scummvm/engines/testbed/testsuite.h
Neeraj Kumar a16832760b 1. Added ConfigParams Singelton class to eliminate use of configuration specific static variables.
2. Modified code to handle the change
3. Updated the previously merged obsolete copy of branch gsoc2010-testbed.

svn-id: r52973
2010-10-02 01:05:16 +00:00

193 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef TESTBED_TESTSUITE_H
#define TESTBED_TESTSUITE_H
#include "common/system.h"
#include "common/str.h"
#include "common/array.h"
#include "graphics/fontman.h"
#include "testbed/config-params.h"
namespace Testbed {
enum {
kColorBlack = 0,
kColorWhite = 1,
kColorCustom = 2,
kColorSpecial = 5 ///< some random number
};
enum OptionSelected {
kOptionLeft = 1,
kOptionRight = 0
};
enum {
kEngineQuit = 0,
kSkipNext = 1,
kLoopNormal = 2,
// Event handling time,(in ms) used in parseEvent()
kEventHandlingTime = 50
};
enum TestExitStatus {
kTestPassed = 0,
kTestSkipped,
kTestFailed
};
typedef TestExitStatus (*InvokingFunction)();
/**
* This represents a feature to be tested
*/
struct Test {
Test(Common::String name, InvokingFunction f, bool interactive) : featureName(name) {
driver = f;
enabled = true;
passed = false;
isInteractive = interactive;
}
const Common::String featureName; ///< Name of feature to be tested
InvokingFunction driver; ///< Pointer to the function that will invoke this feature test
bool enabled; ///< Decides whether or not this test is to be executed
bool passed; ///< Collects and stores result of this feature test
bool isInteractive; ///< Decides if the test is interactive or not, An interactive testsuite may have non-interactive tests, hence this change.
};
/**
* The basic Testsuite class
* All the other testsuites would inherit it and override its virtual methods
*/
class Testsuite {
public:
Testsuite();
virtual ~Testsuite();
int getNumTests() const { return _testsToExecute.size(); }
int getNumTestsPassed() const { return _numTestsPassed; }
int getNumTestsSkipped() const { return _numTestsSkipped; }
int getNumTestsFailed() const { return _numTestsExecuted - _numTestsPassed; }
void genReport() const;
bool isEnabled() const { return _isTsEnabled; }
virtual void enable(bool flag) {
_isTsEnabled = flag;
}
bool enableTest(const Common::String &testName, bool enable);
void reset();
/**
* Prompts for User Input in form of "Yes" or "No" for interactive tests
* e.g: "Is this like you expect?" "Yes" or "No"
*
* @param textToDisplay Display text
* @return true if "Yes" false otherwise
*/
static bool handleInteractiveInput(const Common::String &textToDisplay, const char *opt1 = "Yes", const char *opt2 = "No", OptionSelected result = kOptionLeft);
static void displayMessage(const Common::String &textToDisplay, const char *defaultButton = "OK", const char *altButton = 0);
static Common::Rect writeOnScreen(const Common::String &textToDisplay, const Common::Point &pt, bool flag = false);
static void clearScreen(const Common::Rect &rect);
static void clearEntireScreen() {
const int width = g_system->getWidth();
const int height = g_system->getHeight();
Common::Rect r(0, 0, width, height);
clearScreen(r);
}
static void clearScreen();
static void clearScreen(bool flag);
/**
* Adds a test to the list of tests to be executed
*
* @param name the string description of the test, for display purposes
* @param f pointer to the function that invokes this test
* @param isInteractive decides if the test is to be executed in interactive mode/ default true
*/
void addTest(const Common::String &name, InvokingFunction f, bool isInteractive = true);
/**
* The driver function for the testsuite
* All code should go in here.
*/
virtual void execute();
static uint parseEvents();
virtual const char *getName() const = 0;
virtual const char *getDescription() const = 0;
static void logPrintf(const char *s, ...) GCC_PRINTF(1, 2);
static void logDetailedPrintf(const char *s, ...) GCC_PRINTF(1, 2);
// Progress bar (Information Display) related methods.
/**
* Display region is in the bottom. Probably 1/4th of the game screen.
* It contains:
* 1) Information about executing testsuite.
* 2) Total progress within this testsuite.
* 3) Total overall progress in the number of testsuites
*/
static Common::Point getDisplayRegionCoordinates() {
Common::Point pt(0, 0);
// start from bottom
pt.y = g_system->getHeight();
// Will Contain 3 lines
pt.y -= (FontMan.getFontByUsage(ConfParams.getCurrentFontUsageType())->getFontHeight() * 3 + 15); // Buffer of 5 pixels per line
return pt;
}
static uint getLineSeparation() {
return FontMan.getFontByUsage(ConfParams.getCurrentFontUsageType())->getFontHeight() + 5;
}
static void updateStats(const char *prefix, const char *info, uint numTests, uint testNum, Common::Point pt);
const Common::Array<Test *>& getTestList() { return _testsToExecute; }
int getNumTestsEnabled();
protected:
Common::Array<Test *> _testsToExecute; ///< List of tests to be executed
int _numTestsPassed; ///< Number of tests passed
int _numTestsExecuted; ///< Number of tests executed
int _numTestsSkipped;
bool _isTsEnabled;
private:
/**
* Used from the code to decide if the engine needs to exit
*/
uint _toQuit;
};
} // End of namespace Testbed
#endif // TESTBED_TESTSUITE_H