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https://github.com/libretro/scummvm.git
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a16832760b
2. Modified code to handle the change 3. Updated the previously merged obsolete copy of branch gsoc2010-testbed. svn-id: r52973
193 lines
5.9 KiB
C++
193 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef TESTBED_TESTSUITE_H
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#define TESTBED_TESTSUITE_H
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#include "common/system.h"
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#include "common/str.h"
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#include "common/array.h"
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#include "graphics/fontman.h"
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#include "testbed/config-params.h"
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namespace Testbed {
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enum {
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kColorBlack = 0,
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kColorWhite = 1,
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kColorCustom = 2,
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kColorSpecial = 5 ///< some random number
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};
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enum OptionSelected {
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kOptionLeft = 1,
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kOptionRight = 0
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};
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enum {
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kEngineQuit = 0,
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kSkipNext = 1,
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kLoopNormal = 2,
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// Event handling time,(in ms) used in parseEvent()
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kEventHandlingTime = 50
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};
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enum TestExitStatus {
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kTestPassed = 0,
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kTestSkipped,
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kTestFailed
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};
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typedef TestExitStatus (*InvokingFunction)();
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/**
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* This represents a feature to be tested
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*/
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struct Test {
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Test(Common::String name, InvokingFunction f, bool interactive) : featureName(name) {
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driver = f;
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enabled = true;
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passed = false;
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isInteractive = interactive;
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}
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const Common::String featureName; ///< Name of feature to be tested
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InvokingFunction driver; ///< Pointer to the function that will invoke this feature test
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bool enabled; ///< Decides whether or not this test is to be executed
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bool passed; ///< Collects and stores result of this feature test
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bool isInteractive; ///< Decides if the test is interactive or not, An interactive testsuite may have non-interactive tests, hence this change.
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};
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/**
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* The basic Testsuite class
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* All the other testsuites would inherit it and override its virtual methods
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*/
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class Testsuite {
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public:
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Testsuite();
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virtual ~Testsuite();
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int getNumTests() const { return _testsToExecute.size(); }
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int getNumTestsPassed() const { return _numTestsPassed; }
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int getNumTestsSkipped() const { return _numTestsSkipped; }
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int getNumTestsFailed() const { return _numTestsExecuted - _numTestsPassed; }
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void genReport() const;
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bool isEnabled() const { return _isTsEnabled; }
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virtual void enable(bool flag) {
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_isTsEnabled = flag;
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}
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bool enableTest(const Common::String &testName, bool enable);
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void reset();
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/**
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* Prompts for User Input in form of "Yes" or "No" for interactive tests
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* e.g: "Is this like you expect?" "Yes" or "No"
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*
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* @param textToDisplay Display text
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* @return true if "Yes" false otherwise
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*/
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static bool handleInteractiveInput(const Common::String &textToDisplay, const char *opt1 = "Yes", const char *opt2 = "No", OptionSelected result = kOptionLeft);
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static void displayMessage(const Common::String &textToDisplay, const char *defaultButton = "OK", const char *altButton = 0);
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static Common::Rect writeOnScreen(const Common::String &textToDisplay, const Common::Point &pt, bool flag = false);
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static void clearScreen(const Common::Rect &rect);
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static void clearEntireScreen() {
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const int width = g_system->getWidth();
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const int height = g_system->getHeight();
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Common::Rect r(0, 0, width, height);
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clearScreen(r);
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}
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static void clearScreen();
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static void clearScreen(bool flag);
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/**
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* Adds a test to the list of tests to be executed
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*
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* @param name the string description of the test, for display purposes
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* @param f pointer to the function that invokes this test
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* @param isInteractive decides if the test is to be executed in interactive mode/ default true
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*/
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void addTest(const Common::String &name, InvokingFunction f, bool isInteractive = true);
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/**
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* The driver function for the testsuite
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* All code should go in here.
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*/
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virtual void execute();
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static uint parseEvents();
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virtual const char *getName() const = 0;
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virtual const char *getDescription() const = 0;
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static void logPrintf(const char *s, ...) GCC_PRINTF(1, 2);
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static void logDetailedPrintf(const char *s, ...) GCC_PRINTF(1, 2);
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// Progress bar (Information Display) related methods.
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/**
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* Display region is in the bottom. Probably 1/4th of the game screen.
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* It contains:
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* 1) Information about executing testsuite.
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* 2) Total progress within this testsuite.
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* 3) Total overall progress in the number of testsuites
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*/
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static Common::Point getDisplayRegionCoordinates() {
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Common::Point pt(0, 0);
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// start from bottom
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pt.y = g_system->getHeight();
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// Will Contain 3 lines
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pt.y -= (FontMan.getFontByUsage(ConfParams.getCurrentFontUsageType())->getFontHeight() * 3 + 15); // Buffer of 5 pixels per line
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return pt;
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}
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static uint getLineSeparation() {
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return FontMan.getFontByUsage(ConfParams.getCurrentFontUsageType())->getFontHeight() + 5;
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}
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static void updateStats(const char *prefix, const char *info, uint numTests, uint testNum, Common::Point pt);
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const Common::Array<Test *>& getTestList() { return _testsToExecute; }
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int getNumTestsEnabled();
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protected:
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Common::Array<Test *> _testsToExecute; ///< List of tests to be executed
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int _numTestsPassed; ///< Number of tests passed
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int _numTestsExecuted; ///< Number of tests executed
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int _numTestsSkipped;
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bool _isTsEnabled;
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private:
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/**
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* Used from the code to decide if the engine needs to exit
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*/
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uint _toQuit;
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};
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} // End of namespace Testbed
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#endif // TESTBED_TESTSUITE_H
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