|
if (_features & GF_AFTER_V3) // GF_OLD256 or GF_AFTER_V3 ?
|
|
size = numOfBoxes * (SIZEOF_BOX - 2) + 1;
|
|
else
|
|
size = numOfBoxes * SIZEOF_BOX + 1;
|
|
|
|
|
|
createResource(rtMatrix, 2, size);
|
|
memcpy(getResourceAddress(rtMatrix, 2), ptr, size);
|
|
ptr += size;
|
|
size = getResourceDataSize(ptr - size - 6) - size;
|
|
|
|
if (size >= 0) { // do this :)
|
|
createResource(rtMatrix, 1, size);
|
|
memcpy(getResourceAddress(rtMatrix, 1), ptr, size);
|
|
}
|
|
|
|
}
|
|
} else {
|
|
ptr = findResourceData(MKID('BOXD'), roomptr);
|
|
if (ptr) {
|
|
int size = getResourceDataSize(ptr);
|
|
createResource(rtMatrix, 2, size);
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
ptr = findResourceData(MKID('BOXD'), roomptr);
|
|
memcpy(getResourceAddress(rtMatrix, 2), ptr, size);
|
|
}
|
|
|
|
ptr = findResourceData(MKID('BOXM'), roomptr);
|
|
if (ptr) {
|
|
int size = getResourceDataSize(ptr);
|
|
createResource(rtMatrix, 1, size);
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
ptr = findResourceData(MKID('BOXM'), roomptr);
|
|
memcpy(getResourceAddress(rtMatrix, 1), ptr, size);
|
|
}
|
|
}
|
|
|
|
ptr = findResourceData(MKID('SCAL'), roomptr);
|
|
if (ptr) {
|
|
offs = ptr - roomptr;
|
|
if (_features & GF_AFTER_V8) {
|
|
for (i = 1; i < _maxScaleTable; i++, offs += 16) {
|
|
int scale1 = READ_LE_UINT32(roomptr + offs);
|
|
int y1 = READ_LE_UINT32(roomptr + offs + 4);
|
|
int scale2 = READ_LE_UINT32(roomptr + offs + 8);
|
|
int y2 = READ_LE_UINT32(roomptr + offs + 12);
|
|
setScaleSlot(i, 0, y1, scale1, 0, y2, scale2);
|
|
}
|
|
} else {
|
|
for (i = 1; i < _maxScaleTable; i++, offs += 8) {
|
|
int a = READ_LE_UINT16(roomptr + offs);
|
|
int b = READ_LE_UINT16(roomptr + offs + 2);
|
|
int c = READ_LE_UINT16(roomptr + offs + 4);
|
|
int d = READ_LE_UINT16(roomptr + offs + 6);
|
|
if (a || b || c || d) {
|
|
setScaleItem(i, b, a, d, c);
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Setup local script
|
|
//
|
|
memset(_localScriptList, 0, sizeof(_localScriptList));
|
|
|
|
// Determine the room script base address
|
|
roomResPtr = roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
if (_features & GF_AFTER_V8)
|
|
roomResPtr = getResourceAddress(rtRoomScripts, _roomResource);
|
|
searchptr = roomResPtr;
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
while ((ptr = findResourceSmall(MKID('LSCR'), searchptr)) != NULL) {
|
|
int id = 0;
|
|
ptr += _resourceHeaderSize; /* skip tag & size */
|
|
id = ptr[0];
|
|
|
|
if (_dumpScripts) {
|
|
char buf[32];
|
|
sprintf(buf, "room-%d-", _roomResource);
|
|
