mirror of
https://github.com/libretro/scummvm.git
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1a10cacfb9
svn-id: r23662
96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef TABWIDGET_H
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#define TABWIDGET_H
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#include "widget.h"
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#include "common/str.h"
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#include "common/array.h"
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namespace GUI {
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class TabWidget : public Widget {
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typedef Common::String String;
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struct Tab {
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String title;
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Widget *firstWidget;
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};
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typedef Common::Array<Tab> TabList;
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protected:
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int _activeTab;
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int _firstVisibleTab;
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TabList _tabs;
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int _tabWidth;
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int _tabHeight;
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int _tabOffset;
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int _tabSpacing;
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int _tabPadding;
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int _titleVPad;
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int _butRP, _butTP, _butW, _butH;
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ButtonWidget *_navLeft, *_navRight;
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public:
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TabWidget(GuiObject *boss, int x, int y, int w, int h);
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TabWidget(GuiObject *boss, const String &name);
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~TabWidget();
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void init();
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virtual int16 getChildY() const;
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// Problem: how to add items to a tab?
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// First off, widget should allow non-dialog bosses, (i.e. also other widgets)
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// Could add a common base class for Widgets and Dialogs.
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// Then you add tabs using the following method, which returns a unique ID
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int addTab(const String &title);
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// Maybe we need to remove tabs again? Hm
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//void removeTab(int tabID);
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/** Set the active tab by specifying a valid tab ID.
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* setActiveTab changes the value of _firstWidget. This means new
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* Widgets are always added to the active tab.
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*/
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void setActiveTab(int tabID);
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virtual void handleMouseDown(int x, int y, int button, int clickCount);
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virtual bool handleKeyDown(uint16 ascii, int keycode, int modifiers);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual void reflowLayout();
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virtual void draw();
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protected:
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virtual void drawWidget(bool hilite);
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virtual Widget *findWidget(int x, int y);
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};
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} // End of namespace GUI
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#endif
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