scummvm/saga/render.h
Torbjörn Andersson a5656fa83e Implemented the "placard" functions, because they're such a nice visual
feedback that something right is happening.

svn-id: r16371
2004-12-29 16:10:53 +00:00

95 lines
2.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Main rendering loop - private header
#ifndef SAGA_RENDER_H_
#define SAGA_RENDER_H_
#include "saga/sprite.h"
namespace Saga {
#define PAUSEGAME_MSG "PAWS GAME"
enum RENDER_FLAGS {
RF_SHOW_FPS = 0x01,
RF_PALETTE_TEST = 0x02,
RF_TEXT_TEST = 0x04,
RF_OBJECTMAP_TEST = 0x08,
RF_RENDERPAUSE = 0x10,
RF_GAMEPAUSE = 0x20,
RF_PLACARD = 0x40
};
struct BUFFER_INFO {
byte *bg_buf;
int bg_buf_w;
int bg_buf_h;
byte *tmp_buf;
int tmp_buf_w;
int tmp_buf_h;
};
class Render {
public:
Render(SagaEngine *vm, OSystem *system);
~Render(void);
bool initialized();
int drawScene(void);
unsigned int getFlags(void);
void setFlag(unsigned int);
void clearFlag(unsigned int);
void toggleFlag(unsigned int);
unsigned int getFrameCount(void);
unsigned int resetFrameCount(void);
int getBufferInfo(BUFFER_INFO *);
private:
static void fpsTimerCallback(void *refCon);
void fpsTimer(void);
SagaEngine *_vm;
OSystem *_system;
bool _initialized;
// Module data
SURFACE *_backbuf_surface;
byte *_bg_buf;
int _bg_buf_w;
int _bg_buf_h;
byte *_tmp_buf;
int _tmp_buf_w;
int _tmp_buf_h;
SPRITELIST *_test_sprite;
unsigned int _fps;
unsigned int _framecount;
unsigned int _flags;
};
} // End of namespace Saga
#endif