dumpResource(buf, id, ptr - 6);
|
|
}
|
|
|
|
_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
|
|
searchptr = NULL;
|
|
}
|
|
} else {
|
|
while ((ptr = findResource(MKID('LSCR'), searchptr)) != NULL) {
|
|
int id = 0;
|
|
|
|
ptr += _resourceHeaderSize; /* skip tag & size */
|
|
|
|
if (_features & GF_AFTER_V8) {
|
|
id = READ_LE_UINT32(ptr);
|
|
checkRange(NUM_LOCALSCRIPT + _numGlobalScripts, _numGlobalScripts, id, "Invalid local script %d");
|
|
_localScriptList[id - _numGlobalScripts] = ptr + 4 - roomResPtr;
|
|
} else if (_features & GF_AFTER_V7) {
|
|
id = READ_LE_UINT16(ptr);
|
|
checkRange(NUM_LOCALSCRIPT + _numGlobalScripts, _numGlobalScripts, id, "Invalid local script %d");
|
|
_localScriptList[id - _numGlobalScripts] = ptr + 2 - roomResPtr;
|
|
} else {
|
|
id = ptr[0];
|
|
_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomResPtr;
|
|
}
|
|
|
|
if (_dumpScripts) {
|
|
char buf[32];
|
|
sprintf(buf, "room-%d-", _roomResource);
|
|
dumpResource(buf, id, ptr - 8);
|
|
}
|
|
|
|
searchptr = NULL;
|
|
}
|
|
}
|
|
|
|
// FIXME - we could simply always call findResourceData here, it will
|
|
// do the right thing even if GF_SMALL_HEADER is set. But then, we have
|
|
// to change setPaletteFromPtr() (easy). The problematic bit is save game
|
|
// compatibility - _CLUT_offs is stored in the save game after all.
|
|
// Of course we could just decide to not use _CLUT_offs anymore, and change
|
|
// setPaletteFromRes() to invoke findResourceData() each time
|
|
// (and also getPalettePtr()).
|
|
if (_features & GF_SMALL_HEADER)
|
|
ptr = findResourceSmall(MKID('CLUT'), roomptr);
|
|
else
|
|
ptr = findResourceData(MKID('CLUT'), roomptr);
|
|
|
|
if (ptr) {
|
|
_CLUT_offs = ptr - roomptr;
|
|
setPaletteFromRes();
|
|
}
|
|
|
|
if (_features & GF_AFTER_V6) {
|
|
ptr = findResource(MKID('PALS'), roomptr);
|
|
if (ptr) {
|
|
_PALS_offs = ptr - roomptr;
|
|
setPalette(0);
|
|
}
|
|
}
|
|
|
|
ptr = findResourceData(MKID('CYCL'), roomptr);
|
|
|
|
if (ptr)
|
|
initCycl(ptr);
|
|
|
|
ptr = findResourceData(MKID('TRNS'), roomptr);
|
|
if (ptr)
|
|
gdi._transparentColor = ptr[0];
|
|
else if (_features & GF_AFTER_V8)
|
|
gdi._transparentColor = 5; // FIXME
|
|
else
|
|
gdi._transparentColor = 255;
|
|
|
|
initBGBuffers(_scrHeight);
|
|
|
|
memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));
|
|
}
|
|
|
|
void Scumm::setScaleItem(int slot, int a, int b, int c, int d) {
|
|
byte *ptr;
|
|
int cur, amounttoadd, i, tmp;
|
|
|
|
ptr = createResource(rtScaleTable, slot, 200);
|
|
|
|
if (a == c)
|
|
return;
|
|
|
|
cur = (b - d) * a;
|
|
