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https://github.com/libretro/scummvm.git
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a5656fa83e
feedback that something right is happening. svn-id: r16371
95 lines
2.1 KiB
C++
95 lines
2.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Main rendering loop - private header
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#ifndef SAGA_RENDER_H_
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#define SAGA_RENDER_H_
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#include "saga/sprite.h"
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namespace Saga {
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#define PAUSEGAME_MSG "PAWS GAME"
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enum RENDER_FLAGS {
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RF_SHOW_FPS = 0x01,
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RF_PALETTE_TEST = 0x02,
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RF_TEXT_TEST = 0x04,
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RF_OBJECTMAP_TEST = 0x08,
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RF_RENDERPAUSE = 0x10,
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RF_GAMEPAUSE = 0x20,
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RF_PLACARD = 0x40
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};
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struct BUFFER_INFO {
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byte *bg_buf;
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int bg_buf_w;
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int bg_buf_h;
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byte *tmp_buf;
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int tmp_buf_w;
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int tmp_buf_h;
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};
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class Render {
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public:
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Render(SagaEngine *vm, OSystem *system);
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~Render(void);
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bool initialized();
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int drawScene(void);
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unsigned int getFlags(void);
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void setFlag(unsigned int);
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void clearFlag(unsigned int);
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void toggleFlag(unsigned int);
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unsigned int getFrameCount(void);
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unsigned int resetFrameCount(void);
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int getBufferInfo(BUFFER_INFO *);
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private:
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static void fpsTimerCallback(void *refCon);
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void fpsTimer(void);
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SagaEngine *_vm;
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OSystem *_system;
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bool _initialized;
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// Module data
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SURFACE *_backbuf_surface;
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byte *_bg_buf;
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int _bg_buf_w;
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int _bg_buf_h;
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byte *_tmp_buf;
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int _tmp_buf_w;
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int _tmp_buf_h;
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SPRITELIST *_test_sprite;
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unsigned int _fps;
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unsigned int _framecount;
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unsigned int _flags;
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};
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} // End of namespace Saga
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#endif
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