amounttoadd = d - b;
|
|
|
|
for (i = 200; i > 0; i--) {
|
|
tmp = cur / (c - a) + b;
|
|
if (tmp < 1)
|
|
tmp = 1;
|
|
if (tmp > 255)
|
|
tmp = 255;
|
|
*ptr++ = tmp;
|
|
cur += amounttoadd;
|
|
}
|
|
}
|
|
|
|
void Scumm::setScaleSlot(int slot, int x1, int y1, int scale1, int x2, int y2, int scale2) {
|
|
assert(1 <= slot && slot <= 20);
|
|
_scaleSlots[slot-1].x2 = x2;
|
|
_scaleSlots[slot-1].y2 = y2;
|
|
_scaleSlots[slot-1].scale2 = scale2;
|
|
_scaleSlots[slot-1].x1 = x1;
|
|
_scaleSlots[slot-1].y1 = y1;
|
|
_scaleSlots[slot-1].scale1 = scale1;
|
|
}
|
|
|
|
void Scumm::dumpResource(char *tag, int idx, byte *ptr) {
|
|
char buf[256];
|
|
File out;
|
|
|
|
uint32 size;
|
|
if (_features & GF_SMALL_HEADER)
|
|
size = READ_LE_UINT32(ptr);
|
|
else
|
|
size = READ_BE_UINT32_UNALIGNED(ptr + 4);
|
|
|
|
#if defined(MACOS_CARBON)
|
|
sprintf(buf, ":dumps:%s%d.dmp", tag, idx);
|
|
#else
|
|
sprintf(buf, "dumps/%s%d.dmp", tag, idx);
|
|
#endif
|
|
|
|
out.open(buf, "", 1);
|
|
if (out.isOpen() == false) {
|
|
out.open(buf, "", 2);
|
|
if (out.isOpen() == false)
|
|
return;
|
|
out.write(ptr, size);
|
|
}
|
|
out.close();
|
|
}
|
|
|
|
void Scumm::clearClickedStatus() {
|
|
checkKeyHit();
|
|
_mouseButStat = 0;
|
|
_leftBtnPressed &= ~msClicked;
|
|
_rightBtnPressed &= ~msClicked;
|
|
}
|
|
|
|
int Scumm::checkKeyHit() {
|
|
int a = _keyPressed;
|
|
_keyPressed = 0;
|
|
return a;
|
|
}
|
|
|
|
void Scumm::pauseGame(bool user) {
|
|
pauseDialog();
|
|
}
|
|
|
|
void Scumm::setOptions() {
|
|
//_newgui->optionsDialog();
|
|
}
|
|
|
|
int Scumm::runDialog(Dialog *dialog) {
|
|
// Pause sound put
|
|
bool old_soundsPaused = _sound->_soundsPaused;
|
|
_sound->pauseSounds(true);
|
|
|
|
// Pause playing smush movie
|
|
_smushPlay = false;
|
|
|
|
// Open & run the dialog
|
|
int result = dialog->runModal();
|
|
|
|
// Restore old cursor
|
|
updateCursor();
|
|
|
|
// Restore playing smush movie
|
|
_smushPlay = true;
|
|
|
|
// Resume sound output
|
|
_sound->pauseSounds(old_soundsPaused);
|
|
|
|
// Return the result
|
|
return result;
|
|
}
|
|
|
|
void Scumm::pauseDialog() {
|
|
if (!_pauseDialog)
|
|
_pauseDialog = new PauseDialog(_newgui, this);
|
|
runDialog(_pauseDialog);
|
|
}
|
|
|
|
void Scumm::saveloadDialog() {
|
|
if (!_saveLoadDialog)
|
|
_saveLoadDialog = new SaveLoadDialog(_newgui, this);
|
|
runDialog(_saveLoadDialog);
|
|
}
|
|
|
|
void Scumm::optionsDialog() {
|
|
if (!_optionsDialog)
|
|
_optionsDialog = new OptionsDialog(_newgui, this);
|
|
runDialog(_optionsDialog);
|
|
}
|
|
|
|
char Scumm::displayError(bool showCancel, const char *message, ...) {
|
|
char buf[1024], result;
|
|
va_list va;
|
|
|
|
va_start(va, message);
|
|
vsprintf(buf, message, va);
|
|
va_end(va);
|
|
|
|
Dialog *dialog = new MessageDialog(_newgui, buf, 0, true, showCancel);
|
|
result = runDialog(dialog);
|
|
delete dialog;
|
|
|
|
return result;
|
|
}
|
|
|
|
void Scumm::shutDown(int i) {
|
|
/* TODO: implement this */
|
|
warning("shutDown: not implemented");
|
|
}
|
|
|
|
void Scumm::processKbd() {
|
|
int saveloadkey;
|
|
getKeyInput();
|
|
|
|
if ((_features & GF_OLD256) || (_gameId == GID_CMI)) /* FIXME: Support ingame screen */
|
|
saveloadkey = 319;
|
|
else
|
|
saveloadkey = _vars[VAR_SAVELOADDIALOG_KEY];
|
|
|
|
_virtual_mouse_x = mouse.x + virtscr[0].xstart;
|
|
|
|
if(_features & GF_AFTER_V7)
|
|
_virtual_mouse_y = mouse.y + camera._cur.y - (_realHeight / 2);
|
|
else
|
|
_virtual_mouse_y = mouse.y;
|
|
|
|
if (!(_features & GF_AFTER_V3))
|
|
_virtual_mouse_y += virtscr[0].topline;
|
|
else
|
|
_virtual_mouse_y -= 16;
|
|
|
|
if (_virtual_mouse_y < 0)
|
|
_virtual_mouse_y = -1;
|
|
|
|
if (_features & GF_AFTER_V3) {
|
|
if (_virtual_mouse_y >= virtscr[0].height + virtscr[0].topline)
|
|
_virtual_mouse_y = -1;
|
|
} else {
|
|
if (_virtual_mouse_y >= virtscr[0].height)
|
|
_virtual_mouse_y = -1;
|
|
}
|
|
|
|
if (!_lastKeyHit)
|
|
return;
|
|
|
|
if (_keyScriptNo && (_keyScriptKey == _lastKeyHit)) {
|
|
runScript(_keyScriptNo, 0, 0, 0);
|
|
return;
|
|
}
|
|
|
|
if (_lastKeyHit == KEY_SET_OPTIONS) {
|
|
setOptions();
|
|
return;
|
|
}
|
|
|
|
if (_lastKeyHit == _vars[VAR_RESTART_KEY]) {
|
|
warning("Restart not implemented");
|
|
// pauseGame(true);
|
|
return;
|
|
}
|
|
|
|
if (_lastKeyHit == _vars[VAR_PAUSE_KEY]) {
|
|
pauseGame(true);
|
|
/* pause */
|
|
return;
|
|
}
|
|
|
|
if (_lastKeyHit == _vars[VAR_CUTSCENEEXIT_KEY]) {
|
|
if (_insaneState) {
|
|
_videoFinished = true;
|
|
} else
|
|
exitCutscene();
|
|
} else if (_lastKeyHit == saveloadkey && _currentRoom != 0) {
|
|
if (_features & GF_AFTER_V7)
|
|
runScript(_vars[VAR_UNK_SCRIPT], 0, 0, 0);
|
|
|
|
saveloadDialog(); // Display NewGui
|
|
|
|
if (_features & GF_AFTER_V7)
|
|
runScript(_vars[VAR_UNK_SCRIPT_2], 0, 0, 0);
|
|
return;
|
|
} else if (_lastKeyHit == _vars[VAR_TALKSTOP_KEY]) {
|
|
_talkDelay = 0;
|
|
if (_sound->_sfxMode & 2)
|
|
stopTalk();
|
|
return;
|
|
} else if (_lastKeyHit == '[') { // [ Music volume down
|
|
int vol = _sound->_sound_volume_music;
|
|
if (!(vol & 0xF) && vol)
|
|
vol -= 16;
|
|
vol = vol & 0xF0;
|
|
_sound->_sound_volume_music = vol;
|
|
if (_imuse)
|
|
_imuse->set_music_volume (vol);
|
|
} else if (_lastKeyHit == ']') { // ] Music volume up
|
|
int vol = _sound->_sound_volume_music;
|
|
vol = (vol + 16) & 0xFF0;
|
|
if (vol > 255) vol = 255;
|
|
_sound->_sound_volume_music = vol;
|
|
if (_imuse)
|
|
_imuse->set_music_volume (vol);
|
|
} else if (_lastKeyHit == '-') { // - text speed down
|
|
_defaultTalkDelay += 5;
|
|
if (_defaultTalkDelay > 90)
|
|
_defaultTalkDelay = 90;
|
|
|
|
_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
|
|
} else if (_lastKeyHit == '+') { // + text speed up
|
|
_defaultTalkDelay -= 5;
|
|
if (_defaultTalkDelay < 5)
|
|
_defaultTalkDelay = 5;
|
|
|
|
_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
|
|
} else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console
|
|
g_debugger.attach(this);
|
|
}
|
|
|
|
_mouseButStat = _lastKeyHit;
|
|
}
|
|
|
|
int Scumm::getKeyInput() {
|
|
_mouseButStat = 0;
|
|
|
|
_lastKeyHit = checkKeyHit();
|
|
convertKeysToClicks();
|
|
|
|
if (mouse.x < 0)
|
|
mouse.x = 0;
|
|
if (mouse.x > _realWidth-1)
|
|
mouse.x = _realWidth-1;
|
|
if (mouse.y < 0)
|
|
mouse.y = 0;
|
|
if (mouse.y > _realHeight-1)
|
|
mouse.y = _realHeight-1;
|
|
|
|
if (_leftBtnPressed & msClicked && _rightBtnPressed & msClicked) {
|
|
_mouseButStat = 0;
|
|
_lastKeyHit = (uint)_vars[VAR_CUTSCENEEXIT_KEY];
|
|
} else if (_leftBtnPressed & msClicked) {
|
|
_mouseButStat = MBS_LEFT_CLICK;
|
|
} else if (_rightBtnPressed & msClicked) {
|
|
_mouseButStat = MBS_RIGHT_CLICK;
|
|
}
|
|
|
|
if (_features & GF_AFTER_V8) {
|
|
_vars[VAR_MOUSE_BUTTONS] = 0;
|
|
_vars[VAR_MOUSE_HOLD] = 0;
|
|
_vars[VAR_RIGHTBTN_HOLD] = 0;
|
|
|
|
if (_leftBtnPressed & msClicked)
|
|
_vars[VAR_MOUSE_BUTTONS] += 1;
|
|
|
|
if (_rightBtnPressed & msClicked)
|
|
_vars[VAR_MOUSE_BUTTONS] += 2;
|
|
|
|
if (_leftBtnPressed & msDown)
|
|
_vars[VAR_MOUSE_HOLD] += 1;
|
|
|
|
if (_rightBtnPressed & msDown) {
|
|
_vars[VAR_RIGHTBTN_HOLD] = 1;
|
|
_vars[VAR_MOUSE_HOLD] += 2;
|
|
}
|
|
} else if (_features & GF_AFTER_V7) {
|
|
// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
|
|
_vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed & msDown) != 0;
|
|
// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
|
|
_vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed & msDown) != 0;
|
|
}
|
|
|
|
_leftBtnPressed &= ~msClicked;
|
|
_rightBtnPressed &= ~msClicked;
|
|
|
|
return _lastKeyHit;
|
|
}
|
|
|
|
void Scumm::convertKeysToClicks() {
|
|
if (_lastKeyHit && _cursor.state > 0) {
|
|
if (_lastKeyHit == 9) {
|
|
_mouseButStat = MBS_RIGHT_CLICK;
|
|
} else if (_lastKeyHit == 13) {
|
|
_mouseButStat = MBS_LEFT_CLICK;
|
|
} else
|
|
return;
|
|
_lastKeyHit = 0;
|
|
}
|
|
}
|
|
|
|
Actor *Scumm::derefActor(int id) {
|
|
return &_actors[id];
|
|
}
|
|
|
|
Actor *Scumm::derefActorSafe(int id, const char *errmsg) {
|
|
if (id < 1 || id >= NUM_ACTORS) {
|
|
if (_debugLevel > 1)
|
|
warning
|
|
("Invalid actor %d in %s (script %d, opcode 0x%x) - This is potentially a BIG problem.",
|
|
id, errmsg, vm.slot[_curExecScript].number, _opcode);
|
|
return NULL;
|
|
}
|
|
return derefActor(id);
|
|
}
|
|
|
|
void Scumm::setStringVars(int slot) {
|
|
StringTab *st = &_string[slot];
|
|
st->xpos = st->t_xpos;
|
|
st->ypos = st->t_ypos;
|
|
st->center = st->t_center;
|
|
st->overhead = st->t_overhead;
|
|
st->no_talk_anim = st->t_no_talk_anim;
|
|
st->right = st->t_right;
|
|
st->color = st->t_color;
|
|
st->charset = st->t_charset;
|
|
}
|
|
|
|
void Scumm::startManiac() {
|
|
warning("stub startManiac()");
|
|
}
|
|
|
|
void Scumm::destroy() {
|
|
freeResources();
|
|
|
|
free(_objectStateTable);
|
|
free(_objectRoomTable);
|
|
free(_objectOwnerTable);
|
|
free(_inventory);
|
|
free(_arrays);
|
|
free(_verbs);
|
|
free(_objs);
|
|
free(_vars);
|
|
free(_bitVars);
|
|
free(_newNames);
|
|
free(_classData);
|
|
}
|
|
|
|
//
|
|
// Convert an old style direction to a new style one (angle),
|
|
//
|
|
int newDirToOldDir(int dir) {
|
|
if (dir >= 71 && dir <= 109)
|
|
return 1;
|
|
if (dir >= 109 && dir <= 251)
|
|
return 2;
|
|
if (dir >= 251 && dir <= 289)
|
|
return 0;
|
|
return 3;
|
|
}
|
|
|
|
//
|
|
// Convert an new style (angle) direction to an old style one.
|
|
//
|
|
int oldDirToNewDir(int dir) {
|
|
assert(0 <= dir && dir <= 3);
|
|
const int new_dir_table[4] = { 270, 90, 180, 0 };
|
|
return new_dir_table[dir];
|
|
}
|
|
|
|
//
|
|
// Convert an angle to a simple direction.
|
|
//
|
|
int toSimpleDir(int dirType, int dir) {
|
|
if (dirType) {
|
|
const int16 directions[] = { 22, 72, 107, 157, 202, 252, 287, 337 };
|
|
for (int i = 0; i < 7; i++)
|
|
if (dir >= directions[i] && dir <= directions[i+1])
|
|
return i+1;
|
|
} else {
|
|
const int16 directions[] = { 71, 109, 251, 289 };
|
|
for (int i = 0; i < 3; i++)
|
|
if (dir >= directions[i] && dir <= directions[i+1])
|
|
return i+1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// Convert a simple direction to an angle
|
|
//
|
|
int fromSimpleDir(int dirType, int dir) {
|
|
if (dirType)
|
|
return dir * 45;
|
|
else
|
|
return dir * 90;
|
|
}
|
|
|
|
//
|
|
// Normalize the given angle - that means, ensure it is positive, and
|
|
// change it to the closest multiple of 45 degree by abusing toSimpleDir.
|
|
//
|
|
int normalizeAngle(int angle) {
|
|
int temp;
|
|
|
|
temp = (angle + 360) % 360;
|
|
|
|
return toSimpleDir(1, temp) * 45;
|
|
}
|
|
|
|
void Scumm::errorString(const char *buf1, char *buf2) {
|
|
if (_currentScript != 0xFF) {
|
|
ScriptSlot *ss = &vm.slot[_currentScript];
|
|
sprintf(buf2, "(%d:%d:0x%X): %s", _roomResource,
|
|
ss->number, _scriptPointer - _scriptOrgPointer, buf1);
|
|
} else {
|
|
strcpy(buf2, buf1);
|
|
}
|
|
}
|
|
|
|
void Scumm::waitForTimer(int msec_delay) {
|
|
uint32 start_time;
|
|
|
|
if (_fastMode & 2)
|
|
msec_delay = 0;
|
|
else if (_fastMode & 1)
|
|
msec_delay = 10;
|
|
|
|
start_time = _system->get_msecs();
|
|
|
|
for (;;) {
|
|
parseEvents();
|
|
|
|
_sound->updateCD(); // Loop CD Audio if needed
|
|
if (_system->get_msecs() >= start_time + msec_delay)
|
|
break;
|
|
_system->delay_msecs(10);
|
|
}
|
|
}
|
|
|
|
void Scumm::parseEvents() {
|
|
OSystem::Event event;
|
|
|
|
while (_system->poll_event(&event)) {
|
|
|
|
switch(event.event_code) {
|
|
case OSystem::EVENT_KEYDOWN:
|
|
if (event.kbd.keycode >= '0' && event.kbd.keycode<='9'
|
|
&& (event.kbd.flags == OSystem::KBD_ALT ||
|
|
event.kbd.flags == OSystem::KBD_CTRL)) {
|
|
_saveLoadSlot = event.kbd.keycode - '0';
|
|
|
|
// don't overwrite autosave (slot 0)
|
|
if (_saveLoadSlot == 0)
|
|
_saveLoadSlot = 10;
|
|
|
|
sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
|
|
_saveLoadFlag = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2;
|
|
_saveLoadCompatible = false;
|
|
} else if (event.kbd.flags==OSystem::KBD_CTRL) {
|
|
if (event.kbd.keycode == 'f')
|
|
_fastMode ^= 1;
|
|
else if (event.kbd.keycode == 'g')
|
|
_fastMode ^= 2;
|
|
else if ((event.kbd.keycode == 'd') && (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0)))
|
|
g_debugger.attach(this);
|
|
else if (event.kbd.keycode == 's')
|
|
resourceStats();
|
|
else
|
|
_keyPressed = event.kbd.ascii; // Normal key press, pass on to the game.
|
|
} else if (event.kbd.flags & OSystem::KBD_ALT) {
|
|
// The result must be 273 for Alt-W
|
|
// because that's what MI2 looks for in
|
|
// its "instant win" cheat.
|
|
_keyPressed = event.kbd.keycode + 154;
|
|
} else
|
|
_keyPressed = event.kbd.ascii; // Normal key press, pass on to the game.
|
|
break;
|
|
|
|
case OSystem::EVENT_MOUSEMOVE:
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
_system->set_mouse_pos(event.mouse.x, event.mouse.y);
|
|
_system->update_screen();
|
|
break;
|
|
|
|
case OSystem::EVENT_LBUTTONDOWN:
|
|
_leftBtnPressed |= msClicked|msDown;
|
|
#ifdef _WIN32_WCE
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
#endif
|
|
break;
|
|
|
|
case OSystem::EVENT_RBUTTONDOWN:
|
|
_rightBtnPressed |= msClicked|msDown;
|
|
#ifdef _WIN32_WCE
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
#endif
|
|
break;
|
|
|
|
case OSystem::EVENT_LBUTTONUP:
|
|
_leftBtnPressed &= ~msDown;
|
|
break;
|
|
|
|
case OSystem::EVENT_RBUTTONUP:
|
|
_rightBtnPressed &= ~msDown;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::updatePalette() {
|
|
if (_palDirtyMax == -1)
|
|
return;
|
|
|
|
bool noir_mode = (_gameId == GID_SAMNMAX && readVar(0x8000));
|
|
int first = _palDirtyMin;
|
|
int num = _palDirtyMax - first + 1;
|
|
int i;
|
|
|
|
byte palette_colors[1024];
|
|
byte *p = palette_colors;
|
|
|
|
for (i = _palDirtyMin; i <= _palDirtyMax; i++) {
|
|
byte *data;
|
|
|
|
if (_features & GF_SMALL_HEADER)
|
|
data = _currentPalette + _shadowPalette[i] * 3;
|
|
else
|
|
data = _currentPalette + i * 3;
|
|
|
|
// Sam & Max film noir mode. Convert the colours to grayscale
|
|
// before uploading them to the backend.
|
|
|
|
if (noir_mode) {
|
|
int r, g, b;
|
|
byte brightness;
|
|
|
|
r = data[0];
|
|
g = data[1];
|
|
b = data[2];
|
|
|
|
brightness = (byte)((0.299 * r + 0.587 * g + 0.114 * b) + 0.5);
|
|
|
|
*p++ = brightness;
|
|
*p++ = brightness;
|
|
*p++ = brightness;
|
|
*p++ = 0;
|
|
} else {
|
|
*p++ = data[0];
|
|
*p++ = data[1];
|
|
*p++ = data[2];
|
|
*p++ = 0;
|
|
}
|
|
}
|
|
|
|
_system->set_palette(palette_colors, first, num);
|
|
|
|
_palDirtyMax = -1;
|
|
_palDirtyMin = 256;
|
|
}
|
|
|
|
void Scumm::mainRun() {
|
|
int delta = 0;
|
|
int last_time = _system->get_msecs();
|
|
int new_time;
|
|
|
|
for(;;) {
|
|
updatePalette();
|
|
|
|
_system->update_screen();
|
|
new_time = _system->get_msecs();
|
|
waitForTimer(delta * 15 + last_time - new_time);
|
|
last_time = _system->get_msecs();
|
|
delta = scummLoop(delta);
|
|
if (delta < 1) // Ensure we don't get into a loop
|
|
delta = 1; // by not decreasing sleepers.
|
|
}
|
|
}
|
|
|
|
void Scumm::launch() {
|
|
gdi._vm = this;
|
|
|
|
_maxHeapThreshold = 450000;
|
|
_minHeapThreshold = 400000;
|
|
|
|
_verbRedraw = false;
|
|
|
|
allocResTypeData(rtBuffer, MKID('NONE'), 10, "buffer", 0);
|
|
initVirtScreen(0, 0, 0, _realWidth, _realHeight, false, false);
|
|
|
|
setupScummVars();
|
|
|
|
setupOpcodes();
|
|
|
|
if (_features & GF_AFTER_V8)
|
|
NUM_ACTORS = 80;
|
|
else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
|
|
NUM_ACTORS = 30;
|
|
else
|
|
NUM_ACTORS = 13;
|
|
|
|
if (_features & GF_AFTER_V7)
|
|
OF_OWNER_ROOM = 0xFF;
|
|
else
|
|
OF_OWNER_ROOM = 0x0F;
|
|
|
|
// if (_gameId==GID_MONKEY2 && _bootParam == 0)
|
|
// _bootParam = 10001;
|
|
|
|
if (_gameId == GID_INDY4 && _bootParam == 0) {
|
|
_bootParam = -7873;
|
|
}
|
|
|
|
if (_features & GF_OLD_BUNDLE)
|
|
_resourceHeaderSize = 2; // FIXME - to be rechecked
|
|
else if (_features & GF_SMALL_HEADER)
|
|
_resourceHeaderSize = 6;
|
|
else
|
|
_resourceHeaderSize = 8;
|
|
|
|
readIndexFile();
|
|
|
|
scummInit();
|
|
|
|
if (!(_features & GF_AFTER_V7))
|
|
_vars[VAR_VERSION] = 21;
|
|
|
|
_vars[VAR_DEBUGMODE] = _debugMode;
|
|
|
|
if (_gameId == GID_MONKEY)
|
|
_vars[74] = 1225;
|
|
|
|
_sound->setupSound();
|
|
|
|
runScript(1, 0, 0, &_bootParam);
|
|
}
|
|
|
|
void Scumm::go() {
|
|
launch();
|
|
mainRun();
|
|
}
|